Difference between revisions of "Lunuin Eurek"
From EVE University Wiki
(Created page with "The Wind Chimes (1 of 2) Mission briefing You are talking to the last survivor of a vicious, dishonorable assault. I used to soar through this area with the rest of my gan...") |
(Make all Angel COSMOS consistent with eachother) |
||
(11 intermediate revisions by 5 users not shown) | |||
Line 1: | Line 1: | ||
− | + | {{NPCTableCSS}} {{Infobox agent | |
− | + | | name = Lunuin Eurek | |
+ | | image = | ||
+ | | type = cosmos | ||
+ | | level = 4 | ||
+ | | system = K-X5AX | ||
+ | | beacon = Minecore Facility | ||
+ | | corporation = Dominations | ||
+ | }} '''Lunuin Eurek''' is a level 4 [[Angel COSMOS]] agent , located in K-X5AX. Lunuin offers the following missions. | ||
+ | {{TOC|limit= 2}} | ||
+ | == The Wind Chimes (1 of 2) == | ||
+ | {{Missiondetails | ||
+ | |Level= 4 | ||
+ | |Type= Encounter | ||
+ | |Objective= Destroy these targets. Acquire and deliver 3 Sansha Infiltrator Tag (0.3{{m3}}) from 3L-Y9M ({{ColorSecurityRating|-0.2}}) | ||
+ | |Faction1= Sansha's Nation | ||
+ | |DamageToDeal1= | ||
+ | |DamageToResist1= | ||
+ | |WebPoint= | ||
+ | |EWAR= | ||
+ | |ShipSizeLimit= This site contains special ship restrictions. | ||
+ | |ShipSuggestion= | ||
+ | |Rewards= Bonus reward for timely completion - Gas Cloud Harvester I | ||
+ | |StandingLoss= | ||
+ | |Extra= | ||
+ | }} | ||
+ | {{MissionBriefing | ||
+ | |You are talking to the last survivor of a vicious, dishonorable assault. I used to soar through this area with the rest of my gang, taking care of business, talking to people who needed a good talking to, maybe knocking them around a bit, keeping things tight and running. I loved my job, and I was good at it. But then we ran into a bunch of Sansha's, and things went very wrong. They snuck up on us while we were minding our own business, and they murdered every single one of my gangmates. I still have nightmares about those last few seconds, when each one of my communication channels to them was filled with screams, then static. Then nothing at all. The Sansha's left me alive only so that I could crawl back to home and tell the tale, a message that they were coming to push us out of the territory. We're going to send them a message in return. We don't dare risk total war, though, so we need a freelancer. You are going to head out, find a bunch of Sansha's puppets, and kill them. Bring me back their tags so that I can hang them over my bed like a set of wind chimes; that ought to stop then nightmares for good. | ||
+ | }} | ||
− | + | === Room 1 === | |
− | + | <!-- | |
+ | The wave names are based on the transcribed screenshot filenames | ||
+ | --> | ||
+ | {{NPCTableHead|Initial Defenders}} | ||
+ | {{NPCTableRow|Frigate|1|Centii Butcher}} | ||
+ | {{NPCTableRow|Frigate|1|Centii Enslaver}} | ||
+ | {{NPCTableRow|Frigate|3|Centii Manslayer}} | ||
+ | {{NPCTableRow|Frigate|1|Centii Plague}} | ||
+ | {{NPCTableRow|Elite Frigate|4|Centii Loyal Butcher}} | ||
+ | {{NPCTableRow|Elite Frigate|1|Centii Loyal Manslayer}} | ||
+ | {{NPCTableRow|Elite Frigate|1|Centii Loyal Savage}} | ||
+ | {{NPCTableRow|Destroyer|1|Centior Monster}} | ||
+ | {{NPCTableRow|Cruiser|1|Centum Hellhound}} | ||
+ | {{NPCTableRow|Elite Cruiser|1|Centum Loyal Fiend}} | ||
+ | {{NPCTableRow|Battlecruiser|1|Centatis Behemoth}} | ||
+ | {{NPCTableRow|Battlecruiser|1|Centatis Daemon}} | ||
+ | {{NPCTableRow|Battlecruiser|1|Centatis Devil}} | ||
+ | {{NPCTableRow|Battlecruiser|1|Centatis Phantasm}} | ||
+ | {{NPCTableRow|Battlecruiser|1|Centatis Wraith}} | ||
+ | {{NPCTableRow|Battleship|1|Centus Beast Lord}} | ||
+ | {{NPCTableRow|Battleship|2|Centus Dread Lord}} | ||
+ | {{NPCTableRow|Battleship|1|Centus Plague Lord}} | ||
+ | {{NPCTableRow|Battleship|1|Centus Tyrant}} | ||
+ | {{NPCTableRow|Cruiser|2|Sanshas Transport Ship}} | ||
+ | {{NPCTableRow|Sentry|8|Sansha Cruise Missile Battery}} | ||
+ | |} | ||
+ | {{NPCTableHead|Structures}} | ||
+ | {{NPCTableRow|Acceleration Gate|1|Acceleration Gate|note= Locked until all ships are destroyed}} | ||
+ | |} | ||
− | + | {{NPCTableHead|Wave 2}} | |
+ | {{NPCTableRow|Battleship|4|Centus Tyrant}} | ||
+ | |} | ||
− | + | {{NPCTableHead|Wave 3}} | |
− | + | {{NPCTableRow|Battlecruiser|3|Centatis Daemon}} | |
+ | {{NPCTableRow|Battleship|2|Centus Tyrant}} | ||
+ | |} | ||
− | + | {{NPCTableHead|Wave 4}} | |
− | + | {{NPCTableRow|Frigate|4|Centii Butcher}} | |
− | + | {{NPCTableRow|Frigate|2|Centii Manslayer}} | |
− | + | |} | |
− | + | {{NPCTableHead|Wave 5}} | |
+ | {{NPCTableRow|Frigate|4|Centii Butcher}} | ||
+ | {{NPCTableRow|Frigate|2|Centii Manslayer}} | ||
+ | |} | ||
− | + | === Room 2 === | |
− | + | {{NPCTableHead|Wave 1}} | |
+ | {{NPCTableRow|Frigate|2|Centii Manslayer}} | ||
+ | {{NPCTableRow|Frigate|2|Centii Plague}} | ||
+ | {{NPCTableRow|Destroyer|2|Centior Horror}} | ||
+ | {{NPCTableRow|Destroyer|1|Centior Monster}} | ||
+ | {{NPCTableRow|Cruiser|3|Centum Torturer}} | ||
+ | {{NPCTableRow|Battleship|2|Centus Dread Lord}} | ||
+ | {{NPCTableRow|Battleship|1|Centus Tyrant}} | ||
+ | {{NPCTableRow|Sentry|2|Sansha Stasis Tower|ewar= Web}} | ||
+ | {{NPCTableRow|Sentry|4|Sansha Cruise Missile Battery}} | ||
+ | |} | ||
− | + | {{NPCTableHead|Wave 2}} | |
− | + | {{NPCTableRow|Elite Frigate|1|Centii Loyal Butcher}} | |
+ | {{NPCTableRow|Elite Frigate|3|Centii Loyal Manslayer}} | ||
+ | {{NPCTableRow|Battlecruiser|1|Centatis Behemoth}} | ||
+ | {{NPCTableRow|Battlecruiser|2|Centatis Daemon}} | ||
+ | |} | ||
− | |||
− | Rewards | + | == The Wind Chimes (2 of 2) == |
− | + | {{Missiondetails | |
+ | |Level= 4 | ||
+ | |Type= Encounter | ||
+ | |Objective= Destroy these targets in DUU1-K ({{ColorSecurityRating|-0.2}}) | ||
+ | |Faction1= Sansha's Nation | ||
+ | |DamageToDeal1= | ||
+ | |DamageToResist1= | ||
+ | |WebPoint= | ||
+ | |EWAR= | ||
+ | |ShipSizeLimit= This site contains special ship restrictions. | ||
+ | |ShipSuggestion= | ||
+ | |Rewards= | ||
+ | |StandingLoss= | ||
+ | |Extra= | ||
+ | }} | ||
+ | {{MissionBriefing | ||
+ | |After you left, I got to thinking. Killing some random gang of Sansha's is good, but it's not enough. All we did was send the message that someone had wanted to kill their grunts. We need more. As luck would have it, the person reputed to be Sansha's provincial leader in this area, a man named Abufyr Joek, is situated not far from us. If we take him out, along with all his staff and guards, we will be sending a clear message to those brainless drones. They won't dare declare war on us, since they'll have nothing to officially tie the attack to our forces, but they'll know exactly who was responsible. Abufyr probably gave permission for his troops to roam around and viciously murder anyone they met, and even if he didn't he's still the nominal figurehead for them, so his death will be a statement. Kill everyone you see at that place, then bring me back Abufyr's head, and we'll show Sansha's Nation what happens when you get the stupid, stupid idea to attack the Angel Cartel. Don't worry about special storage, either, just put it in your cargo hold like everything else. We want it to be good and ripe before we vacuum-seal it to send off to the Sansha. | ||
+ | }} | ||
− | + | '''Blitz:''' Destroy the 2x Tyrant's, then Abufyr Joek. | |
− | + | === Single Room === | |
− | + | {{NPCTableHead|Initial Defenders}} | |
+ | {{NPCTableRow|Battlecruiser|2|Centatis Daemon}} | ||
+ | {{NPCTableRow|Battlecruiser|1|Centatis Specter}} | ||
+ | {{NPCTableRow|Battleship|4|Centus Dread Lord}} | ||
+ | {{NPCTableRow|Battleship|2|Centus Tyrant|trigger= Triggers Abufyr Jeok's Battleship|}} | ||
+ | {{NPCTableRow|Sentry|2|Sansha Stasis Tower|ewar= Web}} | ||
+ | {{NPCTableRow|Sentry|8|Sansha Cruise Missile Battery}} | ||
+ | |} | ||
+ | |||
+ | {{NPCTableHead|Wave 1}} | ||
+ | {{NPCTableRow|Battleship|1|Abufyr Joek|drop= Abufyr Joek's Head, 1-2 True Sansha Modules}} | ||
+ | |} | ||
+ | |||
+ | {{NPCTableHead|Wave 2}} | ||
+ | {{NPCTableRow|Elite Frigate|1|Centii Loyal Scavenger}} | ||
+ | {{NPCTableRow|Battlecruiser|1|Centatis Behemoth}} | ||
+ | {{NPCTableRow|Battlecruiser|1|Centatis Daemon}} | ||
+ | |} | ||
+ | Despite what the mission says, the head is not required for turn in. | ||
+ | |||
+ | {{MessageBox|after turn in. | ||
+ | |Marvelous. And he looks so surprised, too. | ||
+ | |collapsed= yes}} | ||
+ | |||
+ | {{Missionrelated}} | ||
+ | |||
+ | [[Category:COSMOS agents]][[Category:COSMOS missions]] |
Latest revision as of 10:14, 28 February 2023
Type | COSMOS |
---|---|
Level | 4 |
Location |
K-X5AX (-0.1) Feythabolis |
Beacon | Minecore Facility |
Affiliation |
Dominations Angel Cartel |
Lunuin Eurek is a level 4 Angel COSMOS agent , located in K-X5AX. Lunuin offers the following missions.
The Wind Chimes (1 of 2)
Mission briefing |
---|
You are talking to the last survivor of a vicious, dishonorable assault. I used to soar through this area with the rest of my gang, taking care of business, talking to people who needed a good talking to, maybe knocking them around a bit, keeping things tight and running. I loved my job, and I was good at it. But then we ran into a bunch of Sansha's, and things went very wrong. They snuck up on us while we were minding our own business, and they murdered every single one of my gangmates. I still have nightmares about those last few seconds, when each one of my communication channels to them was filled with screams, then static. Then nothing at all. The Sansha's left me alive only so that I could crawl back to home and tell the tale, a message that they were coming to push us out of the territory. We're going to send them a message in return. We don't dare risk total war, though, so we need a freelancer. You are going to head out, find a bunch of Sansha's puppets, and kill them. Bring me back their tags so that I can hang them over my bed like a set of wind chimes; that ought to stop then nightmares for good. |
Room 1
Initial Defenders
Structures
WD | EWAR | L
| ||
---|---|---|---|---|
1 x Acceleration Gate |
Wave 2
WD | EWAR | L
| ||
---|---|---|---|---|
4 x Battleship Centus Tyrant |
Wave 3
WD | EWAR | L
| ||
---|---|---|---|---|
3 x Battlecruiser Centatis Daemon | ||||
2 x Battleship Centus Tyrant |
Wave 4
WD | EWAR | L
| ||
---|---|---|---|---|
4 x Frigate Centii Butcher | ||||
2 x Frigate Centii Manslayer |
Wave 5
WD | EWAR | L
| ||
---|---|---|---|---|
4 x Frigate Centii Butcher | ||||
2 x Frigate Centii Manslayer |
Room 2
Wave 1
Wave 2
WD | EWAR | L
| ||
---|---|---|---|---|
1 x Elite Frigate Centii Loyal Butcher | ||||
3 x Elite Frigate Centii Loyal Manslayer | ||||
1 x Battlecruiser Centatis Behemoth | ||||
2 x Battlecruiser Centatis Daemon |
The Wind Chimes (2 of 2)
Mission briefing |
---|
After you left, I got to thinking. Killing some random gang of Sansha's is good, but it's not enough. All we did was send the message that someone had wanted to kill their grunts. We need more. As luck would have it, the person reputed to be Sansha's provincial leader in this area, a man named Abufyr Joek, is situated not far from us. If we take him out, along with all his staff and guards, we will be sending a clear message to those brainless drones. They won't dare declare war on us, since they'll have nothing to officially tie the attack to our forces, but they'll know exactly who was responsible. Abufyr probably gave permission for his troops to roam around and viciously murder anyone they met, and even if he didn't he's still the nominal figurehead for them, so his death will be a statement. Kill everyone you see at that place, then bring me back Abufyr's head, and we'll show Sansha's Nation what happens when you get the stupid, stupid idea to attack the Angel Cartel. Don't worry about special storage, either, just put it in your cargo hold like everything else. We want it to be good and ripe before we vacuum-seal it to send off to the Sansha. |
Blitz: Destroy the 2x Tyrant's, then Abufyr Joek.
Single Room
Initial Defenders
Wave 1
WD | EWAR | L
| ||
---|---|---|---|---|
1 x Battleship Abufyr Joek |
Wave 2
WD | EWAR | L
| ||
---|---|---|---|---|
1 x Elite Frigate Centii Loyal Scavenger | ||||
1 x Battlecruiser Centatis Behemoth | ||||
1 x Battlecruiser Centatis Daemon |
Despite what the mission says, the head is not required for turn in.
after turn in. |
---|
Marvelous. And he looks so surprised, too. |
|