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Impel: Difference between revisions

From EVE University Wiki
Rayanth (talk | contribs)
[BOT] Updated as part of the Fitting-cide removal of fittings from the wiki.
m Fix typo.
 
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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
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<!-----------------------------------------------------------
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* SHIP ATTRIBUTES SECTION (last update : 11/4/2014)
* SHIP ATTRIBUTES SECTION (last update : 2025-08-27)
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* on editing the attributes, please make sure that you don't
* on editing the attributes, please make sure that you don't
* leave/misstype any tags required. please follow the same
* leave/mistype any tags required. please follow the same
* format below and edit only the values (after the = sign).
* format below and edit only the values (after the = sign).
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| shipid=12753
| shipid=12753
| shipimg=Impel.jpg
| shipimg=Impel.jpg
| shipname=Impel
| shipname=Impel
| caption=Impel
| class=Deep Space Transport
| class=Deep Space Transport
| grouping=Transport Ships
| grouping=Transport Ships
| hulltype=Bestower Class
| hulltype=Bestower Class
| faction=Amarr Empire  
| faction=Amarr Empire
| variations={{Ship|Bestower}}
| race=Amarr
| tech=2
| roles=Deep Space Transport
| variations={{Ship|Bestower}}
| tech=2
| ecmprio=0
| powergrid=330 MW
| cpu=240 tf
| capacitor=3,500 GJ
| highs=2
| turrets=0
| launchers=2
| mediums=2
| lows=7
| mass=19,500,000 kg
| volume=400,000 m&#179;
| cargohold=3,100 m&#179;
| extrahold=50,000 m&#179;
| extraholdtype=Fleet Hangar
| dronebay=
| bandwidth=
| info=Developer: Khanid Innovations<br><br>Deep space transports are designed with the depths of lawless space in mind.  Possessing defensive capabilities far in excess of standard industrial ships, they provide great protection for whatever cargo is being transported in their massive holds.  They are, however, some of the slowest ships to be found floating through space.<br><br>Developer: Khanid Innovations, Inc.<br><br>In addition to robust electronics systems, the Khanid Kingdom's ships possess advanced armor alloys capable of withstanding a great deal of punishment. <br><br>
| bonuses=<b>Amarr Industrial bonuses (per skill level):</b><br>7.5% bonus to Armor Repairer amount<br>5% bonus to ship max velocity<br><b>Transport Ships bonuses (per skill level):</b><br>5% bonus to fleet hangar capacity<br>4% bonus to all armor resistances<br><b>Role Bonus:</b><br>2+ bonus to ship warp core strength<br>100% bonus to the benefits of overheating Afterburners, Microwarpdrives, Local Repair Modules, and Resistance Modules<br>90% reduction to effective distance traveled for jump fatigue<br>
| structurehp=4,500 HP
| shieldhp=2,000 HP
| shieldem=0
| shieldexp=87.5
| shieldkin=70
| shieldtherm=20
| armorhp=4,300 HP
| armorem=50
| armorexp=80
| armorkin=62.5
| armortherm=35
| maxvelocity=90 m/sec
| inertia=1
| warpspeed=3.3 AU/s
| warptime=27.03 s
| targetrange=45.00 km
| sigradius=160 m
| maxlockedtargets=3
| sensortype=RADAR
| sensorvalue=16 points
| scanres=205 mm
| reqskills=*{{RequiredSkill|Amarr Industrial|V}}
**{{RequiredSkill|Spaceship Command|III}}
*{{RequiredSkill|Transport Ships|I}}
**{{RequiredSkill|Spaceship Command|III}}
**{{RequiredSkill|Industry|V}}


  | totaltraintime=29d 20h 23m 20s
| powergrid=330 MW
| externallinks=
| cpu=240 tf
| highlights1=50,000 m&#179; Fleet Hangar
| capacitor=3,500 GJ
| highlights2=High Amount of Low Slots
 
| highs=2
| turrets=0
| launchers=2
| mediums=2
| lows=7
 
| mass=19,500,000 kg
| volume=400,000 m³
 
| cargohold=3,100 m³
| extraholdtype=Fleet Hangar
| extrahold=50,000 m³
 
| dronebay=
| bandwidth=
 
| quote=Though perilous, I served. Though beset, I persevered. Though denied, I believed.
| quote_attribution=The Scriptures, Prophet Kuria 12:18
| info=Deep space transports are designed with the depths of lawless space in mind.  Possessing defensive capabilities far in excess of standard industrial ships, they provide great protection for whatever cargo is being transported in their massive holds. They are, however, some of the slowest ships to be found floating through space.
| bonuses=<b>Amarr Hauler bonuses (per skill level):</b><br>
7.5% bonus to Armor Repairer amount<br>
5% bonus to ship max velocity<br>
'''Transport Ships bonuses (per skill level):'''<br>
5% bonus to fleet hangar capacity<br>
4% bonus to all armor resistances<br>
'''Role Bonus:'''<br>
2+ bonus to ship warp core strength<br>
100% bonus to the benefits of overheating Afterburners, Microwarpdrives, Local Repair Modules, and Resistance Modules<br>
90% reduction to effective distance traveled for jump fatigue<br>
 
| structurehp=4,500 HP
 
| armorhp=4,300 HP
| armorem=50
| armortherm=35
| armorkin=62.5
| armorexp=80
 
| shieldhp=2,000 HP
| shieldem=0
| shieldtherm=20
| shieldkin=70
| shieldexp=87.5
 
| maxvelocity=90 m/sec
| inertia=1
| warpspeed= 3.5 AU/s
| warptime=27.03 s
 
| maxlockedtargets=3
| targetrange=45 km
| sigradius=160 m
| scanres=205 mm
| sensortype=RADAR
| sensorvalue=16 points
 
| reqskills=*{{RequiredSkill|Amarr Hauler|V}}
** {{RequiredSkill|Spaceship Command|III}}
* {{RequiredSkill|Transport Ships|I}}
** {{RequiredSkill|Spaceship Command|III}}
** {{RequiredSkill|Industry|V}}
| totaltraintime=29d 20h 23m 20s
 
| externallinks=
| highlights1=50,000 Fleet Hangar
| highlights2=High Amount of Low Slots
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->


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==Summary==
== Summary ==
While all Deep Space Transports (DSTs) are designed to be flying tanks, the Impel is arguably the toughest of them all. Seven low slots and a generous Power Grid allow an unrivalled armour tank to be fitted, alongside the standard Cloak and MWD. With all your low slots taken up by tank however, speed and agility is relatively poor, and without compromising your tank you lack the flexibility to add warp stabilizers for extra protection from tackle. If you miss the [[Cloak Trick|Cloak/MWD trick]] you may therefore be relatively easy to catch by a gate camp, however catching you and killing you are two very different matters in an Impel, at least in Empire space.
While all Deep Space Transports (DSTs) are designed to be flying tanks, the '''Impel''' is arguably the toughest of them all. Seven low slots and a generous Power Grid allow an unrivaled armour tank to be fitted, alongside the standard Cloak and MWD. With all your low slots taken up by tank however, speed and agility are relatively poor, and without compromising your tank you lack the flexibility to add warp stabilizers for extra protection from tackle. If you miss the [[Cloak Trick|Cloak/MWD trick]] you may therefore be relatively easy to catch by a gate camp, however catching you and killing you are two very different matters in an Impel, at least in Empire space.


As with all DSTs, the Fleet Hanger can hold any item (not only ships) and is therefore the main cargo hold when hauling. It can only be expanded by training the {{sk|Transport Ships}} skill (to a maximum of 62,500m3 at Level 5). As Cargo Expanders only affect the tiny main cargo hold which is rarely used they are of little use when fitting a DST.
As with all DSTs, the Fleet Hangar can hold any item (not only ships) and is therefore the main cargo hold when hauling. It can only be expanded by training the {{sk|Transport Ships}} skill (to a maximum of 62,500m3 at Level 5). As Cargo Expanders only affect the tiny main cargo hold which is rarely used they are of little use when fitting a DST.


==Skills==
== Skills ==
''Further information about additional or recommended skills to pilot Impel for a specific or it's common role(s) can be written here.''
''Further information about additional or recommended skills to pilot Impel for a specific or its common role(s) can be written here.''


==Tactics==
== Tactics ==
''No sub-article about Impel roles or piloting tactics. You can write them here.''
''No sub-article about Impel roles or piloting tactics. You can write them here.''


==Notes==
== Notes ==
''You can write additional notes for Impel here.''
''You can write additional notes for Impel here.''


{{ShipsMatrix|expgroup=industrials}}
== Patch History ==
[[Category:Ship Database]][[Category:Transport Ships]]
{{expansion past|
'''Version 22.02 - [https://www.eveonline.com/news/view/patch-notes-version-22-02 Patch 2025-03-12.1]'''
* Base warp speed changed to 3.5 AU/s
}}
 
{{ShipsMatrix|expgroup=haulers}}
 
[[Category:Ship Database]]
[[Category:Transport Ships]]