Difference between revisions of "Metaliminal Storms"
Sivaira Chen (talk | contribs) |
Chris Halsky (talk | contribs) (Removed {{Triglavian links}} template, page not related to Triglavian Collective) |
||
(5 intermediate revisions by 4 users not shown) | |||
Line 1: | Line 1: | ||
− | |||
− | |||
− | '''Metaliminal Storms''' are roaming environmental effects that | + | '''Metaliminal Storms''' are roaming environmental effects that slowly move around in [[System_security#Null_security|nullsec space]], applying bonuses and penalties to all ships in the affected systems. |
− | == | + | == Mechanics == |
− | + | Each storm is centered on one system. That central system and all systems exactly one jump away from that system in the stargate network form the storm's ''core''. Those systems which are two jumps and three jumps away from the central system form the storm's ''periphery''. | |
− | The | + | The core systems receive the strongest effects, while the peripheral systems receive a weaker set of the same effects. Additional PvE sites spawn in core systems, to incentivise players to enter the core and to provide a local benefit to balance out the disruption caused by the storm. These additional sites do not spawn in the periphery. |
− | + | The central system at a storm's core is always a nullsec system. Since some nullsec systems border lowsec or are near highsec, it is possible for the periphery to include lowsec or highsec systems, and possible (but less likely) for the core to include lowsec or highsec systems. | |
− | |||
− | + | Like real-life storms, metaliminal storms slowly move around. The central system of a storm moves once at some point between 24 hours and 48 hours from its last movement. When it moves, it moves one jump in a semi-random direction. The storms are designed to avoid retracing their steps unless no other route can be found. | |
− | |||
− | |||
− | + | It is possible for two storms to overlap. When they overlap, both storm effects are applied. | |
− | + | EVE-Scout maintain a [https://evescoutrescue.com/home/stormtrack.php Storm Tracker] using player reports, which you can use to work out where storms are happening at present. | |
− | + | == Storm Types == | |
− | + | Presently, there are four different types of metaliminal storms. Their names and effects are listed below, with brief discussions. | |
− | + | === Gamma Ray === | |
{| class="wikitable" style="width:400px; text-align:center" | {| class="wikitable" style="width:400px; text-align:center" | ||
Line 43: | Line 38: | ||
| {{color|crimson|'''-50%'''}} | | {{color|crimson|'''-50%'''}} | ||
|- | |- | ||
− | | style="background:#6E687D" | [[File:Icon cap battery.png|link=|]] Capacitor Capacity | + | | style="background:#6E687D" | [[File:Icon cap battery.png|32px|link=|]] Capacitor Capacity |
| {{color|green|'''+25%'''}} | | {{color|green|'''+25%'''}} | ||
| {{color|green|'''+10%'''}} | | {{color|green|'''+10%'''}} | ||
Line 55: | Line 50: | ||
| | | | ||
|} | |} | ||
+ | |||
+ | The capacitor capacity bonus and remote [[Logistics|logistics]] penalty might encourage pilots away from remote support towards local active tanks. The signature radius reduction will help any small ships avoid damage by speed and signature "tanking". The explosive resist penalty is bad news for T1 armor tanks, which are already more vulnerable to explosive damage. | ||
+ | |||
+ | === Electric === | ||
+ | |||
{| class="wikitable" style="width:400px; text-align:center" | {| class="wikitable" style="width:400px; text-align:center" | ||
! style="background:#CEE1F2; color:black; width:300px" | Electric !! Strong !! Weak | ! style="background:#CEE1F2; color:black; width:300px" | Electric !! Strong !! Weak | ||
Line 82: | Line 82: | ||
| | | | ||
|} | |} | ||
+ | |||
+ | The blanket prevention of cloaking is possibly the single most dramatic of all metaliminal storm effects, and has the potential to shift tactics and ship choices. The virus coherence and scan strength bonuses, plus the spawning of additional relic sites, encourage players into [[Exploration|exploration]], but the cloak block will make explorers much more obvious as they go about their business. The scan strength bonus might make it more convenient to do exploration in atypical, more heavily-armed ships. The penalty to EM resists is bad news for T1 shield tanks, which are already more vulnerable to EM damage. | ||
+ | |||
+ | === Plasma === | ||
{| class="wikitable" style="width:400px; text-align:center" | {| class="wikitable" style="width:400px; text-align:center" | ||
Line 110: | Line 114: | ||
| | | | ||
|} | |} | ||
+ | |||
+ | The headline in Plasma storms is the combination of penalties to damage ''application'' with bonuses to ''raw damage'', which might encourage pilots to fit tools such as webs, tracking enhancements, and target painters to help their boosted damage apply. | ||
+ | |||
+ | === Exotic === | ||
{| class="wikitable" style="width:400px; text-align:center" | {| class="wikitable" style="width:400px; text-align:center" | ||
Line 138: | Line 146: | ||
| | | | ||
|} | |} | ||
+ | |||
+ | The boost to mining laser cycle times and the spawning of extra ore sites are good news for miners. The faster cycle time on shield boosters and armour repairers is a decidedly mixed blessing, increasing the power of active tanks but also increasing the burden they place on the capacitor. The warp speed bonus is subtler but might affect in-system hunting tactics: | ||
+ | in an exotic storm's core, interceptors will move around a system at breath-taking speeds. | ||
+ | |||
+ | == History == | ||
+ | |||
+ | Metaliminal storms were announced on 4 August 2020 in a news post,<ref name="announcement"> CCP Convict (4 August 2020). [https://www.eveonline.com/article/qejo25/metaliminal-storms-new-update "Metaliminal Storms - New Update"]. ''EVE Online''. Retrieved 21 August 2020.</ref> and were unleashed on 20 August.<ref>CCP Dopamine (20 August 2020). [https://www.eveonline.com/article/qfd2xf/metaliminal-storms-update-now-live "Metaliminal Storms Update Now Live"]. ''EVE Online''. Retrieved 21 August 2020.</ref> | ||
+ | |||
+ | Within EVE's lore, the storms emerged amidst a [[Triglavian Invasion]] of empire space, with the [[Triglavian Collective]] seizing control of systems from the empires and transmuting stars, eventually severing the systems from their original connections to form [[Pochven]]. The storms are variants of the types found in [[Abyssal Deadspace]], with added effects from their deadspace counterparts. | ||
== References == | == References == | ||
{{reflist}} | {{reflist}} | ||
+ | |||
+ | [[Category:Game mechanics]] |
Latest revision as of 06:00, 14 September 2024
Metaliminal Storms are roaming environmental effects that slowly move around in nullsec space, applying bonuses and penalties to all ships in the affected systems.
Mechanics
Each storm is centered on one system. That central system and all systems exactly one jump away from that system in the stargate network form the storm's core. Those systems which are two jumps and three jumps away from the central system form the storm's periphery.
The core systems receive the strongest effects, while the peripheral systems receive a weaker set of the same effects. Additional PvE sites spawn in core systems, to incentivise players to enter the core and to provide a local benefit to balance out the disruption caused by the storm. These additional sites do not spawn in the periphery.
The central system at a storm's core is always a nullsec system. Since some nullsec systems border lowsec or are near highsec, it is possible for the periphery to include lowsec or highsec systems, and possible (but less likely) for the core to include lowsec or highsec systems.
Like real-life storms, metaliminal storms slowly move around. The central system of a storm moves once at some point between 24 hours and 48 hours from its last movement. When it moves, it moves one jump in a semi-random direction. The storms are designed to avoid retracing their steps unless no other route can be found.
It is possible for two storms to overlap. When they overlap, both storm effects are applied.
EVE-Scout maintain a Storm Tracker using player reports, which you can use to work out where storms are happening at present.
Storm Types
Presently, there are four different types of metaliminal storms. Their names and effects are listed below, with brief discussions.
Gamma Ray
Gamma Ray | Strong | Weak |
---|---|---|
Explosive Resists | -25% | -10% |
Shield HP | +25% | +10% |
Remote Shield/Armor Rep Amount | -90% | -50% |
Capacitor Capacity | +25% | +10% |
Signature Radius | -25% | -10% |
Spawns Extra Rogue Drone Sites |
The capacitor capacity bonus and remote logistics penalty might encourage pilots away from remote support towards local active tanks. The signature radius reduction will help any small ships avoid damage by speed and signature "tanking". The explosive resist penalty is bad news for T1 armor tanks, which are already more vulnerable to explosive damage.
Electric
Electric | Strong | Weak |
---|---|---|
EM Resists | -25% | -10% |
Capacitor Recharge Time | -25% | -10% |
Virus Coherence | +25 | +10 |
Scan Probe Strength | +50% | +20% |
Cloaking | ||
Spawns Extra Relic Sites |
The blanket prevention of cloaking is possibly the single most dramatic of all metaliminal storm effects, and has the potential to shift tactics and ship choices. The virus coherence and scan strength bonuses, plus the spawning of additional relic sites, encourage players into exploration, but the cloak block will make explorers much more obvious as they go about their business. The scan strength bonus might make it more convenient to do exploration in atypical, more heavily-armed ships. The penalty to EM resists is bad news for T1 shield tanks, which are already more vulnerable to EM damage.
Plasma
Plasma | Strong | Weak |
---|---|---|
Thermal Resists | -25% | -10% |
Armor HP | +25% | +10% |
Weapon Damage | +50% | +20% |
Turret/Drone Tracking | -50% | -20% |
Missile/Fighter Explosion Radius | +50% | +20% |
Spawns Extra Triglavian Sites |
The headline in Plasma storms is the combination of penalties to damage application with bonuses to raw damage, which might encourage pilots to fit tools such as webs, tracking enhancements, and target painters to help their boosted damage apply.
Exotic
Exotic | Strong | Weak |
---|---|---|
Kinetic Resists | -25% | -10% |
Scan Resolution | +25% | +10% |
Mining Laser Cycle Time | -25% | -10% |
Warp Speed | +100% | +40% |
Local Armor/Shield Repairer Cycle Time | -25% | -10% |
Spawns Extra Ore Anomalies |
The boost to mining laser cycle times and the spawning of extra ore sites are good news for miners. The faster cycle time on shield boosters and armour repairers is a decidedly mixed blessing, increasing the power of active tanks but also increasing the burden they place on the capacitor. The warp speed bonus is subtler but might affect in-system hunting tactics: in an exotic storm's core, interceptors will move around a system at breath-taking speeds.
History
Metaliminal storms were announced on 4 August 2020 in a news post,[1] and were unleashed on 20 August.[2]
Within EVE's lore, the storms emerged amidst a Triglavian Invasion of empire space, with the Triglavian Collective seizing control of systems from the empires and transmuting stars, eventually severing the systems from their original connections to form Pochven. The storms are variants of the types found in Abyssal Deadspace, with added effects from their deadspace counterparts.
References
- ^ CCP Convict (4 August 2020). "Metaliminal Storms - New Update". EVE Online. Retrieved 21 August 2020.
- ^ CCP Dopamine (20 August 2020). "Metaliminal Storms Update Now Live". EVE Online. Retrieved 21 August 2020.