Difference between revisions of "Hunting the Lieutenants"

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<noinclude>{{NPCTableCSS}}
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<noinclude>{{NPCTableCSS}} {{SistersOfEVEEpicArcNav|chapter 5}}</noinclude>
Sisters of EVE epic arc - [[The Blood-Stained Stars]]<br>
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{{Missiondetails
Chapter 5 - [[The_Blood-Stained_Stars/Chapter_5_-_Shifting_Foundations|Shifting Foundations]]<br>
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|Level=  
Previous mission: [[Goading the Leader]]<br>
 
Next mission: [[Valuable Cargo]]</noinclude>
 
 
 
{{Template:Missiondetails
 
|Level=
 
 
|Type= Encounter
 
|Type= Encounter
|Objective=  
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|Objective= Clear the facility of hostiles and capture any of the lieutenants present.
 
|Faction1= Mercenaries
 
|Faction1= Mercenaries
|DamageToDeal=  
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|DamageToDeal1=  
|DamageToResist=
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|DamageToResist1=  
|WebPoint=
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|WebPoint=  
 
|EWAR=  
 
|EWAR=  
 
|ShipSizeLimit=  
 
|ShipSizeLimit=  
 
|ShipSuggestion=  
 
|ShipSuggestion=  
|Rewards= 200,000 ISK + ~70,000 ISK (bonus)
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|Rewards= 200,000 ISK + ~70,000-88,000 ISK (bonus)
|Extra=
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|Extra=  
 
}}
 
}}
 
{{MissionBriefing
 
{{MissionBriefing
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He gave us the names of three lieutenants, supposedly the underlings for the man running this whole operation. If we can capture one of them, then maybe they'll know something about this missing capsuleer of yours. If they don't, then they should at least know where we can find their boss.  
 
He gave us the names of three lieutenants, supposedly the underlings for the man running this whole operation. If we can capture one of them, then maybe they'll know something about this missing capsuleer of yours. If they don't, then they should at least know where we can find their boss.  
  
The lieutenants are supposed to be meeting at a nearby deadspace facility, arranging some kind of “big deal”. We have no idea what this could involve: drugs, money, people. It might be anything, but it definitely means some more hired security to deal with. Once you clear the area, we should be able to scan the structures and locate the lieutenants, assuming they're still hanging around. Fly by and pick them up. If they refuse to board, pop a few shots off into the facility shields. That usually convinces people you mean business. So, feel like crashing the party, '''<Character>'''? }}
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The lieutenants are supposed to be meeting at a nearby deadspace facility, arranging some kind of “big deal”. We have no idea what this could involve: drugs, money, people. It might be anything, but it definitely means some more hired security to deal with. Once you clear the area, we should be able to scan the structures and locate the lieutenants, assuming they're still hanging around. Fly by and pick them up. If they refuse to board, pop a few shots off into the facility shields. That usually convinces people you mean business. So, feel like crashing the party, <Pilot>?
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}}
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'''Objective'''<br>
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Clear the facility of hostiles and capture any of the lieutenants present. The mission objective location is located within the Lustrevik system.
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'''Notes'''<br>
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Warp to the encounter location. You will be about 30km away from seven Mercenary Rookie ships. They all will soon target lock you. They were no challenge for a frigate ship (e.g. [[Rifter]]). After you kill them all a popup will display a message from the lieutenant and '''Tarak Errand''' will say:
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''"We were scanning the radio chatter of those guys you took out. They were trying to evacuate someone from that Habitation Module. It's vulnerable now without them guarding it, so you can fire a few rounds off into the building. That should flush him out."''
  
'''Objective'''<br>
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After you have shot the '''Habitation Module''' (you do not have to destroy it completely) the next popup from the lieutenant will display:
Clear the facility of hostiles and capture any of the lieutenants present. The mission objective location is located within the Lustrevik system.
 
  
'''Notes'''<br>
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''"Alright, alright! Stop shooting, I’ll come with you!"''
Warp to the encounter location. You will be about 30km away from seven Mercenary Rookie Ships. They all will soon target lock you. They were no challenge for a frigate ship (e.g. [[Rifter]]). After you kill them all a popup will display a message from the lieutenant and '''Tarak Errand''' will say:
 
  
''"We were scanning the radio chatter of those guys you took out. They were trying to evacuate someone from that Habitation Module. It's vulnerable now without them guarding it, so you can fire a few rounds off into the building. That should flush him out."''
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The mission is completed. You do not need to loot anything just safely warp back to the agent's home base.
  
After you have shot the '''Habitation Module''' (you do not have to destroy it completely) the next popup from the lieutenant will display:  
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When you turn in '''Tarak Errand''' will say:
  
''"Alright, alright! Stop shooting, I’ll come with you!"''  
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''"Good work, <Pilot>. I had a feeling we’d find at least one of them there. We’ll take him out back and encourage him to talk."''
  
The mission is completed. You do not need to loot anything just safely warp back to the agent's home base.
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{{NPCTableHead|Initial}}
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{{NPCTableRow|Frigate|7|Mercenary Rookie}}
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|}
  
When you turn in '''Tarak Errand''' will say:
 
  
''"Good work, XXX. I had a feeling we’d find at least one of them there. We’ll take him out back and encourage him to talk."''
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<noinclude>Next Mission: [[Valuable Cargo]]
  
{{NPCTableHead|Wave 1}}
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[[Category:Epic arc missions]]
{{NPCTableRow|Frigate|7|Mercenary Rookie|note=150 hp total}}
 
|}<noinclude>
 
[[Category:Mission reports]]
 
 
</noinclude>
 
</noinclude>

Latest revision as of 16:15, 10 February 2024


Type Encounter
Objective Clear the facility of hostiles and capture any of the lieutenants present.
Faction Mercenaries
Best damage to deal Kinetic damage KinThermal damage Th
Damage to resist Kinetic damage KinThermal damage Th
Rewards 200,000 ISK + ~70,000-88,000 ISK (bonus)
Mission briefing
That didn't take long. You can't get good mercenaries anymore. They crack before you even get to the fun stuff.

He gave us the names of three lieutenants, supposedly the underlings for the man running this whole operation. If we can capture one of them, then maybe they'll know something about this missing capsuleer of yours. If they don't, then they should at least know where we can find their boss.

The lieutenants are supposed to be meeting at a nearby deadspace facility, arranging some kind of “big deal”. We have no idea what this could involve: drugs, money, people. It might be anything, but it definitely means some more hired security to deal with. Once you clear the area, we should be able to scan the structures and locate the lieutenants, assuming they're still hanging around. Fly by and pick them up. If they refuse to board, pop a few shots off into the facility shields. That usually convinces people you mean business. So, feel like crashing the party, <Pilot>?

Objective
Clear the facility of hostiles and capture any of the lieutenants present. The mission objective location is located within the Lustrevik system.

Notes
Warp to the encounter location. You will be about 30km away from seven Mercenary Rookie ships. They all will soon target lock you. They were no challenge for a frigate ship (e.g. Rifter). After you kill them all a popup will display a message from the lieutenant and Tarak Errand will say:

"We were scanning the radio chatter of those guys you took out. They were trying to evacuate someone from that Habitation Module. It's vulnerable now without them guarding it, so you can fire a few rounds off into the building. That should flush him out."

After you have shot the Habitation Module (you do not have to destroy it completely) the next popup from the lieutenant will display:

"Alright, alright! Stop shooting, I’ll come with you!"

The mission is completed. You do not need to loot anything just safely warp back to the agent's home base.

When you turn in Tarak Errand will say:

"Good work, <Pilot>. I had a feeling we’d find at least one of them there. We’ll take him out back and encourage him to talk."


Initial
WD EWAR L


Frigate 7 x Frigate Mercenary Rookie


Next Mission: Valuable Cargo