|Areas of operation|
Metaliminal Storms are roaming environmental effects that travel throughout nullsec space, imparting effects on all ships inside.
The storms emerged admist a Triglavian Invasion of empire space, with the Triglavian Collective seizing control of systems from the empires and transmuting stars for yet unknown ends. The initial storms were variants of the types found in Abyssal Deadspace, with added effects from their deadspace counterparts.
Excerpting a forum post detailing the storms by CCP Fozzie (wiki links added):
These storms apply system effects (like the ones that can be currently found in the abyss, wormhole space, or incursions) to a cluster of systems stretching out from a central system. Each storm will have a core of systems (the central system plus the systems one jump away) that contain the strongest system effects, as well as a periphery of additional systems (the systems two and three jumps away from the core system) with weaker versions of the effects. In addition to the system effects, the core systems will also have additional sites spawning that can be discovered by players who venture into the storm for riches. These storms will move around nullsec space slowly like hurricanes. Each storm will move at a cadence between 24 and 48 hours, and each time the storm moves, the central system will move exactly one jump through the standard jumpgate network. The storms will move using a slightly modified random walk algorithm that will attempt to avoid doubling back on itself unless it has no other valid options. In this way, the movement of the storms will have a limited amount of predictability. If the edge of a storm is currently 5 jumps away from your home system, you’ll know that the soonest it can possible reach you is in 5 days, but you won’t know for sure whether it will come towards you or veer in another direction.
The central system of these storms will always remain in nullsec, but the effects can spill over into nearly lowsec and highsec systems as well.
We are currently planning to start with eight storms at once roaming around nullsec, two each from four storm “types”. The number of storms and the type of storms can be adjusted over time, and we want to add and remove storm types over time to keep things fresh.
The initial four storm types are all based on abyssal deadspace weathers leaking into known space, so they each include weaker versions of the abyssal enviromental effects, supplemented with new effects that are aimed at providing variety to nullsec gameplay.
Metaliminal Storm Types
Presently, there are four different types of metaliminal storms. Their names and effects are listed below.
|Remote Shield/Armor Rep Amount||-90%||-50%|
|Spawns Extra Rogue Drone Sites|
|Capacitor Recharge Time||-25%||-10%|
|Scan Probe Strength||+50%||+20%|
|Spawns Extra Relic Sites|
|Missile/Fighter Explosion Radius||+50%||+20%|
|Spawns Extra Triglavian Sites|
|Mining Laser Cycle Time||-25%||-10%|
|Local Armor/Shield Repairer Cycle Time||-25%||-10%|
|Spawns Extra Ore Anomalies|
- ^ CCP Convict (4 August 2020). "Metaliminal Storms - New Update". EVE Online. Retrieved 21 August 2020.
- ^ CCP Dopamine (20 August 2020). "Metaliminal Storms Update Now Live". EVE Online. Retrieved 21 August 2020.
- ^ CCP Fozzie (4 August 2020). "Coming Soon: Metaliminal Storms in Nullsec". EVE Online Forums. Retrieved 21 August 2020.