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| {{survival copy}}{{NPCTableCSS}}{{MissionLinks}}
| | {{NPCTableCSS}}{{MissionLinks}} |
| | | {{Missiondetails |
| {{Missiondetails}}name=Liberate the Miners, Level 5 | | |Name= |
| | | |Level= 5 |
| Faction: Caldari State<br>
| | |Type= Encounter |
| Mission type: Encounter<br>
| | |Objective= |
| Space type: Deadspace with Gate<br>
| | |Faction1= Caldari State |
| Web/Scramble: Stasis Towers, All Frigates 25-50% chances of Web and/or Scramble<br>
| | |DamageToDeal1= |
| Extras: Caldari Energy Neutralizer Sentry IIIs, ECM Jamming<br>
| | |DamageToResist1= |
| Damage dealt: Kinetic 79% / Therm 21%<br>
| | |WebPoint= Stasis Towers, All Frigates 25-50% chances of Web and/or Scramble |
| Recommended damage dealing: Kin/Th <br>
| | |EWAR= Caldari Energy Neutralizer Sentry IIIs, ECM Jamming |
| Recommended ships: Completed in Maelstrom w/ Passive Tank but recommend more support<br>
| | |ShipSizeLimit= |
| | | |ShipSuggestion= Completed in Maelstrom w/ Passive Tank but recommend more support |
| | |Rewards= |
| | |StandingLoss= |
| | |Extra= |
| | }} |
| Acceleration Gate into Deadspace | | Acceleration Gate into Deadspace |
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| ===Single Pocket=== | | === Single Pocket === |
| All groups aggro within 10 seconds of warp-in
| | {{NPCTableHead|Group 1}} |
| | {{NPCTableRow|Sentry|2|Caldari Heavy Missile Battery}} |
| | {{NPCTableRow|Sentry|5|Caldari Cruise Missile Battery}} |
| | {{NPCTableRow|Sentry|2|Tower Sentry Caldari III}} |
| | {{NPCTableRow|Sentry|2|Caldari Stasis Tower|ewar= Web}} |
| | {{NPCTableRow|Sentry|2|Caldari Energy Neutralizer Sentry III|ewar= Neut| note=Destroying Neutralizers will spawn replacements 3 times, after which there will spawn 6 jamming frigates}} |
| | |} |
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| {{image url="http://i609.photobucket.com/albums/tt174/climb22033/LiberateTheMiners5ca-1.jpg" title="Single Pocket" alt="text"}}<br> | | {{NPCTableHead|Group 2}} |
| | {{NPCTableRow|Battleship|4|State Shukuro Shogun}} |
| | |} |
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| Tower Sentries:<br>
| | {{NPCTableHead|Group 3}} |
| Between 25-80km away
| | {{NPCTableRow|Frigate|4|Taibu State Nagasa/Shinai|point= scram|ewar= Web}} |
| | {{NPCTableRow|Frigate|2|Taibu State Tachi|point= scram|ewar= ECM}} |
| | {{NPCTableRow|Battleship|4|State Shukuro Daijo/Bishamon}} |
| | |} |
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| 2 x Caldari Heavy Missile Batteries
| | {{NPCTableHead|Group 4}} |
| 5 x Caldari Cruise Missile Batteries
| | {{NPCTableRow|Battleship|4|State Shukuro Taisho/Tenno|ewar= ECM}} |
| 2 x Tower Sentry Caldari IIIs
| | |} |
| 2 x Caldari Stasis Towers
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| 2 x Caldari Energy Neutralizer Sentry IIIs (Destroying Neutralizers will spawn replacements 3 times, after which there will spawn 6 jamming frigates)
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| Group 1 – Broken Metallic Crystal Asteroid:<br>
| | {{NPCTableHead|Spawns}} |
| 70km from warp-in
| | {{NPCTableRow|Battleship|4|State Shukuro Shogun/Bishamon}} |
| | {{NPCTableRow|Battleship|4|State Zen/Oshiro|ewar=ECM}} |
| | {{NPCTableRow|Battleship|4|State Shukuro Bishamon/Shogun}} |
| | {{NPCTableRow|Battleship|2|State Shukuro Nagashin}} |
| | |} |
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| 4 x Battleships (State Shukuro Shogun) orbits at 33k
| | '''Notes:'''<br> |
| | * Consider auto-targeting missiles and setting drones to “Aggressive” for when you are unable to target because of Jammers |
| | * Use a Passive Tank and save time by not having to destroy Energy Neutralizer Sentries which re-spawn themselves 3 times, and then spawn frigates |
| | * Or plan a capacitor that receives an additional 80 units/s |
| | * Maximum damage dealing of initial groups are 1,740 hp/s (Kin: 84%, Therm: 16%) |
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| Group 2 – Caldari Control Tower:<br>
| | * Final Nagashins quickly retreat to 68k orbits so try to be in close position before they spawn |
| 45k from warp-in
| | * Mission flagged complete when all ships are destroyed |
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| 4 x Frigates (Taibu State Nagasa/Shinai) orbits at 3k, '''Web/Scramble'''
| | {{Missionrelated}} |
| 2 x Frigates (Taibu State Tachi) (separate) orbits at 10k, '''Web/Scramble, 28% ECM Jammer'''
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| 4 x Battleships (State Shukuro Daijo/Bishamon) orbits at 33k, '''(Trigger 1)'''
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| Group 3 – Cloven Grey Asteroid:<br>
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| 55k from warp-in
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| 4 x Battleships (State Shukuro Taisho/Tenno*) orbits at 50k/29k, '''*2% ECM Jammer, (Trigger 2)'''
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| - Spawn 1:<br><br>
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| Around Caldari Control Tower
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| 4 x Battleships (State Shukuro Shogun/Bishamon) orbits at 33k
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| - Spawn 2:<br><br>
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| Around Cloven Grey Asteroid
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| 4 x Battleships (State Zen/Oshiro*) orbits at 35k/29k, '''*2% ECM Jammer, Trigger 3'''
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| - Spawn 3:<br><br>
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| Around Cloven Grey Asteroid
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| 4 x Battleships (State Shukuro Bishamon/Shogun) orbits at 33k, '''Trigger 4'''
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| - Spawn 4:<br><br>
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| Around Cloven Grey Asteroid
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| 2 x Battleships (State Shukuro Nagashin) orbits at 68k
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| '''Tips:'''<br>
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| - Consider FoF missiles and setting drones to “Aggressive” for when you are unable to target because of Jammers<br>
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| - Use a Passive Tank and save time by not having to destroy Energy Neutralizer Sentries which re-spawn themselves 3 times, and then spawn frigates<br>
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| - Or plan a capacitor that receives an additional 80 units/s<br>
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| - Maximum damage dealing of initial groups are 1,740 hp/s (Kin: 84%, Therm: 16%)<br><br>
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| - Final Nagashins quickly retreat to 68k orbits so try to be in close position before they spawn<br>
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| - Mission flagged complete when all ships are destroyed<br>
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| {{Missionrelated}}
| | [[Category:Security missions]] |
| [[Category:Mission reports]] | |