Difference between revisions of "UniWiki:Sandbox"

From EVE University Wiki
Jump to: navigation, search
(Clear out the sandbox.)
Tag: Replaced
 
(100 intermediate revisions by 16 users not shown)
Line 1: Line 1:
 +
'''Sandbox<ref>[[Wikipedia:Sandbox (software development)]]</ref>''' is a page where you can experiment with the process of editing. Please feel free to try your skills at formatting below the dividing line. If you want to learn more about how to edit a wiki see the [[UniWiki:Editing Guide|Editing Guide]]. If you want to draft a page in your personal sandbox visit [[Special:MyPage|your own user page]].
  
 
+
{{UniWikiNav}}
------------------------------------
+
<references />
[[Image:E-UNI Emblem.png|30px|E-UNI Emblem.png]]
+
----
 
+
<!-- Please do all your sandbox editing under this line  ************************************************************************************* -->
SANDBOX '''SANDBOX''' ''SANDBOX''
 
 
 
*SANDBOX
 
**SANDBOX
 
***''YES, A SANDBOX''
 
****CAPS AND LISTS
 
*****MORE CAPS AND LISTS MWA HA HA HA
 
******I DON"T BELIEVE YOU ARE USING ENOUGH CAPS
 
*******taht is not da wae
 
********tihs is da wae
 
*********follow me
 
**********follow me
 
***********follow me
 
************follow me
 
*************follow me
 
**************follow me
 
***************follow me
 
****************follow me
 
*****************follow me
 
******************follow me
 
*******************follow me
 
********************follow me
 
test
 
 
 
*********************follow me
 
**********************follow me
 
***********************follow me
 
************************follow me
 
*************************follow me
 
**************************follow me
 
***************************follow me
 
****************************you have found da wae
 
 
 
no more list&nbsp;:[
 
 
 
[[Main_Page]]
 
 
 
[[Main_Page|super link!]]
 
 
 
This link goes to google: [http://www.google.com]
 
 
 
[http://google.com this goes to google, too]
 
 
 
= Sandwich =
 
 
 
Test sandwich, please ignore.
 
 
 
{{CollapseBox|testsandwitch| [[File:testsandwitch.gif]] <br> wtb black/red collapsebox :/ <br> and yeah, my 1st attemp on gifmaking ande wiki }}
 
 
 
{|class="collapsible collapsed" width="400" border=1
 
|-
 
!New(2017) ship visuals {{Color|#ff0000| WARNING: image heavy !}}
 
|-
 
|[[Image:visual2017_armor_hardener.gif]]<br>Armor Hardener
 
|[[Image:visual2017_armor_repairer.gif]]<br>Armor Repairer (visible only on damaged sections)
 
|[[Image:visual2017_hull_repairer.gif]]<br>Hull Repairer (visible only on damaged sections)
 
|}
 
 
 
 
 
== BLT ==
 
 
 
=== Bacon ===
 
 
 
So good.
 
 
 
Let's play Global Thermonuclear War
 
 
 
<math>S_{\text{new}} = S_{\text{old}} - \frac{ \left( 5-T \right) ^2} {2}</math>
 
 
 
 
 
==== Canadian Bacon ====
 
 
 
Is it really from Canada?
 
 
 
=== BACON! CAPS!!! ===
 
 
 
=== Lettuce ===
 
 
 
Make sure it's not brown!
 
 
 
=== Tomato ===
 
 
 
Gross. Well, fresh Roma tomatoes are okay, I suppose.
 
 
 
== PB&amp;J ==
 
 
 
=== Peanut Butter ===
 
 
 
==== Creamy Peanut Butter ====
 
 
 
Useless.
 
 
 
==== Crunchy Peanut Butter ====
 
 
 
The superior choice.
 
 
 
==== Natural Peanut Butter ====
 
 
 
Oily!
 
 
 
==== War Games ====
 
Let's play global thermonuclear war.
 
 
 
 
 
== Proposed Change ==
 
I think this needs to be changed
 
[[User:Kadin arbosa|Kadin arbosa]] 00:30, 22 March 2015 (CDT)
 
 
 
==== This is Bat Country! ====
 
{{ShipFitting|
 
ship=Incursus|
 
shipTypeID=594|
 
fitName=Brawler AB|
 
fitID=Brawler-AB|
 
high1name=Light Neutron Blaster II|
 
high1typeID=3178|
 
high2name=Light Neutron Blaster II|
 
high2typeID=3178|
 
high3name=Light Neutron Blaster II|
 
high3typeID=3178|
 
mid1name=Fleeting Progressive Warp Scrambler I|
 
mid1typeID=5441|
 
mid2name=Fleeting Propulsion Inhibitor I|
 
mid2typeID=4027|
 
mid3name=1MN Afterburner II|
 
mid3typeID=438|
 
low1name=Damage Control II|
 
low1typeID=2048|
 
low2name=200mm Reinforced Steel Plates II|
 
low2typeID=20347|
 
low3name=Adaptive Nano Plating II|
 
low3typeID=1306|
 
low4name=Small Ancillary Armor Repairer|
 
low4typeID=33076|
 
drone1name=Hobgoblin II x1|
 
drone1typeID=2456|
 
drone2name=open|
 
drone3name=open|
 
drone4name=open|
 
drone5name=open|
 
charge1name=Nanite Repair Paste x32|
 
charge1typeID=28668|
 
charge2name=Caldari Navy Antimatter Charge S x2000|
 
charge2typeID=23009|
 
charge3name=Void S x1000|
 
charge3typeID=12612|
 
charge4name=Null S x1500|
 
charge4typeID=12614|
 
charge5name=open|
 
rig1name=Small Nanobot Accelerator I|
 
rig1typeID=31063|
 
rig2name=Small Auxiliary Nano Pump I|
 
rig2typeID=31045|
 
rig3name=Small Trimark Armor Pump I|
 
rig3typeID=30987|
 
difficulty=2|
 
warsop=A|
 
warsopReason=|
 
version=ODY 1.0|
 
shipDNA=594:3178;3:438;1:4027;1:5441;1:1306;1:2048;1:20347;1:33076;1:30987;1:31045;1:31063;1:2456;1:12612;1000:12614;1500:23009;2000:28668;32::|
 
skills=Power Grid Management V</li><li>Weapon Upgrades V</li><li>Advanced Weapon Upgrades V|
 
notes=The skills alone will not provide enough PG for this fit. At least a Genolution Core Augmentation CA-1 is required.}}
 
 
 
== Ham and Cheese ==
 
 
 
=== Ham ===
 
Make sure the ham is sliced very thin, so you can use extra layers
 
 
 
=== Cheese ===
 
Oh, of course '''cheese''', but the selections, where do we start
 
  Swiss is fully of air, but tastes great. Stinky cheese, well that works too
 
  But, you could pick any type of cheese, as long as it goes with the ham!
 
 
 
  Do not use [http://en.wikipedia.org/wiki/Casu_marzu maggotty cheese] as this goes better with crackers.
 
 
 
=== Optional Condiments! ===
 
Pizza Pizza
 
 
 
==== Mustard ====
 
Pardon me, but is your pupon Gray?
 
 
 
===== More Mustard =====
 
 
 
====== Even More Mustard? ======
 
 
 
====== =How small will I get?== ======
 
 
 
====== ==Here I go!== ======
 
 
 
====== ===Goooo!=== ======
 
 
 
====== ====Oh no I am so tiny==== ======
 
 
 
{| width="200" border="1" cellpadding="1" cellspacing="1"
 
|-
 
| 1
 
| 2
 
|-
 
| 3
 
| 4
 
|-
 
| 5
 
| 6
 
|}
 
<br>
 
 
 
 
 
==Fitting==
 
{{ShipFitting
 
[Charon, Charon faster Align]
 
Inertial Stabilizers II
 
Inertial Stabilizers II
 
Inertial Stabilizers II
 
}}
 
 
 
= Terra Fitting Test =
 
{{Fittings
 
|name=Vexor, Mission T2
 
 
 
|low=
 
Damage Control II<br>
 
Armor Thermic Hardener II<br>
 
Armor Kinetic Hardener II<br>
 
Medium Armor Repairer II
 
|mid=
 
10MN Afterburner II<br>
 
Cap Recharger II<br>
 
Cap Recharger II
 
|high=
 
Dual 150mm Railgun II<br>
 
Dual 150mm Railgun II<br>
 
Dual 150mm Railgun II<br>
 
Dual 150mm Railgun II<br>
 
Drone Link Augmentor I
 
|rigs=
 
Medium Capacitor Control Circuit I<br>
 
Medium Capacitor Control Circuit I<br>
 
Medium Capacitor Control Circuit I
 
|drones=
 
Hobgoblin II x5<br>
 
Hammerhead II x5
 
|charges=
 
Tungsten Charge M<br>
 
Tungsten Charge M<br>
 
Tungsten Charge M<br>
 
Tungsten Charge M
 
}}
 
 
 
{{Fittings
 
|name=Exequror, Logi
 
 
 
|low=
 
Energized Adaptive Nano Membrane II<br>
 
Energized Adaptive Nano Membrane II<br>
 
800mm Reinforced Steel Plates II
 
|mid=
 
Medium Capacitor Booster II<br>
 
[empty med slot]<br>
 
[empty med slot]<br>
 
[empty med slot]
 
|high=
 
Medium Remote Armor Repair System II<br>
 
Medium Remote Armor Repair System II<br>
 
Small Remote Armor Repair System II<br>
 
Small Remote Armor Repair System II
 
|rigs=
 
Medium Ancillary Current Router I<br>
 
Medium Ancillary Current Router I
 
|drones=
 
 
 
|charges=
 
Navy Cap Booster 400
 
}}
 
 
 
= T3 test =
 
 
 
{{Fittings
 
|name=Proteus - New Setup 1
 
 
 
|high=
 
Covert Ops Cloaking Device II<br>
 
Sisters Expanded Probe Launcher<br>
 
Heavy Neutron Blaster II<br>
 
Heavy Neutron Blaster II<br>
 
Heavy Neutron Blaster II<br>
 
Heavy Neutron Blaster II
 
 
 
|mid=
 
Cap Recharger II<br>
 
Cap Recharger II<br>
 
10MN Afterburner II<br>
 
Fleeting Propulsion Inhibitor I
 
 
 
|low=
 
Medium Armor Repairer II<br>
 
Armor Explosive Hardener II<br>
 
Energized Adaptive Nano Membrane II<br>
 
Damage Control II<br>
 
Magnetic Field Stabilizer II<br>
 
Magnetic Field Stabilizer II
 
 
 
|rigs=
 
Medium Anti-EM Pump I<br>
 
Medium Auxiliary Nano Pump I<br>
 
Medium Auxiliary Nano Pump I
 
 
 
|drones=
 
5x Hobgoblin II
 
 
 
|subsystems=
 
Proteus Offensive - Covert Reconfiguration<br>
 
Proteus Defensive - Nanobot Injector<br>
 
Proteus Electronics - Emergent Locus Analyzer<br>
 
Proteus Engineering - Augmented Capacitor Reservoir<br>
 
Proteus Propulsion - Gravitational Capacitor
 
 
 
|charges=
 
antimater<br>
 
stuff
 
 
 
|recommended1=
 
moo1<br>
 
sl
 
 
 
|recommended2=
 
kljdf<br>
 
dslkfj
 
 
 
|recommended3=
 
slkdjfljjasldf<br>
 
lkdsfj
 
 
 
|notes=
 
*lkjsdf<br>
 
*sdjf
 
}}{{Fittings
 
|name=Dominix Navy Issue - New Setup 1
 
 
 
|high=
 
Neutron Blaster Cannon II<br>
 
Neutron Blaster Cannon II<br>
 
Neutron Blaster Cannon II<br>
 
Neutron Blaster Cannon II<br>
 
Neutron Blaster Cannon II<br>
 
Neutron Blaster Cannon II
 
 
 
|mid=
 
Cap Recharger II<br>
 
Cap Recharger II<br>
 
Cap Recharger II<br>
 
Federation Navy Stasis Webifier<br>
 
Omnidirectional Tracking Link II<br>
 
Omnidirectional Tracking Link II
 
 
 
|low=
 
Damage Control II<br>
 
Magnetic Field Stabilizer II<br>
 
Magnetic Field Stabilizer II<br>
 
Magnetic Field Stabilizer II<br>
 
Drone Damage Amplifier II<br>
 
Drone Damage Amplifier II<br>
 
Drone Damage Amplifier II
 
 
 
|rigs=
 
Large Hybrid Collision Accelerator II
 
 
 
|drones=
 
5x Garde II
 
 
 
|charges=
 
antimater<br>
 
stuff
 
 
 
|recommended1=
 
moo1<br>
 
sl
 
 
 
|recommended2=
 
kljdf<br>
 
dslkfj
 
 
 
|recommended3=
 
slkdjfljjasldf<br>
 
lkdsfj
 
 
 
|notes=
 
*lkjsdf<br>
 
*sdjf
 
}}
 
 
 
{| class="wikitable"
 
| Orange
 
| Apple
 
| align="right"| 12,333.00
 
|-
 
| Bread
 
| Pie
 
| align="right"| 500.00
 
|-
 
| Butter
 
| Ice cream
 
| align="right"| 1.00
 
|}
 
 
 
== Incursion rats ==
 
{{incursion rats|Start}}
 
{{incursion rats|Renyn Meten}}
 
{{incursion rats|Niarja Myelen}}
 
{{incursion rats|Mara Paleo}}
 
{{incursion rats|Deltole Tegmentum}}
 
{{incursion rats|Outuni Mesen}}
 
{{incursion rats|End}}
 
 
 
== Rats 2 ==
 
{{incursion rats|Start}}
 
{{incursion rats|Renyn Meten}}
 
{{incursion rats|Niarja Myelen}}
 
{{incursion rats|Mara Paleo}}
 
{{incursion rats|Deltole Tegmentum}}
 
{{incursion rats|Outuni Mesen}}
 
{{incursion rats|End}}
 
 
 
== T1 ==
 
{{NPCTableHead}}
 
{{NPCTableRow|Frigate|10|Coreli Agent/Pursuer/Mangler/...|point=yes|ewar={{icon|damp|24|Sensor dampening}}{{icon|web|24|Stasis webifier}}|note=These ships have high damage but short range.}}
 
{{NPCTableRow|Elite Frigate|3-5|Coreli Agent|cargo={{icon|shiny cargo|24|Drops Gist A- or B- type modules}}|trigger=Destroying this will unlock the acceleration gate}}
 
|}
 
 
 
Text Text text
 
 
 
{{NPCTableHead}}
 
{{NPCTableRow|Frigate|10|Coreli Agent/Pursuer/Mangler/...|point=yes|ewar={{icon|damp|24|Sensor dampening}}{{icon|web|24|Stasis webifier}}|note=These ships have high damage but short range.}}
 
{{NPCTableRow|Elite Frigate|3-5|Coreli Agent|cargo={{icon|shiny cargo|24|Drops Gist A- or B- type modules}}|trigger=Destroying this will unlock the acceleration gate}}
 
|}
 
{{Fittings
 
|name=Combat Noctis - Face Cancer
 
|high=
 
Small Unstable Power Fluctuator I<br>
 
Small Unstable Power Fluctuator I<br>
 
Small Unstable Power Fluctuator I<br>
 
Small Unstable Power Fluctuator I<br>
 
Small 'Notos' Explosive Charge I<br>
 
Small 'Notos' Explosive Charge I<br>
 
Small 'Notos' Explosive Charge I<br>
 
Small 'Notos' Explosive Charge I
 
|mid=
 
Large Ancillary Shield Booster (Cap Booster 150)<br>
 
Faint Epsilon Warp Scrambler I
 
|low=
 
Medium Anti-EM Screen Reinforcer I<br>
 
Medium Core Defense Field Extender I<br>
 
Medium Core Defense Field Extender I
 
|charges=
 
|drones=
 
Hobgoblin II<br>
 
Hobgoblin II<br>
 
Hobgoblin II<br>
 
Hobgoblin II<br>
 
Hobgoblin II
 
|rigs=
 
|recommended1=
 
|recommended2=
 
|recommended3=
 
|notes=-
 
}}
 
 
 
 
 
=LSC temp=
 
 
 
 
 
{{Color box|color=#144f1d|border=#2f8f2f|'''LSC Headquarters''' : Eugales VII - Moon 9 - FedMart Retail Center (Docking, Tethering, Repairshop, Clone Bay), [http://evemaps.dotlan.net/map/Placid/Eugales Eugales]}}<br />
 
 
 
'''LSC is open to all members of EVE University.'''
 
You don't need to bring anything, other than a sense of adventure and a willingness to ask questions.
 
 
 
 
 
==Fun at LSC==
 
 
*Low sec is great for 'your choice' small gang / solo frigate and destroyer '''PVP'''; faction warfare gates provide the perfect gladiatorial arena.
 
 
 
*Access either local LSC '''Events''', or jump 7 systems to partake in HSC's event calendar.
 
 
 
*The Serpentis rats in lowsec are meaner. Form '''ratting''' fleets, or learn to solo clone soldiers and battleship pirates with only your trusty frigate. Eugales also has a CONCORD Clone Tag turn-in station. [https://forum.eveuniversity.org/viewtopic.php?f=214&t=86111 Guide to ratting at LSC]
 
 
 
*If you want to earn millions of ISK while you are sleeping, then '''Planetary Interaction''' is for you. Enjoy a steady income stream to support your budding PvP activities, with lower taxes and higher planetary resources. [https://forum.eveuniversity.org/viewtopic.php?f=214&t=115694 Guide to PI at LSC]
 
 
 
*If resource '''Mining/Harvesting''' appeals to the prospector in you, then hit the blue ice/ore belts, and gas nebulae in and around Eugales. Low sec space also have connections into dangerous wormhole space if you feel the need for some Fullerite-C320.
 
 
 
*'''Explore''' Level IV relic and data sites in low sec for that extra rich feeling.
 
 
 
*If you want to continue running '''Missions/Abyssal sites''' in relative safety, highsec Archivoinet is just one system over.
 
 
 
*Booster drug making and other '''reactions''' are only possible in <0.5 security space. Please manufacture and use responsibly.
 
 
 
Would you like to learn more? Join [[EVE_University_Chat_Channels|LSC (EVE Uni)]].
 
 
 
==Travelling to LSC==
 
 
 
{{Color box | border=red | text=red | '''WARNING''': Do not attempt to move to LSC unless you are already a member of, or blue to, EVE University.}}
 
If you don't know what being blue means and would like to learn more? Join [[EVE_University_Chat_Channels|LSC (EVE Uni)]].
 
 
 
===To arrive at LSC in one piece:===
 
 
 
* Join the in-game chat channel [[EVE_University_Chat_Channels|LSC (EVE Uni)]]
 
* Join the LowSec Campus Mumble Channel
 
* Join the LSC [[Standing Fleet]]
 
* Travel in a 2 sec align frigate, with 6000 EHP to survive smartbomb camps. Travel in a shuttle if you aren't worried about smartbomb camps.
 
* Use [http://eve-gatecheck.space/eve/ GateCampCheck Website] and look for any smartbomb kills; add system that to the avoid list and generate a new route or reach us by using offgate tactical bookmarks.
 
 
 
There are no disruption bubbles in low security space, so you can normally fly gate to gate.
 
If you have lots of jumps before you reach us, please feel free to browse the [https://forum.eveuniversity.org/viewtopic.php?f=214&t=115533 Consolidated Information Thread]
 
 
 
===What to Pack===
 
 
 
LSC has ships available for members to purchase on contract, and fully stocked hangars with hulls, modules, and ammo. So don't worry about bringing everything you own, you can get stuff while you are here.
 
 
 
For a new player, a tech 1 PvP ready combat frigate with a micro warp drive is perfect. 
 
 
 
Try not to fly hauling ships as a new player. Make use of the ''free'' [https://forum.eveuniversity.org/viewtopic.php?f=293&t=111744 Campus Shipping Service] to move your items.
 
 
 
 
 
==Campus Comms and Infrastructure==
 
 
 
===Eugales System Info===
 
* Security Status : 0.4 (Sovereignty : Gallente Federation)
 
* Available Planets, Asteroid Belts, Moons and Stations : [http://evemaps.dotlan.net/system/Eugales/celestials Celestials]
 
* 7 Planets, 21 Moons, 7 Asteroid Belts, 2 NPC Stations
 
* 7 jumps from HSC, 10 jumps from NSC
 
* Next to a high sec pocket
 
 
 
===Communication===
 
 
 
We use the following for communicating with other LSC members:
 
 
 
*In-game Chat Channel: [[EVE_University_Chat_Channels|LSC (EVE Uni)]]
 
*Mailing List: [[Mailing_Lists#Public_mailing_lists|LSC.E-Uni]]
 
*[[Discord]]
 
*[[Mumble]]
 
 
 
===Structures and Stations===
 
 
 
* '''LSC Headquarters''' : Eugales VII - Moon 9 - FedMart Retail Center - NPC Station in Eugales
 
* '''"Centre of Excellence" (CoE)''' - LSC owned Fortizar in Archavoinet
 
* '''"Centre of Technology"''' - LSC owned Raitaru in Brellystier
 
 
 
There are also several friendly industrial structures in neighbouring systems
 
 
 
===Additional Reading===
 
 
 
*Set up your [[Overview]] to the EVE University standard overview
 
*Review [[EVE_University_Rules#Rules_of_Engagement|EVE University's Rules of Engagement]]
 
*Review the [[LSC Rules]]
 
 
 
 
 
=LSC Staff=
 
 
 
If you have any questions or feedback regarding the campus or it's services, please don't hesitate to reach out to any staff member.
 
 
 
*{{co|green|Manager}}: [[User:Shauny Tsero|Shauny Tsero]] - ''Oversees the other officers in their duties, Deals with LSC staffing issues, including hiring new officers when required, Acts as a contact point for general LSC related matters, Makes required changes to the LSC, Represents the LSC at Management Meetings''
 
*{{co|lightgreen|Assistant Manager}}: Vacant - ''Assists the LSC Manager in their duties mentioned above, Acts as an alternative contact point for general LSC related matters, if the manager is unavailable, Represents the LSC at Management meetings if the LSC Manager is not available''
 
*{{co|yellow|Admin Officers}}: Currently Vacant - ''Monitors and removes ex-members from the LSC mailing list when they leave the corporation, Maintains the LSC wiki pages, Maintains the MOTD in the LSC (Eve Uni) in game chat, Maintains the mailing list welcome mail, plus any other administrative need for the campus.''
 
*{{co|yellow|Hangar Officers}}: [[User:John Juulianos|John Juulianos]], [[User:Xae Ghasha|Xae Ghasha]] - ''Ensures the hangars are suitably stocked, Maintains an organisational system for the hangars, Maintains the LSC BPO Library''
 
*{{co|yellow|Trade Officers}}: [[User:Simon Maricadie|Simon Maricadie]], [[User:Tolerin Escipion|Tolerin Escipion]] - ''Liaises with content creators in the LSC area for doctrines they plan to use, Arranges for those doctrines to be available on contracts, Liaises with the Production and Hauling departments''
 
*{{co|yellow|Industry Officers}}: Vacant - ''Encourages and facilitates Industry in the LSC, Makes recommendations to the LSC Manager on ways to improve industry in LSC, Ensures appropriate industrial facilities are available for members''
 
*{{co|yellow|Events Officer}}: [[User:Analee Tsasa|Analee Tsasa]] - ''Coordinates and promotes events in the LSC''
 
*{{co|yellow|Education Officer}}:[[User:YooJin Moon|YooJin Moon]] - " Coordinates and teaches lessons for the campus"
 
*{{co|yellow|PVP Officer}}: [[User:Nienke Solette|Nienke Solette]] - ''Encourages PVP in the LSC and ensures the campus is prepared to defend itself''
 
*{{co|yellow|Reimbursment Officers}}: [[User:Fonggar Akiga|Fonggar Akiga]]/ [[User:Yun Jingyi|Yun Jingyi]] - ''Reviews and process the Campus specific SRP requests and the Campus Buyback Service''
 
*{{co|yellow|Diplomatic Liason}}: [[User:Jeracho Dorne|Jeracho Dorne]] - ''Acts as a contact in the LSC area for the EVE University [[Diplomacy Department]]''
 
 
 
 
 
=LSC Standing Fleet=
 
 
 
While you are active around LSC, join the LSC Standing Fleet to get intel, chat or start a group activity.
 
For information on how to join the Standing Fleet, or create one, see the [[Standing Fleet]] page.
 
 
 
 
 
 
 
 
 
=Search and Rescue=
 
 
 
Eve-Scout Rescue is a division of Signal Cartel and provides free wormhole rescues to all pilots. Their Rescue 911  line is maned 24 hours a day and available at https://evescoutrescue.com/copilot/911/911.php for immediate assistance. As of July 2020, they have completed over 1500 rescues. Their rescue caches, containing probes, probe launchers and filaments, are placed in 95% of wormholes. If necessary, their rescue pilots can lead a stranded pilot back into known space. Signal Cartel, a neutral corporation of explorers, also has the EvE-Scout chat channel where assistance is also available.
 
 
 
 
 
 
 
 
 
= L5 Missions =
 
Kind request to fellow wiki editors - do not delete this section :)
 
 
 
Hello,
 
 
 
Couple of loose thoughts about potential L5 fleet composition. Feel free to comment and discuss, I hope that something valuable will come out of this.
 
 
 
 
 
Disclaimer: I do not know what I'm talking about. I've never run L5 missions, or any proper fleet, so my understanding of various topics might be me just making assumptions.
 
 
 
 
 
Deliberately this post will be structured as "Incursions fitting principles" article - I find it very detailed and informing, with a lot of topics being similar for L5 fleet.
 
 
 
 
 
==1. General principles==
 
All fits shown here will be based on my preference (with arguments supporting it) - high resist shield tanks with Logi, on Battlecruisers. My general aim was to find fleet composition that can run L5s, is not extremely expensive to field, and has reasonable skill requirements - to allow easier fleet formation.
 
 
 
==2. Shield vs. Armor==
 
I'm in favour of shield fitted ships. While armor fitted ships can have better passive resists, shield tank requires less skills to train into and is used in Uni doctrines which (hopefully) means more pilots have relevant skills. This allows fitting more DPS modules in low slots, which is intended to speed up mission run time. Utilities in meds are not as important, due to the fact that BS make most of enemies to take down, and BCs field Cruiser-sized weapons which will have good enough application.
 
 
 
[TBD - fix links]
 
 
 
 
 
{|class="wikitable apps sortable" cellpadding="3" style="border-spacing:1px;margin:8px auto;text-align:center"
 
!colspan="1" style="background-color:#222222"| Name
 
!colspan="1" style="background-color:#222222"| Faction
 
!style="background-color:#222222;width:55px"|Small
 
!style="background-color:#222222;width:55px"|CC
 
!style="background-color:#222222;width:55px"|BC
 
!style="background-color:#222222;width:55px"|BS
 
 
 
|-
 
|[[Alluring Emanations]]
 
|Rogue Drones
 
|44
 
|
 
|
 
|
 
 
 
|-
 
|[[Cleaning House]]
 
|Sansha's Nation
 
|24
 
|11
 
|12
 
|15
 
 
 
|-
 
|[[Fate of Angels]]
 
|Angel Cartel
 
|15
 
|25
 
|15
 
|9
 
 
 
|-
 
|Honor
 
|Angel Cartel
 
|6
 
|8
 
|5
 
|25
 
 
 
|-
 
|Honor
 
|Blood Raiders
 
|8?
 
|3
 
|7
 
|33
 
 
 
|-
 
|Honor
 
|Guristas Pirates
 
|6
 
|5
 
|5
 
|22
 
 
 
|-
 
|Honor
 
|Serpentis
 
|22
 
|11
 
|8
 
|30
 
 
 
|-
 
|The Mordus Headhunters
 
|Mordu's Legion
 
|33
 
|18
 
|
 
|44
 
 
 
|-
 
|[[Operation Wyrmsbane]]
 
|Serpentis
 
|18
 
|19
 
|12
 
|13
 
 
 
|-
 
|[[Operation Wyrmslayer]]
 
|Serpentis
 
|4
 
|4
 
|8
 
|8
 
 
 
|-
 
|[[Rogue Eradication]]
 
|Rogue Drones
 
|2
 
|2
 
|
 
|26
 
 
 
|-
 
|[[Rogue Hunt (P2 of Rogue Spy)]]
 
|Rogue Drones
 
|11
 
|4
 
|4
 
|16
 
 
 
|-
 
|[[Rogue Spy]]
 
|Rogue Drones
 
|12
 
|11
 
|4
 
|23
 
 
 
|-
 
|[[Sansha Acquisition]]
 
|Sansha's Nation
 
|21
 
|13
 
|10
 
|11
 
 
 
|-
 
|[[Sansha on the Horizon]]
 
|Sansha's Nation
 
|24
 
|10
 
|11
 
|6
 
 
 
|-
 
|[[Wrath of Angels (Level 5)]]
 
|Angel Cartel
 
|15
 
|25
 
|15
 
|9
 
|}
 
 
 
 
 
==3. Resist profile==
 
[This part was written before I actually checked fits - will improve after fits are confirmed]
 
 
 
{|class="wikitable apps sortable" cellpadding="3" style="border-spacing:1px;margin:8px auto;text-align:center"
 
!colspan="1" style="background-color:#222222"| Name
 
!colspan="1" style="background-color:#222222"| Max DPS
 
!style="background-color:#222222;width:55px"|EM
 
!style="background-color:#222222;width:55px"|Thermal
 
!style="background-color:#222222;width:55px"|Kinetic
 
!style="background-color:#222222;width:55px"|Ex
 
 
 
|-
 
|[[Alluring Emanations]]
 
|132
 
|[[Image:icon_damage_em.png|24px|Electromagnetic damage]]52%
 
|[[Image:icon_damage_therm.png|24px|Thermal damage]]48%
 
|[[Image:icon_damage_kin.png|24px|Kinetic damage]]0%
 
|[[Image:icon_damage_exp.png|24px|Explosive damage]]0%
 
 
 
|-
 
|[[Cleaning House]]
 
|???
 
|[[Image:icon_damage_em.png|24px|Electromagnetic damage]]53%
 
|[[Image:icon_damage_therm.png|24px|Thermal damage]]47%
 
|[[Image:icon_damage_kin.png|24px|Kinetic damage]]0%
 
|[[Image:icon_damage_exp.png|24px|Explosive damage]]0%
 
 
 
|-
 
|[[Fate of Angels]]
 
|???
 
|[[Image:icon_damage_em.png|24px|Electromagnetic damage]]7%
 
|[[Image:icon_damage_therm.png|24px|Thermal damage]]9%
 
|[[Image:icon_damage_kin.png|24px|Kinetic damage]]22%
 
|[[Image:icon_damage_exp.png|24px|Explosive damage]]62%
 
 
 
|-
 
|Honor
 
|Angel Cartel
 
|6
 
|8
 
|5
 
|25
 
 
 
|-
 
|Honor
 
|Blood Raiders
 
|8?
 
|3
 
|7
 
|33
 
 
 
|-
 
|Honor
 
|Guristas Pirates
 
|6
 
|5
 
|5
 
|22
 
 
 
|-
 
|Honor
 
|Serpentis
 
|22
 
|11
 
|8
 
|30
 
 
 
|-
 
|The Mordus Headhunters
 
|Mordu's Legion
 
|33
 
|18
 
|
 
|44
 
 
 
|-
 
|[[Operation Wyrmsbane]]
 
|???
 
|[[Image:icon_damage_em.png|24px|Electromagnetic damage]]0%
 
|[[Image:icon_damage_therm.png|24px|Thermal damage]]55%
 
|[[Image:icon_damage_kin.png|24px|Kinetic damage]]45%
 
|[[Image:icon_damage_exp.png|24px|Explosive damage]]0%
 
 
 
|-
 
|[[Operation Wyrmslayer]]
 
|???
 
|[[Image:icon_damage_em.png|24px|Electromagnetic damage]]0%
 
|[[Image:icon_damage_therm.png|24px|Thermal damage]]55%
 
|[[Image:icon_damage_kin.png|24px|Kinetic damage]]45%
 
|[[Image:icon_damage_exp.png|24px|Explosive damage]]0%
 
 
 
|-
 
|[[Rogue Eradication]]
 
|2010
 
|[[Image:icon_damage_em.png|24px|Electromagnetic damage]]14%
 
|[[Image:icon_damage_therm.png|24px|Thermal damage]]36%
 
|[[Image:icon_damage_kin.png|24px|Kinetic damage]]15%
 
|[[Image:icon_damage_exp.png|24px|Explosive damage]]14%
 
 
 
|-
 
|[[Rogue Hunt (P2 of Rogue Spy)]]
 
|1718
 
|[[Image:icon_damage_em.png|24px|Electromagnetic damage]]16%
 
|[[Image:icon_damage_therm.png|24px|Thermal damage]]26%
 
|[[Image:icon_damage_kin.png|24px|Kinetic damage]]25%
 
|[[Image:icon_damage_exp.png|24px|Explosive damage]]33%
 
 
 
|-
 
|[[Rogue Spy]]
 
|???
 
|[[Image:icon_damage_em.png|24px|Electromagnetic damage]]16%
 
|[[Image:icon_damage_therm.png|24px|Thermal damage]]26%
 
|[[Image:icon_damage_kin.png|24px|Kinetic damage]]25%
 
|[[Image:icon_damage_exp.png|24px|Explosive damage]]33%
 
 
 
|-s 2,204 HP/s (64% EM, 36% Therm)
 
|[[Sansha Acquisition]]
 
|2204
 
|[[Image:icon_damage_em.png|24px|Electromagnetic damage]]64%
 
|[[Image:icon_damage_therm.png|24px|Thermal damage]]36%
 
|[[Image:icon_damage_kin.png|24px|Kinetic damage]]0%
 
|[[Image:icon_damage_exp.png|24px|Explosive damage]]0%
 
 
 
|-
 
|[[Sansha on the Horizon]]
 
|1381
 
|[[Image:icon_damage_em.png|24px|Electromagnetic damage]]60%
 
|[[Image:icon_damage_therm.png|24px|Thermal damage]]40%
 
|[[Image:icon_damage_kin.png|24px|Kinetic damage]]0%
 
|[[Image:icon_damage_exp.png|24px|Explosive damage]]0%
 
 
 
|-
 
|[[Wrath of Angels (Level 5)]]
 
|???
 
|[[Image:icon_damage_em.png|24px|Electromagnetic damage]]7%
 
|[[Image:icon_damage_therm.png|24px|Thermal damage]]9%
 
|[[Image:icon_damage_kin.png|24px|Kinetic damage]]22%
 
|[[Image:icon_damage_exp.png|24px|Explosive damage]]62%
 
|}
 
 
 
Each fit aims to close resist holes with rigs, and improve relevant resist with med modules - while having omni resist is not required for specific missions, good overall resists will allow to refit with proper amplifiers/hardeners between missions to achieve desired result. It's also worth noting that some missions have omni damage, which puts more requirements for tanking - like Rogue Eradication with 2000+ DPS spread over all types.
 
 
 
==4. DPS profile==
 
It's not required, but drastically helps to use correct damage type against rats in missions. There are exceptions (hulls bonused towards one damage type), but in general fits will take into account that damage type might need to change depending on mission.
 
 
 
[TBD - best damage type for each missions]
 
 
 
==5. Suggested tank==
 
[Ship-tank type-med slots-res profile-base shield hp-comment]
 
 
 
{|class="wikitable apps sortable" cellpadding="3" style="border-spacing:1px;margin:8px auto;text-align:center"
 
!colspan="1" style="background-color:#222222"| Ship
 
!colspan="1" style="background-color:#222222"| Tank type
 
!style="background-color:#222222"| Med slots
 
!style="background-color:#222222"| Base shield HP
 
!style="background-color:#222222"| Res profile
 
!style="background-color:#222222"| Comment
 
 
 
|-
 
|Drake
 
|Shield
 
|6
 
|5,500 HP
 
|[[Image:icon_resist_em.png|24px|Electromagnetic resistance]]12%; [[Image:icon_resist_therm.png|24px|Thermal resistance]]32%; [[Image:icon_resist_kin.png|24px|Kinetic resistance]]52%; [[Image:icon_resist_exp.png|24px|Explosive resistance]]62%
 
|Assuming Caldari BC at III
 
 
 
|-
 
|Ferox
 
|Shield
 
|6
 
|5,250 HP
 
|[[Image:icon_resist_em.png|24px|Electromagnetic resistance]]0%; [[Image:icon_resist_therm.png|24px|Thermal resistance]]20%; [[Image:icon_resist_kin.png|24px|Kinetic resistance]]40%; [[Image:icon_resist_exp.png|24px|Explosive resistance]]50%
 
|
 
 
 
|-
 
|Naga
 
|Shield
 
|6
 
|2,160 HP
 
|[[Image:icon_resist_em.png|24px|Electromagnetic resistance]]0%; [[Image:icon_resist_therm.png|24px|Thermal resistance]]20%; [[Image:icon_resist_kin.png|24px|Kinetic resistance]]40%; [[Image:icon_resist_exp.png|24px|Explosive resistance]]50%
 
|
 
 
 
|-
 
|Cyclone
 
|Shield
 
|5
 
|5,250 HP
 
|[[Image:icon_resist_em.png|24px|Electromagnetic resistance]]0%; [[Image:icon_resist_therm.png|24px|Thermal resistance]]20%; [[Image:icon_resist_kin.png|24px|Kinetic resistance]]40%; [[Image:icon_resist_exp.png|24px|Explosive resistance]]50%
 
|
 
 
 
|-
 
|Hurricane
 
|Shield/Armor
 
|4
 
|4500 HP
 
|[[Image:icon_resist_em.png|24px|Electromagnetic resistance]]0%; [[Image:icon_resist_therm.png|24px|Thermal resistance]]20%; [[Image:icon_resist_kin.png|24px|Kinetic resistance]]40%; [[Image:icon_resist_exp.png|24px|Explosive resistance]]50%
 
|
 
 
 
|-
 
|Tornado
 
|Shield/Armor
 
|5
 
|1890 HP
 
|[[Image:icon_resist_em.png|24px|Electromagnetic resistance]]0%; [[Image:icon_resist_therm.png|24px|Thermal resistance]]20%; [[Image:icon_resist_kin.png|24px|Kinetic resistance]]40%; [[Image:icon_resist_exp.png|24px|Explosive resistance]]50%
 
|
 
 
 
|-
 
|Prophecy
 
|Armor
 
|4
 
|3000 HP
 
|[[Image:icon_resist_em.png|24px|Electromagnetic resistance]]0%; [[Image:icon_resist_therm.png|24px|Thermal resistance]]20%; [[Image:icon_resist_kin.png|24px|Kinetic resistance]]40%; [[Image:icon_resist_exp.png|24px|Explosive resistance]]50%
 
|
 
 
 
|-
 
|Harbinger
 
|Armor
 
|4
 
|3000 HP
 
|[[Image:icon_resist_em.png|24px|Electromagnetic resistance]]0%; [[Image:icon_resist_therm.png|24px|Thermal resistance]]20%; [[Image:icon_resist_kin.png|24px|Kinetic resistance]]40%; [[Image:icon_resist_exp.png|24px|Explosive resistance]]50%
 
|
 
 
 
|-
 
|Oracle
 
|Armor
 
|3
 
|1575 HP
 
|[[Image:icon_resist_em.png|24px|Electromagnetic resistance]]0%; [[Image:icon_resist_therm.png|24px|Thermal resistance]]20%; [[Image:icon_resist_kin.png|24px|Kinetic resistance]]40%; [[Image:icon_resist_exp.png|24px|Explosive resistance]]50%
 
|
 
 
 
|-
 
|Brutix
 
|Armor
 
|4
 
|3500 HP
 
|[[Image:icon_resist_em.png|24px|Electromagnetic resistance]]0%; [[Image:icon_resist_therm.png|24px|Thermal resistance]]20%; [[Image:icon_resist_kin.png|24px|Kinetic resistance]]40%; [[Image:icon_resist_exp.png|24px|Explosive resistance]]50%
 
|
 
 
 
|-
 
|Myrmidon
 
|Armor/Shield
 
|5
 
|3500 HP
 
|[[Image:icon_resist_em.png|24px|Electromagnetic resistance]]0%; [[Image:icon_resist_therm.png|24px|Thermal resistance]]20%; [[Image:icon_resist_kin.png|24px|Kinetic resistance]]40%; [[Image:icon_resist_exp.png|24px|Explosive resistance]]50%
 
|
 
 
 
|-
 
|Talos
 
|Armor
 
|4
 
|1750 HP
 
|[[Image:icon_resist_em.png|24px|Electromagnetic resistance]]0%; [[Image:icon_resist_therm.png|24px|Thermal resistance]]20%; [[Image:icon_resist_kin.png|24px|Kinetic resistance]]40%; [[Image:icon_resist_exp.png|24px|Explosive resistance]]50%
 
|
 
 
 
|-
 
|Gnosis
 
|Shield/Armor
 
|6
 
|4000 HP
 
|[[Image:icon_resist_em.png|24px|Electromagnetic resistance]]27.5%; [[Image:icon_resist_therm.png|24px|Thermal resistance]]27.5%; [[Image:icon_resist_kin.png|24px|Kinetic resistance]]27.5%; [[Image:icon_resist_exp.png|24px|Explosive resistance]]27.5%;
 
|
 
|}
 
 
 
 
 
 
 
Minimum fitting [TBD: check resistances]
 
 
 
Shown for Omni tank. Multispectrum Hardeners should be replaced for specific damage types based on mission.
 
 
 
Gnosis, due to low overall resists, has to run with one Multispectrum and 2 mission-specific amplifiers, or 3 Multispectrums for Omni resists
 
 
 
{| class="wikitable" style="font-size:90%; text-align:left; padding:0px; border-collapse:collapse;"
 
|-
 
! style="background:#222222;" | <small>Slots</small>
 
| style="background:#222222; text-align:center;" | '''Drake/Ferox/Cyclone/Myrmidon'''
 
! style="background:#222222;" | Naga
 
! style="background:#222222;" | Gnosis
 
! style="background:#222222;" | ???
 
|- valign="top"
 
| nowrap style="text-align:center; background:#111111;" | [[image:icon mid slot.png|24px]]
 
| nowrap style="vertical-align:middle;" | [[image:icon mid slot.png|24px]] Freed up mid slot<br>[[image:icon_shield_extender_ii.png|24px|Large Shield Extender II]] Large Shield Extender II<br>[[Image:icon_hardener_adaptive_ii.png|24px|Multispectrum Shield Hardener II]] Multispectrum Shield Hardener II<br>[[Image:icon_hardener_adaptive_ii.png|24px|Multispectrum Shield Hardener II]] Multispectrum Shield Hardener II<br>[[image:Module icon em ward amplifier tech2.png|24px|EM Shield Amplifier II]] EM Shield Amplifier II
 
| nowrap style="vertical-align:middle;" | [[image:icon_shield_extender_ii.png|24px|Large Shield Extender II]] Large Shield Extender II<br>[[image:icon_shield_extender_ii.png|24px|Large Shield Extender II]] Large Shield Extender II<br>[[Image:icon_hardener_adaptive_ii.png|24px|Multispectrum Shield Hardener II]] Multispectrum Shield Hardener II<br>[[Image:icon_hardener_adaptive_ii.png|24px|Multispectrum Shield Hardener II]] Multispectrum Shield Hardener II<br>[[image:Module icon em ward amplifier tech2.png|24px|EM Shield Amplifier II]] EM Shield Amplifier II
 
| nowrap style="vertical-align:middle;" | [[image:icon mid slot.png|24px]] Freed up mid slot<br>[[image:icon_shield_extender_ii.png|24px|Large Shield Extender II]] Large Shield Extender II<br>[[Image:icon_hardener_adaptive_ii.png|24px|Multispectrum Shield Hardener II]] Multispectrum Shield Hardener II<br>[[Image:icon_hardener_adaptive_ii.png|24px|Multispectrum Shield Hardener II]] Multispectrum Shield Hardener II<br>[[Image:icon_hardener_adaptive_ii.png|24px|Multispectrum Shield Hardener II]] Multispectrum Shield Hardener II<br>
 
| nowrap style="vertical-align:middle;" | [[image:icon_shield_extender_ii.png|24px|Large Shield Extender II]] Large Shield Extender II<br>[[Image:icon_hardener_adaptive_ii.png|24px|Multispectrum Shield Hardener II]] Multispectrum Shield Hardener II<br>[[Image:icon_hardener_adaptive_ii.png|24px|Multispectrum Shield Hardener II]] Multispectrum Shield Hardener II<br>[[image:icon shield amplifier deadspace.png|24px|Pithum C-Type EM Shield Amplifier]] {{co|salmon|Pithum C-Type EM Shield Amplifier}}
 
|- valign="top"
 
| nowrap style="text-align:center; background:#111111;" | [[image:icon low slot.png|24px]]
 
| nowrap | [[image:module icon damage control tech2.png|24px]] Damage Control II
 
| nowrap | [[image:module icon damage control tech2.png|24px]] Damage Control II
 
| nowrap | [[image:module icon damage control tech2.png|24px]] Damage Control II
 
| nowrap | [[image:module icon damage control tech2.png|24px]] Damage Control II
 
|- valign="center"
 
| nowrap style="text-align:center; background:#111111;" | [[image:icon rigs.png|24px]]
 
| nowrap | [[image:module icon shield rig tech2.png|24px|Medium Thermal Reinforcer II]] Thermal Shield Reinforcer II<br>[[image:module icon shield rig tech2.png|24px|Medium Core Defense Field Extender II]] Field Extender II<br>[[image:module icon shield rig tech2.png|24px|Medium Core Defense Field Extender II]] Field Extender II
 
| nowrap | [[image:module icon shield rig tech2.png|24px|Medium Thermal Reinforcer II]] Thermal Shield Reinforcer II<br>[[image:module icon shield rig tech2.png|24px|Medium Core Defense Field Extender II]] Field Extender II<br>[[image:module icon shield rig tech2.png|24px|Medium Core Defense Field Extender II]] Field Extender II
 
| nowrap | [[image:module icon shield rig tech2.png|24px|Medium Core Defense Field Extender II]] Field Extender II<br>[[image:module icon shield rig tech2.png|24px|Medium Core Defense Field Extender II]] Field Extender II<br>[[image:module icon shield rig tech2.png|24px|Medium Core Defense Field Extender II]] Field Extender II<br>
 
| nowrap | [[image:module icon shield rig tech2.png|24px|Large Thermal Shield Reinforcer II]] {{co|salmon|Thermal Shield Reinforcer II}}<br>[[image:module icon shield rig tech1.png|24px|Large EM Shield Reinforcer I]] EM Shield Reinforcer I
 
|- valign="middle"
 
! style="text-align:center; background:#222222;" | [[image:icon_resists.png|24px|Normal resist profile.]]
 
! nowrap style="background:#222222;" | [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]59,6%[[Image:icon_resist_therm.png|20px|Thermal resistance]]59,9%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]69,9%[[Image:icon_resist_exp.png|20px|Explosive resistance]]74,9%
 
! nowrap style="background:#222222;" | [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]63,9%[[Image:icon_resist_therm.png|20px|Thermal resistance]]67,7%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]69,9%[[Image:icon_resist_exp.png|20px|Explosive resistance]]74,9%
 
! nowrap style="background:#222222;" | [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]63,9%[[Image:icon_resist_therm.png|20px|Thermal resistance]]67,7%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]69,9%[[Image:icon_resist_exp.png|20px|Explosive resistance]]74,9%
 
! nowrap style="background:#222222;" | [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]69,5%[[Image:icon_resist_therm.png|20px|Thermal resistance]]70,0%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]69,9%[[Image:icon_resist_exp.png|20px|Explosive resistance]]74,9%
 
|- valign="middle" align="center"
 
! style="background:#001000; padding:0px;" | [[Image:Icon shield harmonizing.png|24px|Resist profile with shield command bursts active.]]
 
! nowrap style="background:#001000;" | [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]62,2%[[Image:icon_resist_therm.png|20px|Thermal resistance]]65,1%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]73,8%[[Image:icon_resist_exp.png|20px|Explosive resistance]]78,2%
 
! nowrap style="background:#001000;" | [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]66,2%[[Image:icon_resist_therm.png|20px|Thermal resistance]]69,8%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]73,8%[[Image:icon_resist_exp.png|20px|Explosive resistance]]78,2%
 
! nowrap style="background:#001000;" | [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]66,1%[[Image:icon_resist_therm.png|20px|Thermal resistance]]69,7%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]73,6%[[Image:icon_resist_exp.png|20px|Explosive resistance]]78,0%
 
! nowrap style="background:#001000;" | [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]70,2%[[Image:icon_resist_therm.png|20px|Thermal resistance]]71,8%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]73,6%[[Image:icon_resist_exp.png|20px|Explosive resistance]]78,0%
 
|- valign="top"
 
! style="text-align:center; vertical-align:middle; background:#200000; padding:0px;" | [[image:icon overheating.png|24px|Resist profile when you're overheating your defensive modules.]]
 
! nowrap style="background:#200000;" | [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]65,9%[[Image:icon_resist_therm.png|20px|Thermal resistance]]69,4%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]77,1%[[Image:icon_resist_exp.png|20px|Explosive resistance]]80,9%
 
! nowrap style="background:#200000;" | [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]69,3%[[Image:icon_resist_therm.png|20px|Thermal resistance]]72,8%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]77,1%[[Image:icon_resist_exp.png|20px|Explosive resistance]]80,9%
 
! nowrap style="background:#200000;" | [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]69,2%[[Image:icon_resist_therm.png|20px|Thermal resistance]]72,7%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]76,9%[[Image:icon_resist_exp.png|20px|Explosive resistance]]80,8%
 
! nowrap style="background:#200000;" | [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]70,6%[[Image:icon_resist_therm.png|20px|Thermal resistance]]74,4%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]76,9%[[Image:icon_resist_exp.png|20px|Explosive resistance]]80,8%
 
<!--|- valign="top"
 
! style="text-align:center; vertical-align:middle; background:#0F0719; padding:0px;" | [[image:Icon energy neutralizer i.png|24px|Resist profile if all your defensive modules run out of capacitor and turn off.]]
 
! nowrap style="background:#0F0719;" | [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]-%[[Image:icon_resist_therm.png|20px|Thermal resistance]]-%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]-%[[Image:icon_resist_exp.png|20px|Explosive resistance]]-%
 
! nowrap style="background:#0F0719;" | [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]-%[[Image:icon_resist_therm.png|20px|Thermal resistance]]-%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]-%[[Image:icon_resist_exp.png|20px|Explosive resistance]]-%
 
! nowrap style="background:#0F0719;" | [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]-%[[Image:icon_resist_therm.png|20px|Thermal resistance]]-%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]-%[[Image:icon_resist_exp.png|20px|Explosive resistance]]-%
 
! nowrap style="background:#0F0719;" | [[Image:icon_resist_em.png|20px|Electromagnetic resistance]]-%[[Image:icon_resist_therm.png|20px|Thermal resistance]]-%[[Image:icon_resist_kin.png|20px|Kinetic resistance]]-%[[Image:icon_resist_exp.png|20px|Explosive resistance]]-%
 
-->|}
 
 
 
==6. Suggested ships==
 
 
 
===Damage Dealers===
 
Ferox/Cyclone/Myrmidon
 
Main Body of the fleet. Equipped with proper weapons and DPS modules in low slots, these will be our main DPS source.
 
 
 
 
 
===Aggro Puller===
 
Drake
 
Someone has to jump first. Out of all ships in that composition Drake has the best tank - with bonuses for Caldari Battlecruiser to resists, and fast natural recharge. This means that Drake should always be the first to slide the gate, and take initial aggro. Since Logi will need some time to jump, target and start reps, this requires Drake to survive long enough - that's why proposed fit favors shield recharge over DPS with one low slot. With proper skills (Caldari BC IV) Drake has 54k EHP on shields and 160 EHP/s of recharge against Omni DPS. With expected 2000 incoming DPS it gives Logi 30 seconds before Drake dies - relax and it will be fine.
 
 
 
 
 
===Command ship===
 
Gnosis
 
Several different roles were crammed into this small ship. It will act as an anchor for fleet, FC will ride it, it will be our drone bunny and frigate destroyer. All included in one fit :) Gnosis will have lowest DPS of all BCs in fleet - it will be equipped with light drones and undersized launchers for quick disposal of enemy frigates, allowing other BCs to engage bigger targets.
 
 
 
 
 
===Artillery===
 
Naga
 
Heavy gun support. With Logi in fleet all drawbacks of non-existent tank of Naga can be mitigated in one way or another, which makes it viable. due to poor application, Naga will be able to engage only big targets from large distance - therefore fleet should have only one Naga, to avoid compromising overall DPS application.
 
 
 
 
 
===Logi bro===
 
Osprey
 
Uni fit for Logi - 2 are minimum, 3 are recommended. Ospreys will work in cap chain, but even then they are susceptible to neuts - which makes neuts primary targets. If Logi gets neuted, DD dies. If Logi dies, DD also dies. Protect your Logi, as your life depends on it.
 
 
 
==7. Fits==
 
Fits go here
 
 
 
Drake
 
273 DPS, 78km
 
 
 
[Drake, Drake L5v1]
 
 
 
Damage Control II<br>
 
Shield Power Relay II<br>
 
Ballistic Control System II<br>
 
Ballistic Control System II<br>
 
<br>
 
10MN Y-S8 Compact Afterburner<br>
 
Missile Guidance Computer II<br>
 
EM Shield Amplifier II<br>
 
Multispectrum Shield Hardener II<br>
 
Multispectrum Shield Hardener II<br>
 
Large Shield Extender II<br>
 
<br>
 
'Arbalest' Heavy Missile Launcher<br>
 
'Arbalest' Heavy Missile Launcher<br>
 
'Arbalest' Heavy Missile Launcher<br>
 
'Arbalest' Heavy Missile Launcher<br>
 
'Arbalest' Heavy Missile Launcher<br>
 
'Arbalest' Heavy Missile Launcher<br>
 
Shield Command Burst I<br>
 
<br>
 
Medium Core Defense Field Extender II<br>
 
Medium Core Defense Field Extender II<br>
 
Medium Thermal Shield Reinforcer II<br>
 
 
 
{{ShipFitting
 
| ship=Drake
 
| fitName= Drake L5v1
 
| fitID= Drake L5v1
 
| high1name='Arbalest' Heavy Missile Launcher
 
| high1typeID=8105
 
| high2name='Arbalest' Heavy Missile Launcher
 
| high2typeID=8105
 
| high3name='Arbalest' Heavy Missile Launcher
 
| high3typeID=8105
 
| high4name='Arbalest' Heavy Missile Launcher
 
| high4typeID=8105
 
| high5name='Arbalest' Heavy Missile Launcher
 
| high5typeID=8105
 
| high6name='Arbalest' Heavy Missile Launcher
 
| high6typeID=8105
 
| high7name=Shield Command Burst I
 
| high7typeID=42529
 
| mid1name=10MN Y-S8 Compact Afterburner
 
| mid1typeID=35656
 
| mid2name=Missile Guidance Computer II
 
| mid2typeID=35790
 
| mid3name=EM Shield Amplifier II
 
| mid3typeID=2553
 
| mid4name=Multispectrum Shield Hardener II
 
| mid4typeID=2281
 
| mid5name=Multispectrum Shield Hardener II
 
| mid5typeID=2281
 
| mid6name=Large Shield Extender II
 
| mid6typeID=3841
 
| low1name=Damage Control II
 
| low1typeID=2048
 
| low2name=Shield Power Relay II
 
| low2typeID=1422
 
| low3name=Ballistic Control System II
 
| low3typeID=22291
 
| low4name=Ballistic Control System II
 
| low4typeID=22291
 
| rig1name=Medium Core Defense Field Extender II
 
| rig1typeID=31796
 
| rig2name=Medium Core Defense Field Extender II
 
| rig2typeID=31796
 
| rig3name=Medium Thermal Shield Reinforcer II
 
| rig3typeID=31760
 
| skills=
 
| showSKILLS=N
 
| notes=
 
| showNOTES=N
 
| difficulty=0
 
| version=2020.9.29
 
| showTOC=N
 
| alphacanuse=N
 
}}
 
 
 
 
 
Ferox
 
203 DPS, 83km or 265 DPS, 50km
 
 
 
[Ferox, Ferox L5v1]
 
 
 
Damage Control II<br>
 
Magnetic Field Stabilizer II<br>
 
Magnetic Field Stabilizer II<br>
 
Magnetic Field Stabilizer II<br>
 
<br>
 
10MN Y-S8 Compact Afterburner<br>
 
Tracking Computer II<br>
 
EM Shield Amplifier II<br>
 
Multispectrum Shield Hardener II<br>
 
Multispectrum Shield Hardener II<br>
 
Large Shield Extender II<br>
 
<br>
 
250mm Prototype Gauss Gun<br>
 
250mm Prototype Gauss Gun<br>
 
250mm Prototype Gauss Gun<br>
 
250mm Prototype Gauss Gun<br>
 
250mm Prototype Gauss Gun<br>
 
250mm Prototype Gauss Gun<br>
 
Shield Command Burst I<br>
 
<br>
 
Medium Core Defense Field Extender II<br>
 
Medium Thermal Shield Reinforcer II<br>
 
Medium Core Defense Field Extender II<br>
 
 
 
 
 
 
 
Cyclone
 
 
 
[Cyclone, Cyclone L5v1]
 
 
 
Damage Control II<br>
 
Ballistic Control System II<br>
 
Ballistic Control System II<br>
 
Ballistic Control System II<br>
 
Missile Guidance Enhancer II<br>
 
<br>
 
10MN Y-S8 Compact Afterburner<br>
 
EM Shield Amplifier II<br>
 
Multispectrum Shield Hardener II<br>
 
Multispectrum Shield Hardener II<br>
 
Large Shield Extender II<br>
 
<br>
 
'Arbalest' Heavy Missile Launcher<br>
 
'Arbalest' Heavy Missile Launcher<br>
 
'Arbalest' Heavy Missile Launcher<br>
 
'Arbalest' Heavy Missile Launcher<br>
 
'Arbalest' Heavy Missile Launcher<br>
 
Shield Command Burst I<br>
 
[Empty High slot]<br>
 
<br>
 
Medium Kinetic Shield Reinforcer II<br>
 
Medium Core Defense Field Extender II<br>
 
Medium Core Defense Field Extender II<br>
 
 
 
 
 
Myrmidon
 
 
 
[Myrmidon, Myrmidon L5v1]
 
 
 
Damage Control II<br>
 
Drone Damage Amplifier II<br>
 
Drone Damage Amplifier II<br>
 
Drone Damage Amplifier II<br>
 
Gyrostabilizer II<br>
 
Gyrostabilizer II<br>
 
<br>
 
10MN Y-S8 Compact Afterburner<br>
 
EM Shield Amplifier II<br>
 
Multispectrum Shield Hardener II<br>
 
Multispectrum Shield Hardener II<br>
 
Large Shield Extender II<br>
 
<br>
 
650mm Medium 'Scout' Artillery I<br>
 
650mm Medium 'Scout' Artillery I<br>
 
650mm Medium 'Scout' Artillery I<br>
 
650mm Medium 'Scout' Artillery I<br>
 
Shield Command Burst I<br>
 
<br>
 
Medium Core Defense Field Extender II<br>
 
Medium Core Defense Field Extender II<br>
 
Medium Thermal Shield Reinforcer II<br>
 
 
 
 
 
Gnosis
 
 
 
[Gnosis, Gnosis L5v1]
 
 
 
Damage Control II<br>
 
Drone Damage Amplifier II<br>
 
Drone Damage Amplifier II<br>
 
Ballistic Control System II<br>
 
Ballistic Control System II<br>
 
Photonic Upgraded Co-Processor<br>
 
<br>
 
10MN Y-S8 Compact Afterburner<br>
 
EM Shield Amplifier II<br>
 
Multispectrum Shield Hardener II<br>
 
Multispectrum Shield Hardener II<br>
 
Multispectrum Shield Hardener II<br>
 
Large Shield Extender II<br>
 
<br>
 
Drone Link Augmentor I<br>
 
Prototype 'Arbalest' Rapid Light Missile Launcher<br>
 
Prototype 'Arbalest' Rapid Light Missile Launcher<br>
 
Prototype 'Arbalest' Rapid Light Missile Launcher<br>
 
Prototype 'Arbalest' Rapid Light Missile Launcher<br>
 
Shield Command Burst I<br>
 
<br>
 
Medium Core Defense Field Extender II<br>
 
Medium Core Defense Field Extender II<br>
 
Medium Core Defense Field Extender II<br>
 
 
 
 
 
Naga
 
 
 
[Naga, Naga L5v1]
 
 
 
Damage Control II<br>
 
Gyrostabilizer II<br>
 
Gyrostabilizer II<br>
 
<br>
 
10MN Y-S8 Compact Afterburner<br>
 
EM Shield Amplifier II<br>
 
Multispectrum Shield Hardener II<br>
 
Multispectrum Shield Hardener II<br>
 
Large Shield Extender II<br>
 
Large Shield Extender II<br>
 
<br>
 
350mm Prototype Gauss Gun<br>
 
350mm Prototype Gauss Gun<br>
 
350mm Prototype Gauss Gun<br>
 
350mm Prototype Gauss Gun<br>
 
350mm Prototype Gauss Gun<br>
 
350mm Prototype Gauss Gun<br>
 
350mm Prototype Gauss Gun<br>
 
350mm Prototype Gauss Gun<br>
 
<br>
 
Medium Core Defense Field Extender II<br>
 
Medium Core Defense Field Extender II<br>
 
Medium Thermal Shield Reinforcer II<br>
 
 
 
= Distribution Example =
 
 
 
 
 
{|class="wikitable apps sortable" cellpadding="3" style="border-spacing:1px;margin:8px auto;text-align:center"
 
!colspan="1" style="background-color:#222222"| Name
 
!colspan="1" style="background-color:#222222"| Level 1
 
!colspan="1" style="background-color:#222222"| Level 2
 
!colspan="1" style="background-color:#222222"| Level 3
 
!colspan="1" style="background-color:#222222"| Level 4
 
!colspan="1" style="background-color:#222222"| Special
 
 
 
|-
 
|[[A Humble Gift]]
 
| 320 m<sup>3</sup>
 
|
 
|
 
|
 
|
 
 
 
|-
 
|[[A Special Breed]]
 
| 210 m<sup>3</sup>
 
|
 
|
 
|
 
|
 
 
 
|-
 
|[[A Special Breed]]
 
|
 
|
 
| 2800 m<sup>3</sup>
 
|
 
|
 
 
 
|-
 
|[[A Special Delivery]]
 
| 50 m<sup>3</sup>
 
|
 
|
 
|
 
| Storyline
 
 
 
|-
 
|[[Air]]
 
|
 
|
 
| 2800 m<sup>3</sup>
 
|
 
 
 
|-
 
|[[Army Recruits]]
 
| 300 m<sup>3</sup>
 
|
 
|
 
|
 
|
 
 
 
|-
 
|[[Army Recruits]]
 
|
 
|
 
| 1800 m<sup>3</sup>
 
|
 
|
 
 
 
|-
 
|[[Arms Dealer]]
 
|
 
|
 
| 1800 m<sup>3</sup>
 
|
 
|
 
 
 
|-
 
|[[Beefing Up]]
 
|
 
| 400 m<sup>3</sup>
 
|
 
|
 
|
 
 
 
|-
 
|[[Bio-Engineering Pays]]
 
| 300 m<sup>3</sup>
 
|
 
|
 
|
 
|
 
 
 
|-
 
|[[Breakdown]]
 
| 280 m<sup>3</sup>
 
|
 
|
 
|
 
|
 
 
 
|-
 
|[[Broken Reactor]]
 
| 160 m<sup>3</sup>
 
|
 
| 2000 m<sup>3</sup>
 
|
 
|
 
 
 
|-
 
|[[Cigarettes]]
 
|
 
| 120 m<sup>3</sup>
 
| 1600 m<sup>3</sup>
 
|
 
|
 
 
 
|-
 
|[[Cool Cat]]
 
| 240 m<sup>3</sup>
 
|
 
|
 
|
 
|
 
 
 
|-
 
|[[Corporate Documents]]
 
| 160 m<sup>3</sup>
 
|
 
|
 
|
 
|
 
 
 
|-
 
|[[Creeping Cold]]
 
|
 
| 320 m<sup>3</sup>
 
|
 
| 8000 m<sup>3</sup>
 
| Storyline
 
 
 
|-
 
|[[Dirt]]
 
|
 
|
 
| 3500 m<sup>3</sup>
 
|
 
|
 
 
 
|-
 
|[[Equipped For The Job]]
 
|
 
| 300 m<sup>3</sup>
 
|
 
|
 
|
 
|}
 
 
 
 
 
=Positive standings with all 4 empires=
 
 
 
==What:==
 
 
 
The target of this mini-guide is to provide info how to reach 5.0 standings with all four empire factions.
 
 
 
 
 
==Why:==
 
 
 
Having 5.0 standings with empires is beneficial to pilots interested in running missions:
 
 
 
- Access to all Level 4 and below missions from all corporations in these empires<br>
 
- Access to all 4 Epic Arcs from empires, and additionally 2 pirate Epic arcs<br>
 
- No need to run Storyline missions<br>
 
- Potential to re-roll missions from agents with hit to standings to get favorite mission<br>
 
 
 
Be aware that finishing this goal is a long term activity - you need to run a lot of missions to complete it
 
 
 
==How:==
 
 
 
===Standings gain mechanics===
 
 
 
TBD<br>
 
 
 
Why Storylines only won't work?<br>
 
How gains are calulated?<br>
 
13.33 - tipping point <br>
 
No career agents - what to do? //COSMOS / datacenter / circle / more storylines / SoE<br>
 
 
 
===Early game strategy===
 
There are few recommendations to follow since start of the game - without them, the process of getting 5.0 will be much longer:<br>
 
- Avoid missions against factions. This is by far the biggest threat to lowering standings with factions during mission running<br>
 
- Complete Career agent missions ONLY once. Each faction has 3 sets of missions - finishing them grants good standings increase to factions, but this is needed later to avoid grinding Storyline missions<br>
 
- Choose faction pair that you will focus on - either Caldari-Gallente or Amarr-Minmatar. These faction pairs have biggest derived standings penalties, and working on such pair allows you to avoid big decrease [wording]<br>
 
- Try to run missions for chosen factions, but limit yourself to 1-2 corporations from each faction - you will reach the point where your faction standings are still low, but you'll be able to run L3/L4 missions - to be able to do that, you need corporation standings above 3.0/5.0 respectively<br>
 
 
 
===Skills needed===
 
Most important skill is Connections. Raised to IV improves standings by 16% - this means that in order to have effective 5.0 standing, you only need 4.1 unmodified standing for each faction, which is much more easily obtainable.
 
 
 
Second skill worth training is Social - it improves standings gain from each mission. Training to IV is recommended to shorten the time needed to achieve 5.0 with all empires
 
 
 
===Improving standings===
 
You can think of getting all 4 factions to 5.0 as getting total of 20.0 in faction standings gain - that's the target to achieve. How to approach it:<br>
 
- Connections IV - it gives you free 3.6 in total standings gains (you need 4.1 for each faction, total of 16.4)<br>
 
- Storylines are your bread and butter for faction standings gains - each L4 storyline gives about 0.2 net gain of standings (it depends on your actual standings - the more you have, the lower net gain you will get)<br>
 
- If you want to speed up this process - blitzable missions are your friends. If you approach this as a long term goal - you can run any missions you like<br>
 
- Circle agents are not worth your time - it's not necessary to do them<br>
 
- SoE epic arc gives 5% of standings - it's +0.5 if your standings are at 0, but only 0.25 if your standings are at 5.0 - run SoE arc whenever possible for the faction with the lowest standings you have<br>
 
- Invite other players to run missions with you, especially L4s if they are alpha or they do not have standings to pull them - you will share rewards, but you will also complete missions faster = faster storylines<br>
 
 
 
===Finishing touches===
 
I'm not at this level yet, so I'll write as I go.
 
 
 
Finishing touches is detailed plan how to get to 5.0 standings. This is the fastest way I've found - and has specific requirements:<br>
 
* Total standings (unmodified) for all 4 faction is higher than 8.40
 
* Social and Connection skills are trained to V
 
* At least 2 Career agents from each faction are available to run
 
* Capability to run empire Epic Arcs - in terms of ship/skills
 
<br>
 
<br>
 
<br>
 
 
 
'''Step 1. Adjusting standings'''<br>
 
<br>
 
 
 
To be able to start this plan, you need standings set in following way:<br><br>
 
Gallente and Minmatar - 3.80<br>
 
Caldari and Amarr - 1.00<br>
 
or<br>
 
Caldari and Amarr - 3.80<br>
 
Gallente and Minmatar - 1.00<br>
 
<br>
 
This is minimum required to follow. It's way easier to grind standings now, than to try fix it later. If you're stuck in place where on faction is too low, you can run COSMOS missions or datacenters or more storylines to make it up. If you start with standings below these, you will not be able to finish it - keep that in mind before starting
 
<br><br>
 
 
 
'''Step 2. Last check'''<br>
 
<br>
 
 
 
Check if you have both relevant skills at V, standings above minimums. For now you should stop running storyline missions - they will mess up this plan
 
<br><br>
 
 
 
'''Step 3. Career agents'''<br>
 
<br>
 
 
 
Run all 8 Career agent chains. You should have following standings after finishing:<br><br>
 
Gallente and Minmatar - 3.99<br>
 
Caldari and Amarr - 2.05<br>
 
or<br>
 
Caldari and Amarr - 3.99<br>
 
Gallente and Minmatar - 2.05<br>
 
<br><br>
 
 
 
'''Step 4.'''<br>
 
<br>
 
 
 
Epic Arcs. With 3.99 you have 2 Epic arcs unlocked - run them both, picking standings reward (Minmatar!)
 
<br><br>
 
 
 
'''Step 5.'''<br>
 
<br>
 
 
 
Rebalancing. This is the tedious step. Right now storyline missions give no net standings gains, they only shift them around. What you need to achieve are following standings:<br><br>
 
Gallente and Minmatar - 3.84<br>
 
Caldari and Amarr - 2.95<br>
 
or<br>
 
Caldari and Amarr - 3.84<br>
 
Gallente and Minmatar - 2.95<br>
 
 
 
With this step 2 faction are complete
 
<br><br>
 
 
 
'''Step 6.'''<br>
 
<br>
 
 
 
SoE epic arcs for both factions with low standings. One Epic arc is required to puch faction above 3.80, which is 5.00 after Social modifier is applied
 
<br><br>
 
Or empire arcs, if unlocked by corp?
 
 
 
 
 
FIN?
 

Latest revision as of 14:32, 16 January 2025

Sandbox[1] is a page where you can experiment with the process of editing. Please feel free to try your skills at formatting below the dividing line. If you want to learn more about how to edit a wiki see the Editing Guide. If you want to draft a page in your personal sandbox visit your own user page.