Difference between revisions of "Id and Egonics, Inc."

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{{MissionLinks}} __NOTOC__
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{{NPCTableCSS}}
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{{Missiondetails
 
{{Missiondetails
 
|Level= 3
 
|Level= 3
 
|Type= Encounter
 
|Type= Encounter
|Objective= Kill the Amarr Slaver and retrieve the captives (1093 m3 space is required)
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|Objective= Kill the Amarr Slaver and retrieve the captives (1093 m3)
 
|Faction1= Amarr Empire
 
|Faction1= Amarr Empire
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|Faction2= Caldari State
 
|DamageToResist=
 
|DamageToResist=
 
|WebPoint=  
 
|WebPoint=  
|EWAR= Tracking disruption
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|EWAR= Tracking disruption (Imperial Forian/Agatho), Target jamming (State Fudai)
 
|ShipSizeLimit=  
 
|ShipSizeLimit=  
|ShipSuggestion= Battlecruiser, Industrial (to pick up the captives)
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|ShipSuggestion= Battlecruiser, Hauler (to pick up the captives)
 
}}
 
}}
{{NPCTableCSS}}
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The mission contains 2 pockets. The first pocket must be cleared of NPCs before the acceleration gate can be taken. The NPCs are around 20 km away.
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The mission contains 2 pockets. The first pocket must be cleared of NPCs before the acceleration gate can be taken. The NPCs are around 20 km away.
  
 
Both pockets contain a few battleships; they have poor tracking and can be speed-tanked in a cruiser.
 
Both pockets contain a few battleships; they have poor tracking and can be speed-tanked in a cruiser.
===First Pocket===
 
Initially, the Amarr Slaver is present in the pocket next to the acceleration gate.  He will taunt you in local, then warp off quickly.
 
  
No standings loss from killing the Amarr ships. Gate is locked until they are destroyed.
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=== Warp-in ===
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Initially, the Amarr Slaver is present in the pocket next to the acceleration gate. He will taunt you in local, then warp off quickly.
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 +
No standings loss from killing the Amarr ships. Gate is locked until they are destroyed.
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{{NPCTableHead|Initial forces, 10-20km (auto aggro)}}
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{{NPCTableRow|Frigate|2-3|Mercenary Frigate [Imperial Forian/Paladin]|ewar= TD}}
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{{NPCTableRow|Cruiser|2-3|Mercenary Cruiser [Imperial Agatho/Donus]|ewar= TD}}
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{{NPCTableRow|Battleship|1|Mercenary Battleship [Imperial Origen/Tanakh]|drop= 1x Imperial Navy General Insignia I}}
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|}
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=== Pocket ===
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There are two industrials present on entry, an '''Amarr Slaver''' (your mission objective) and a '''State Transport'''. The Caldari industrial does not need to be killed to complete the mission.
  
 
{{NPCTableHead}}
 
{{NPCTableHead}}
{{NPCTableRow|Frigate|2|Mercenary Frigate (Imperial Forian/Paladin)}}
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{{NPCTableSeparator|Amarr group, 10-20km (auto aggro)}}
{{NPCTableRow|Cruiser|2|Mercenary Cruiser (Imperial Agatho/Donus)|ewar=TD}}
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{{NPCTableRow|Frigate|2|Imperial Matendi/Forian}}
{{NPCTableRow|Battleship|1|Mercenary Battleship (Imperial Origen)|drop=1x Imperial Navy General Insignia I}}
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{{NPCTableRow|Cruiser|2|Imperial Agatho/Donus|ewar= TD}}
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{{NPCTableRow|Battleship|1|Imperial Bataivah/Origen|drop= 1x Imperial Navy General Insignia I}}
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{{NPCTableSeparator|Caldari group, 10-20km (auto aggro)}}
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{{NPCTableRow|Frigate|2|State Nagasa/Shinai}}
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{{NPCTableRow|Cruiser|2|State Bushi/Dogo/Fudai|note= Cruisers may not jam|ewar= ECM}}
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{{NPCTableRow|Battleship|1|State Tenkyu|drop= Caldari Navy Vice Admiral Insignia I}}
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{{NPCTableSeparator|Group 3, 25km}}
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{{NPCTableRow|Industrial|1|Amarr Slaver|note= Mission objective|cargo= 1093 Captives}}
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{{NPCTableRow|Industrial|1|State Transport|note= Incurs 2.4% standing loss with Caldari State when destroyed|drop= Livestock}}
 
|}
 
|}
  
===Second Pocket===
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=== Notes ===
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* Possible Blitz:
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** Kill the first pocket with a standard combat ship and then destroy the slaver in the second pocket.
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** Change ships to a T1 hauler. The fitting should include a tractor beam, medium prop mod, and passive/buffer shield tank of large shield extenders and hardeners.
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** Return to the second pocket, tractoring the mission objective can while aligning out, loot it and warp out.
  
There are two industrials present on entry, an '''Amarr Slaver''' (your mission objective) and a '''State Transport''' The Caldari industrial does not need to be killed to complete the mission.
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{{Missionrelated}}
  
{{NPCTableHead}}
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[[Category:Security missions]]
{{NPCTableSeparator|Amarr group}}
 
{{NPCTableRow|Frigate|2|Imperial Forian/Matendi}}
 
{{NPCTableRow|Cruiser|2|Imperial Agatho/Donus|ewar=TD}}
 
{{NPCTableRow|Battleship|1|Imperial Bataivah|drop= 1x Imperial Navy General Insignia I}}
 
{{NPCTableRow|Industrial|1|Amarr Slaver|note=Mission objective|cargo=1093 Captives}}
 
{{NPCTableSeparator|Caldari group}}
 
{{NPCTableRow|Frigate|2|State Shinai/Nagasa}}
 
{{NPCTableRow|Cruiser|2|State Bushi/Dogo}}
 
{{NPCTableRow|Battleship|1|State Tenkyu|drop=Caldari Navy Vice Admiral Insignia I}}
 
{{NPCTableRow|Industrial|1|State Transport|note=Incurs 2.4% standing loss with Caldari State when destroyed|drop=Livestock}}
 
|}
 

Latest revision as of 13:14, 15 September 2022



Level 3
Type Encounter
Objective Kill the Amarr Slaver and retrieve the captives (1093 m3)
Factions Amarr EmpireCaldari State
Best damage to deal Electromagnetic damage EMThermal damage ThKinetic damage KinThermal damage Th
Damage to resist Electromagnetic damage EMThermal damage ThKinetic damage KinThermal damage Th
EWAR Tracking disruption (Imperial Forian/Agatho), Target jamming (State Fudai)
Ship suggestion Battlecruiser, Hauler (to pick up the captives)


The mission contains 2 pockets. The first pocket must be cleared of NPCs before the acceleration gate can be taken. The NPCs are around 20 km away.

Both pockets contain a few battleships; they have poor tracking and can be speed-tanked in a cruiser.

Warp-in

Initially, the Amarr Slaver is present in the pocket next to the acceleration gate. He will taunt you in local, then warp off quickly.

No standings loss from killing the Amarr ships. Gate is locked until they are destroyed.


Initial forces, 10-20km (auto aggro)
WD EWAR L


Frigate 2-3 x Frigate Mercenary Frigate [Imperial Forian/Paladin] Tracking Disruptor
Cruiser 2-3 x Cruiser Mercenary Cruiser [Imperial Agatho/Donus] Tracking Disruptor
Battleship 1 x Battleship Mercenary Battleship [Imperial Origen/Tanakh] 1x Imperial Navy General Insignia I

Pocket

There are two industrials present on entry, an Amarr Slaver (your mission objective) and a State Transport. The Caldari industrial does not need to be killed to complete the mission.


WD EWAR L
Amarr group, 10-20km (auto aggro)
Frigate 2 x Frigate Imperial Matendi/Forian
Cruiser 2 x Cruiser Imperial Agatho/Donus Tracking Disruptor
Battleship 1 x Battleship Imperial Bataivah/Origen 1x Imperial Navy General Insignia I
Caldari group, 10-20km (auto aggro)
Frigate 2 x Frigate State Nagasa/Shinai
Cruiser 2 x Cruiser State Bushi/Dogo/Fudai Cruisers may not jam Target Jammer
Battleship 1 x Battleship State Tenkyu Caldari Navy Vice Admiral Insignia I
Group 3, 25km
Hauler 1 x Industrial Amarr Slaver Mission objective 1093 Captives
Hauler 1 x Industrial State Transport Incurs 2.4% standing loss with Caldari State when destroyed Livestock

Notes

  • Possible Blitz:
    • Kill the first pocket with a standard combat ship and then destroy the slaver in the second pocket.
    • Change ships to a T1 hauler. The fitting should include a tractor beam, medium prop mod, and passive/buffer shield tank of large shield extenders and hardeners.
    • Return to the second pocket, tractoring the mission objective can while aligning out, loot it and warp out.