Hunting the Lieutenants

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The Blood-Stained Stars
Chapter 1: Quality of Mercy

1 Beacon Beckons
2 Agent Inquiry
3 Of Interest
4 Retrieving Red
5 Alerting Alitura
6 Jet-Canning a Janitor
7 Chivvying a Chef
8 Delivering a Doctor
9 Engineering a Rescue
10 Going Gallente

Chapter 2: Automaton Impediment

11 Studying the Scene
12 Rendering Assistance
13 Lair of the Snakes
14 Data Retrieval
15 Crossing Enemy Lines

Chapter 3: Shadow Puppets

16 Passive Observation
17 House of Records
18 Mercenary Distractions
19 An Economy Under Threat
20 Every Drone Inside
21 A Sense of Dread

Chapter 4: Queens And Drones

22 Royal Jelly
23 Nature Pictures
24 Tracking or Scanning
25a Tracking the Queen (Part 1)
26a Tracking the Queen (Part 2)
27a Tracking the Queen (Part 3)
25b Bag of Blood
26b Planting the Body
27b Chasing a Nightmare
28 Burning Down the Hive
29 It's Not Over Yet

Chapter 5: Shifting Foundations

30 An Eye on Everything
31 The Uses of Force
32 Goading the Leader
33 Hunting the Lieutenants
34 Valuable Cargo
35 Marked for Death
36 Thwarting the Succession
37 Certificate of Death

Chapter 6: A Breach of Trust

38 A Matter of Decorum
39 New Friends
40 Recovery
41 Of Quiet Nights Long Past
42 Revelations
43 A Call to Trial
44 Brothers and Sisters

Chapter 7: Closing In

45 A Stranger's Face
46 The Sisters and the Spy
47 Sealing the Deal
48 Chasing Shadows
49 The Missing Piece
50 Our Man Dagan
51 Dal Segno Al Fine


TypeEncounter
FactionMercenaries
Best damage to dealKinetic damage KinThermal damage Th
Damage to resistKinetic damage KinThermal damage Th
Rewards200,000 ISK + ~70,000 ISK (bonus)
Mission briefing
That didn't take long. You can't get good mercenaries anymore. They crack before you even get to the fun stuff.

He gave us the names of three lieutenants, supposedly the underlings for the man running this whole operation. If we can capture one of them, then maybe they'll know something about this missing capsuleer of yours. If they don't, then they should at least know where we can find their boss.

The lieutenants are supposed to be meeting at a nearby deadspace facility, arranging some kind of “big deal”. We have no idea what this could involve: drugs, money, people. It might be anything, but it definitely means some more hired security to deal with. Once you clear the area, we should be able to scan the structures and locate the lieutenants, assuming they're still hanging around. Fly by and pick them up. If they refuse to board, pop a few shots off into the facility shields. That usually convinces people you mean business. So, feel like crashing the party, <Character>?

Objective
Clear the facility of hostiles and capture any of the lieutenants present. The mission objective location is located within the Lustrevik system.

Notes
Warp to the encounter location. You will be about 30km away from seven Mercenary Rookie Ships. They all will soon target lock you. They were no challenge for a frigate ship (e.g. Rifter). After you kill them all a popup will display a message from the lieutenant and Tarak Errand will say:

"We were scanning the radio chatter of those guys you took out. They were trying to evacuate someone from that Habitation Module. It's vulnerable now without them guarding it, so you can fire a few rounds off into the building. That should flush him out."

After you have shot the Habitation Module (you do not have to destroy it completely) the next popup from the lieutenant will display:

"Alright, alright! Stop shooting, I’ll come with you!"

The mission is completed. You do not need to loot anything just safely warp back to the agent's home base.

When you turn in Tarak Errand will say:

"Good work, XXX. I had a feeling we’d find at least one of them there. We’ll take him out back and encourage him to talk."


Wave 1
WD EWAR L


Frigate 7 x Frigate Mercenary Rookie 150 hp total