Difference between revisions of "Pirate Faction Ship Overview"

From EVE University Wiki
Jump to: navigation, search
(Not all SoE ships have a bonus to energy turret optimal range. The astero hasn't. Servant Sisters of EVE is the proper name for the faction.)
m (Undo)
 
(18 intermediate revisions by 5 users not shown)
Line 1: Line 1:
[[Category:Pirate_Faction_Ships]][[Category:Ships]]
+
{{Tocright}}
Pirate Faction Ships are expensive, high-performance ships built by pirate factions. Aside from the four main empire factions ([[Amarr_Basic_Ship_and_Skill_Guide|Amarr]], [[Caldari_Basic_Ship_and_Skill_Guide|Caldari]], [[Gallente_Basic_Ship_and_Skill_Guide|Gallente]], [[Minmatar_Basic_Ship_and_Skill_Guide|Minmatar]]) and the mining faction [[Outer_Ring_Excavations|ORE]], there are seven pirate factions that have made their ships available to capsuleers. Pirate faction ships require two different racial ship command skills, and gain bonuses from both. Each faction has three available ships: one [[frigate]], one [[cruiser]], and one [[battleship]], and many pirate factions also have one or more capital ships.  Pirate battleships are some of the strongest sub-capital ships in the game.
+
Pirate Faction Ships are expensive, high-performance ships built by pirate factions. Aside from the four main empire factions ([[Amarr Basic Ship_and Skill Overview|Amarr]], [[Caldari Basic Ship and Skill Overview|Caldari]], [[Gallente Basic Ship and Skill Overview|Gallente]], [[Minmatar Basic Ship and Skill Overview|Minmatar]]) and the mining faction [[Outer Ring Excavations|ORE]], seven pirate factions have made their ships available to capsuleers. Pirate faction ships require two different racial ship command skills and gain bonuses from both. Each faction has three available ships: one [[frigate]], one [[cruiser]], and one [[battleship]], and many pirate factions also have one or more capital ships.  Pirate battleships are some of the strongest sub-capital ships in the game.
  
Several pirate corvettes were distributed as a promo at Pax East 2013. These were the Angel Cartel [[Echo]], the Blood Raider [[Hematos]], the Guristas [[Taipan]], the Sansha's Nation [[Immolator]], and the Serpentis [[Violator]].
+
Several pirate corvettes were distributed as a promo at Pax East 2013. These were the Angel Cartel {{sh|Echo}}, the Blood Raider {{sh|Hematos}}, the Guristas {{sh|Taipan}}, the Sansha's Nation {{sh|Immolator}}, and the Serpentis {{sh|Violator}}.
  
==Building Pirate Faction Ships==
+
== Building Pirate Faction Ships ==
No [[Blueprint#Blueprint_Originals|BPOs]] exist for pirate faction ships. All blueprints are 1-run [[Blueprint#Blueprint_Copies|BPCs]]. Most blueprints have a small chance of dropping as loot in exploration combat sites belonging to that faction. For example, in [[Serpentis Narcotic Warehouses]] there is a chance to find a 1-run BPC for a [[Daredevil|Serpentis ship]].  
+
No [[BPO]]s exist for pirate faction ships. All blueprints are 1-run [[BPC]]s except those from [[COSMOS]]. Most blueprints have a small chance of dropping as loot in exploration combat sites belonging to that faction. For example, in [[Serpentis Narcotic Warehouses]] there is a chance to find a 1-run BPC for a [[Daredevil|Serpentis ship]].  
  
The BPCs can also be obtained with [[Loyalty Points]] in a station belonging to that faction. However, most pirate factions own very few stations, and those few are often in [[nullsec]] space, making the act of earning and spending LP very difficult.  
+
The BPCs can also be obtained with [[Loyalty Points]] in a station belonging to that faction. However, most pirate factions own very few stations, and those few are often in [[nullSec]] space, making the act of earning and spending LP very difficult.  
  
 
The rarity of pirate BPCs makes them very expensive, but the material requirements for building a pirate faction ship are similar to those of [[Tech 1]] ships of the same size. This means that their insurance payout is very low compared to their cost.
 
The rarity of pirate BPCs makes them very expensive, but the material requirements for building a pirate faction ship are similar to those of [[Tech 1]] ships of the same size. This means that their insurance payout is very low compared to their cost.
  
 
==The Pirate Factions==
 
==The Pirate Factions==
===[[Angel Cartel]]===
+
=== [[Angel Cartel]] ===
[[File:Logo_faction_angel_cartel.png|right]]
+
[[File:Logo faction angel cartel.png|right]]
 
'''Races:''' Minmatar and Gallente
 
'''Races:''' Minmatar and Gallente
  
 
'''Focus:''' Speed and warp speed
 
'''Focus:''' Speed and warp speed
  
'''Frigate:''' {{sh|Dramiel}}
+
'''Frigate:''' [[Dramiel]]
  
'''Cruiser:''' {{sh|Cynabal}}
+
'''Destroyer:''' [[Mekubal]]
  
'''Battleship:''' {{sh|Machariel}}
+
'''Cruiser:''' [[Cynabal]]
 +
 
 +
'''Battlecruiser:''' [[Khizriel]]
 +
 
 +
'''Battleship:''' [[Machariel]]
 +
 
 +
'''Titan:''' [[Azariel]]
  
 
'''Location:''' Curse (48 stations) and Fountain (16 stations)
 
'''Location:''' Curse (48 stations) and Fountain (16 stations)
Line 28: Line 34:
 
Angel Cartel ships have bonuses to projectile turrets and warp speed. Each ship is among the fastest in its class.
 
Angel Cartel ships have bonuses to projectile turrets and warp speed. Each ship is among the fastest in its class.
  
===[[Blood Raiders]]===
+
=== [[Blood Raider Covenant]] ===
[[File:Logo_faction_the_blood_raider_covenant.png|right]]
+
[[File:Logo faction the blood raider covenant.png|right]]
 
'''Races:''' Amarr and Minmatar
 
'''Races:''' Amarr and Minmatar
  
'''Focus:''' [[Web|Webs]] and [[Capacitor_Warfare_Guide|capacitor warfare]]
+
'''Focus:''' [[Web]]s and [[capacitor warfare]]
  
'''Frigate:''' {{sh|Cruor}}
+
'''Frigate:''' [[Cruor]]
  
'''Cruiser:''' {{sh|Ashimmu}}
+
'''Cruiser:''' [[Ashimmu]]
  
'''Battleship:''' {{sh|Bhaalgorn}}
+
'''Battleship:''' [[Bhaalgorn]]
  
'''Dreadnought:''' {{sh|Chemosh}}
+
'''Dreadnought:''' [[Chemosh]]
  
'''Force Auxiliary:''' {{sh|Dagon}}
+
'''Force Auxiliary:''' [[Dagon]]
  
'''Titan:''' {{sh|Molok}}
+
'''Titan:''' [[Molok]]
  
 
'''Location:''' Delve (13 stations)
 
'''Location:''' Delve (13 stations)
  
Blood Raider ships have bonuses to web range and [[neut|Energy Neutralizer]] and [[NOS|Nosferatu]] strength. They can use Energy Nosferatu modules to drain power from enemy ships, regardless of their own capacitor level. The ability of the {{sh|Bhaalgorn}} to quickly and completely drain its opponent's capacitor makes it useful against capital ships. Blood Raider ships also have small numbers of turret slots, but large damage bonuses to laser turrets, allowing them to power their guns with Nosferatus and still deal significant damage.
+
Blood Raider ships have bonuses to web range and [[Capacitor warfare#Energy Neutralizers|Energy Neutralizer]] and [[NOS|Nosferatu]] strength. They can use Energy Nosferatu modules to drain power from enemy ships, regardless of their own capacitor level. The ability of the Bhaalgorn to quickly and completely drain its opponent's capacitor makes it useful against capital ships. Blood Raider ships also have small numbers of turret slots, but large damage bonuses to laser turrets, allowing them to power their guns with Nosferatus and still deal significant damage.
  
===[[Guristas Pirates|Guristas]]===
+
=== [[Guristas]] ===
[[File:Logo_faction_guristas_pirates.png|right]]
+
[[File:Logo faction guristas pirates.png|right]]
 
'''Races:''' Caldari and Gallente
 
'''Races:''' Caldari and Gallente
  
 
'''Focus:''' Shields and drones
 
'''Focus:''' Shields and drones
  
'''Frigate:''' {{sh|Worm}}
+
'''Frigate:''' [[Worm]]
 +
 
 +
'''Destroyer:''' [[Mamba]]
  
'''Cruiser:''' {{sh|Gila}}
+
'''Cruiser:''' [[Gila]]
  
'''Battleship:''' {{sh|Rattlesnake}}
+
'''Battlecruiser:''' [[Alligator]]
  
'''Dreadnought:''' {{sh|Caiman}}
+
'''Battleship:''' [[Rattlesnake]]
  
'''Force Auxiliary:''' {{sh|Loggerhead}}
+
'''Dreadnought:''' [[Caiman]]
  
'''Titan:''' {{sh|Komodo}}
+
'''Force Auxiliary:''' [[Loggerhead]]
 +
 
 +
'''Titan:''' [[Komodo]]
  
 
'''Heavy Attack Drone:''' Gecko
 
'''Heavy Attack Drone:''' Gecko
Line 72: Line 82:
 
'''Location:''' Venal (9 stations)
 
'''Location:''' Venal (9 stations)
  
Guristas ships have bonuses to shields and missiles. They have a unique way of using drones: each ship can field only two drones of the appropriate size (light drones on the Worm, medium drones on the Gila, and heavy/sentry drones for the Rattlesnake and Loggerhead), but the drones are many times stronger than normal, so that their total strength is at least equal to five drones fielded by an ordinary drone ship. Guristas ships also feature powerful missile launchers, however their missiles are restricted to Kinetic and Thermal damage.
+
Guristas ships have highly resistant shields, and a unique way of using [[drones]]: each ship can field only two drones of their appropriate size (light drones on the Worm, medium drones on the Gila, and heavy/sentry drones on the Rattlesnake and Loggerhead), but those drones are many times stronger than normal so that their total strength is at least equal to five drones fielded by an ordinary ship. Guristas ships also feature powerful missile launchers, however, their missile damage bonuses only apply to Kinetic and Thermal damage (except on the Komodo).
  
Continuing the pattern, Guristas capital ships (the Caiman and Komodo) also come with Fighter tubes (1 on the Caiman, 2 on the Komodo) and +100% to fighter damage.
+
While capital ships do not normally use drones, Guristas capital ships (the Caiman and Komodo) also come with [[fighter]] tubes and increased fighter damage.
  
===[[Mordu's Legion]]===
+
=== [[Mordu's Legion]] ===
 
[[File:Logo_faction_mordus_legion.png|right]]
 
[[File:Logo_faction_mordus_legion.png|right]]
 
'''Races:''' Caldari and Gallente
 
'''Races:''' Caldari and Gallente
Line 82: Line 92:
 
'''Focus:''' Missiles and warp disruption
 
'''Focus:''' Missiles and warp disruption
  
'''Frigate:''' {{sh|Garmur}}
+
'''Frigate:''' [[Garmur]]
  
'''Cruiser:''' {{sh|Orthrus}}
+
'''Cruiser:''' [[Orthrus]]
  
'''Battleship:''' {{sh|Barghest}}
+
'''Battleship:''' [[Barghest]]
  
 
'''Location:''' Pure Blind (1 station)
 
'''Location:''' Pure Blind (1 station)
  
The newest pirate faction ships, Mordu's Legion ships have bonuses to missile damage and warp disruption range. Their missiles travel three times as fast as normal, but last half as long as normal, so their range is effectively increased by 50%, while mitigating the delayed-damage problem which normally plagues missile ships in PvP. Mordu's Legion ships also feature large bonuses to the range of [[Tackling|Warp Disruptors and Warp Scramblers]], allowing them to hold enemies on grid while staying beyond their opponents' tackle range.
+
The newest pirate faction ships, Mordu's Legion ships have bonuses to missile damage and [[warp disruption]] range. Their missiles travel three times as fast as normal, but last half as long as normal, so their range is effectively increased by 50% while mitigating the delayed-damage problem which normally plagues missile ships in PvP. Their extended-range warp disruptors then allow their ships to hold enemies on grid while staying beyond their opponents' retaliation range. Accordingly, Legion ships are also fast and lightweight.
  
===[[Sansha's Nation]]===
+
=== [[Sansha's Nation]] ===
[[File:Logo_faction_sanshas_nation.png|right]]
+
[[File:Logo faction sanshas nation.png|right]]
 
'''Races:''' Amarr and Caldari
 
'''Races:''' Amarr and Caldari
  
 
'''Focus:''' Afterburners and lasers
 
'''Focus:''' Afterburners and lasers
  
'''Frigate:''' {{sh|Succubus}}
+
'''Frigate:''' [[Succubus]]
  
'''Cruiser:''' {{sh|Phantasm}}
+
'''Cruiser:''' [[Phantasm]]
  
'''Battleship:''' {{sh|Nightmare}}
+
'''Battleship:''' [[Nightmare]]
  
'''Supercarrier:''' {{sh|Revenant}}
+
'''Supercarrier:''' [[Revenant]]
  
 
'''Heavy Fighter:''' Shadow
 
'''Heavy Fighter:''' Shadow
Line 112: Line 122:
 
Sansha's Nation ships have bonuses to energy turrets and afterburner strength. They can reach almost [[MWD]] speeds with afterburners, and suffer none of the penalties associated with MWDs.
 
Sansha's Nation ships have bonuses to energy turrets and afterburner strength. They can reach almost [[MWD]] speeds with afterburners, and suffer none of the penalties associated with MWDs.
  
===[[Serpentis]]===
+
=== [[Serpentis]] ===
[[File:Logo_faction_serpentis.png|right]]
+
[[File:Logo faction serpentis.png|right]]
 
'''Races:''' Gallente and Minmatar
 
'''Races:''' Gallente and Minmatar
  
'''Focus:''' Blasters and [[web|webs]]
+
'''Focus:''' Blasters and [[web]]s
  
'''Frigate:''' {{sh|Daredevil}}
+
'''Frigate:''' [[Daredevil]]
  
'''Cruiser:''' {{sh|Vigilant}}
+
'''Cruiser:''' [[Vigilant]]
  
'''Battleship:''' {{sh|Vindicator}}
+
'''Battleship:''' [[Vindicator]]
  
'''Dreadnought:''' {{sh|Vehement}}
+
'''Dreadnought:''' [[Vehement]]
  
'''Supercarrier:''' {{sh|Vendetta}}
+
'''Supercarrier:''' [[Vendetta]]
  
'''Titan:''' {{sh|Vanquisher}}
+
'''Titan:''' [[Vanquisher]]
  
 
'''Location:''' Fountain (79 stations)
 
'''Location:''' Fountain (79 stations)
Line 134: Line 144:
 
Serpentis ships have bonuses to hybrid turrets and web strength. A single web from a Serpentis ship is enough to reduce its opponent's speed to 10% or less of its normal value (allowing the Serpentis ship to catch up and melt it with blasters).
 
Serpentis ships have bonuses to hybrid turrets and web strength. A single web from a Serpentis ship is enough to reduce its opponent's speed to 10% or less of its normal value (allowing the Serpentis ship to catch up and melt it with blasters).
  
===[[Servant Sisters of EVE]]===
+
=== [[Servant Sisters of EVE]] ===
 
[[File:Logo faction sisters of eve.png|right]]
 
[[File:Logo faction sisters of eve.png|right]]
 
'''Races:''' Amarr and Gallente
 
'''Races:''' Amarr and Gallente
Line 140: Line 150:
 
'''Focus:''' Exploration and armor
 
'''Focus:''' Exploration and armor
  
'''Frigate:''' {{sh|Astero}}
+
'''Frigate:''' [[Astero]]
  
'''Cruiser:''' {{sh|Stratios}}
+
'''Cruiser:''' [[Stratios]]
  
'''Battleship:''' {{sh|Nestor}}
+
'''Battleship:''' [[Nestor]]
  
 
'''Location:''' Pure Blind (6 stations) and various locations throughout [[HiSec]] and [[LowSec]] space (42 stations)
 
'''Location:''' Pure Blind (6 stations) and various locations throughout [[HiSec]] and [[LowSec]] space (42 stations)
  
Sisters of EVE ships have bonuses to armor and drones, with each ship having one of the largest drone bays in its class. They also have bonuses to relic and data analyzer virus strength. The Astero and the Stratios can fit Covert Ops cloaks (the only non-T2 ships able to do this), allowing them to warp cloaked. The Nestor has extremely low mass (only 20,000,000kg, making it the only battleship able to traverse Class 1 [[Wormholes]]), a bonus to remote armor repairers, and a small ship maintenance bay that allows fleet members to refit their ships in space.
+
The one "pirate" faction not hostile to the four empires, Sisters of EVE ships have bonuses to armor and drones and carry very large drone bays. Their ships also all feature bonuses to [[Probe scanning|scanner probes]] and [[Hacking]] modules. The Astero and the Stratios can fit [[Cloaking|Covert Ops Cloaking Device]]s (the only non-T2 ships able to do this), allowing them to warp cloaked. The Nestor has the mass of a battle''cruiser'' and a ship maintenance bay that allows nearby fleet members to refit their ships in space.
 +
 
 +
[[Category:Ships]][[Category:Pirate Faction Ships]]

Latest revision as of 03:17, 12 February 2024

Pirate Faction Ships are expensive, high-performance ships built by pirate factions. Aside from the four main empire factions (Amarr, Caldari, Gallente, Minmatar) and the mining faction ORE, seven pirate factions have made their ships available to capsuleers. Pirate faction ships require two different racial ship command skills and gain bonuses from both. Each faction has three available ships: one frigate, one cruiser, and one battleship, and many pirate factions also have one or more capital ships. Pirate battleships are some of the strongest sub-capital ships in the game.

Several pirate corvettes were distributed as a promo at Pax East 2013. These were the Angel Cartel Angel CartelEcho, the Blood Raider Blood RaiderHematos, the Guristas GuristasTaipan, the Sansha's Nation Sansha's NationImmolator, and the Serpentis SerpentisViolator.

Building Pirate Faction Ships

No BPOs exist for pirate faction ships. All blueprints are 1-run BPCs except those from COSMOS. Most blueprints have a small chance of dropping as loot in exploration combat sites belonging to that faction. For example, in Serpentis Narcotic Warehouses there is a chance to find a 1-run BPC for a Serpentis ship.

The BPCs can also be obtained with Loyalty Points in a station belonging to that faction. However, most pirate factions own very few stations, and those few are often in nullSec space, making the act of earning and spending LP very difficult.

The rarity of pirate BPCs makes them very expensive, but the material requirements for building a pirate faction ship are similar to those of Tech 1 ships of the same size. This means that their insurance payout is very low compared to their cost.

The Pirate Factions

Angel Cartel

Logo faction angel cartel.png

Races: Minmatar and Gallente

Focus: Speed and warp speed

Frigate: Dramiel

Destroyer: Mekubal

Cruiser: Cynabal

Battlecruiser: Khizriel

Battleship: Machariel

Titan: Azariel

Location: Curse (48 stations) and Fountain (16 stations)

Angel Cartel ships have bonuses to projectile turrets and warp speed. Each ship is among the fastest in its class.

Blood Raider Covenant

Logo faction the blood raider covenant.png

Races: Amarr and Minmatar

Focus: Webs and capacitor warfare

Frigate: Cruor

Cruiser: Ashimmu

Battleship: Bhaalgorn

Dreadnought: Chemosh

Force Auxiliary: Dagon

Titan: Molok

Location: Delve (13 stations)

Blood Raider ships have bonuses to web range and Energy Neutralizer and Nosferatu strength. They can use Energy Nosferatu modules to drain power from enemy ships, regardless of their own capacitor level. The ability of the Bhaalgorn to quickly and completely drain its opponent's capacitor makes it useful against capital ships. Blood Raider ships also have small numbers of turret slots, but large damage bonuses to laser turrets, allowing them to power their guns with Nosferatus and still deal significant damage.

Guristas

Logo faction guristas pirates.png

Races: Caldari and Gallente

Focus: Shields and drones

Frigate: Worm

Destroyer: Mamba

Cruiser: Gila

Battlecruiser: Alligator

Battleship: Rattlesnake

Dreadnought: Caiman

Force Auxiliary: Loggerhead

Titan: Komodo

Heavy Attack Drone: Gecko

Location: Venal (9 stations)

Guristas ships have highly resistant shields, and a unique way of using drones: each ship can field only two drones of their appropriate size (light drones on the Worm, medium drones on the Gila, and heavy/sentry drones on the Rattlesnake and Loggerhead), but those drones are many times stronger than normal so that their total strength is at least equal to five drones fielded by an ordinary ship. Guristas ships also feature powerful missile launchers, however, their missile damage bonuses only apply to Kinetic and Thermal damage (except on the Komodo).

While capital ships do not normally use drones, Guristas capital ships (the Caiman and Komodo) also come with fighter tubes and increased fighter damage.

Mordu's Legion

Logo faction mordus legion.png

Races: Caldari and Gallente

Focus: Missiles and warp disruption

Frigate: Garmur

Cruiser: Orthrus

Battleship: Barghest

Location: Pure Blind (1 station)

The newest pirate faction ships, Mordu's Legion ships have bonuses to missile damage and warp disruption range. Their missiles travel three times as fast as normal, but last half as long as normal, so their range is effectively increased by 50% while mitigating the delayed-damage problem which normally plagues missile ships in PvP. Their extended-range warp disruptors then allow their ships to hold enemies on grid while staying beyond their opponents' retaliation range. Accordingly, Legion ships are also fast and lightweight.

Sansha's Nation

Logo faction sanshas nation.png

Races: Amarr and Caldari

Focus: Afterburners and lasers

Frigate: Succubus

Cruiser: Phantasm

Battleship: Nightmare

Supercarrier: Revenant

Heavy Fighter: Shadow

Location: Stain (75 stations)

Sansha's Nation ships have bonuses to energy turrets and afterburner strength. They can reach almost MWD speeds with afterburners, and suffer none of the penalties associated with MWDs.

Serpentis

Logo faction serpentis.png

Races: Gallente and Minmatar

Focus: Blasters and webs

Frigate: Daredevil

Cruiser: Vigilant

Battleship: Vindicator

Dreadnought: Vehement

Supercarrier: Vendetta

Titan: Vanquisher

Location: Fountain (79 stations)

Serpentis ships have bonuses to hybrid turrets and web strength. A single web from a Serpentis ship is enough to reduce its opponent's speed to 10% or less of its normal value (allowing the Serpentis ship to catch up and melt it with blasters).

Servant Sisters of EVE

Logo faction sisters of eve.png

Races: Amarr and Gallente

Focus: Exploration and armor

Frigate: Astero

Cruiser: Stratios

Battleship: Nestor

Location: Pure Blind (6 stations) and various locations throughout HiSec and LowSec space (42 stations)

The one "pirate" faction not hostile to the four empires, Sisters of EVE ships have bonuses to armor and drones and carry very large drone bays. Their ships also all feature bonuses to scanner probes and Hacking modules. The Astero and the Stratios can fit Covert Ops Cloaking Devices (the only non-T2 ships able to do this), allowing them to warp cloaked. The Nestor has the mass of a battlecruiser and a ship maintenance bay that allows nearby fleet members to refit their ships in space.