Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

3-Frigate Abyssals: Difference between revisions

From EVE University Wiki
m Fade the "NOTES" buttons because of no notes
m Remove category, no fittings on the page.
 
(5 intermediate revisions by 4 users not shown)
Line 1: Line 1:
The 3-frigate level 1 Abyssals event is a template by [[User:Turlough_Dominian|Turlough Dominian]]. Most of the content is from forum posts by organisers like Turlough and Devola Gestalt[https://forum.eveuniversity.org/memberlist.php?mode=viewprofile&u=76024].
{{EVEUniEvent
| name =3-Frigate Abyssals
| description =
The 3-frigate level 1 Abyssals event is a template by [[User:Turlough_Dominian|Turlough Dominian]]. Most of the content is from forum posts by organisers like Turlough and Devola Gestalt.


===Participation requirements===
=== Event objectives ===
* Participants are divided into teams of three, with one amongst them being the designated Abyssal FC.
* Each team activates a set of calm filaments (can be provided by the events organiser) and runs sites together.
* The event organiser can optionally provide prizes to whichever team completes each site first/runs the most sites in a given amount of time. See the [[Abyssal Deadspace speedrun contest|Abyssal speedrun contest template]] for more on this.
| scheduling =
*(Day, Date, Month)
*(Time, Plus Event Duration Estimate)
*(Form up Location)
| requirements =
* Be able to fly a T1 frigate.
* Be able to fly a T1 frigate.
* Optionally, read a little about Abyss deadspace. See our [[Abyssal_Deadspace|wiki page]].
* Optionally, read a little about Abyss deadspace. See our [[Abyssal Deadspace|wiki page]].
* Relating to the overview: participants must ensure that they have 'Precursor cache', 'Abyssal drone entities' and 'Abyssal spaceship entities' checked for the tab they'll be using.
* Relating to the overview: participants must ensure that they have 'Precursor cache', 'Abyssal drone entities' and 'Abyssal spaceship entities' checked for the tab they'll be using.
<br />
| recommendations =
 
===Event objectives===
* Participants are divided into teams of three, with one amongst them being the designated Abyssal FC.
* Each team activates a set of calm filaments (can be provided by the events organiser) and runs sites together.
* The event organiser can optionally provide prizes to whichever team completes each site first/runs the most sites in a given amount of time. See the [[Abyssal_Deadspace_speedrun_contest|Abyssal speedrun contest template]] for more on this.
<br />
 
===Fittings===
{{ShipFitting
| ship=Kestrel
| fitName= Abyss Kestrel T1
| fitID= Abyss kestrel T1
| high1name=Arbalest Compact Light Missile Launcher
| high1typeID=8089
| high2name=Arbalest Compact Light Missile Launcher
| high2typeID=8089
| high3name=Arbalest Compact Light Missile Launcher
| high3typeID=8089
| high4name=Arbalest Compact Light Missile Launcher
| high4typeID=8089
| mid1name=Medium Clarity Ward Enduring Shield Booster
| mid1typeID=10868
| mid2name=1MN Y-S8 Compact Afterburner
| mid2typeID=6001
| mid3name=Small Compact Pb-Acid Cap Battery
| mid3typeID=4787
| mid4name=Cap Recharger II
| mid4typeID=2032
| low1name=Ballistic Control System I
| low1typeID=12274
| low2name=Ballistic Control System I
| low2typeID=12274
| rig1name=Small EM Shield Reinforcer I
| rig1typeID=31716
| rig2name=Small Thermal Shield Reinforcer I
| rig2typeID=31752
| rig3name=Small Capacitor Control Circuit I
| rig3typeID=31370
| charge1name=Inferno Light Missile x1000
| charge1typeID=211
| charge2name=Mjolnir Light Missile x1000
| charge2typeID=212
| charge3name=Nova Light Missile x1000
| charge3typeID=213
| charge4name=Scourge Light Missile x1000
| charge4typeID=210
| skills=
| showSKILLS=N
| notes=
| showNOTES=N
| difficulty=0
| version=2019.9.26
| showTOC=N
| alphacanuse=Y
}}{{ShipFitting
| ship=Caldari Navy Hookbill
| fitName= Abyss hookbill
| fitID= Abyss hookbill
| high1name=Arbalest Compact Light Missile Launcher
| high1typeID=8089
| high2name=Arbalest Compact Light Missile Launcher
| high2typeID=8089
| high3name=Arbalest Compact Light Missile Launcher
| high3typeID=8089
| mid1name=Medium C5-L Compact Shield Booster
| mid1typeID=10872
| mid2name=1MN Monopropellant Enduring Afterburner
| mid2typeID=6003
| mid3name=Small Compact Pb-Acid Cap Battery
| mid3typeID=4787
| mid4name=EM Shield Amplifier II
| mid4typeID=2553
| mid5name=Cap Recharger II
| mid5typeID=2032
| low1name=Mark I Compact Power Diagnostic System
| low1typeID=8225
| low2name=Ballistic Control System II
| low2typeID=22291
| rig1name=Small Thermal Shield Reinforcer I
| rig1typeID=31752
| rig2name=Small Capacitor Control Circuit I
| rig2typeID=31370
| rig3name=Small Warhead Calefaction Catalyst I
| rig3typeID=31620
| charge1name=Inferno Light Missile x1000
| charge1typeID=211
| charge2name=Mjolnir Light Missile x1000
| charge2typeID=212
| charge3name=Nova Light Missile x1000
| charge3typeID=213
| charge4name=Scourge Light Missile x1000
| charge4typeID=210
| skills=
| showSKILLS=N
| notes=
| showNOTES=N
| difficulty=0
| version=2019.9.26
| showTOC=N
| alphacanuse=Y
}}
{{quote|'''Devola Gestalt'''
{{quote|'''Devola Gestalt'''


If possible, I would like to run Dark filaments if everyone in my team have missile boats. If you can't fly missile boats, we'll fall back to Electrical filaments. In this case prefer:
If possible, I would like to run Dark filaments if everyone in my team has missile boats. If you can't fly missile boats, we'll fall back to Electrical filaments. In this case prefer:
* Ranged turrets or drone boats. Avoid extremely brawly frigates. If you can choose damage type, go for EM.
* Ranged turrets or drone boats. Avoid extremely brawly frigates. If you can choose damage type, go for EM.
* Self reps: either a passive shield regen, or active armor/shield self rep.
* Self reps: either a passive shield regen, or active armor/shield self rep.
* Afterburner.
* Afterburner.
}}
}}
| warnings =
| additional information =
}}
[[Category:Events]]
[[Category:Events]]