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The Assault (Minmatar Republic): Difference between revisions

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{{NPCTableCSS}}{{MissionLinks}}__NOTOC__{{hatnote|This article details the Minmatar variant of this mission. For other faction variants, see [[The Assault|The Assault (disambiguation)]].}}
{{NPCTableCSS}}{{MissionLinks}}{{hatnote|This article details the Minmatar variant of this mission. For other faction variants, see [[The Assault|The Assault (disambiguation)]].}}
'''The Assault''' is a Level 4 combat mission. It has multiple faction variants.
'''The Assault''' is a Level 4 combat mission. It has multiple faction variants.


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|Faction=Minmatar
|Faction=Minmatar
|Type=Encounter
|Type=Encounter
|ShipSizeLimit=?
|ShipSizeLimit=
|WebPoint=Yes (Chief Republic Magni)
|WebPoint=Yes (Chief Republic Magni)
|EWAR=Target painting
|EWAR=Target painting
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}}
}}


==Details==
'''Blitz''': In the first pocket, use the following kill order:
===1st Pocket===
# 4x Battlecruisers
# 2x Elite Frigates
# 3x Elite Cruisers
# 2x Elite Frigates


It is necessary to one-shot each of the elite frigates in Group 3 in order to avoid immediately spawning reinforcements. The acceleration will be unlocked as long as there are no remaining hostile targets. If reinforcements spawn (whether due to not one-shotting the frigates, or taking too long to activate the gate), the gate will be locked until all hostile targets are destroyed.
In the second pocket, approach the {{co|wheat|Dysfunctional Solar Harvester}}. The mission is flagged as completed once the first three spawns have been destroyed.
=== 1st Pocket ===
{{npcth|Initial Defenders}}
{{npcth|Initial Defenders}}
{{npctr|Elite Frigate|2|Chief Republic Gleeda|ewar=TP|trigger=Triggers Reinforcements Wave 1}}
{{npctr|Elite Frigate|2|Chief Republic Gleeda|ewar=TP|trigger=Triggers Reinforcements Wave 1}}
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{{npctr|Battlecruiser|4|Republic Nutia/Tribal Venis}}
{{npctr|Battlecruiser|4|Republic Nutia/Tribal Venis}}
|}
|}
{{npcth|Reinforcements}}
{{npcth|Reinforcements}}
{{npcts|Wave 1}}
{{npcts|Wave 1}}
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|}
|}


===2nd Pocket===  
=== 2nd Pocket ===
 
Reinforcements spawns will appear near the noted object in space.
Reinforcements spawns will appear near the noted object in space.


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{{npctr|Battleship|1|Republic Sigur/Ymir|ewar=TP}}
{{npctr|Battleship|1|Republic Sigur/Ymir|ewar=TP}}
|}
|}
{{npcth|Reinforcements}}
{{npcth|Reinforcements}}
{{npcts|Wave 1 (Asteroid Colony)}}
{{npcts|Wave 1 (Asteroid Colony)}}
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{{npcts|Wave 3 (Dysfunctional Solar Harvester)}}
{{npcts|Wave 3 (Dysfunctional Solar Harvester)}}
{{npctr|Elite Frigate|3|Chief Republic Ivan}}
{{npctr|Elite Frigate|3|Chief Republic Ivan}}
{{npctr|Elite Frigate|1|Chief Republic Magni|point=yes}}
{{npctr|Battleship|2|Republic Tribal Jarl}}
{{npctr|Battleship|2|Republic Tribal Jarl}}
{{npcts|Wave 4 (Asteroid Colony)}}
{{npcts|Wave 4 (Asteroid Colony)}}
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{{npctr|Battleship|2|Republic Tribal Sigur}}
{{npctr|Battleship|2|Republic Tribal Sigur}}
{{npcts|Wave 6 (Asteroid Colony)}}
{{npcts|Wave 6 (Asteroid Colony)}}
{{npctr|Elite Frigate|1|Chief Republic Magni|point=yes}}
{{npctr|Elite Frigate|2|Chief Republic Magni|point=yes}}
{{npcts|Wave 7 (Big Asteroid)}}
{{npcts|Wave 7 (Big Asteroid)}}
{{npctr|Elite Cruiser|3|Chief Republic Orka}}
{{npctr|Elite Cruiser|3|Chief Republic Orka}}
|}
|}
{{npcth|Notable Structures}}
{{npcth|Notable Structures}}
{{npctr|Structure|1|Asteroid Colony}}
{{npctr|Structure|1|Asteroid Colony}}
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|}
|}


===Blitz===
== Random Loot & Salvage ==
 
'''Loot:''' ± 3 Mil ISK <br>
In the first pocket, use the following kill order:
Besides normal loot, the NPCs also drop Republic Fleet Insignia ('tags'):
# 4x Battlecruisers
9 Republic Fleet Captain Insignia I
# 2x Elite Frigates
10 Republic Fleet Commander Insignia I
# 3x Elite Cruisers
14 Republic Fleet Commander Insignia II
# 2x Elite Frigates
37 Republic Fleet High Captain Insignia I
9 Republic Fleet Private Insignia II
6 Republic Fleet Private Insignia III


It is necessary to one-shot each of the elite frigates in Group 3 in order to avoid immediately spawning reinforcements. The acceleration will be unlocked as long as there are no remaining hostile targets. If reinforcements spawn (whether due to not one-shotting the frigates, or taking too long to activate the gate), the gate will be locked until all hostile targets are destroyed.
'''Republic Fleet Insignia:''' Current Jita sell value is 89 million isk and buy value 85 million isk.


In the second pocket, approach the {{co|wheat|Dysfunctional Solar Harvester}}. The mission is flagged as completed once the first three spawns have been destroyed.
'''Salvage:''' ± 2 Mil ISK


{{Missionrelated}}[[Category:Mission reports]]
{{Missionrelated}}
[[Category:Security missions]]