Difference between revisions of "Recon (Serpentis) (Level 2)"

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Recon is a multi part mission with three parts. The first part is different for each faction but the second and third part are always same for all factions.
 
Recon is a multi part mission with three parts. The first part is different for each faction but the second and third part are always same for all factions.
  
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Latest revision as of 15:36, 27 August 2022

Recon is a multi part mission with three parts. The first part is different for each faction but the second and third part are always same for all factions.

Recon (1 of 3)

Level 2
Type Encounter
Faction Serpentis
Best damage to deal Thermal damage ThKinetic damage Kin
Damage to resist Thermal damage ThKinetic damage Kin
Ship suggestion Drake


Blitz: use a shuttle or any other (fast) preferred ship (Cannot use pod), get to the gate at 22 km, use it and warp out when you get to pocket 2, mission completed.

The mission has very considerable amount of Veldspar, 200 sizeable asteroids.

1st pocket

  • Sensor damping in this pocket is obscene.
  • Expect targeting range to be reduced to 10km - plan accordingly!

After 3 seconds this spawns:

First Spawn: (22-33km) (Automatic aggro)
WD EWAR L


Destroyer 1 x Destroyer Corelior Infantry
Cruiser 1 x Cruiser Corelum Guardian Chief Safeguard
Battlecruiser 1 x Battlecruiser Corelatis High Captain

20 seconds later spawns:

Second Spawn: (20-36km) (Automatic aggro)
WD EWAR L


Destroyer 1 x Destroyer Corelior Sentinel
Cruiser 1 x Cruiser Corelum Guardian Chief Safeguard
Cruiser 1 x Cruiser Corelum Guardian Chief Sentinel

20 seconds later spawns:

Third Spawn: (16-33km) (Automatic aggro)
WD EWAR L


Destroyer 1 x Destroyer Corelior Sentinel
Cruiser 1 x Cruiser Corelum Chief Sentinel
Cruiser 1 x Cruiser Corelum Guardian Chief Infantry

20 seconds later spawns:

Fourth Spawn: (24-38km) (Automatic aggro)
WD EWAR L


Destroyer 1 x Destroyer Corelior Artillery
Cruiser 1 x Cruiser Corelum Chief Sentinel
Battlecruiser 1 x Battlecruiser Corelatis High Captain

2nd pocket

After 5 seconds, this spawns:

First Spawn: (34-36km) (Automatic aggro)
WD EWAR L


Frigate 4 x Frigate Coreli Guardian Defender
Cruiser 4 x Cruiser Corelum Guardian Chief Sentinel

20 seconds later spawns:

Second Spawn: (34-36km) (Automatic aggro)
WD EWAR L


Destroyer 4 x Destroyer Corelior Sentinel
Cruiser 4 x Cruiser Corelum Guardian Chief Sentinel


Recon (2 of 3)

Level 2
Type Encounter
Faction Mercenaries
Best damage to deal Kinetic damage KinThermal damage Th
Damage to resist Kinetic damage KinThermal damage Th
Ship suggestion Cruiser (Full Clear)
Mission briefing

I have the second location for you to scout for us, I will upload it into your NeoCom shortly. We've had reports that the area has been claimed by some obscure mining corporation, who've hired mercenaries to defend their assets. It's in a pretty remote area in <System>, so don't expect the local security forces to back you up if you get confronted by the mercs.

Your job is to go in there, fly to the rendezvous point and report what you find back to us. If the mercs leave you alone, and you don't find any pirates roaming around there, then we've found our safe route.

Single gated pocket.

Fly to the acceleration gate which has been locked down by the mining corporation. See if they will let you through. Then report back to your agent.

The gate is a "large collidable object", make sure to turn that on in your overview to see it. Approach the gate. The gate is located approximately 60 to 75 km from warp in.

When you get close [10 km], or attack the station, there is an ambush. Fly to the gate, trigger the ambush, warp out.

  • Completion Trigger is based on distance to the gate and not on triggering the ambush.
  • If you attack the station and trigger the ambush you will have to approach the gate anyway.
  • Mining Station drops random loot, but has a large amount of hp.


Ambush
WD EWAR L


Frigate 6 x Frigate Mercenery Elite Fighter
Frigate 3 x Frigate Mercenary Fighter
Cruiser 1 x Cruiser Mercenary Commander
Sentry 2 x Sentry Angel Light Missile Battery
Sentry 2 x Sentry Tower Sentry Guristas I

Recon (3 of 3)

Level 2
Type Reconnaissance
Objective Scout the area
Faction None
Damage to resist Electromagnetic damageThermal damageKinetic damageExplosive damage Omni
Ship suggestion 10k+ EHP and Omni Tank or Pure Speed
Extra Gas Cloud Damage
Mission briefing

The next area you'll be scouting is known to be filled with hazardous, radioactive materials. It used to be a waste dump for the Caldari State, but it also contains no mineral wealth at all so it's not a popular attraction for gold diggers fortunately.

I know there is still an acceleration gate inside the area and I want you to make sure it's still functioning and doesn't send you straight into something deadly. It's a dangerous job, but I'm not paying you for garbage hauling now am I. Get to it and report back to me with your findings!

  • No enemies
  • No Structures
  • You warp directly into a cloud. The gate is 60km away, activate it to complete the mission.
  • Use a fast ship with an afterburner and a buffer tank (like shield extenders) to get to the gate as fast as possible and before the final wave hits.

Toxic cloud:

  • Waves deal all kinds of damage evenly and occur at 5 seconds and every 20 seconds thereafter, for 10 waves.
  • Every wave has 4 separate damage types.
  • Total unresisted damage starts at about 200 (50 per type) and slightly goes up to about 1400 (350 per type).
  • The final wave will be more than 4000 (more than 1000 per type) unresisted damage.
  • The solution for the average level 2 mission runner is obviously not to get hit by the final wave.

Mining

There is a very large number of asteroids (91 in total) in the pocket after the Toxic Cloud:

  • 30x Plagioclase
  • 16x Pyroxeres
  • 45x Veldspar

Note that the asteroids will be gone when you complete the mission.