Metaliminal Storms

From EVE University Wiki
Jump to: navigation, search
This page is a work in progress.
This article or section is in the process of an expansion or major restructuring. You are welcome to assist in its construction by editing it as well. If this article or section has not been edited in several days, please remove this template.
Invasion Ch1 Keyart Crop.jpg
Triglavian linksClick to edit.
Logo faction triglavian collective.png Triglavian Collective
Areas of operation

Abyssal Deadspace
Abyssal Proving Grounds

Related topics

Abyssal Modules
Entropic Disintegrators
Metaliminal Storms
Needlejack Filaments
Special NPCs
Combat anomalies

Past operations

Triglavian Invasion (Chapter 1 & 2)
Triglavian Invasion (Chapter 3)

Metaliminal Storms are roaming environmental effects that travel throughout nullsec space, imparting effects on all ships inside.


Metaliminal Storms were announced on 4 August 2020 in a news post[1], and was released on 20 August[2].

The storms emerged admist a Triglavian Invasion of empire space, with the Triglavian Collective seizing control of systems from the empires and transmuting stars for yet unknown ends. The initial storms were variants of the types found in Abyssal Deadspace, with added effects from their deadspace counterparts.


Excerpting a forum post detailing the storms by CCP Fozzie[3] (wiki links added):

These storms apply system effects (like the ones that can be currently found in the abyss, wormhole space, or incursions) to a cluster of systems stretching out from a central system. Each storm will have a core of systems (the central system plus the systems one jump away) that contain the strongest system effects, as well as a periphery of additional systems (the systems two and three jumps away from the core system) with weaker versions of the effects. In addition to the system effects, the core systems will also have additional sites spawning that can be discovered by players who venture into the storm for riches. These storms will move around nullsec space slowly like hurricanes. Each storm will move at a cadence between 24 and 48 hours, and each time the storm moves, the central system will move exactly one jump through the standard jumpgate network. The storms will move using a slightly modified random walk algorithm that will attempt to avoid doubling back on itself unless it has no other valid options. In this way, the movement of the storms will have a limited amount of predictability. If the edge of a storm is currently 5 jumps away from your home system, you’ll know that the soonest it can possible reach you is in 5 days, but you won’t know for sure whether it will come towards you or veer in another direction.

The central system of these storms will always remain in nullsec, but the effects can spill over into nearly lowsec and highsec systems as well.

We are currently planning to start with eight storms at once roaming around nullsec, two each from four storm “types”. The number of storms and the type of storms can be adjusted over time, and we want to add and remove storm types over time to keep things fresh.

The initial four storm types are all based on abyssal deadspace weathers leaking into known space, so they each include weaker versions of the abyssal enviromental effects, supplemented with new effects that are aimed at providing variety to nullsec gameplay.

Metaliminal Storm Types

Presently, there are four different types of metaliminal storms. Their names and effects are listed below.

Gamma Ray Strong Weak
Icon resist exp.png Explosive Resists -25% -10%
Icon shield.png Shield HP +25% +10%
Icon shield transporter i.png Icon remote armor repair i.png Remote Shield/Armor Rep Amount -90% -50%
Icon cap battery.png Capacitor Capacity +25% +10%
Icon ship sig.png Signature Radius -25% -10%
Logo faction rogue drones.png Spawns Extra Rogue Drone Sites Icon large green check.png
Electric Strong Weak
Icon resist em.png EM Resists -25% -10%
Icon capacitor recharger.png Capacitor Recharge Time -25% -10%
Icon data analyzer i.png Icon relic analyzer.png Virus Coherence +25 +10
Icon core scanner probe.png Scan Probe Strength +50% +20%
Icon cloaking device.png Cloaking Icon large red x.png Icon large red x.png
Spawns Extra Relic Sites Icon large green check.png
Plasma Strong Weak
Icon resist therm.png Thermal Resists -25% -10%
Icon armor.png Armor HP +25% +10%
Icon turret.png Icon torpedoes.png Icon drones.png Weapon Damage +50% +20%
Icon tracking.png Turret/Drone Tracking -50% -20%
Icon ship sig.png Missile/Fighter Explosion Radius +50% +20%
Logo faction triglavian collective.png Spawns Extra Triglavian Sites Icon large green check.png
Exotic Strong Weak
Icon resist kin.png Kinetic Resists -25% -10%
Icon sensor resolution.png Scan Resolution +25% +10%
Icon miner i.png Mining Laser Cycle Time -25% -10%
Icon warp speed.png Warp Speed +100% +40%
Icon armor repairer i.png Icon shield glow.png Local Armor/Shield Repairer Cycle Time -25% -10%
Ore spodumain.png Spawns Extra Ore Anomalies Icon large green check.png


  1. ^ CCP Convict (4 August 2020). "Metaliminal Storms - New Update". EVE Online. Retrieved 21 August 2020.
  2. ^ CCP Dopamine (20 August 2020). "Metaliminal Storms Update Now Live". EVE Online. Retrieved 21 August 2020.
  3. ^ CCP Fozzie (4 August 2020). "Coming Soon: Metaliminal Storms in Nullsec". EVE Online Forums. Retrieved 21 August 2020.