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The Right to Rule: Difference between revisions

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<noinclude>__NOTOC__
<noinclude>{{NPCTableCSS}} {{AmarrEpicArcNav|chapter 3a}}
Amarr epic arc - [[Right to Rule]]<br>
</noinclude>
Chapter 3 - [[Right to Rule/Chapter 3: The Old Guard|The Old Guard]]<br>
Previous mission: [[An Unfortunate End]]</noinclude>


{{Template:Missiondetails
{{Missiondetails
|Level=
|Level=
|Type= Encounter
|Type= Encounter
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|ShipSizeLimit=  
|ShipSizeLimit=  
|ShipSuggestion=  
|ShipSuggestion=  
|Rewards= Imperial Navy Modified 'Noble' Implant + 10% Amarr faction standing + time bonus
|Rewards= Imperial Navy Modified 'Noble' Implant + 10% Amarr faction standing + 1,860,000 time bonus
|Extra=
|Extra=
}}
}}
{{MissionBriefing
{{MissionBriefing
|Harkan's not dead! He's just launched an attack on Lord Miyan's safe house! Lord Miyan is in danger!
|Harkan's not dead! He's just launched an attack on Lord Miyan's safe house! Lord Miyan is in danger!
Line 33: Line 30:
The mission is NOT in deadspace. You can bookmark the rooms, warp out and then warp back in.
The mission is NOT in deadspace. You can bookmark the rooms, warp out and then warp back in.


'''Blitz:'''  
'''Blitz:'''
* Clear rooms 1-3.
* Clear rooms 1-3.
* Kill Harkan's Behemoth in room 4.
* Kill Harkan's Behemoth in room 4.


===Warpin===
=== Warpin ===
 
{{NPCTableHead|}}
{{NPCTableHead|}}
{{NPCTableRow|Elite Cruiser|2|Centum Loyal Hellhound/Fiend}}
{{NPCTableRow|Elite Cruiser|2|Centum Loyal Hellhound/Fiend}}
Line 44: Line 40:
|}
|}


===Room 1===
=== Room 1 ===
 
{{NPCTableHead|}}
{{NPCTableHead|}}
{{NPCTableRow|Elite Frigate|1-2|Centii Loyal Servant/Minion|point=yes|ewar = Web}}
{{NPCTableRow|Elite Frigate|1-2|Centii Loyal Servant/Minion|point=yes|ewar= Web}}
{{NPCTableRow|Cruiser|2|Centum Slaughterer/Execrator|ewar=TD}}
{{NPCTableRow|Cruiser|2|Centum Slaughterer/Execrator|ewar= TD}}
{{NPCTableRow|Elite Cruiser|4|Centum Loyal Hellhound/Fiend}}
{{NPCTableRow|Elite Cruiser|4|Centum Loyal Hellhound/Fiend}}
{{NPCTableRow|Battlecruiser|2|Centatis Behemoth/Wraith}}
{{NPCTableRow|Battlecruiser|2|Centatis Behemoth/Wraith}}
{{NPCTableRow|Battleship|3|Centus Plague/Beast Lord|ewar =TD}}
{{NPCTableRow|Battleship|2-3|Centus Plague/Beast Lord|ewar= TD}}
|}
|}


===Room 2===
=== Room 2 ===
 
Notes:
Notes:
*The Acceleration Gate is 3km away.
* The Acceleration Gate is 3km away.
*No aggro from Initial Group B at warp-in, however it will aggro if you get too close.
* No aggro from Initial Group B at warp-in, however it will aggro if you get too close, and they must also be cleared to unlock the gate.
*Drones cannot be safely deployed without drawing aggro.
* Drones cannot be safely deployed without drawing aggro, but the aggro won't switch to you when you recall them.
*Wave 1 seems to be time triggered to spawn 30-60 seconds after warp-in.
* Wave 1 seems to be time triggered to spawn 30-60 seconds after warp-in.


{{NPCTableHead|Initial defenders}}
{{NPCTableHead|Initial defenders}}
{{NPCTableSeparator|Group A (30 km)}}
{{NPCTableSeparator|Group A (30 km)}}
{{NPCTableRow|Elite Cruiser|4|Centum Loyal Torturer/...}}
{{NPCTableRow|Elite Cruiser|4|Centum Loyal Torturer/...}}
{{NPCTableRow|Battleship|3|Centus Mutant/Savage Lord}}
{{NPCTableRow|Battleship|2-3|Centus Mutant/Savage Lord}}
{{NPCTableSeparator|Group B (10 km)}}
{{NPCTableSeparator|Group B (10-20 km)}}
{{NPCTableRow|Battlecruiser|6|Centatis Devil/Daemon}}
{{NPCTableRow|Battlecruiser|6|Centatis Devil/Daemon}}
|}
|}
{{NPCTableHead|Wave 1}}
{{NPCTableHead|Wave 1}}
{{NPCTableRow|Elite Frigate|3|Centii Loyal Enslaver/...}}
{{NPCTableRow|Elite Frigate|3|Centii Loyal Enslaver/...}}
{{NPCTableRow|Elite Cruiser|4|Centum Loyal Slaughterer/Execrator|ewar=TD}}
{{NPCTableRow|Elite Cruiser|4|Centum Loyal Slaughterer/Execrator|ewar= TD}}
|}
|}


===Room 3===
=== Room 3 ===
 
'''Warning:'''
'''Warning:'''
*Enemy ships will breed like rabbits if you do not manage your triggers in this pocket.
* Enemy ships will breed like rabbits if you do not manage your triggers in this pocket.
*The key trigger is the single Battleship in the Initial Group. Pay careful attention when you attack it.
* The key trigger is the single Battleship in the Initial Group. Pay careful attention when you attack it.
 
** 1st chain group 1 is triggered when the Initial Battleship receives any damage.
1st chain group 1 is triggered when the Initial Battleship receives any damage.<br>
** 2nd chain group 1 is triggered when the Initial Battleship is damaged to about 10% shield.
2nd chain group 1 is triggered when the Initial Battleship is damaged to about 10% shield.<br>
** 3rd chain group 1 is triggered when the Initial Battleship is damaged to about 10% armor.
3rd chain group 1 is triggered when the Initial Battleship is damaged to about 10% armor.<br>
** 4th chain group 1 is triggered when the Initial Battleship is destroyed.
4th chain group 1 is triggered when the Initial Battleship is destroyed.<br>


Each chain group 1 will spawn one chain group 2 when attacked. Aditionally the Centus Tyrant will fully repair when new group is spawned. ('''Update Feb 17,2020''' - Tyrant instantly fully recovers all health after each of the first two chain group spawns, then after chain group 3, it recovers all armor and half shields which recover slowly over the next few minutes. Recommend following tips below unless you can tank all chains at once).
Each chain group 1 will spawn one chain group 2 when attacked. Additionally the Centus Tyrant will fully repair when new group is spawned. ('''Update Feb 17, 2020''' - Tyrant instantly fully recovers all health after each of the first two new chain groups spawns, then after chain group 3, it recovers all armor and half shields which recover slowly over the next few minutes. Recommend following tips below unless you can tank all chains at once).


'''Tips:'''
'''Tips:'''
*STOP your attack on the Centus Tyrant Battleship after a chain group has spawned.
* STOP your attack on the Centus Tyrant Battleship after a chain group has spawned.
*Eliminate all ships in that chain group before attacking anything else.
* Eliminate all ships in that chain group before attacking Centus Tyrant Battleship again.
*Rinse and repeat.
* Rinse and repeat.


{{NPCTableHead|Initial defenders}}
{{NPCTableHead|Initial defenders}}
{{NPCTableRow|Destroyer|1-2|Centior Monster}}
{{NPCTableRow|Destroyer|1-2|Centior Monster}}
{{NPCTableRow|Battleship|1|Centus Tyrant|trigger = triggers Chain group 1 (x4)}}
{{NPCTableRow|Battleship|1|Centus Tyrant|trigger= triggers Chain group 1 (x4)}}
|}
|}
{{NPCTableHead|Chain group 1 (x4)}}
{{NPCTableHead|Chain group 1 (x4)}}
{{NPCTableRow|Elite Frigate|3|Centii Loyal Enslaver/Butcher|trigger = Triggers chain group 2}}
{{NPCTableRow|Elite Frigate|3|Centii Loyal Enslaver/Butcher|trigger= Triggers chain group 2}}
{{NPCTableRow|Battleship|2-3|Centus Overlord/Dark Lord|trigger = Triggers chain group 2}}
{{NPCTableRow|Battleship|2-3|Centus Overlord/Dark Lord|trigger= Triggers chain group 2}}
|}
|}
{{NPCTableHead|Chain group 2 (x4)}}
{{NPCTableHead|Chain group 2 (x4)}}
{{NPCTableRow|Elite Cruiser |1-2|Centum Loyal Hellhound/Torturer}}
{{NPCTableRow|Elite Cruiser |1-2|Centum Loyal Hellhound/Torturer}}
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|}
|}


===Room 4===
=== Room 4 ===
 
'''Warning:'''
'''Warning:'''
*You will face a total of 17 spawn waves. Be very careful in attacking spawn triggers.
* You will face a total of 17 spawn waves. Be very careful in attacking spawn triggers.
*Suggest getting plenty of range from landing beacon in order to manage spawn waves.
* Suggest getting plenty of range from landing beacon in order to manage spawn waves.
*Wave 1 is triggered by attacking Harkan's Behemoth, Wave 2 at armor damage and Wave 3 when Harkan's Behemoth is destroyed.
* Wave 1 is triggered by attacking Harkan's Behemoth, Wave 2 at armor damage and Wave 3 when Harkan's Behemoth is destroyed.
*Repeating Chain Group is triggered when any of the other ships in the Initial Group is damaged.
* Repeating Chain Group is triggered when any of the other ships in the Initial Group is damaged.


The Repeating Chain Group will repeat itself 4.5 times before it runs out. It will feel like groundhog day.
The Repeating Chain Group will repeat itself 4.5 times before it runs out. It will feel like groundhog day.
*The key to identifying the start of a new chain is the appearance of Group 1 Battlecruisers.
* The key to identifying the start of a new chain is the appearance of Group 1 Battlecruisers.
*Group 2 is triggered by destroying one of the Battlecruisers in Group 1.
* Group 2 is triggered by destroying one of the Battlecruisers in Group 1.
*Group 3 is triggered by destroying the last Elite Frigate in Group 2.
* Group 3 is triggered by destroying the last Elite Frigate in Group 2.
*Attacking any ship in Group 3 triggers a new chain i.e. it resets back to Group 1.
* Attacking any ship in Group 3 triggers a new chain i.e. it resets back to Group 1.


'''Tips:'''
'''Tips:'''
*Harkan's Behemoth Battleship is much faster than the other ships making it easy to seperate him from the other ships.
* Harkan's Behemoth Battleship is much faster than the other ships making it easy to separate him from the other ships.
*Destroying Harkan's Behemoth Battleship flags the mission objective as completed.
* Destroying Harkan's Behemoth Battleship flags the mission objective as completed.
* Marauders seem to be able to prevent additional waves from spawning by triggering the next wave within a few seconds. This may or may not work on Room 3.


'''Blitz:''' Get Harkan's Behemoth Battleship to aggro and lead him away from the spawn area, concentrate attack only on him and ignore the other ships.
'''Blitz:''' Get Harkan's Behemoth Battleship to aggro and lead him away from the spawn area, concentrate attack only on him and ignore the other ships.


{{NPCTableHead|Initial defenders}}
{{NPCTableHead|Initial defenders}}
{{NPCTableRow|Elite Cruiser |2|Centum Loyal Hellhound/Fiend|trigger = Repeating }}
{{NPCTableRow|Elite Cruiser |2|Centum Loyal Hellhound/Fiend|trigger= Repeating}}
{{NPCTableRow|Battleship|2|Centus Daemon/Behemoth}}
{{NPCTableRow|Battleship|2|Centus Daemon/Behemoth}}
{{NPCTableRow|Elite Battleship|1|Harkan's Behemoth |trigger = Triggers waves 1-3, Mission objective| ewar = Neut| ewar2 = TD}}
{{NPCTableRow|Elite Battleship|1|Harkan's Behemoth |trigger= Triggers waves 1-3, Mission objective|ewar= Neut|ewar2= TD}}
|}
|}
{{NPCTableHead|Harkan shield damage wave}}
{{NPCTableHead|Harkan shield damage wave}}
{{NPCTableRow|Destroyer|1-2|Centior Cannibal}}
{{NPCTableRow|Destroyer|1-2|Centior Cannibal}}
{{NPCTableRow|Cruiser|1-2|Centum Execrator|ewar = TD}}
{{NPCTableRow|Cruiser|1-2|Centum Execrator|ewar= TD}}
|}
|}
{{NPCTableHead|Harkan armor damage wave}}
{{NPCTableHead|Harkan armor damage wave}}
{{NPCTableRow|Destroyer|1-2|Centior Abomination}}
{{NPCTableRow|Destroyer|1-2|Centior Abomination}}
{{NPCTableRow|Cruiser|1-2|Centum Slaughterer|ewar = TD}}
{{NPCTableRow|Cruiser|1-2|Centum Slaughterer|ewar= TD}}
|}
|}
{{NPCTableHead|Harkan destroyed wave}}
{{NPCTableHead|Harkan destroyed wave}}
{{NPCTableRow|Destroyer|1-2|Centior Abomination}}
{{NPCTableRow|Destroyer|1-2|Centior Abomination}}
{{NPCTableRow|Cruiser|1-2|Centum Execrator|ewar = TD}}
{{NPCTableRow|Cruiser|1-2|Centum Execrator|ewar= TD}}
|}
|}


Attacking any ship in "Harkan destroyed wave" will trigger chain Group 1. The chain groups will spawn four times if triggered.
Attacking any ship in "Harkan destroyed wave" will trigger chain Group 1. The chain groups will spawn four times if triggered.
{{NPCTableHead|Repeating chain group}}
{{NPCTableHead|Repeating chain group}}
{{NPCTableSeparator|Group 1 (x4)}}
{{NPCTableSeparator|Group 1 (x4)}}
{{NPCTableRow|Battlecruiser|3|Centus Daemon/Behemoth|trigger = First ship destroyed triggers group 2}}
{{NPCTableRow|Battlecruiser|3|Centus Daemon/Behemoth|trigger= First ship destroyed triggers group 2}}
{{NPCTableSeparator|Group 2 (x4)}}
{{NPCTableSeparator|Group 2 (x4)}}
{{NPCTableRow|Elite Frigate|2|Centii Loyal Scavenger/Ravener|trigger = Last ship destroyed triggers group 3|ewar = Web}}
{{NPCTableRow|Elite Frigate|2|Centii Loyal Scavenger/Ravener|trigger= Last ship destroyed triggers group 3|ewar= Web}}
{{NPCTableSeparator|Group 3 (x4)}}
{{NPCTableSeparator|Group 3 (x4)}}
{{NPCTableRow|Elite Frigate|0-2|Centii Loyal Scavenger/Ravener|trigger =Triggers group 1|ewar = TD}}
{{NPCTableRow|Elite Frigate|0-2|Centii Loyal Scavenger/Ravener|trigger= Triggers group 1|ewar= TD}}
{{NPCTableRow|Elite Cruiser|1-2|Centum Loyal Mutilator/Torturer|trigger =Triggers group 1|ewar = TD}}
{{NPCTableRow|Elite Cruiser|1-2|Centum Loyal Mutilator/Torturer|trigger= Triggers group 1|ewar= TD}}
{{NPCTableRow|Battleship |1-2|Centus Tyrant/Dread Lord|trigger =Triggers group 1}}
{{NPCTableRow|Battleship |1-2|Centus Tyrant/Dread Lord|trigger= Triggers group 1}}
|}
|}


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Rewards:
Rewards:
*1x Imperial Navy Modified 'Noble' Implant = Slot 10 (+3% to Armor HP's and +3% to repair amount)
* 1x Imperial Navy Modified 'Noble' Implant = Slot 10 (+3% to Armor HP's and +3% to repair amount)
*Amarr Empire Faction Standing increase = +10% Base (+12.5% with Social 5)<noinclude>
* Amarr Empire Faction Standing increase = +10% Base (+12.5% with Social 5)
[[Category:Mission_reports]]
<noinclude>
{{NPCTableCSS}}
[[Category:Epic arc missions]]
</noinclude>
</noinclude>