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Hirmuolio Pine (talk | contribs)
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Hirmuolio Pine (talk | contribs)
test
 
(121 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{#css:
{{MissionLinks}} __NOTOC__ {{NPCTableCSS}}


.shipFitting {
{{Missiondetails
width: 436px;
|Level= 4
|Type= Encounter
background-color: #202020;
|Objective= Kill Anire Scarlet
|Faction1= Serpentis
border: solid 2px #404040;
|Faction2= Angel Cartel
|Faction3= Guristas
overflow: hidden;
|Faction4= Blood Raiders
|DamageToDeal=
margin-right: 20px;
|DamageToResist=
margin-bottom: 20px;
|WebPoint= Elite frigates (last pocket)
padding-left: 8px;
|EWAR= ECM (Guristas), dampening (Serpentis), Target painting (Angel)
padding-right: 8px;
|ShipSizeLimit=
padding-bottom: 8px;
|ShipSuggestion= Battleship (clear), T2/T3/faction cruiser (blitz)
|Rewards=
font-family: Arial;
|Extra=
color: #CCCCCC;
}}
text-align: center;
{{MissionBriefing
float: left;
|<Pilot>, it's good to see you. I have something a little outside of the ordinary that needs taking care of. A personal business opportunity for the both of us, I guess you could say.  
}
 
.shipFitting+*:not(.shipFitting) {
clear: both;
}
 
.shipFitting.showEFT {
width: 684px;
}
 
.shipFitting.showSkills {
width: 684px;
}
 
.shipFitting.showNotes {
width: 734px;
}
 
.shipFitting.showEFT.showSkills {
width: 932px;
}
 
.shipFitting.showEFT.showNotes {
width: 982px;
}
 
.shipFitting.showSkills.showNotes {
width: 982px;
}
 
.shipFitting.showEFT.showSkills.showNotes {
width: 1230px;
}
 
.shipFitting .fittingHeader {
height: 22px;
margin-bottom: 8px;
border-bottom: solid 2px #404040;
line-height: 23px;
font-size: 14px;
}
 
.shipFitting .fittingHeader img {
margin-top: -2px;
}
 
.shipFitting .fittingHeader span {
margin-left: 21px;
}
 
.shipFitting .fittingHeader h5 {
color: #CCCCCC;
margin: 0px;
font-size: 14px;
border: none;
font-weight: normal;
padding: 0px;
height: 0px;
width: 0px;
}
 
.shipFitting .shipInfo {
width: 45px;
height: 16px;
line-height: 17px;
font-size: 8px;
border-left: solid 1px #404040;
border-right: solid 1px #404040;
margin-top: 3px;
float: right;
cursor: pointer;
}
 
.shipFitting .shipInfo:hover {
background-color: #2A2A2A;
}
 
.shipFitting .main {
float: left;
}
 
.shipFitting .mainSlots {
height: 48px;
margin-bottom: 6px;
}
 
.shipFitting .mainSlots.lowSlots {
margin-bottom: 8px;
}
 
.shipFitting .mainSlots .slotLabel {
width: 18px;
height: 46px;
border: solid 1px #404040;
margin-right: 4px;
float: left;
}
 
.shipFitting .module {
width: 46px;
height: 46px;
border: solid 1px #404040;
background-color: #232323;
margin-right: 4px;
float: left;
cursor: pointer;
}
 
 
.shipFitting .module.right {
margin-right: 0px;
}
 
.shipFitting .module img {
width: 46px;
height: 46px;
}
 
.shipFitting .sub {
float: left;
}
 
.shipFitting .subSlots {
height: 32px;
margin-bottom: 6px;
}
 
.shipFitting .subSlots .slotLabel {
width: 12px;
height: 30px;
border: solid 1px #404040;
margin-right: 4px;
float: left;
}
 
.shipFitting .subMod {
width: 30px;
height: 30px;
border: solid 1px #404040;
background-color: #232323;
margin-right: 4px;
float: left;
cursor: pointer;
}
 
.shipFitting .subMod img {
width: 30px;
height: 30px;
}
 
.shipFitting .subsystems {
display: none;
}
 
.shipFitting.ss .subsystems {
display: block;
}
 
.shipFitting .drones2 {
display: none;
}
.shipFitting.c2 .drones2 {
display: block;
}
.shipFitting .charges2 {
display: none;
}
.shipFitting.c2 .charges2 {
display: block;
}
 
 
.shipFitting .subSlots.rigs {
margin-bottom: 0px;
}
 
.shipFitting .info {
float: right;
}
 
.shipFitting .note {
width: 198px;
height: 19px;
border: solid 1px #404040;
margin-bottom: 4px;
line-height: 19px;
font-size: 10px;
}
 
.shipFitting .title {
height: 18px;
width: 117px;
border-right: solid 1px #404040;
background-color: #232323;
float: left;
}
 
.shipFitting .value {
height: 18px;
width: 80px;
float: left;
}
 
.shipFitting .difficultyLevel {
height: 9px;
width: 45px;
 
margin-left: auto;
margin-right: auto;
margin-top: 3px;
border: solid 1px #606060;
 
padding-top: 1px;
padding-left: 1px;
}
 
.shipFitting .difficultyBlock {
height: 8px;
width: 8px;
 
margin-right: 1px;
background-color: #505050;
float: left;
}
 
.shipFitting .difficultyBlock.right {
background-color: #606060;
}
 
.shipFitting .buttons {
margin-top: 20px;
}
 
.shipFitting.ss .buttons {
margin-top: 58px;
}
 
.shipFitting .button {
width: 45px;
height: 18px;
float: left;
margin-right: 4px;
border: solid 1px #404040;
line-height: 19px;
font-size: 10px;
cursor: pointer;
}
 
.shipFitting .button.empty {
color: #555555;
border-color: #353535;
}
.shipFitting .button_disabled {
width: 45px;
height: 18px;
float: left;
margin-right: 4px;
border: solid 1px #404040;
line-height: 19px;
font-size: 10px;
}
 
.shipFitting .button_disabled.empty {
color: #555555;
border-color: #353535;
}
 
.shipFitting .button:not(.empty):hover {
background-color: #303030;
}
 
.shipFitting .button.active {
background-color: #2C2C2C;
}
 
.shipFitting .button.notes {
margin-right: 0px;
}
.shipFitting .button.fleetup {
width: 65px;
margin-right: 0px;
}
.shipFitting .button_disabled.fleetup {
width: 65px;
margin-right: 0px;
}
 
.shipFitting .moreInfo {
min-height: 270px;
float: left;
border: solid 1px #404040;
display: none;
}
 
.shipFitting.ss .moreInfo {
min-height: 308px;
}
 
.shipFitting .moreInfo ul {
text-align: left;
}
 
.shipFitting .moreInfo.eftData {
width: 238px;
margin-right: 8px;
}
 
.shipFitting .moreInfo.skills {
width: 238px;
margin-left: 8px
}
 
.shipFitting .moreInfo.notes {
width: 288px;
margin-left: 8px
}
 
.shipFitting .moreInfo.show {
display: block;
}
 
.shipFitting .subHeader {
height: 19px;
border-bottom: solid 1px #404040;
margin-left: 4px;
margin-bottom: 8px;
margin-right: 4px;
line-height: 19px;
font-size: 12px;
}
 
.shipFitting .bx {
min-height: 100px;
margin-left: 4px;
margin-right: 4px;
margin-bottom: 4px;
 
line-height: 10px;
font-size: 9px;
}


.shipFitting .open {
Have you ever heard of Anire Scarlet? Well, she's practically an urban legend among the local pirates. It seems any outlaw with a clone bay and rhetorical skills can amass a following these days. The sorts of degenerates that hang around this area are easily impressed too. It seems Anire has built quite a posse, but then, that could just be another one of the myths about her.  
cursor: default;
}


.shipFitting .inactive {
As for where you come in: all this attention has earned her a CONCORD bounty. I'd very much like to claim that ISK, <Pilot>, with your help. I've hired an undercover surveillance team to locate her, and they've had some luck turning up a lead. If you're able to follow it up and take her out then we can split the bounty money equally. The surveillance team found her flagship vessel, The Crimson Dawn. She is sure to be either inside it, or very close by. If you think yourself capable of eliminating her, then I'll trade you the coordinates.  
border-color: #303030;
cursor: default;
}
 
.shipFitting .uniLogo {
float: left;
}
.shipFitting .shipTitle{
float: left;
width: 412px
}
.shipFitting .nodisplay{
display: none;
}


What do you say? Do we have a deal?
}}
}}
<div class="shipFitting {{#if: {{{subsystem1name|}}} | ss }} {{#switch: {{{showSKILLS|}}}|Y={{#if: {{{skills|}}}|showSkills}}}}  {{#switch: {{{showNOTES|}}}|Y={{#if: {{{notes|}}}|showNotes}}}}" {{#if: {{{fitID| }}} | id="{{{fitID}}}" | }}> <!-- Edit: Added a toggle to automatically show SKILLS/NOTES; this will only work if there are SKILLS/NOTES to show -->
<div class="fittingHeader">
{{#switch: {{{showTOC|Y}}} | N = | <h5>{{{fitName}}}</h5> }}
<div class="uniLogo">[[File:E-UNI Emblem.png|x18px|middle|link=]]</div>
<div class="shipTitle"><span>{{{ship}}}: {{{fitName}}}</span></div>
</div>
<div>
<div class="moreInfo eftData">
<div class="subHeader eftHeader">EFT</div>
<div class="bx eftInfo">[{{{ship}}}, {{{fitName}}}]<br />{{#switch: {{{high1name | }}} | = | open = | {{{high1name}}}<br />}}{{#switch: {{{high2name | }}} | = | open = | {{{high2name}}}<br />}}{{#switch: {{{high3name | }}} | = | open = | {{{high3name}}}<br />}}{{#switch: {{{high4name | }}} | = | open = | {{{high4name}}}<br />}}{{#switch: {{{high5name | }}} | = | open = | {{{high5name}}}<br />}}{{#switch: {{{high6name | }}} | = | open = | {{{high6name}}}<br />}}{{#switch: {{{high7name | }}} | = | open = | {{{high7name}}}<br />}}{{#switch: {{{high8name | }}} | = | open = | {{{high8name}}}<br />}}<br />{{#switch: {{{mid1name | }}} | = | open = | {{{mid1name}}}<br />}}{{#switch: {{{mid2name | }}} | = | open = | {{{mid2name}}}<br />}}{{#switch: {{{mid3name | }}} | = | open = | {{{mid3name}}}<br />}}{{#switch: {{{mid4name | }}} | = | open = | {{{mid4name}}}<br />}}{{#switch: {{{mid5name | }}} | = | open = | {{{mid5name}}}<br />}}{{#switch: {{{mid6name | }}} | = | open = | {{{mid6name}}}<br />}}{{#switch: {{{mid7name | }}} | = | open = | {{{mid7name}}}<br />}}{{#switch: {{{mid8name | }}} | = | open = | {{{mid8name}}}<br />}}<br />{{#switch: {{{low1name | }}} | = | open = | {{{low1name}}}<br />}}{{#switch: {{{low2name | }}} | = | open = | {{{low2name}}}<br />}}{{#switch: {{{low3name | }}} | = | open = | {{{low3name}}}<br />}}{{#switch: {{{low4name | }}} | = | open = | {{{low4name}}}<br />}}{{#switch: {{{low5name | }}} | = | open = | {{{low5name}}}<br />}}{{#switch: {{{low6name | }}} | = | open = | {{{low6name}}}<br />}}{{#switch: {{{low7name | }}} | = | open = | {{{low7name}}}<br />}}{{#switch: {{{low8name | }}} | = | open = | {{{low8name}}}<br />}}<br />{{#switch: {{{subsystem1name | }}} | = | open = | {{{subsystem1name}}}<br />}}{{#switch: {{{subsystem2name | }}} | = | open = | {{{subsystem2name}}}<br />}}{{#switch: {{{subsystem3name | }}} | = | open = | {{{subsystem3name}}}<br />}}{{#switch: {{{subsystem4name | }}} | = | open = | {{{subsystem4name}}}<br />}}{{#switch: {{{subsystem5name | }}} | = | open = | {{{subsystem5name}}}<br /><br />}}{{#switch: {{{rig1name | }}} | = | open = | {{{rig1name}}}<br />}}{{#switch: {{{rig2name | }}} | = | open = | {{{rig2name}}}<br />}}{{#switch: {{{rig3name | }}} | = | open = | {{{rig3name}}}<br />}}
<br />{{#switch: {{{drone1name | }}} | = | open = | {{{drone1name}}}<br />}}{{#switch: {{{drone2name | }}} | = | open = | {{{drone2name}}}<br />}}{{#switch: {{{drone3name | }}} | = | open = | {{{drone3name}}}<br />}}{{#switch: {{{drone4name | }}} | = | open = | {{{drone4name}}}<br />}}{{#switch: {{{drone5name | }}} | = | open = | {{{drone5name}}}<br />}}{{#switch: {{{drone6name | }}} | = | open = | {{{drone6name}}}<br />}}{{#switch: {{{drone7name | }}} | = | open = | {{{drone7name}}}<br />}}{{#switch: {{{drone8name | }}} | = | open = | {{{drone8name}}}<br />}}{{#switch: {{{drone9name | }}} | = | open = | {{{drone9name}}}<br />}}{{#switch: {{{drone10name | }}} | = | open = | {{{drone10name}}}<br />}}
<br /> {{#switch: {{{charge1name | }}} | = | open = | {{{charge1name}}}<br />}}{{#switch: {{{charge2name | }}} | = | open = | {{{charge2name}}}<br />}}{{#switch: {{{charge3name | }}} | = | open = | {{{charge3name}}}<br />}}{{#switch: {{{charge4name | }}} | = | open = | {{{charge4name}}}<br />}}{{#switch: {{{charge5name | }}} | = | open = | {{{charge5name}}}<br />}}{{#switch: {{{charge6name | }}} | = | open = | {{{charge6name}}}<br />}}{{#switch: {{{charge7name | }}} | = | open = | {{{charge7name}}}<br />}}{{#switch: {{{charge8name | }}} | = | open = | {{{charge8name}}}<br />}}{{#switch: {{{charge9name | }}} | = | open = | {{{charge9name}}}<br />}}{{#switch: {{{charge10name | }}} | = | open = | {{{charge10name}}}<br />}}
<!-- Edit: Uncommeted the charge#name section -->
</div>
</div>
<div class="main">
<div class="mainSlots highSlots">
<div class="slotLabel">[[File: Fitting template high slot label.png|18x46px|center|link=]]</div>
{{#switch: {{{high1name|none}}} | none = <div class="module high inactive"> | [Empty High Slot] |
open = <div class="module high open">[[File:Icon hi slot.png|46x46px|center|link=]] |
#default = <div class="module high" data-typeid="{{{high1typeID}}}" data-name="{{{high1name}}}">https://images.evetech.net/types/{{{high1typeID}}}/icon?ssize=64&.png}}</div>
{{#switch: {{{high2name|none}}} | none = <div class="module high inactive"> | [Empty High Slot] |
open = <div class="module high open">[[File:Icon hi slot.png|46x46px|center|link=]] |
#default = <div class="module high" data-typeid="{{{high2typeID}}}" data-name="{{{high2name}}}">https://images.evetech.net/types/{{{high2typeID}}}/icon?ssize=64&.png}}</div>
{{#switch: {{{high3name|none}}} | none = <div class="module high inactive"> | [Empty High Slot] |
open = <div class="module high open">[[File:Icon hi slot.png|46x46px|center|link=]] |
#default = <div class="module high" data-typeid="{{{high3typeID}}}" data-name="{{{high3name}}}">https://images.evetech.net/types/{{{high3typeID}}}/icon?ssize=64&.png}}</div>
{{#switch: {{{high4name|none}}} | none = <div class="module high inactive"> | [Empty High Slot] |
open = <div class="module high open">[[File:Icon hi slot.png|46x46px|center|link=]] |
#default = <div class="module high" data-typeid="{{{high4typeID}}}" data-name="{{{high4name}}}">https://images.evetech.net/types/{{{high4typeID}}}/icon?ssize=64&.png}}</div>
{{#switch: {{{high5name|none}}} | none = <div class="module high inactive"> | [Empty High Slot] |
open = <div class="module high open">[[File:Icon hi slot.png|46x46px|center|link=]] |
#default = <div class="module high" data-typeid="{{{high5typeID}}}" data-name="{{{high5name}}}">https://images.evetech.net/types/{{{high5typeID}}}/icon?ssize=64&.png}}</div>
{{#switch: {{{high6name|none}}} | none = <div class="module high inactive"> | [Empty High Slot] |
open = <div class="module high open">[[File:Icon hi slot.png|46x46px|center|link=]] |
#default = <div class="module high" data-typeid="{{{high6typeID}}}" data-name="{{{high6name}}}">https://images.evetech.net/types/{{{high6typeID}}}/icon?ssize=64&.png}}</div>
{{#switch: {{{high7name|none}}} | none = <div class="module high inactive"> | [Empty High Slot] |
open = <div class="module high open">[[File:Icon hi slot.png|46x46px|center|link=]] |
#default = <div class="module high" data-typeid="{{{high7typeID}}}" data-name="{{{high7name}}}">https://images.evetech.net/types/{{{high7typeID}}}/icon?ssize=64&.png}}</div>
{{#switch: {{{high8name|none}}} | none = <div class="module high right inactive"> | [Empty High Slot] |
open = <div class="module high right open">[[File:Icon hi slot.png|46x46px|center|link=]] |
#default = <div class="module high right" data-typeID="{{{high8typeID}}}" data-name="{{{high8name}}}">https://images.evetech.net/types/{{{high8typeID}}}/icon?ssize=64&.png }}</div>
</div>
<div class="mainSlots midSlots">
<div class="slotLabel">[[File: Fitting template mid slots label.png|18x46px|center|link=]]</div>
{{#switch: {{{mid1name|none}}} | none = <div class="module mid inactive"> | [Empty Med Slot] |
open = <div class="module mid open">[[File:Icon mid slot.png|46x46px|center|link=]] |
#default = <div class="module mid" data-typeID="{{{mid1typeID}}}" data-name="{{{mid1name}}}">https://images.evetech.net/types/{{{mid1typeID}}}/icon?ssize=64&.png }}</div>
{{#switch: {{{mid2name|none}}} | none = <div class="module mid inactive"> | [Empty Med Slot] |
open = <div class="module mid open">[[File:Icon mid slot.png|46x46px|center|link=]] |
#default = <div class="module mid" data-typeID="{{{mid2typeID}}}" data-name="{{{mid2name}}}">https://images.evetech.net/types/{{{mid2typeID}}}/icon?ssize=64&.png }}</div>
{{#switch: {{{mid3name|none}}} | none = <div class="module mid inactive"> | [Empty Med Slot] |
open = <div class="module mid open">[[File:Icon mid slot.png|46x46px|center|link=]] |
#default = <div class="module mid" data-typeID="{{{mid3typeID}}}" data-name="{{{mid3name}}}">https://images.evetech.net/types/{{{mid3typeID}}}/icon?ssize=64&.png }}</div>
{{#switch: {{{mid4name|none}}} | none = <div class="module mid inactive"> | [Empty Med Slot] |
open = <div class="module mid open">[[File:Icon mid slot.png|46x46px|center|link=]] |
#default = <div class="module mid" data-typeID="{{{mid4typeID}}}" data-name="{{{mid4name}}}">https://images.evetech.net/types/{{{mid4typeID}}}/icon?ssize=64&.png }}</div>
{{#switch: {{{mid5name|none}}} | none = <div class="module mid inactive"> | [Empty Med Slot] |
open = <div class="module mid open">[[File:Icon mid slot.png|46x46px|center|link=]] |
#default = <div class="module mid" data-typeID="{{{mid5typeID}}}" data-name="{{{mid5name}}}">https://images.evetech.net/types/{{{mid5typeID}}}/icon?ssize=64&.png }}</div>
{{#switch: {{{mid6name|none}}} | none = <div class="module mid inactive"> | [Empty Med Slot] |
open = <div class="module mid open">[[File:Icon mid slot.png|46x46px|center|link=]] |
#default = <div class="module mid" data-typeID="{{{mid6typeID}}}" data-name="{{{mid6name}}}">https://images.evetech.net/types/{{{mid6typeID}}}/icon?ssize=64&.png }}</div>
{{#switch: {{{mid7name|none}}} | none = <div class="module mid inactive"> | [Empty Med Slot] |
open = <div class="module mid open">[[File:Icon mid slot.png|46x46px|center|link=]] |
#default = <div class="module mid" data-typeID="{{{mid7typeID}}}" data-name="{{{mid7name}}}">https://images.evetech.net/types/{{{mid7typeID}}}/icon?ssize=64&.png }}</div>
{{#switch: {{{mid8name|none}}} | none = <div class="module mid inactive right"> | [Empty Med Slot] |
open = <div class="module mid right open">[[File:Icon mid slot.png|46x46px|center|link=]] |
#default = <div class="module mid right" data-typeID="{{{mid8typeID}}}" data-name="{{{mid8name}}}">https://images.evetech.net/types/{{{mid8typeID}}}/icon?ssize=64&.png }}</div>
</div>
<div class="mainSlots lowSlots">
<div class="slotLabel">[[File: Fitting template low slots label.png|18x46px|center|link=]]</div>


{{#switch: {{{low1name|none}}} | none = <div class="module low inactive"> | [Empty Low Slot] |
open = <div class="module low open">[[File:Icon low slot.png|46x46px|center|link=]] |
#default = <div class="module low" data-typeID="{{{low1typeID}}}" data-name="{{{low1name}}}">https://images.evetech.net/types/{{{low1typeID}}}/icon?ssize=64&.png }}</div>


{{#switch: {{{low2name|none}}} | none = <div class="module low inactive"> | [Empty Low Slot] |
Every pocket in this mission has ships from one randomly selected faction. Your fit should be able to fight with all of them. You can bring an extra ''Gate Key'' to skip warpin area or to give to fleet members.
open = <div class="module low open">[[File:Icon low slot.png|46x46px|center|link=]] |
#default = <div class="module low" data-typeID="{{{low2typeID}}}" data-name="{{{low2name}}}">https://images.evetech.net/types/{{{low2typeID}}}/icon?ssize=64&.png }}</div>


{{#switch: {{{low3name|none}}} | none = <div class="module low inactive"> | [Empty Low Slot] |
The mission pockets are [[Deadspace|semi deadspace]]. This means that you can warp within a pocket grid but any warps from outside the pocket will land on the warpin area.
open = <div class="module low open">[[File:Icon low slot.png|46x46px|center|link=]] |
#default = <div class="module low" data-typeID="{{{low3typeID}}}" data-name="{{{low3name}}}">https://images.evetech.net/types/{{{low3typeID}}}/icon?ssize=64&.png }}</div>


{{#switch: {{{low4name|none}}} | none = <div class="module low inactive"> | [Empty Low Slot] |
'''Blitz:'''
open = <div class="module low open">[[File:Icon low slot.png|46x46px|center|link=]] |
* Bring your own gate key and skip first room.
#default = <div class="module low" data-typeID="{{{low4typeID}}}" data-name="{{{low4name}}}">https://images.evetech.net/types/{{{low4typeID}}}/icon?ssize=64&.png }}</div>
* Rush to acceleration gates and make your way to last room. All gates are open.
* Kill Scarlet and return to agent.


{{#switch: {{{low5name|none}}} | none = <div class="module low inactive"> | [Empty Low Slot] |
=== Warp-in ===
open = <div class="module low open">[[File:Icon low slot.png|46x46px|center|link=]] |
{{MessageBox|Anire Scarlet
#default = <div class="module low" data-typeID="{{{low5typeID}}}" data-name="{{{low5name}}}">https://images.evetech.net/types/{{{low5typeID}}}/icon?ssize=64&.png }}</div>
|Well, well. You're the one who's given my boys some trouble, I see. Don't worry, I'll make this as fast and painless as possible. Anire Scarlet is nothing if not merciful.
|collapsed= no}}
The gate deeper into the mission requires one ''Gate Key''. The key is dropped by last battleship. The key is not consumed on use so you can keep it and skip fighting at warpin next time you get this mission.


{{#switch: {{{low6name|none}}} | none = <div class="module low inactive"> | [Empty Low Slot] |
you can warp in at distance to snipe.
open = <div class="module low open">[[File:Icon low slot.png|46x46px|center|link=]] |
#default = <div class="module low" data-typeID="{{{low6typeID}}}" data-name="{{{low6name}}}">https://images.evetech.net/types/{{{low6typeID}}}/icon?ssize=64&.png }}</div>


{{#switch: {{{low7name|none}}} | none = <div class="module low inactive"> | [Empty Low Slot] |
At first some merchants are on the gate. The hostiles arrive soon. The hostiles are either Serpentis ships or Angel ships.
open = <div class="module low open">[[File:Icon low slot.png|46x46px|center|link=]] |
#default = <div class="module low" data-typeID="{{{low7typeID}}}" data-name="{{{low7name}}}">https://images.evetech.net/types/{{{low7typeID}}}/icon?ssize=64&.png }}</div>


{{#switch: {{{low8name|none}}} | none = <div class="module low right inactive"> | [Empty Low Slot] |
{{NPCTableHead|Initial defenders (Angel)}}
open = <div class="module low right open">[[File:Icon low slot.png|46x46px|center|link=]] |
{{NPCTableRow|Cruiser|4|Gistum Liquidator/Marauder}}
#default = <div class="module low right" data-typeID="{{{low8typeID}}}" data-name="{{{low8name}}}">https://images.evetech.net/types/{{{low8typeID}}}/icon?size=64&.png }}</div>
{{NPCTableRow|Battleship|5|Gist Malakim/Nephilim/Warlord|ewar= TP|cargo= Last one drops the gate key.}}
</div>
|}
<div>
<div class="sub">
<div class="subSlots subsystems">
<div class="slotLabel">[[File: Fitting template subsystem slots label.png|18x30px|center|link=]]</div>


{{#switch: {{{subsystem1name|none}}} | none = <div class="subMod subsystem inactive"> | [Empty Subsystem Slot] |
{{NPCTableHead|Initial defenders (Serpentis)}}
open = <div class="subMod subsystem open">[[File:EVE SubIcon.png|30x30px|center|link=]] |  
{{NPCTableRow|Elite Cruiser|2|Corelum Chief Safeguard|ewar= Damp}}
#default = <div class="subMod subsystem" data-typeID="{{{subsystem1typeID}}}" data-name="{{{subsystem1name}}}">https://images.evetech.net/types/{{{subsystem1typeID}}}/icon?ssize=64&.png }}</div>
{{NPCTableRow|Battlecruiser|3|Corelatis Squad Leader}}
{{NPCTableRow|Battleship|4|Core Admiral/High Admiral|cargo= Last one drops the gate key.}}
|}


{{#switch: {{{subsystem2name|none}}} | none = <div class="subMod subsystem inactive"> | [Empty Subsystem Slot] |
=== 1st pocket ===
open = <div class="subMod subsystem open">[[File:EVE SubIcon.png|30x30px|center|link=]] |
You will see Anire Scarlet when you warp in but she warps to next pocket before you have time to engage.
#default = <div class="subMod subsystem" data-typeID="{{{subsystem2typeID}}}" data-name="{{{subsystem2name}}}">https://images.evetech.net/types/{{{subsystem2typeID}}}/icon?ssize=64&.png }}</div>


{{#switch: {{{subsystem3name|none}}} | none = <div class="subMod subsystem inactive"> | [Empty Subsystem Slot] |
This room contains either Guristas ships or Blood Raider ships.
open = <div class="subMod subsystem open">[[File:EVE SubIcon.png|30x30px|center|link=]] |
#default = <div class="subMod subsystem" data-typeID="{{{subsystem3typeID}}}" data-name="{{{subsystem3name}}}">https://images.evetech.net/types/{{{subsystem3typeID}}}/icon?ssize=64&.png }}</div>


{{#switch: {{{subsystem4name|none}}} | none = <div class="subMod subsystem inactive"> | [Empty Subsystem Slot] |
Gate to next room is not locked so you can skip combat. The gate is 29 km away.
open = <div class="subMod subsystem open">[[File:EVE SubIcon.png|30x30px|center|link=]] |
#default = <div class="subMod subsystem" data-typeID="{{{subsystem4typeID}}}" data-name="{{{subsystem4name}}}">https://images.evetech.net/types/{{{subsystem4typeID}}}/icon?ssize=64&.png }}</div>


{{#switch: {{{subsystem5name|none}}} | none = <div class="subMod subsystem right inactive"> | [Empty Subsystem Slot] |
{{NPCTableHead|Initial defenders (Guristas)}}
open = <div class="subMod subsystem right open">[[File:EVE SubIcon.png|30x30px|center|link=]] |  
{{NPCTableRow|Battlecruiser|3-5|Pithatis Enforcer/...}}
#default = <div class="subMod subsystem right" data-typeID="{{{subsystem5typeID}}}" data-name="{{{subsystem5name}}}">https://images.evetech.net/types/{{{subsystem5typeID}}}/icon?ssize=64&.png }}</div>
{{NPCTableRow|Battleship|4|Pith Exterminator/Eliminator|ewar= ECM}}
</div>
|}
<div class="subSlots drones">
<div class="slotLabel">[[File: Fitting template drone slots label.png|18x30px|center|link=]]</div>


{{#switch: {{{drone1name|none}}} | none = <div class="subMod drone inactive"> |
{{NPCTableHead|Initial defenders (Blood Raider)}}
open = <div class="subMod drone open">[[File:Icon fit drone.png|30x30px|center|link=]] |
{{NPCTableRow|Cruiser|4|Corpum Arch Priest/...}}
#default = <div class="subMod drone" data-typeID="{{{drone1typeID}}}" data-name="{{{drone1name}}}">https://images.evetech.net/types/{{{drone1typeID}}}/icon?ssize=64&.png }}</div>
{{NPCTableRow|Battleship|4|Corpus Cardinal/Monsignor}}
|}


{{#switch: {{{drone2name|none}}} | none = <div class="subMod drone inactive"> |
=== 2nd pocket ===
open = <div class="subMod drone inactive"> |
You can see Anire again when you warp in. This time you will have enough time to get one or two shots at her. If you have enough DPS you can kill her here and complete the mission prematurely. If you manage to kill her here you will be able to loot an +3 charisma implant from her wreck. Anire Scarlet is most vulnerable to EM/Thermal damage; it is advisable to preload EMP ammo or Mjolnir missiles before warping into the pocket.
#default = <div class="subMod drone" data-typeID="{{{drone2typeID}}}" data-name="{{{drone2name}}}">https://images.evetech.net/types/{{{drone2typeID}}}/icon?ssize=64&.png }}</div>


{{#switch: {{{drone3name|none}}} | none = <div class="subMod drone inactive"> |
This room contains initially either Serpentis ships or Serpentis and Guristas ships. Regardless of which are present first more Guristas battleships will spawn as reinforcement.
open = <div class="subMod drone inactive"> |
#default = <div class="subMod drone" data-typeID="{{{drone3typeID}}}" data-name="{{{drone3name}}}">https://images.evetech.net/types/{{{drone3typeID}}}/icon?ssize=64&.png }}</div>


{{#switch: {{{drone4name|none}}} | none = <div class="subMod drone inactive"> |
The gate to next room is again unlocked. The gate is 19 km away.
open = <div class="subMod drone inactive"> |
#default = <div class="subMod drone" data-typeID="{{{drone4typeID}}}" data-name="{{{drone4name}}}">https://images.evetech.net/types/{{{drone4typeID}}}/icon?ssize=64&.png }}</div>


{{#switch: {{{drone5name|none}}} | none = <div class="subMod drone right inactive"> |  
{{NPCTableHead|Initial defenders (Guristas battleship)}}
open = <div class="subMod drone inactive"> |  
{{NPCTableRow|Destroyer|3|Corelior Artillery/Cannoneer}}
#default = <div class="subMod drone right" data-typeID="{{{drone5typeID}}}" data-name="{{{drone5name}}}">https://images.evetech.net/types/{{{drone5typeID}}}/icon?ssize=64&.png }}</div>
{{NPCTableRow|Battleship|4|Pith Conquistador/Massacrer}}
</div>
|}


<div class="subSlots {{#if: {{{drone6name|}}}|drones|drones2}}">
{{NPCTableHead|Initial defenders (Serpentis battleships)}}
<div class="slotLabel">[[File: Fitting template drone slots label.png|18x30px|center|link=]]</div>
{{NPCTableRow|Cruiser|3-5|Pithum Silencer}}
{{NPCTableRow|Battleship|6|Core Port Admiral/ Rear Admiral}}
|}


{{#switch: {{{drone6name|none}}} | none = <div class="subMod drone right inactive"> |  
{{NPCTableHead|Spawn (Serpentis)}}
open = <div class="subMod drone inactive"> |  
{{NPCTableRow|Battleship|3|Core Flotilla/Vice Admiral|ewar= Damp}}
#default = <div class="subMod drone right" data-typeID="{{{drone6typeID}}}" data-name="{{{drone6name}}}">https://images.evetech.net/types/{{{drone6typeID}}}/icon?ssize=64&.png }}</div>
|}


{{#switch: {{{drone7name|none}}} | none = <div class="subMod drone right inactive"> |  
{{NPCTableHead|Spawn (Guristas)}}
open = <div class="subMod drone inactive"> |  
{{NPCTableRow|Battleship|4|Pith Eliminator/Extinguisher|ewar= ECM}}
#default = <div class="subMod drone right" data-typeID="{{{drone7typeID}}}" data-name="{{{drone7name}}}">https://images.evetech.net/types/{{{drone7typeID}}}/icon?ssize=64&.png }}</div>
|}


{{#switch: {{{drone8name|none}}} | none = <div class="subMod drone right inactive"> |
=== 3rd pocket ===
open = <div class="subMod drone inactive"> |
Last pocket. This time Anire Scarlet has nowhere to run to so you can finish her.
#default = <div class="subMod drone right" data-typeID="{{{drone8typeID}}}" data-name="{{{drone8name}}}">https://images.evetech.net/types/{{{drone8typeID}}}/icon?ssize=64&.png }}</div>


{{#switch: {{{drone9name|none}}} | none = <div class="subMod drone right inactive"> |
The initial defenders are from a random faction. The spawn's faction is based on the initial defender's faction, if Guristas, then the spawn will be Blood Raider, if Angels then Serpentis.<br>Anire Scarlet deals quite high damage for a battlecruiser.
open = <div class="subMod drone inactive"> |
#default = <div class="subMod drone right" data-typeID="{{{drone9typeID}}}" data-name="{{{drone9name}}}">https://images.evetech.net/types/{{{drone9typeID}}}/icon?ssize=64&.png }}</div>


{{#switch: {{{drone10name|none}}} | none = <div class="subMod drone right inactive"> |
open = <div class="subMod drone inactive"> |
#default = <div class="subMod drone right" data-typeID="{{{drone10typeID}}}" data-name="{{{drone10name}}}">https://images.evetech.net/types/{{{drone10typeID}}}/icon?ssize=64&.png }}</div>
</div>
<div class="subSlots charges">
<div class="slotLabel">[[File: Fitting template charge slots label.png|18x30px|center|link=]]</div>


{{#switch: {{{charge1name|none}}} | none = <div class="subMod charge inactive"> |
Note: Scarlet's Station does not drop loot.
open = <div class="subMod charge open">[[File:Cargo.png|30x30px|center|link=]] |
#default = <div class="subMod charge" data-typeID="{{{charge1typeID}}}" data-name="{{{charge1name}}}">https://images.evetech.net/types/{{{charge1typeID}}}/icon?ssize=64&.png }}</div>


{{#switch: {{{charge2name|none}}} | none = <div class="subMod charge inactive"> |  
{{NPCTableHead|Initial defenders}}
open = <div class="subMod charge right inactive"> |
{{NPCTableRow|Battlecruiser|1|Anire Scarlet|trigger= Mission objective|cargo= Chance of dropping +3 charisma implant}}
#default = <div class="subMod charge" data-typeID="{{{charge2typeID}}}" data-name="{{{charge2name}}}">https://images.evetech.net/types/{{{charge2typeID}}}/icon?ssize=64&.png }}</div>
{{NPCTableRow|Sentry|1|Angel Heavy Missile Battery}}
{{NPCTableRow|Sentry|1|Blood Heavy Missile Battery}}
{{NPCTableRow|Sentry|1|Guristas Cruise Missile Battery}}
{{NPCTableRow|Sentry|1|Serpentis Cruise Missile Battery}}
|}


{{#switch: {{{charge3name|none}}} | none = <div class="subMod charge inactive"> |  
{{NPCTableHead|Initial defenders (Angel and Blood Raider)}}
open = <div class="subMod charge right inactive"> |
{{NPCTableRow|Elite Frigate|2|Arch Gistii Rogue/Hijacker|ewar= Web|point= yes}}
#default = <div class="subMod charge" data-typeID="{{{charge3typeID}}}" data-name="{{{charge3name}}}">https://images.evetech.net/types/{{{charge3typeID}}}/icon?ssize=64&.png }}</div>
{{NPCTableRow|Elite Cruiser|4|Arch Gistum Breaker/...}}
{{NPCTableRow|Battlecruiser|3|Gistatis Primus/Tribuni}}
{{NPCTableRow|Battlecruiser|3|Corpatis Bishop}}
{{NPCTableRow|Battleship|4|Corpus Archon}}
|}


{{#switch: {{{charge4name|none}}} | none = <div class="subMod charge inactive"> |  
{{NPCTableHead|Initial defenders (Guristas)}}
open = <div class="subMod charge right inactive"> |
{{NPCTableRow|Elite Frigate|2|Dire Pithi Imputor|ewar= Web|point= yes}}
#default = <div class="subMod charge" data-typeID="{{{charge4typeID}}}" data-name="{{{charge4name}}}">https://images.evetech.net/types/{{{charge4typeID}}}/icon?ssize=64&.png }}</div>
{{NPCTableRow|Elite Cruiser|3|Dire Pithum Abolisher/...|ewar= ECM}}
{{NPCTableRow|Battlecruiser|4|Pithatis Enforcer/Executor}}
{{NPCTableSeparator|Group 2 (100 km)}}
{{NPCTableRow|Battlecruiser|4|Corpatis Bishop/Seer}}
{{NPCTableRow|Battleship|4|Corpus Archon/Prophet}}
|}


{{#switch: {{{charge5name|none}}} | none = <div class="subMod charge right inactive"> |  
{{NPCTableHead|Initial defenders (Serpentis variant 1)}}
open = <div class="subMod charge right inactive"> |  
{{NPCTableRow|Battlecruiser|4|Corelatis Squad Leader/Wing Leader}}
#default = <div class="subMod charge right" data-typeID="{{{charge5typeID}}}" data-name="{{{charge5name}}}">https://images.evetech.net/types/{{{charge5typeID}}}/icon?ssize=64&.png }}</div>
{{NPCTableRow|Battleship|4|Core Baron/Commodore}}
</div>
|}
{{#if: {{{charge6name|}}}|
<div class="subSlots {{#if: {{{charge6name|}}}|charges|charges2}}">
<div class="slotLabel">[[File: Fitting template charge slots label.png|18x30px|center|link=]]</div>
{{#switch: {{{charge6name|none}}} | none = <div class="subMod charge right inactive"> |
open = <div class="subMod charge right inactive"> |  
#default = <div class="subMod charge right" data-typeID="{{{charge6typeID}}}" data-name="{{{charge6name}}}">https://images.evetech.net/types/{{{charge6typeID}}}/icon?ssize=64&.png }}</div>


{{#switch: {{{charge7name|none}}} | none = <div class="subMod charge right inactive"> |  
{{NPCTableHead|Reinforcements}}
open = <div class="subMod charge right inactive"> |  
{{NPCTableRow|Battleship|4|Corpus Oracle/Apostle }}
#default = <div class="subMod charge right" data-typeID="{{{charge7typeID}}}" data-name="{{{charge7name}}}">https://images.evetech.net/types/{{{charge7typeID}}}/icon?ssize=64&.png }}</div>
|}


{{#switch: {{{charge8name|none}}} | none = <div class="subMod charge right inactive"> |  
{{NPCTableHead|Initial defenders (Serpentis variant 2)}}
open = <div class="subMod charge right inactive"> |  
{{NPCTableRow|Battleship|4|Core Port Admiral/Rear Admiral}}
#default = <div class="subMod charge right" data-typeID="{{{charge8typeID}}}" data-name="{{{charge8name}}}">https://images.evetech.net/types/{{{charge8typeID}}}/icon?ssize=64&.png }}</div>
|}


{{#switch: {{{charge9name|none}}} | none = <div class="subMod charge right inactive"> |  
{{NPCTableHead|Reinforcements (100 km)}}
open = <div class="subMod charge right inactive"> |  
{{NPCTableRow|Battleship|5|Corpus Cardinal/Patriarch}}
#default = <div class="subMod charge right" data-typeID="{{{charge9typeID}}}" data-name="{{{charge9name}}}">https://images.evetech.net/types/{{{charge9typeID}}}/icon?ssize=64&.png }}</div>
|}


{{#switch: {{{charge10name|none}}} | none = <div class="subMod charge right inactive"> |  
{{NPCTableHead|Initial defenders (Serpentis variant 3)}}
open = <div class="subMod charge right inactive"> |  
{{NPCTableRow|Battleship|5|Core Grand Admiral/High Admiral}}
#default = <div class="subMod charge right" data-typeID="{{{charge10typeID}}}" data-name="{{{charge10name}}}">https://images.evetech.net/types/{{{charge10typeID}}}/icon?ssize=64&.png }}</div>
|}


</div>
|}}
<div class="subSlots rigs">
<div class="slotLabel">[[File: Fitting template rig slots label.png|18x30px|center|link=]]</div>


{{#switch: {{{rig1name|none}}} | none = <div class="subMod rig inactive"> |
open = <div class="subMod rig open">[[File:Icon rigs.png|30x30px|center|link=]] |
#default = <div class="subMod rig" data-typeID="{{{rig1typeID}}}" data-name="{{{rig1name}}}">https://images.evetech.net/types/{{{rig1typeID}}}/icon?ssize=64&.png }}</div>


{{#switch: {{{rig2name|none}}} | none = <div class="subMod rig inactive"> |
open = <div class="subMod rig open">[[File:Icon rigs.png|30x30px|center|link=]] |
#default = <div class="subMod rig" data-typeID="{{{rig2typeID}}}" data-name="{{{rig2name}}}">https://images.evetech.net/types/{{{rig2typeID}}}/icon?ssize=64&.png }}</div>


{{#switch: {{{rig3name|none}}} | none = <div class="subMod rig right inactive"> |
{{Missionrelated}}
open = <div class="subMod rig right open">[[File:Icon rigs.png|30x30px|center|link=]] |
#default = <div class="subMod rig right" data-typeID="{{{rig3typeID}}}" data-name="{{{rig3name}}}">https://images.evetech.net/types/{{{rig3typeID}}}/icon?ssize=64&.png }}</div>
</div>
</div>
<div class="info">
<div class="note difficulty">
<div class="title">FITTING DIFFICULTY</div>
<div class="value"><div class="difficultyLevel">{{#switch: {{{difficulty|}}} | 1 = <div class="difficultyBlock"></div><div class="difficultyBlock"></div> | 2 = <div class="difficultyBlock"></div><div class="difficultyBlock"></div><div class="difficultyBlock"></div><div class="difficultyBlock"></div> }}<div class="difficultyBlock right"></div></div>
</div>
</div>
<div class="note version">
<div class="title">EVE VERSION</div>
<div class="value">{{{version|unknown}}}</div>
</div>
<div class="note alphacanuse {{#if: {{{alphacanuse|}}}||nodisplay}}">
<div class="title">ALPHA CAN USE</div>
<div class="value">
{{#switch: {{{alphacanuse|}}} | Y = <div>YES</div> | N = <div>NO</div> | <div>UNSET</div>}}
</div>
</div>
<div class="buttons">
<div class="button eft" title="Open EFT format">EFT</div>
<div class="{{#if: {{{fleetup|}}}|button|button_disabled}} fleetup {{#if: {{{fleetup|}}}||empty}}" data-fleetup="https://fleet-up.com/Fitting/Item/{{{fleetup}}}" title="{{#if: {{{fleetup|}}}|Open fit at Fleet-Up.com|}}">FLEET-UP</div>
<div class="button skills {{#if: {{{skills|}}}||empty}}" title="Open recommended skills">SKILLS</div>
<div class="button notes {{#if: {{{notes|}}}||empty}}" title="Open notes">NOTES</div>
</div>
</div>
</div>
</div>
<div class="moreInfo skills {{#switch: {{{showSKILLS|}}}|Y={{#if: {{{skills|}}}|show}}}}"> <!-- Edit: Added a toggle to automatically show SKILLS; this will only work if there are SKILLS to show -->
<div class="subHeader skillsHeader">RECOMMENDED SKILLS</div>
<div class="bx skillsInfo">{{#if: {{{skills|}}} | <ul><li>{{{skills}}}</li></ul>|}}
</div>
</div>


<div class="moreInfo notes {{#switch: {{{showNOTES|}}}|Y={{#if: {{{notes|}}}|show}}}}"> <!-- Edit: Added a toggle to automatically show NOTES; this will only work if there are NOTES to show -->
[[Category:Security missions]]
<div class="subHeader notessHeader">NOTES</div>
<div class="bx notesInfo">{{#if: {{{notes|}}} | <ul><li>{{{notes}}}</li></ul>|}}
</div>
</div>
</div>
</div>
<noinclude>
{{Documentation}}
<!-- Add categories to the /doc subpage, not here! -->
</noinclude>

Latest revision as of 18:25, 14 May 2025


Level 4
Type Encounter
Objective Kill Anire Scarlet
Factions SerpentisAngel CartelGuristasBlood Raiders
Best damage to deal Kinetic damage KinThermal damage ThExplosive damage ExKinetic damage KinKinetic damage KinThermal damage ThElectromagnetic damage EMThermal damage Th
Damage to resist Thermal damage ThKinetic damage KinExplosive damage ExKinetic damage KinKinetic damage KinThermal damage ThElectromagnetic damage EMThermal damage Th
Warp disruption Elite frigates (last pocket)
EWAR ECM (Guristas), dampening (Serpentis), Target painting (Angel)
Ship suggestion Battleship (clear), T2/T3/faction cruiser (blitz)
Mission briefing
<Pilot>, it's good to see you. I have something a little outside of the ordinary that needs taking care of. A personal business opportunity for the both of us, I guess you could say.

Have you ever heard of Anire Scarlet? Well, she's practically an urban legend among the local pirates. It seems any outlaw with a clone bay and rhetorical skills can amass a following these days. The sorts of degenerates that hang around this area are easily impressed too. It seems Anire has built quite a posse, but then, that could just be another one of the myths about her.

As for where you come in: all this attention has earned her a CONCORD bounty. I'd very much like to claim that ISK, <Pilot>, with your help. I've hired an undercover surveillance team to locate her, and they've had some luck turning up a lead. If you're able to follow it up and take her out then we can split the bounty money equally. The surveillance team found her flagship vessel, The Crimson Dawn. She is sure to be either inside it, or very close by. If you think yourself capable of eliminating her, then I'll trade you the coordinates.

What do you say? Do we have a deal?


Every pocket in this mission has ships from one randomly selected faction. Your fit should be able to fight with all of them. You can bring an extra Gate Key to skip warpin area or to give to fleet members.

The mission pockets are semi deadspace. This means that you can warp within a pocket grid but any warps from outside the pocket will land on the warpin area.

Blitz:

  • Bring your own gate key and skip first room.
  • Rush to acceleration gates and make your way to last room. All gates are open.
  • Kill Scarlet and return to agent.

Warp-in

Anire Scarlet
Well, well. You're the one who's given my boys some trouble, I see. Don't worry, I'll make this as fast and painless as possible. Anire Scarlet is nothing if not merciful.

The gate deeper into the mission requires one Gate Key. The key is dropped by last battleship. The key is not consumed on use so you can keep it and skip fighting at warpin next time you get this mission.

you can warp in at distance to snipe.

At first some merchants are on the gate. The hostiles arrive soon. The hostiles are either Serpentis ships or Angel ships.


Initial defenders (Angel)
WD EWAR L


Cruiser 4 x Cruiser Gistum Liquidator/Marauder
Battleship 5 x Battleship Gist Malakim/Nephilim/Warlord Target Painter Last one drops the gate key.


Initial defenders (Serpentis)
WD EWAR L


Elite Cruiser 2 x Elite Cruiser Corelum Chief Safeguard Remote Sensor Dampener
Battlecruiser 3 x Battlecruiser Corelatis Squad Leader
Battleship 4 x Battleship Core Admiral/High Admiral Last one drops the gate key.

1st pocket

You will see Anire Scarlet when you warp in but she warps to next pocket before you have time to engage.

This room contains either Guristas ships or Blood Raider ships.

Gate to next room is not locked so you can skip combat. The gate is 29 km away.


Initial defenders (Guristas)
WD EWAR L


Battlecruiser 3-5 x Battlecruiser Pithatis Enforcer/...
Battleship 4 x Battleship Pith Exterminator/Eliminator Target Jammer


Initial defenders (Blood Raider)
WD EWAR L


Cruiser 4 x Cruiser Corpum Arch Priest/...
Battleship 4 x Battleship Corpus Cardinal/Monsignor

2nd pocket

You can see Anire again when you warp in. This time you will have enough time to get one or two shots at her. If you have enough DPS you can kill her here and complete the mission prematurely. If you manage to kill her here you will be able to loot an +3 charisma implant from her wreck. Anire Scarlet is most vulnerable to EM/Thermal damage; it is advisable to preload EMP ammo or Mjolnir missiles before warping into the pocket.

This room contains initially either Serpentis ships or Serpentis and Guristas ships. Regardless of which are present first more Guristas battleships will spawn as reinforcement.

The gate to next room is again unlocked. The gate is 19 km away.


Initial defenders (Guristas battleship)
WD EWAR L


Destroyer 3 x Destroyer Corelior Artillery/Cannoneer
Battleship 4 x Battleship Pith Conquistador/Massacrer


Initial defenders (Serpentis battleships)
WD EWAR L


Cruiser 3-5 x Cruiser Pithum Silencer
Battleship 6 x Battleship Core Port Admiral/ Rear Admiral


Spawn (Serpentis)
WD EWAR L


Battleship 3 x Battleship Core Flotilla/Vice Admiral Remote Sensor Dampener


Spawn (Guristas)
WD EWAR L


Battleship 4 x Battleship Pith Eliminator/Extinguisher Target Jammer

3rd pocket

Last pocket. This time Anire Scarlet has nowhere to run to so you can finish her.

The initial defenders are from a random faction. The spawn's faction is based on the initial defender's faction, if Guristas, then the spawn will be Blood Raider, if Angels then Serpentis.
Anire Scarlet deals quite high damage for a battlecruiser.


Note: Scarlet's Station does not drop loot.


Initial defenders
WD EWAR L


Battlecruiser 1 x Battlecruiser Anire Scarlet Mission objective Chance of dropping +3 charisma implant
Sentry 1 x Sentry Angel Heavy Missile Battery
Sentry 1 x Sentry Blood Heavy Missile Battery
Sentry 1 x Sentry Guristas Cruise Missile Battery
Sentry 1 x Sentry Serpentis Cruise Missile Battery


Initial defenders (Angel and Blood Raider)
WD EWAR L


Elite Frigate 2 x Elite Frigate Arch Gistii Rogue/Hijacker Warp Disruptor Stasis Webifier
Elite Cruiser 4 x Elite Cruiser Arch Gistum Breaker/...
Battlecruiser 3 x Battlecruiser Gistatis Primus/Tribuni
Battlecruiser 3 x Battlecruiser Corpatis Bishop
Battleship 4 x Battleship Corpus Archon


Initial defenders (Guristas)
WD EWAR L


Elite Frigate 2 x Elite Frigate Dire Pithi Imputor Warp Disruptor Stasis Webifier
Elite Cruiser 3 x Elite Cruiser Dire Pithum Abolisher/... Target Jammer
Battlecruiser 4 x Battlecruiser Pithatis Enforcer/Executor
Group 2 (100 km)
Battlecruiser 4 x Battlecruiser Corpatis Bishop/Seer
Battleship 4 x Battleship Corpus Archon/Prophet


Initial defenders (Serpentis variant 1)
WD EWAR L


Battlecruiser 4 x Battlecruiser Corelatis Squad Leader/Wing Leader
Battleship 4 x Battleship Core Baron/Commodore


Reinforcements
WD EWAR L


Battleship 4 x Battleship Corpus Oracle/Apostle


Initial defenders (Serpentis variant 2)
WD EWAR L


Battleship 4 x Battleship Core Port Admiral/Rear Admiral


Reinforcements (100 km)
WD EWAR L


Battleship 5 x Battleship Corpus Cardinal/Patriarch


Initial defenders (Serpentis variant 3)
WD EWAR L


Battleship 5 x Battleship Core Grand Admiral/High Admiral