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{{NPCTableCSS}}{{MissionLinks}} | {{NPCTableCSS}}{{MissionLinks}}{{hatnote|This article details the Minmatar variant of this mission. For other faction variants, see [[The Assault|The Assault (disambiguation)]].}} | ||
'''The Assault''' is a Level 4 combat mission. It has multiple faction variants. | '''The Assault''' is a Level 4 combat mission. It has multiple faction variants. | ||
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|Faction=Minmatar | |Faction=Minmatar | ||
|Type=Encounter | |Type=Encounter | ||
|ShipSizeLimit= | |ShipSizeLimit= | ||
|WebPoint=Yes (Chief Republic Magni) | |WebPoint=Yes (Chief Republic Magni) | ||
|EWAR=Target painting | |EWAR=Target painting | ||
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}} | }} | ||
'''Blitz''': In the first pocket, use the following kill order: | |||
# 4x Battlecruisers | |||
# 2x Elite Frigates | |||
# 3x Elite Cruisers | |||
# 2x Elite Frigates | |||
It is necessary to one-shot each of the elite frigates in Group 3 in order to avoid immediately spawning reinforcements. The acceleration will be unlocked as long as there are no remaining hostile targets. If reinforcements spawn (whether due to not one-shotting the frigates, or taking too long to activate the gate), the gate will be locked until all hostile targets are destroyed. | |||
In the second pocket, approach the {{co|wheat|Dysfunctional Solar Harvester}}. The mission is flagged as completed once the first three spawns have been destroyed. | |||
=== 1st Pocket === | |||
{{npcth|Initial Defenders}} | {{npcth|Initial Defenders}} | ||
{{npctr|Elite Frigate|2|Chief Republic Gleeda|ewar=TP|trigger=Triggers Reinforcements Wave 1}} | {{npctr|Elite Frigate|2|Chief Republic Gleeda|ewar=TP|trigger=Triggers Reinforcements Wave 1}} | ||
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{{npctr|Battlecruiser|4|Republic Nutia/Tribal Venis}} | {{npctr|Battlecruiser|4|Republic Nutia/Tribal Venis}} | ||
|} | |} | ||
{{npcth|Reinforcements}} | {{npcth|Reinforcements}} | ||
{{npcts|Wave 1}} | {{npcts|Wave 1}} | ||
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|} | |} | ||
===2nd Pocket=== | === 2nd Pocket === | ||
Reinforcements spawns will appear near the noted object in space. | Reinforcements spawns will appear near the noted object in space. | ||
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{{npctr|Battleship|1|Republic Sigur/Ymir|ewar=TP}} | {{npctr|Battleship|1|Republic Sigur/Ymir|ewar=TP}} | ||
|} | |} | ||
{{npcth|Reinforcements}} | {{npcth|Reinforcements}} | ||
{{npcts|Wave 1 (Asteroid Colony)}} | {{npcts|Wave 1 (Asteroid Colony)}} | ||
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{{npcts|Wave 3 (Dysfunctional Solar Harvester)}} | {{npcts|Wave 3 (Dysfunctional Solar Harvester)}} | ||
{{npctr|Elite Frigate|3|Chief Republic Ivan}} | {{npctr|Elite Frigate|3|Chief Republic Ivan}} | ||
{{npctr|Elite Frigate|1|Chief Republic Magni|point=yes}} | |||
{{npctr|Battleship|2|Republic Tribal Jarl}} | {{npctr|Battleship|2|Republic Tribal Jarl}} | ||
{{npcts|Wave 4 (Asteroid Colony)}} | {{npcts|Wave 4 (Asteroid Colony)}} | ||
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{{npctr|Battleship|2|Republic Tribal Sigur}} | {{npctr|Battleship|2|Republic Tribal Sigur}} | ||
{{npcts|Wave 6 (Asteroid Colony)}} | {{npcts|Wave 6 (Asteroid Colony)}} | ||
{{npctr|Elite Frigate| | {{npctr|Elite Frigate|2|Chief Republic Magni|point=yes}} | ||
{{npcts|Wave 7 (Big Asteroid)}} | {{npcts|Wave 7 (Big Asteroid)}} | ||
{{npctr|Elite Cruiser|3|Chief Republic Orka}} | {{npctr|Elite Cruiser|3|Chief Republic Orka}} | ||
|} | |} | ||
{{npcth|Notable Structures}} | {{npcth|Notable Structures}} | ||
{{npctr|Structure|1|Asteroid Colony}} | {{npctr|Structure|1|Asteroid Colony}} | ||
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|} | |} | ||
== | == Random Loot & Salvage == | ||
'''Loot:''' ± 3 Mil ISK <br> | |||
Besides normal loot, the NPCs also drop Republic Fleet Insignia ('tags'): | |||
9 Republic Fleet Captain Insignia I | |||
10 Republic Fleet Commander Insignia I | |||
14 Republic Fleet Commander Insignia II | |||
37 Republic Fleet High Captain Insignia I | |||
9 Republic Fleet Private Insignia II | |||
6 Republic Fleet Private Insignia III | |||
'''Republic Fleet Insignia:''' Current Jita sell value is 89 million isk and buy value 85 million isk. | |||
'''Salvage:''' ± 2 Mil ISK | |||
{{Missionrelated}}[[Category: | {{Missionrelated}} | ||
[[Category:Security missions]] | |||