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Recover the Containers: Difference between revisions

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m Redo ewar/point, web is considered ewar. Sentries to the end as per UniWiki:Mission formatting guidelines. Change http to https.
 
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|DamageToDeal=  
|DamageToDeal=  
|DamageToResist=
|DamageToResist=
|WebPoint=Stasis Tower (Web), Elite Frigates (Web, Warp Disrupt), Taibu State Nagasa (Web, Scram)
|WebPoint= Warp Disrupt (Elite Frigates}, Scram (Taibu State Nagasa)
|EWAR=Energy Neutralizer Sentry (Neut), Taibu State Tachi (Target Jam), State Oshiro/Shukuro Tenno (Target Jam)
|EWAR= Web (Stasis Tower, Elite Frigates, Taibu State Nagasa), Neut (Energy Neutralizer Sentry), Target Jam (Taibu State Tachi, State Oshiro/Shukuro Tenno)
|ShipSizeLimit=
|ShipSizeLimit=
|ShipSuggestion=Passive Battleship + Logistics Battleship, Industrial (for hauling)
|ShipSuggestion=Passive Battleship + Logistics Battleship, Hauler (for hauling)
|Rewards=
|Rewards=
|StandingLoss=
|StandingLoss=
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===1st Pocket===
=== 1st Pocket ===
Full room aggro after 5 seconds.<br>
Full room aggro after 5 seconds.


{{NPCTableHead|Initial Group}}
{{NPCTableHead|Initial Group}}
{{NPCTableRow|Sentry|2|Tower Sentry Caldari III}}
{{NPCTableRow|Sentry|2|Tower Sentry Caldari III}}
{{NPCTableRow|Sentry|4|Caldari Cruise Missile Battery}}
{{NPCTableRow|Sentry|4|Caldari Cruise Missile Battery}}
{{NPCTableRow|Sentry|7|Caldari Stasis Tower|trigger=Tower Reinforcement*}}
{{NPCTableRow|Sentry|7|Caldari Stasis Tower|ewar= Web|note= Each of the 4 closest Stasis Towers spawns 1 Energy Neutralizer when destroyed.|trigger= Tower Reinforcement*}}
|}
|}
 
<nowiki>*</nowiki> Each of the 4 closest Stasis Towers spawns 1 Energy Neutralizer when destroyed.
<nowiki>*</nowiki>Each of the 4 closest Stasis Towers spawns 1 Energy Neutralizer when destroyed.<br>


{{NPCTableHead|Tower Reinforcement}}
{{NPCTableHead|Tower Reinforcement}}
{{NPCTableRow|Sentry|4|Caldari Energy Neutralizer Sentry III|ewar=Neut}}
{{NPCTableRow|Sentry|4|Caldari Energy Neutralizer Sentry III|ewar= Neut}}
|}
|}




===2nd Pocket===
=== 2nd Pocket ===
[http://i609.photobucket.com/albums/tt174/climb22033/RecoverTheContainers5ca-2.jpg Initial Group and databanks.]<br>
[https://i609.photobucket.com/albums/tt174/climb22033/RecoverTheContainers5ca-2.jpg Initial Group and databanks.]
Reinforcement spawns appear to be timed and appear in the Debris Field.<br>
 
Reinforcement spawns appear to be timed and appear in the Debris Field.


{{NPCTableHead|Initial Group (auto-aggro)}}
{{NPCTableHead|Initial Group (auto-aggro)}}
{{NPCTableRow|Sentry|2|Tower Sentry Caldari III}}
{{NPCTableRow|Sentry|6|Caldari Cruise Missile Battery}}
{{NPCTableRow|Elite Cruiser|2|Taibu State Samurai}}
{{NPCTableRow|Elite Cruiser|2|Taibu State Samurai}}
{{NPCTableRow|Battlecruiser|3|State Shukuro Bajo}}
{{NPCTableRow|Battlecruiser|3|State Shukuro Bajo}}
{{NPCTableRow|Battleship|5|State Shukuro Shogun}}
{{NPCTableRow|Battleship|5|State Shukuro Shogun}}
{{NPCTableRow|Sentry|2|Tower Sentry Caldari III}}
{{NPCTableRow|Sentry|6|Caldari Cruise Missile Battery}}
|}
|}


{{NPCTableHead|Timed Reinforcements}}
{{NPCTableHead|Timed Reinforcements}}
{{NPCTableSeparator|3 minutes after warp-in}}
{{NPCTableSeparator|3 minutes after warp-in}}
{{NPCTableRow|Elite Frigate|2|Taibu State Katana/Wakizashi|ewar=Web|point=yes}}
{{NPCTableRow|Elite Frigate|2|Taibu State Katana/Wakizashi|ewar= Web|point= yes}}
{{NPCTableRow|Cruiser|3|State Oni/Kanpaku}}
{{NPCTableRow|Cruiser|3|State Oni/Kanpaku}}
{{NPCTableRow|Battleship|2|State Zen}}
{{NPCTableRow|Battleship|2|State Zen}}
{{NPCTableSeparator|Some time after warp-in}}
{{NPCTableSeparator|Some time after warp-in}}
{{NPCTableRow|Elite Frigate|7|Taibu State Katana/Nagasa/Shinai/Tachi|ewar=Web|point=yes|ewar2=ECM}}
{{NPCTableRow|Elite Frigate|7|Taibu State Katana/Nagasa/Shinai/Tachi|ewar= Web|point= yes|ewar2= ECM}}
{{NPCTableRow|Cruiser|3|State Oni/Kanpaku}}
{{NPCTableRow|Cruiser|3|State Oni/Kanpaku}}
{{NPCTableRow|Battleship|2|State Zen}}
{{NPCTableRow|Battleship|2|State Zen}}
|}
|}


Most of the databanks, upon hacking, will spawn reinforcements.<br>
Most of the databanks, upon hacking, will spawn reinforcements.


{{NPCTableHead|Hacking Reinforcements}}
{{NPCTableHead|Hacking Reinforcements}}
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===3rd Pocket===
=== 3rd Pocket ===
 
{{NPCTableHead|Initial Group (auto-aggro)}}
{{NPCTableHead|Initial Group (auto-aggro)}}
{{NPCTableRow|Battlecruiser|4|State Shukuro Bajo}}
{{NPCTableRow|Battleship|5|State Oshiro/Shukuro Bishamon/Daijo/Tenno|ewar= ECM}}
{{NPCTableRow|Sentry|3|Tower Sentry Caldari III}}
{{NPCTableRow|Sentry|3|Tower Sentry Caldari III}}
{{NPCTableRow|Sentry|2|Caldari Cruise Missile Battery|trigger=Tower Reinforcement}}
{{NPCTableRow|Sentry|2|Caldari Cruise Missile Battery|trigger= Tower Reinforcement}}
{{NPCTableRow|Sentry|2|Caldari Energy Neutralizer Sentry III|ewar=Neut|trigger=Tower Reinforcement}}
{{NPCTableRow|Sentry|2|Caldari Energy Neutralizer Sentry III|ewar= Neut|trigger= Tower Reinforcement}}
{{NPCTableRow|Battlecruiser|4|State Shukuro Bajo}}
{{NPCTableRow|Battleship|5|State Oshiro/Shukuro Bishamon/Daijo/Tenno|ewar=ECM}}
|}
|}


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|}
|}


Hacking the correct databank spawns a reinforcement.<br>
Hacking the correct databank spawns a reinforcement.


{{NPCTableHead|Hacking Reinforcement}}
{{NPCTableHead|Hacking Reinforcement}}
{{NPCTableRow|Elite Frigate|2|Taibu State Wakizashi/Nagasa/Shinai|ewar=Web|point=scram}}
{{NPCTableRow|Elite Frigate|2|Taibu State Wakizashi/Nagasa/Shinai|ewar= Web|point= scram}}
{{NPCTableRow|Elite Cruiser|5|Taibu State Bajo/Samurai}}
{{NPCTableRow|Elite Cruiser|5|Taibu State Bajo/Samurai}}
|}
|}




===4th Pocket===
=== 4th Pocket ===
[http://i609.photobucket.com/albums/tt174/climb22033/RecoverTheContainers5ca-4.jpg Initial Group at Warp-In]<br>
[https://i609.photobucket.com/albums/tt174/climb22033/RecoverTheContainers5ca-4.jpg Initial Group at Warp-In]


{{NPCTableHead|Initial Group (auto-aggro)}}
{{NPCTableHead|Initial Group (auto-aggro)}}
{{NPCTableRow|Sentry|4|Caldari Cruise Missile Battery|trigger=Sentry Reinforcement}}
{{NPCTableRow|Elite Frigate|3|Taibu State Tachi|ewar=Web|point=yes|ewar2=ECM|trigger= 1st Reinforcement}}
{{NPCTableRow|Sentry|4|Caldari Energy Neutralizer Sentry III|ewar=Neut}}
{{NPCTableRow|Elite Cruiser|3|Taibu State Kanpaku/Oni|trigger= 2nd Reinforcement}}
{{NPCTableRow|Elite Frigate|3|Taibu State Tachi|ewar=Web|point=yes|ewar2=ECM|trigger=1st Reinforcement}}
{{NPCTableRow|Battlecruiser|1|State Shukuro Bajo|trigger= 3rd Reinforcement}}
{{NPCTableRow|Elite Cruiser|3|Taibu State Kanpaku/Oni|trigger=2nd Reinforcement}}
{{NPCTableRow|Battleship|6|State Shukuro Bishamon/Daijo/Shogun|trigger= 4th Reinforcement}}
{{NPCTableRow|Battlecruiser|1|State Shukuro Bajo|trigger=3rd Reinforcement}}
{{NPCTableRow|Sentry|4|Caldari Cruise Missile Battery|trigger= Sentry Reinforcement}}
{{NPCTableRow|Battleship|6|State Shukuro Bishamon/Daijo/Shogun|trigger=4th Reinforcement}}
{{NPCTableRow|Sentry|4|Caldari Energy Neutralizer Sentry III|ewar= Neut}}
|}
|}


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{{NPCTableHead|1st Reinforcement}}
{{NPCTableHead|1st Reinforcement}}
{{NPCTableRow|Elite Frigate|2|Taibu State Nagasa/Shinai|ewar=Web|point=scram}}
{{NPCTableRow|Elite Frigate|2|Taibu State Nagasa/Shinai|ewar= Web|point= scram}}
|}
|}


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|}
|}


===Notes===
=== Notes ===
*Using Auto-Targeting missiles and setting drones to "aggressive" may help with target jammers.
* Using Auto-Targeting missiles and setting drones to "aggressive" may help with target jammers.
*Each room's databanks contain 1 of the 3 Sealed Containers.
* Each room's databanks contain 1 of the 3 Sealed Containers.
*Databanks are trapped and can explode if you fail a hack attempt. (Each explosion will cause 350 HP of proximity damage!)
* Databanks are trapped and can explode if you fail a hack attempt. (Each explosion will cause 350 HP of proximity damage!)
*The 2nd Pocket's maximum damage dealing of all ships is 2,130 HP/s (82% Kin, 17% Therm).
* The 2nd Pocket's maximum damage dealing of all ships is 2,130 HP/s (82% Kin, 17% Therm).




{{Missionrelated}}
{{Missionrelated}}
[[Category:Mission reports]]
 
[[Category:Security missions]]