Difference between revisions of "Contested Minmatar Army Complex"
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− | {{ | + | {{CMBSiteInfo |
− | '''Contested Minmatar Army Complex''' is a static COSMOS deadspace complex found in Traun system. It is a warpable beacon and requires no scanning. | + | | name= Contested Minmatar Army Complex |
+ | | type= COSMOS | ||
+ | | rating= DED 4/10 | ||
+ | | location= Traun | ||
+ | | ship limit= Battlecruiser | ||
+ | | faction= Angel | ||
+ | | damage= | ||
+ | | resist= | ||
+ | | faction2= | ||
+ | | damage2= | ||
+ | | resist2= | ||
+ | | signature strength= beacon | ||
+ | }} '''Contested Minmatar Army Complex''' is a static [[Minmatar COSMOS]] deadspace complex found in Traun system. It is a warpable beacon and requires no scanning. | ||
− | This site contains an additional room filled with rapidly respawning rats and data containers. The relic containers contain materials and skillbooks related to storyline modules. | + | This site contains an additional room (Angel Listening Outpost) filled with rapidly respawning rats and data containers. The relic containers contain materials and skillbooks related to storyline modules. |
− | ==Site details== | + | == Site details == |
− | The warpin to the complex is unguarded and open. Mainly Angel Forces to fight, explosive resistance is a must. The last pocket needs a | + | The warpin to the complex is unguarded and open. Mainly Angel Forces to fight, explosive resistance is a must. The last pocket (Destroyed Nefantar Base) needs a "Repaired Keycard" to access. The keycard can be acquired from two different COSMOS agents: [[Bukar Robaerger]] and [[Poreg Murchor]]. |
− | ===First Corridor === | + | === First Corridor === |
---- | ---- | ||
+ | Sentry Guns, frigates and cruisers await you in this pocket, all clustered around a huge ruin. They are members of the Angel pirate faction, so be prepared for explosive damage. Gist Precursor Major frigates scram and web your ship, so be vigilant. Besides the Angels there is a pack of REF pilots in clusters. They aggro all together if you get to close or shoot anything nearby (There is one sentry gun spawn nearby that aggros them when shot). They deal a lot of damage and have no bounties, so try to avoid them. The gates to the next pockets are 16 km and 70 km out. You can fly right through the ruin to get to the far gate leading to the "Overrun Security Corridor", but that will aggro most of the NPC ships. The close acceleration gate leads to the bonus room "Angel Listening Post", dedicated to hacking. There are some deadspace structures and some cans called "Podded Pilot" that contain loot relevant for [[COSMOS]] agent missions. Some of the NPC ships drop slices, the REF pilots drop insignias. | ||
− | + | The Podded Pilot containers are scattered near the acceleration gate to the Overrun Security Corridor. | |
+ | {{NPCTableHead|Structures}} | ||
+ | {{NPCTableRow|Structure|3|Gisti Repair Station|drop= Runic Tablet}} | ||
+ | {{NPCTableRow|Structure|3|ComLink Scanner|drop= Broken Comlink, Destroyed Comlink}} | ||
+ | {{NPCTableRow|Container|8|Podded Pilot|drop= Republic Pilot}} | ||
+ | {{NPCTableRow|Accl Gate||Gate to Angel Listening Outpost}} | ||
+ | {{NPCTableRow|Accl Gate||Gate to Overrun Security Corridor}} | ||
+ | |} | ||
{{NPCTableHead|}} | {{NPCTableHead|}} | ||
+ | {{NPCTableSeparator|Spread around site}} | ||
{{NPCTableRow|Frigate|18|Gist Skirmisher/...}} | {{NPCTableRow|Frigate|18|Gist Skirmisher/...}} | ||
− | {{NPCTableRow|Elite Frigate|3|Gist Precursor Major|point=yes|ewar=Web}} | + | {{NPCTableRow|Elite Frigate|3|Gist Precursor Major|point= yes|ewar= Web}} |
{{NPCTableRow|Cruiser|13|Gist Ambusher/...}} | {{NPCTableRow|Cruiser|13|Gist Ambusher/...}} | ||
− | |||
{{NPCTableRow|Sentry|6|Gist Defence Battery}} | {{NPCTableRow|Sentry|6|Gist Defence Battery}} | ||
+ | {{NPCTableSeparator|Grouped near station ruins}} | ||
+ | {{NPCTableRow|Cruiser|9|REF Pilot|drop= REF Insignia}} | ||
|} | |} | ||
+ | |||
+ | === Overrun Security Corridor === | ||
+ | ---- | ||
+ | The most interesting pocket in the whole COSMOS constellation! There are a lot of NPCs from different factions in here, but explosive damage seems to be the major damage dealt. You face mostly cruisers in here, but also some battleships and some frigates. With careful navigation you will be able to aggro small packs, the Cybertron ships aggro all together. Drones have no fun in this pocket, they usually get shot from a nearby group. The next gate is 40 km out but is locked as long as you don't bring a "Repaired Keycard" with you. A lot in here is relevant to COSMOS agent missions. Some of it can be tricky to get due to massive hitpoints (Damaged Portal) or a lot of NPCs to fight through (Unmarked Bestower). Incoming damage can be high enough to force a battlecruiser to run away. | ||
{{NPCTableHead|Structures}} | {{NPCTableHead|Structures}} | ||
− | {{NPCTableRow|Structure| | + | {{NPCTableRow|Structure|1|Damaged Portal|drop= Mysterious Portal Parts}} |
− | {{NPCTableRow|Structure| | + | {{NPCTableRow|Structure|1|Unmarked Bestower|drop= Sadry Damoklet's Head}} |
− | {{NPCTableRow| | + | {{NPCTableRow|Structure|1|Small Rebel Base|drop= Rebel Biomass}} |
− | {{NPCTableRow| | + | {{NPCTableRow|Structure|4|Old Nefantar Bunker|drop= Refugees}} |
− | {{NPCTableRow|Accl Gate| | + | {{NPCTableRow|Container|1|Republic Navy Container|drop= Navy Issue Amplifier}} |
+ | {{NPCTableRow|Accl Gate||Gate to Destroyed Nefantar Base}} | ||
|} | |} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
{{NPCTableHead|}} | {{NPCTableHead|}} | ||
− | + | {{NPCTableRow|Frigate|5|Gisti Cutter|cargo= Punk ID Slice}} | |
− | {{NPCTableRow|Frigate| | + | {{NPCTableRow|Cruiser|2-3|Gistum Protagonist}} |
− | {{NPCTableRow|Cruiser|3| | ||
{{NPCTableRow|Cruiser|2|Gist Harbringer Major}} | {{NPCTableRow|Cruiser|2|Gist Harbringer Major}} | ||
− | |||
{{NPCTableRow|Cruiser|3|Ammatar Pilgrim}} | {{NPCTableRow|Cruiser|3|Ammatar Pilgrim}} | ||
− | {{NPCTableRow|Cruiser|10|Cybertron | + | {{NPCTableRow|Cruiser|10|Cybertron Patrol/Sentry/Watchman|cargo= Sample of Septicemic Agent}} |
{{NPCTableRow|Cruiser|3|Okham's Cyber Thrall}} | {{NPCTableRow|Cruiser|3|Okham's Cyber Thrall}} | ||
− | {{NPCTableRow|Cruiser|1| | + | {{NPCTableRow|Storyline Mission Cruiser|1|Jihar Okham|cargo= Okham's Head}} |
− | {{NPCTableRow|Battleship|1|Thukker Nomad Chief| cargo = Thukker Pest, Remains of Thukker Pest | + | {{NPCTableRow|Battleship|1|Thukker Nomad Chief|cargo= Thukker Pest, Remains of Thukker Pest}} |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|} | |} | ||
− | ===Destroyed Nefantar Base=== | + | === Destroyed Nefantar Base === |
---- | ---- | ||
− | You can only use the acceleration gate leading to the pocket if you have the "Repaired Keycard" in your cargohold. The keycard will not be consumed in the process. The inhabitants of the pocket are again | + | You can only use the acceleration gate leading to the pocket if you have the "Repaired Keycard" in your cargohold. The keycard will not be consumed in the process. The inhabitants of the pocket are again Angel forces, the difficulty of the pocket is lower than the two before. 2 Battleships, both dropping loot relevant to COSMOS agent missions, await to be shot. Besides those, some cruisers and frigates spread out around the pocket. You can fight most of them in small groups. |
{{NPCTableHead|}} | {{NPCTableHead|}} | ||
− | {{NPCTableRow| Battleship |1|The Black Viper|cargo = Transputer Orb}} | + | {{NPCTableRow|Frigate|4|Gisti Pariah}} |
− | {{NPCTableRow| Battleship |1| Norak Pakkul|cargo = Norak Pakkul's DNA}} | + | {{NPCTableRow|Cruiser|4|Gistum Principal}} |
+ | {{NPCTableRow|Cruiser|4|Thukker Nomad}} | ||
+ | {{NPCTableRow|Cruiser|4|Ammatar Pilgrim}} | ||
+ | {{NPCTableRow|Cruiser|3|Pakkel's Dogs}} | ||
+ | {{NPCTableRow|Battleship|1|The Black Viper|cargo= Transputer Orb}} | ||
+ | {{NPCTableRow|Battleship|1|Norak Pakkul|cargo= Norak Pakkul's DNA}} | ||
|} | |} | ||
− | ===Angel Listening Outpost=== | + | === Angel Listening Outpost === |
---- | ---- | ||
− | The bonus room houses frigates and cruisers with an annoying respawn rate that guard 2 clusters of hacking cans. The NPC ships are weak and don't stand a lot of explosive damage, but their constant respawn | + | The bonus room houses frigates and cruisers with an annoying respawn rate that guard 2 clusters of hacking cans. The NPC ships are weak and don't stand a lot of explosive damage, but their constant respawn keeps you busy. They like to target drones when they respawn so watch out for them. |
− | You need to hack the containers with data analyzer before getting | + | You need to hack the containers with data analyzer before getting access to their contents. The loot from the hacking cans is used in the production of storyline modules. |
+ | |||
+ | {{NPCTableHead|Structures}} | ||
+ | {{NPCTableRow|Hackable|18|Angel Info Strata/...|drop = Materials for storyline modules}} | ||
+ | |} | ||
{{NPCTableHead|}} | {{NPCTableHead|}} | ||
{{NPCTableRow|Frigate|24|Angel Scavenger|cargo = Punk ID Slice}} | {{NPCTableRow|Frigate|24|Angel Scavenger|cargo = Punk ID Slice}} | ||
{{NPCTableRow|Cruiser|6|Angel Data Guard}} | {{NPCTableRow|Cruiser|6|Angel Data Guard}} | ||
− | |||
− | |||
− | |||
− | |||
|} | |} | ||
[[Category:COSMOS sites]] | [[Category:COSMOS sites]] |
Latest revision as of 21:56, 31 January 2024
Contested Minmatar Army Complex | |
---|---|
Type | COSMOS site |
Rating | DED 4/10 |
Found in | Traun |
Max ship size | Battlecruiser |
Faction | Angel Cartel |
Best damage to deal | Ex Kin |
Damage to resist | Ex Kin |
Sig. strength | beacon |
Contested Minmatar Army Complex is a static Minmatar COSMOS deadspace complex found in Traun system. It is a warpable beacon and requires no scanning.
This site contains an additional room (Angel Listening Outpost) filled with rapidly respawning rats and data containers. The relic containers contain materials and skillbooks related to storyline modules.
Site details
The warpin to the complex is unguarded and open. Mainly Angel Forces to fight, explosive resistance is a must. The last pocket (Destroyed Nefantar Base) needs a "Repaired Keycard" to access. The keycard can be acquired from two different COSMOS agents: Bukar Robaerger and Poreg Murchor.
First Corridor
Sentry Guns, frigates and cruisers await you in this pocket, all clustered around a huge ruin. They are members of the Angel pirate faction, so be prepared for explosive damage. Gist Precursor Major frigates scram and web your ship, so be vigilant. Besides the Angels there is a pack of REF pilots in clusters. They aggro all together if you get to close or shoot anything nearby (There is one sentry gun spawn nearby that aggros them when shot). They deal a lot of damage and have no bounties, so try to avoid them. The gates to the next pockets are 16 km and 70 km out. You can fly right through the ruin to get to the far gate leading to the "Overrun Security Corridor", but that will aggro most of the NPC ships. The close acceleration gate leads to the bonus room "Angel Listening Post", dedicated to hacking. There are some deadspace structures and some cans called "Podded Pilot" that contain loot relevant for COSMOS agent missions. Some of the NPC ships drop slices, the REF pilots drop insignias.
The Podded Pilot containers are scattered near the acceleration gate to the Overrun Security Corridor.
WD | EWAR | L
| ||
---|---|---|---|---|
3 x Gisti Repair Station | ||||
3 x ComLink Scanner | ||||
8 x Podded Pilot | ||||
Gate to Angel Listening Outpost | ||||
Gate to Overrun Security Corridor |
Overrun Security Corridor
The most interesting pocket in the whole COSMOS constellation! There are a lot of NPCs from different factions in here, but explosive damage seems to be the major damage dealt. You face mostly cruisers in here, but also some battleships and some frigates. With careful navigation you will be able to aggro small packs, the Cybertron ships aggro all together. Drones have no fun in this pocket, they usually get shot from a nearby group. The next gate is 40 km out but is locked as long as you don't bring a "Repaired Keycard" with you. A lot in here is relevant to COSMOS agent missions. Some of it can be tricky to get due to massive hitpoints (Damaged Portal) or a lot of NPCs to fight through (Unmarked Bestower). Incoming damage can be high enough to force a battlecruiser to run away.
WD | EWAR | L
| ||
---|---|---|---|---|
1 x Damaged Portal | ||||
1 x Unmarked Bestower | ||||
1 x Small Rebel Base | ||||
4 x Old Nefantar Bunker | ||||
1 x Republic Navy Container | ||||
Gate to Destroyed Nefantar Base |
Destroyed Nefantar Base
You can only use the acceleration gate leading to the pocket if you have the "Repaired Keycard" in your cargohold. The keycard will not be consumed in the process. The inhabitants of the pocket are again Angel forces, the difficulty of the pocket is lower than the two before. 2 Battleships, both dropping loot relevant to COSMOS agent missions, await to be shot. Besides those, some cruisers and frigates spread out around the pocket. You can fight most of them in small groups.
Angel Listening Outpost
The bonus room houses frigates and cruisers with an annoying respawn rate that guard 2 clusters of hacking cans. The NPC ships are weak and don't stand a lot of explosive damage, but their constant respawn keeps you busy. They like to target drones when they respawn so watch out for them.
You need to hack the containers with data analyzer before getting access to their contents. The loot from the hacking cans is used in the production of storyline modules.
WD | EWAR | L
| ||
---|---|---|---|---|
18 x Angel Info Strata/... |
WD | EWAR | L
| ||
---|---|---|---|---|
24 x Frigate Angel Scavenger | ||||
6 x Cruiser Angel Data Guard |