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Space rugby is a team-based event involving tractoring a can across an arena. This template is based on JohnPlayerNotSpecial's event concept, their | {{EVEUniEvent | ||
| name = Space rugby | |||
| description = | |||
Space rugby is a team-based event involving tractoring a can across an arena. This template is based on JohnPlayerNotSpecial's event concept, their AAR goes into more detail. Most of the information on this page is from John's posts. | |||
=== Objectives === | === Objectives === | ||
| Line 18: | Line 13: | ||
* The warp-in point must be 150 or more km from the centre point (to allow for warping between the two). | * The warp-in point must be 150 or more km from the centre point (to allow for warping between the two). | ||
* Each of the goalposts must be 50 km from the centre point (players can't warp between posts since they're 100 km apart). | * Each of the goalposts must be 50 km from the centre point (players can't warp between posts since they're 100 km apart). | ||
* Haulers warp to the centre point at zero before the match begins. Defenders warp to the warp-in point, and | * Haulers warp to the centre point at zero before the match begins. Defenders warp to the warp-in point, and then warp to the centre when the match begins. | ||
* The host jetcans something at the centre point at the beginning of the match (example, 1 unit of trit). The two haulers attempt to lock the can up and activate their tractor beam modules | * The host jetcans something at the centre point at the beginning of the match (for example, 1 unit of trit). The two haulers attempt to lock the can up and activate their tractor beam modules and move towards their respective goalposts with their can. | ||
| scheduling = | |||
| requirements = | |||
* The defender fits need some skills trained to level 1: | |||
# {{sk|Small Hybrid Turret}} | |||
# {{sk|Energy Pulse Weapons}} | |||
# {{sk|Electronic Warfare}} | |||
# {{sk|High Speed Maneuvering}} | |||
# {{sk|Hull Upgrades}} | |||
| | |||
| | |||
| | |||
| | |||
|} | |||
=== | | recommendations = | ||
| fitting = | |||
* A {{sh|Nereus}} and a {{sh|Velator}} fitting are provided | |||
* [https://auth.eveuniversity.org/fittings/fit/295/ Nereus fit] | |||
* [https://auth.eveuniversity.org/fittings/fit/296/ Velator fit] | |||
| warnings = | |||
| additional information = | |||
* Make sure there are no OOC toons or non-uni players near the field while you're activating your smartbombs, you'll get Concorded. | * Make sure there are no OOC toons or non-uni players near the field while you're activating your smartbombs, you'll get Concorded. | ||
* The event needs a minimum of six players, with three on each side. | * The event needs a minimum of six players, with three on each side. | ||
}} | |||
[[Category:Events]] | [[Category:Events]] | ||
[[Category:Fittings]] | |||
Latest revision as of 19:25, 5 November 2024
Space rugby
Space rugby is a team-based event involving tractoring a can across an arena. This template is based on JohnPlayerNotSpecial's event concept, their AAR goes into more detail. Most of the information on this page is from John's posts.
Objectives
- Participants are divided into two teams of equal numbers, and one player in each team is assigned the 'hauler' role.
- The hauler tractors a jetcan from the centre of the field to their team's goalpost to score a point.
- The defenders attack other defenders or ECM the hauler to prevent them from reaching their goal.
Set up for the host
- Anchor secure containers at the warp-in point, the centre point and the two goal posts to give players an idea of the field's proportions.
- The warp-in point must be 150 or more km from the centre point (to allow for warping between the two).
- Each of the goalposts must be 50 km from the centre point (players can't warp between posts since they're 100 km apart).
- Haulers warp to the centre point at zero before the match begins. Defenders warp to the warp-in point, and then warp to the centre when the match begins.
- The host jetcans something at the centre point at the beginning of the match (for example, 1 unit of trit). The two haulers attempt to lock the can up and activate their tractor beam modules and move towards their respective goalposts with their can.
Requirements
- The defender fits need some skills trained to level 1:
Fitting
- A
Nereus and a
Velator fitting are provided - Nereus fit
- Velator fit
Additional information
- Make sure there are no OOC toons or non-uni players near the field while you're activating your smartbombs, you'll get Concorded.
- The event needs a minimum of six players, with three on each side.