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Trivia events: Difference between revisions

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Esca Sinak (talk | contribs)
Created page with "Trivia events can be run alongside lesser attention-demanding events like mining shared cans, or as standalone events. === Before the event === * Collect a list of Eve-relate..."
 
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Trivia events can be run alongside lesser attention-demanding events like mining shared cans, or as standalone events.
{{EVEUniEvent
| name = Trivia events
| description = Trivia events can be run alongside lesser attention-demanding events like mining shared cans or as standalone events.


=== Before the event ===
=== Before the event ===
* Collect a list of Eve-related trivia. You can follow a theme if you want: lore-related, faction-related, ships-related, etc.
* Collect a list of EVE-related trivia. You can follow a theme if you want: lore-related, faction-related, ships-related, etc.
* Decide on a point system if you're planning on awarding prizes.
* Decide on a point system if you're planning on awarding prizes.
* If there are enough participants, you can split them into teams. Set things up for a team event beforehand (Mumble comms, a different point system, prizes).
* If there are enough participants, you can split them into teams. Set things up for a team event beforehand (Mumble comms, a different point system, prizes).
Line 8: Line 10:
=== Communications ===
=== Communications ===
* For Mumble: if there are teams, it's a good idea to use one of the fleets channels so that each team can use the subchannels for private comms. If not, make an on-demand Mumble channel that you can customise.
* For Mumble: if there are teams, it's a good idea to use one of the fleets channels so that each team can use the subchannels for private comms. If not, make an on-demand Mumble channel that you can customise.
* For chat: the Events (EVE Uni) is open to use for events like this. Teams can also use group chats to talk amongst team members.
* For chat: the Events (EVE Uni) is open to use for events like this. Teams can also use group chats to talk among team members.


=== During the event ===
=== During the event ===
* Set up teams if you're planning on organising the event that way. Ensure that each team has their communications set up.
* Set up teams if you're planning on organising the event that way. Ensure that each team has its communications set up.
* Teams should also decide on an order in which to take questions: like Pilot A goes first, Pilot B goes second and so on.
* Teams should also decide on an order in which to take questions: Pilot A goes first, Pilot B goes second, and so on.
* Before you ask each question, ensure that the player is not AFK and can respond. You can do this by asking them to verbally confirm their presence on Mumble, or x-up in chat.
* Before you ask each question, ensure that the player is not AFK and can respond. You can do this by asking them to verbally confirm their presence on Mumble, or x-up in chat.
* You can use a buzzer system if there are teams: the first player to x-up in fleet chat after a question has been asked gets to answer it.
* You can use a buzzer system if there are teams: the first player to x-up in fleet chat after a question has been asked gets to answer it.
| scheduling =
*(Day, Date, Month)
*(Time, Plus Event Duration Estimate)
*(Form up Location)
| requirements =
*[[Mumble]]
*Be in (Form Up Location) at the start of the operation.
| recommendations =
| fitting =
| warnings =
| additional information =
*PLEASE POST IF YOU WISH TO ATTEND, SO WE KNOW WHAT NUMBERS TO EXPECT.
}}
[[Category:Events]]

Latest revision as of 19:58, 7 November 2022

Trivia events

Trivia events can be run alongside lesser attention-demanding events like mining shared cans or as standalone events.

Before the event

  • Collect a list of EVE-related trivia. You can follow a theme if you want: lore-related, faction-related, ships-related, etc.
  • Decide on a point system if you're planning on awarding prizes.
  • If there are enough participants, you can split them into teams. Set things up for a team event beforehand (Mumble comms, a different point system, prizes).

Communications

  • For Mumble: if there are teams, it's a good idea to use one of the fleets channels so that each team can use the subchannels for private comms. If not, make an on-demand Mumble channel that you can customise.
  • For chat: the Events (EVE Uni) is open to use for events like this. Teams can also use group chats to talk among team members.

During the event

  • Set up teams if you're planning on organising the event that way. Ensure that each team has its communications set up.
  • Teams should also decide on an order in which to take questions: Pilot A goes first, Pilot B goes second, and so on.
  • Before you ask each question, ensure that the player is not AFK and can respond. You can do this by asking them to verbally confirm their presence on Mumble, or x-up in chat.
  • You can use a buzzer system if there are teams: the first player to x-up in fleet chat after a question has been asked gets to answer it.

Scheduling

  • (Day, Date, Month)
  • (Time, Plus Event Duration Estimate)
  • (Form up Location)

Requirements

  • Mumble
  • Be in (Form Up Location) at the start of the operation.


Additional information

  • PLEASE POST IF YOU WISH TO ATTEND, SO WE KNOW WHAT NUMBERS TO EXPECT.