Difference between revisions of "Trivia events"

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Trivia events can be run alongside lesser attention-demanding events like mining shared cans, or as standalone events.
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{{EVEUniEvent
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| name = Trivia events
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| description = Trivia events can be run alongside lesser attention-demanding events like mining shared cans or as standalone events.
  
 
=== Before the event ===
 
=== Before the event ===
* Collect a list of Eve-related trivia. You can follow a theme if you want: lore-related, faction-related, ships-related, etc.
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* Collect a list of EVE-related trivia. You can follow a theme if you want: lore-related, faction-related, ships-related, etc.
 
* Decide on a point system if you're planning on awarding prizes.
 
* Decide on a point system if you're planning on awarding prizes.
 
* If there are enough participants, you can split them into teams. Set things up for a team event beforehand (Mumble comms, a different point system, prizes).
 
* If there are enough participants, you can split them into teams. Set things up for a team event beforehand (Mumble comms, a different point system, prizes).
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=== Communications ===
 
=== Communications ===
 
* For Mumble: if there are teams, it's a good idea to use one of the fleets channels so that each team can use the subchannels for private comms. If not, make an on-demand Mumble channel that you can customise.
 
* For Mumble: if there are teams, it's a good idea to use one of the fleets channels so that each team can use the subchannels for private comms. If not, make an on-demand Mumble channel that you can customise.
* For chat: the Events (EVE Uni) is open to use for events like this. Teams can also use group chats to talk amongst team members.
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* For chat: the Events (EVE Uni) is open to use for events like this. Teams can also use group chats to talk among team members.
  
 
=== During the event ===
 
=== During the event ===
* Set up teams if you're planning on organising the event that way. Ensure that each team has their communications set up.
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* Set up teams if you're planning on organising the event that way. Ensure that each team has its communications set up.
* Teams should also decide on an order in which to take questions: like Pilot A goes first, Pilot B goes second and so on.
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* Teams should also decide on an order in which to take questions: Pilot A goes first, Pilot B goes second, and so on.
 
* Before you ask each question, ensure that the player is not AFK and can respond. You can do this by asking them to verbally confirm their presence on Mumble, or x-up in chat.
 
* Before you ask each question, ensure that the player is not AFK and can respond. You can do this by asking them to verbally confirm their presence on Mumble, or x-up in chat.
 
* You can use a buzzer system if there are teams: the first player to x-up in fleet chat after a question has been asked gets to answer it.
 
* You can use a buzzer system if there are teams: the first player to x-up in fleet chat after a question has been asked gets to answer it.
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| scheduling =
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*(Day, Date, Month)
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*(Time, Plus Event Duration Estimate)
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*(Form up Location)
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| requirements =
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*[[Mumble]]
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*Be in (Form Up Location) at the start of the operation.
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| recommendations =
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| fitting =
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| warnings =
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| additional information =
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*PLEASE POST IF YOU WISH TO ATTEND, SO WE KNOW WHAT NUMBERS TO EXPECT.
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}}
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 +
[[Category:Events]]

Latest revision as of 19:58, 7 November 2022

Trivia events

Trivia events can be run alongside lesser attention-demanding events like mining shared cans or as standalone events.

Before the event

  • Collect a list of EVE-related trivia. You can follow a theme if you want: lore-related, faction-related, ships-related, etc.
  • Decide on a point system if you're planning on awarding prizes.
  • If there are enough participants, you can split them into teams. Set things up for a team event beforehand (Mumble comms, a different point system, prizes).

Communications

  • For Mumble: if there are teams, it's a good idea to use one of the fleets channels so that each team can use the subchannels for private comms. If not, make an on-demand Mumble channel that you can customise.
  • For chat: the Events (EVE Uni) is open to use for events like this. Teams can also use group chats to talk among team members.

During the event

  • Set up teams if you're planning on organising the event that way. Ensure that each team has its communications set up.
  • Teams should also decide on an order in which to take questions: Pilot A goes first, Pilot B goes second, and so on.
  • Before you ask each question, ensure that the player is not AFK and can respond. You can do this by asking them to verbally confirm their presence on Mumble, or x-up in chat.
  • You can use a buzzer system if there are teams: the first player to x-up in fleet chat after a question has been asked gets to answer it.

Scheduling

  • (Day, Date, Month)
  • (Time, Plus Event Duration Estimate)
  • (Form up Location)

Requirements

  • Mumble
  • Be in (Form Up Location) at the start of the operation.


Additional information

  • PLEASE POST IF YOU WISH TO ATTEND, SO WE KNOW WHAT NUMBERS TO EXPECT.