Difference between revisions of "Portal to War (2 of 5)"
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<noinclude>{{NPCTableCSS}}__NOTOC__{{MissionLinks}}{{main|Portal to War}}</noinclude> | <noinclude>{{NPCTableCSS}}__NOTOC__{{MissionLinks}}{{main|Portal to War}}</noinclude> | ||
+ | |||
{{Missiondetails | {{Missiondetails | ||
− | |Level=3 | + | |Level= 3 |
− | |Type=Encounter | + | |Type= Encounter |
− | |Objective= | + | |Objective= Infiltrate the Amarr complex and destroy the control tower quickly, before it manages to call in reinforcements. Bring back the contents of the loot-1x Encoded Data Chip (0.1{{m3}})- from the control tower to your agent. |
− | |Faction1=Caldari State | + | |
− | |Faction2=Amarr Empire | + | Once you enter the complex and the alarm bells sound, you will only have a certain amount of time before they manage to greatly bolster their defenses. |
− | + | |Faction1= Caldari State | |
− | + | |Faction2= Amarr Empire | |
− | |WebPoint=Caldari Navy Delta II Support Frigate (Web, Warp Disrupt) | + | |WebPoint= Caldari Navy Delta II Support Frigate (Web, Warp Disrupt) |
− | |EWAR=Imperial Agatho/Donus/Divine Imperial Napat (Tracking Disrupt), Imperial Templar Seer (Neut, Tracking Disrupt) | + | |EWAR= Imperial Agatho/Donus/Divine Imperial Napat (Tracking Disrupt), Imperial Templar Seer (Neut, Tracking Disrupt) |
− | |ShipSizeLimit= | + | |ShipSizeLimit= |
− | |ShipSuggestion=HAC, Battlecruiser | + | |ShipSuggestion= HAC, Battlecruiser |
− | |Rewards= | + | |Rewards= |
− | |StandingLoss= | + | |StandingLoss= |
− | |Extra=Prop mod or Tractor Beam to pull cargo container | + | |Extra= Prop mod or Tractor Beam to pull cargo container |
}} | }} | ||
{{MissionBriefing | {{MissionBriefing | ||
Line 23: | Line 24: | ||
Oh, and one other thing, when you arrive there one of our agents will probably have already gone through the gate. His task was to move the navigational beacon in the Amarr complex room. This will cause the acceleration gate from the slave compound, where we believe most of the Amarr armada is located, to fail. This should give you some extra time to finish your task before reinforcements arrive. But regardless, please complete this mission as fast as possible, or you risk being overwhelmed. | Oh, and one other thing, when you arrive there one of our agents will probably have already gone through the gate. His task was to move the navigational beacon in the Amarr complex room. This will cause the acceleration gate from the slave compound, where we believe most of the Amarr armada is located, to fail. This should give you some extra time to finish your task before reinforcements arrive. But regardless, please complete this mission as fast as possible, or you risk being overwhelmed. | ||
}} | }} | ||
+ | Video: [[https://www.youtube.com/watch?v=nY-G8KG5eHI Cerberus] April 2014 - starts at 5:21] | ||
+ | |||
+ | |||
+ | === 1st Pocket === | ||
+ | {{NPCTableHead|Structures}} | ||
+ | {{NPCTableRow|Acceleration Gate||Ancient Acceleration Gate}} | ||
+ | |} | ||
+ | No enemy ships. | ||
+ | |||
+ | |||
+ | === 2nd Pocket === | ||
+ | {{NPCTableHead|Structures}} | ||
+ | {{NPCTableRow|Acceleration Gate||Old Acceleration Gate}} | ||
+ | |} | ||
+ | No enemy ships. | ||
+ | |||
+ | When warping to pocket 3 | ||
+ | {{MessageBox|Pop-up - Incoming Transmission: | ||
+ | |We’ve reconfigure the acceleration gate I here to send you to the Amarr-Caldari complex. The first room looks like a Caldari outpost, haven’t managed to get into the one beyond.. Good luck in your mission! And remember, you only have a short while before the Amarrian reinforcements arive, so hurry! | ||
+ | |collapsed= yes}} | ||
− | |||
− | |||
− | === | + | === 3rd Pocket (Caldari ships) === |
− | + | Acceleration Gate is locked until all hostile ships are destroyed. Despite that you fight Caldari Navy ships, standing loss is from Amarr Empire (no way to avoid it). | |
− | = | + | {{MessageBox|In local |
+ | |Hi, this is your agent speaking. Your ship's computer seems to have picked up a distress signal from a nearby Amarrian entity. I have deciphered it and it is a request for more reinforcements. They might arrive at any minute! Hurry up or you'll be overwhelmed! | ||
+ | |collapsed= yes}} | ||
− | {{NPCTableHead|1st Group, 18-30km (auto-aggro)}} | + | {{NPCTableHead|}} |
− | {{NPCTableRow|Frigate|3|Caldari Navy Delta II Support Frigate|ewar=Web|point=yes}} | + | {{NPCTableSeparator|1st Group, 18-30km (auto-aggro)}} |
+ | {{NPCTableRow|Frigate|3|Caldari Navy Delta II Support Frigate|ewar= Web|point= yes}} | ||
{{NPCTableRow|Cruiser|3|Caldari Navy Blackbird}} | {{NPCTableRow|Cruiser|3|Caldari Navy Blackbird}} | ||
− | |||
− | {{ | + | {{NPCTableSeparator|2nd Group, 30-45km}} |
{{NPCTableRow|Frigate|6|Caldari Navy Soldier/Officer}} | {{NPCTableRow|Frigate|6|Caldari Navy Soldier/Officer}} | ||
− | |||
− | {{ | + | {{NPCTableSeparator|3rd Group, 30-45km}} |
{{NPCTableRow|Frigate|6|Caldari Navy Soldier/Officer}} | {{NPCTableRow|Frigate|6|Caldari Navy Soldier/Officer}} | ||
− | |||
− | {{ | + | {{NPCTableSeparator|4th Group, 50km}} |
{{NPCTableRow|Frigate|3|Caldari Navy Griffin}} | {{NPCTableRow|Frigate|3|Caldari Navy Griffin}} | ||
− | {{NPCTableRow|Cruiser|1|Caldari Navy Moa}} | + | {{NPCTableRow|Cruiser|1-2|Caldari Navy Moa}} |
|} | |} | ||
− | ===4th Pocket (Amarr ships)=== | + | === 4th Pocket (Amarr ships) === |
− | + | {{NPCTableHead|Structure, 17km}} | |
+ | {{NPCTableRow|Structure||Imperial Control Tower|note= Mission object|cargo= 1x Encoded Data Chip (0.1 m3)|trigger= 1st Reinforcement upon shooting}} | ||
+ | |} | ||
− | {{NPCTableHead| | + | {{NPCTableHead|Initial}} |
− | {{NPCTableRow| | + | {{NPCTableSeparator|Group A, 30-35km}} |
− | {{NPCTableRow| | + | {{NPCTableRow|Cruiser|1|Imperial Avenger/Equalizer}} |
− | + | {{NPCTableRow|Sentry|1|Imperial Sentry Gun|drop= May drop ammo/missiles}} | |
− | {{ | + | {{NPCTableSeparator|Group B, 40-45km}} |
− | |||
{{NPCTableRow|Cruiser|2|Imperial Agatho/Avenger/Donus}} | {{NPCTableRow|Cruiser|2|Imperial Agatho/Avenger/Donus}} | ||
+ | {{NPCTableRow|Sentry|1|Imperial Sentry Gun|drop= May drop ammo/missiles}} | ||
|} | |} | ||
− | {{ | + | {{MessageBox|In local |
− | + | |A few Amarrian cruisers appear from nearby to defend the control tower!! Hurry before it's too late! | |
− | + | |collapsed= yes}} | |
− | |||
{{NPCTableHead|1st Reinforcement, 6-10km from Control Tower}} | {{NPCTableHead|1st Reinforcement, 6-10km from Control Tower}} | ||
− | {{NPCTableRow| | + | {{NPCTableRow|Cruiser|0-2|Imperial Agatho/Donus|ewar= TD}} |
− | {{NPCTableRow| | + | {{NPCTableRow|Battlecruiser|0-5|Imperial Avenger/Equalizer|trigger= Last ship down triggers 2nd Reinforcement}} |
+ | {{NPCTableRow|Sentry|0-1|Imperial Sentry Gun|drop= May drop ammo/missiles}} | ||
|} | |} | ||
{{NPCTableHead|2nd Reinforcement}} | {{NPCTableHead|2nd Reinforcement}} | ||
− | {{NPCTableRow|Elite Frigate|5|Divine Imperial Paladin/Napat/Valok|ewar=TD|trigger=3rd Reinforcement upon shooting}} | + | {{NPCTableRow|Elite Frigate|5|Divine Imperial Paladin/Napat/Valok|ewar= TD|trigger= 3rd Reinforcement upon shooting}} |
|} | |} | ||
{{NPCTableHead|3rd Reinforcement}} | {{NPCTableHead|3rd Reinforcement}} | ||
− | {{NPCTableRow|Cruiser|1|Imperial Donus/Equalizer/Navy Maller|ewar=TD}} | + | {{NPCTableRow|Cruiser|1|Imperial Donus/Equalizer/Navy Maller|ewar= TD}} |
− | {{NPCTableRow|Battlecruiser|3|Imperial Templar Seer|ewar=Neut|ewar2=TD}} | + | {{NPCTableRow|Battlecruiser|3|Imperial Templar Seer|ewar= Neut|ewar2= TD}} |
|} | |} | ||
+ | * Amarr fleet is timed and will take approximately 2 hours to spawn. <!-- 15 May 2023 - no idea if this is true, did not wait that long - Evon R'al --> | ||
+ | |||
+ | |||
+ | {{MessageBox|Agent hand-in message | ||
+ | |So you retrieved a data chip, from one of the control towers. Excellent. I'll have it looked at immediately. | ||
+ | |collapsed= yes}} | ||
− | ===Notes=== | + | === Notes === |
− | + | * If you destroy the Control Tower, the 2nd and 3rd Reinforcements will not spawn. | |
− | *If you destroy the Control Tower, the 2nd and 3rd Reinforcements will not spawn. | + | * Structures do not drop loot. |
− | *Structures do not drop loot. | + | * Standing loss for killing Amarr in part 2 is -0.24, this can be avoided by only blasting the Control tower for the chip. |
− | *Standing loss for killing Amarr in part 2 is -0.24, this can be avoided by only blasting the Control tower for the chip. | + | * As of 09-May-YC124, I destroyed only Control Tower in pocket 4 and got 0.24 standing loss from Amarr Empire (no ships were shot). This was in addition to standing loss in pocket 3 (another 0.24 from Amarr). |
+ | After mission was complete and standing from agent was increased, another 0.24 standing loss from Amarr Empire - total for part 2 of 5 is 3x 0.24 loss from Amarr ! | ||
<noinclude>'''Next:''' [[Portal to War (3 of 5)]] | <noinclude>'''Next:''' [[Portal to War (3 of 5)]] | ||
{{Missionrelated}} | {{Missionrelated}} | ||
− | [[Category: | + | [[Category:Security missions]] |
+ | </noinclude> |
Latest revision as of 12:50, 16 May 2023
Missions |
---|
Mission Reports |
Mission Guides |
Special Missions |
Helpful Links |
- Main article: Portal to War
Mission briefing |
---|
Our engineers have just about finished modifying the gate that used to lead to the drone hive. It's far enough into the deadspace area to be usable for our little project of connecting it to the Amarr complex. I'm a little worried that I might not send you to the correct location, modifying these gates is always risky, and there's no time to test it.
Your assignment is simple. Get as far into the Amarr complex as you can, and bring back any important info to me. Knowing their positions and strength before we launch our assault would really help. Oh, and one other thing, when you arrive there one of our agents will probably have already gone through the gate. His task was to move the navigational beacon in the Amarr complex room. This will cause the acceleration gate from the slave compound, where we believe most of the Amarr armada is located, to fail. This should give you some extra time to finish your task before reinforcements arrive. But regardless, please complete this mission as fast as possible, or you risk being overwhelmed. |
Video: [Cerberus April 2014 - starts at 5:21]
1st Pocket
WD | EWAR | L
| ||
---|---|---|---|---|
Ancient Acceleration Gate |
No enemy ships.
2nd Pocket
WD | EWAR | L
| ||
---|---|---|---|---|
Old Acceleration Gate |
No enemy ships.
When warping to pocket 3
Pop-up - Incoming Transmission: |
---|
We’ve reconfigure the acceleration gate I here to send you to the Amarr-Caldari complex. The first room looks like a Caldari outpost, haven’t managed to get into the one beyond.. Good luck in your mission! And remember, you only have a short while before the Amarrian reinforcements arive, so hurry! |
3rd Pocket (Caldari ships)
Acceleration Gate is locked until all hostile ships are destroyed. Despite that you fight Caldari Navy ships, standing loss is from Amarr Empire (no way to avoid it).
In local |
---|
Hi, this is your agent speaking. Your ship's computer seems to have picked up a distress signal from a nearby Amarrian entity. I have deciphered it and it is a request for more reinforcements. They might arrive at any minute! Hurry up or you'll be overwhelmed! |
4th Pocket (Amarr ships)
WD | EWAR | L
| ||
---|---|---|---|---|
Imperial Control Tower |
WD | EWAR | L | ||
---|---|---|---|---|
Group A, 30-35km | ||||
1 x Cruiser Imperial Avenger/Equalizer | ||||
1 x Sentry Imperial Sentry Gun | ||||
Group B, 40-45km | ||||
2 x Cruiser Imperial Agatho/Avenger/Donus | ||||
1 x Sentry Imperial Sentry Gun |
In local |
---|
A few Amarrian cruisers appear from nearby to defend the control tower!! Hurry before it's too late! |
WD | EWAR | L
| ||
---|---|---|---|---|
0-2 x Cruiser Imperial Agatho/Donus | ||||
0-5 x Battlecruiser Imperial Avenger/Equalizer | ||||
0-1 x Sentry Imperial Sentry Gun |
WD | EWAR | L
| ||
---|---|---|---|---|
5 x Elite Frigate Divine Imperial Paladin/Napat/Valok |
WD | EWAR | L
| ||
---|---|---|---|---|
1 x Cruiser Imperial Donus/Equalizer/Navy Maller | ||||
3 x Battlecruiser Imperial Templar Seer |
- Amarr fleet is timed and will take approximately 2 hours to spawn.
Agent hand-in message |
---|
So you retrieved a data chip, from one of the control towers. Excellent. I'll have it looked at immediately. |
Notes
- If you destroy the Control Tower, the 2nd and 3rd Reinforcements will not spawn.
- Structures do not drop loot.
- Standing loss for killing Amarr in part 2 is -0.24, this can be avoided by only blasting the Control tower for the chip.
- As of 09-May-YC124, I destroyed only Control Tower in pocket 4 and got 0.24 standing loss from Amarr Empire (no ships were shot). This was in addition to standing loss in pocket 3 (another 0.24 from Amarr).
After mission was complete and standing from agent was increased, another 0.24 standing loss from Amarr Empire - total for part 2 of 5 is 3x 0.24 loss from Amarr !
Next: Portal to War (3 of 5)
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