Difference between revisions of "Save The Slaves"

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{{CMBSite|Save The Slaves}}
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{{CMBSiteInfo
{{NPCTableCSS}}'''Save the Slaves''' is an [[expedition]] found by completing [[Blood Raider Outpost]] combat sites.  It may contain up to four parts, each of which will be about 4 jumps from the previous system.  The first three will be in low-sec space, while the fourth will usually be in null-sec.
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|name= Save The Slaves
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|type= expedition
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|rating= Unrated
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|location= P1- P3 Low, P4 Null
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|ship limit= Unverified
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|faction= Blood Raider
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|damage=
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|resist=
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|signature strength= Escalate from<br>[[Blood Raider Outpost]]
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}}
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'''Save the Slaves''' is an [[expedition]] found by completing [[Blood Raider Outpost]] combat sites.  It may contain up to four parts, each of which will be about 4 jumps from the previous system.  The first three will be in low-sec space, while the fourth will usually be in null-sec.
  
 
==First Escalation==
 
==First Escalation==
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No enemies present, only the abandoned ruins of an Amarr station. Escalation may trigger upon warp-in.  
 
No enemies present, only the abandoned ruins of an Amarr station. Escalation may trigger upon warp-in.  
 
{{MessageBox|Escalation trigger
 
{{MessageBox|Escalation trigger
|his station seems to have been recently deserted, but you can't find any indication as to why. You feel that the trail is quickly growing cold, except for some sketchy description of a place from the slave in the previous encounter.
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|This station seems to have been recently deserted, but you can't find any indication as to why. You feel that the trail is quickly growing cold, except for some sketchy description of a place from the slave in the previous encounter.|collapsed=yes}}
|collapsed=yes}}
 
 
==Third Escalation==
 
==Third Escalation==
 
Ungated pocket.
 
Ungated pocket.
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{{NPCTableRow|Battleship|2|Corpus Archon/Prophet}}
 
{{NPCTableRow|Battleship|2|Corpus Archon/Prophet}}
 
|}
 
|}
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{{MessageBox|Escalation trigger
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|It looks as the Blood had some idea they were about to be raided and were trying to evacuate in time. Luckily you managed to get track on the ships that got away and have exact co-ordinates to their location.|collapsed=yes}}
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==Fourth Escalation==
 
==Fourth Escalation==
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===First Room (Gateless Entry)===
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{{NPCTableHead}}
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{{NPCTableRow|Frigate|3-4|Corpii Reaver/Engraver}}
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{{NPCTableRow|Elite Frigate|3-4|Elder Corpii Follower/Herald/Worshipper|point=yes|ewar=Web}}
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{{NPCTableRow|Cruiser|4|Corpum Arch Priest/Arch Sage}}
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{{NPCTableRow|Battlecruiser|2|Corpatis Seer/Bishop}}
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|}
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Kill all rats to activate the acceleration gate.
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===Second Room (Gated)===
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{{NPCTableHead}}
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{{NPCTableRow|Frigate|3-4|Corpii Reaver/Engraver}}
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{{NPCTableRow|Elite Frigate|3-4|Elder Corpii Follower/Herald/Worshipper|point=yes|ewar=Web}}
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{{NPCTableRow|Cruiser|2-3|Corpum Arch Priest/Arch Sage}}
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{{NPCTableRow|Battlecruiser|4-5|Corpatis Seer/Bishop}}
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{{NPCTableRow|Battleship|3-4|Corpus Pope/Patriarch}}
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{{NPCTableRow|Commander Cruiser|0-1|Dark Corpum Believer|cargo=may contain Ashimmu BPC, Corpum A-type modules, Dark Blood faction modules or an implant|trigger=Escalation completion trigger}}
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|}
  
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{{MessageBox|Escalation Completion Message
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|From the look of their faces, the slaves don't mind what happens to them after this. Frail and drawn, they are just happy to get away from this place and not ending their days as blood-cows, satisfying the Blood Covenants twisted needs.|collapsed=yes}}
  
 
==Rewards==
 
==Rewards==

Latest revision as of 14:59, 27 October 2021

Site Details
Save The Slaves
Type Expedition
Rating Unrated
Found in P1- P3 Low, P4 Null
Max ship size Unverified
Faction Blood Raiders
Best damage to deal Electromagnetic damage EMThermal damage Th
Damage to resist Electromagnetic damage EMThermal damage Th
Sig. strength Escalate from
Blood Raider Outpost

Save the Slaves is an expedition found by completing Blood Raider Outpost combat sites. It may contain up to four parts, each of which will be about 4 jumps from the previous system. The first three will be in low-sec space, while the fourth will usually be in null-sec.

First Escalation

You land at an acceleration gate.

WD EWAR L


Elite Cruiser 3-4 x Elite Cruiser Elder Corpum Dark Priest/Shadow Sage
Commander Cruiser 0-1 x Commander Cruiser Dark Blood Arch Priest/Arch Sage Escalation trigger may contain Dark Blood faction modules or an implant
Battlecruiser 3-4 x Battlecruiser Corpatis Fanatic/Seer/Shade

First Pocket

The first pocket is optional. Killing the Faction Cruiser has the possibility of triggering the next mission on the escalation. If not, take the gate. Simple warp-in may trigger escalation.

WD EWAR L


Frigate 3-4 x Frigate Corpii Reaver/Engraver
Elite Frigate 3-4 x Elite Frigate Elder Corpii Collector/Seeker Tracking Disruptor
Elite Cruiser 3-4 x Elite Cruiser Elder Corpum Arch Templar/Revenant Energy Neutralizer Tracking Disruptor
Escalation dead-end
This seems to have been a distribution and holding center for slaves, run by a medical division of the Blood Raider Covenant. All of the slaves held there seem to have lost their lives in the attack.
Escalation trigger
This seems to have been a distribution and holding center for slaves run by a medical division of the Blood Raider Covenant. No slaves survived the attack, but one of them did manage to send you a few different coordinates to similar locations before perishing.

Second Escalation

Again you land at another acceleration gate. Take it if no escalation triggers from the Dark Blood commander.

WD EWAR L


Destroyer 3 x Destroyer Corpior Devoter/Friar
Elite Cruiser 3 x Elite Cruiser Elder Corpum Dark Priest/Shadow Sage
Commander Cruiser 0-1 x Commander Cruiser Dark Blood Shadow Sage Escalation trigger may contain Dark Blood faction modules or an implant
Battlecruiser 4 x Battlecruiser Corpatis Exorcist/Phantom

First Pocket

No enemies present, only the abandoned ruins of an Amarr station. Escalation may trigger upon warp-in.

Escalation trigger
This station seems to have been recently deserted, but you can't find any indication as to why. You feel that the trail is quickly growing cold, except for some sketchy description of a place from the slave in the previous encounter.

Third Escalation

Ungated pocket.

WD EWAR L


Frigate 3-4 x Frigate Corpii Reaver/Engraver
Elite Frigate 3-4 x Elite Frigate Elder Corpii Follower/Herald/Worshipper Warp Disruptor Stasis Webifier
Cruiser 5 x Cruiser Corpum Arch Priest/Arch Sage
Commander Cruiser 0-1 x Commander Cruiser Dark Blood Arch Priest Escalation trigger may contain Dark Blood faction modules or an implant
Battleship 2 x Battleship Corpus Archon/Prophet
Escalation trigger
It looks as the Blood had some idea they were about to be raided and were trying to evacuate in time. Luckily you managed to get track on the ships that got away and have exact co-ordinates to their location.

Fourth Escalation

First Room (Gateless Entry)

WD EWAR L


Frigate 3-4 x Frigate Corpii Reaver/Engraver
Elite Frigate 3-4 x Elite Frigate Elder Corpii Follower/Herald/Worshipper Warp Disruptor Stasis Webifier
Cruiser 4 x Cruiser Corpum Arch Priest/Arch Sage
Battlecruiser 2 x Battlecruiser Corpatis Seer/Bishop

Kill all rats to activate the acceleration gate.

Second Room (Gated)

WD EWAR L


Frigate 3-4 x Frigate Corpii Reaver/Engraver
Elite Frigate 3-4 x Elite Frigate Elder Corpii Follower/Herald/Worshipper Warp Disruptor Stasis Webifier
Cruiser 2-3 x Cruiser Corpum Arch Priest/Arch Sage
Battlecruiser 4-5 x Battlecruiser Corpatis Seer/Bishop
Battleship 3-4 x Battleship Corpus Pope/Patriarch
Commander Cruiser 0-1 x Commander Cruiser Dark Corpum Believer Escalation completion trigger may contain Ashimmu BPC, Corpum A-type modules, Dark Blood faction modules or an implant
Escalation Completion Message
From the look of their faces, the slaves don't mind what happens to them after this. Frail and drawn, they are just happy to get away from this place and not ending their days as blood-cows, satisfying the Blood Covenants twisted needs.

Rewards

Getting all four escalations gives the possibility of an Ashimmu BPC or Corpum A-Type module drops in the final escalation site.