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If you're doing the Career Agent missions right after the tutorial, you may notice that some of the mission mechanics have changed. | If you're doing the Career Agent missions right after the tutorial, you may notice that some of the mission mechanics have changed. | ||
* [[File:Info-panel-agent-missions.jpg|thumb|An uncompleted and a completed mission in the Info Panel.]] The currently active mission now shows up in the Info Panel (left side of the screen) under "Agent Missions". Each mission entry has a drop-down menu through which you can read a summary of the objectives. Additionally, once you've completed the objectives for a mission (including, if applicable, returning any items to the correct station), a green tick mark will appear in the Info Panel. | * [[File:Info-panel-agent-missions.jpg|thumb|An uncompleted and a completed mission in the Info Panel.]] The currently active mission now shows up in the Info Panel (left side of the screen) under "Agent Missions". Each mission entry has a drop-down menu through which you can read a summary of the objectives. Additionally, once you've completed the objectives for a mission (including, if applicable, returning any items to the correct station), a green tick mark will appear in the Info Panel. | ||
* The missions will also be entered into your mission journal | * The missions will also be entered into your mission journal | ||
{{Open journal}} | |||
* In order to start a mission, you must first talk to the agent (right-click on the agent (in the "Agents" panel in the Station Services window), and select "Start Conversation") and accept a mission. Once you've completed the objectives, you must return to the agent's station, and talk to him/her again to complete it. You will then be offered the next mission in the mission chain. | * In order to start a mission, you must first talk to the agent (right-click on the agent (in the "Agents" panel in the Station Services window), and select "Start Conversation") and accept a mission. Once you've completed the objectives, you must return to the agent's station, and talk to him/her again to complete it. You will then be offered the next mission in the mission chain. | ||
* The career agent missions often give bonus rewards for completing them particularly quickly, although the time-frame given is usually more than generous. | * The career agent missions often give bonus rewards for completing them particularly quickly, although the time-frame given is usually more than generous. | ||
* Any agents you accept missions from will be automatically added to your address book (accessible through the | * Any agents you accept missions from will be automatically added to your address book (accessible through the Contacts window in the NeoCom). You can use this to find your agent again should you be unsure where to go. | ||
In many ways, the career agents work similarly to "normal" [[Missions|mission agents]] in EVE, with two important differences: | In many ways, the career agents work similarly to "normal" [[Missions|mission agents]] in EVE, with two important differences: | ||
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=== Caveat emptor – techniques are not mechanics === | === Caveat emptor – techniques are not mechanics === | ||
However, keep in mind that they offer very little training in [[PvP]] (which make up a very substantial part of the game). Additionally, EVE is a sandbox game, and much of the attraction of the game is forging your own path as opposed to following a pre-set path - so the career agent "careers" should only be seen as one of many things you can do in EVE. | However, keep in mind that they offer very little training in [[PvP]] (which make up a very substantial part of the game). Additionally, EVE is a sandbox game, and much of the attraction of the game is forging your own path as opposed to following a pre-set path - so the career agent "careers" should only be seen as one of many things you can do in EVE. | ||
== Finding the Career Agents == | == Finding the Career Agents == | ||
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There are three sets of five career agents for each Empire faction in the game; however, they all offer identical missions, and unless you are looking to recover from low [[NPC standings|faction standings]] there is no reason to do the missions for more than one set of career agents. | There are three sets of five career agents for each Empire faction in the game; however, they all offer identical missions, and unless you are looking to recover from low [[NPC standings|faction standings]] there is no reason to do the missions for more than one set of career agents. | ||
== Career Agents Locations == | == Career Agents Locations == | ||
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* This mission chain does not involve combat or require any mission item to be outsourced, and thus it is an ideal candidate as an earlier choice. | * This mission chain does not involve combat or require any mission item to be outsourced, and thus it is an ideal candidate as an earlier choice. | ||
* The second mission reward is the ship you might want to turn in later for [[Industrialist (Producer)#Making Mountains of Molehills (10 of 10)|Making Mountains of Molehills (10/10)]] | * The second mission grants an exploration frigate, which is convenient for most other career missions (large cargo hold, good multi-weapons damages for a new pilot). | ||
* The last mission reward is the ship you might want to turn in later for [[Industrialist (Producer)#Making Mountains of Molehills (10 of 10)|Making Mountains of Molehills (10/10)]] | |||
=== [[Enforcer (Career Agent)|Enforcer]] === | === [[Enforcer (Career Agent)|Enforcer]] === | ||
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* In addition, [[Soldier of Fortune#The Exam (10 of 10)|The Exam (10/10)]] might pose a challenge for those who do not yet have a combat-appropriate frigate from [[Enforcer (Career Agent)#Cash Flow for Capsuleers (2 of 10)|Cash Flow for Capsuleers (2/10)]] or the necessary skill injected and trained to use the destroyer granted to you when the mission is accepted. | * In addition, [[Soldier of Fortune#The Exam (10 of 10)|The Exam (10/10)]] might pose a challenge for those who do not yet have a combat-appropriate frigate from [[Enforcer (Career Agent)#Cash Flow for Capsuleers (2 of 10)|Cash Flow for Capsuleers (2/10)]] or the necessary skill injected and trained to use the destroyer granted to you when the mission is accepted. | ||
* Tip #1: [[Soldier of Fortune#Angel of Mercy (2 of 10)|Angel of Mercy (2/10)]] and [[Soldier of Fortune#The Stand (5 of 10)|The Stand (5/10)]] require you to fly a frigate to its destruction. Do not fit any modules on it other than what you need to complete the mission, and get it Platinum-level insured before you undock for a quick and easy pay-out on mission completion | * Tip #1: [[Soldier of Fortune#Angel of Mercy (2 of 10)|Angel of Mercy (2/10)]] and [[Soldier of Fortune#The Stand (5 of 10)|The Stand (5/10)]] require you to fly a frigate to its destruction. Do not fit any modules on it other than what you need to complete the mission, and get it Platinum-level insured before you undock for a quick and easy pay-out on mission completion. | ||
* Tip #2: [[Soldier of Fortune#The Stand (5 of 10)|The Stand (5/10)]] requires you to | * Tip #2: [[Soldier of Fortune#The Stand (5 of 10)|The Stand (5/10)]] requires you to do some damage, so you'll need weapons, that you can buy at your own expense (with their ammunition) to other players at the agent's station, or bring your own ammunition and modules before you start the mission chain from a place with lower prices. Alternatively you can use the ship provided, insure it, and fit it with 3 to 4 free turrets and 1 free afterburner taken from a free corvette, it will provide enough damage for the mission. It will require you to repackage/assemble your corvette several times and then take the free modules from item hangar. | ||
* Tip #3 (for experienced players only): While you need to use the frigate provided in [[Soldier of Fortune#Angel of Mercy (2 of 10)|Angel of Mercy (2/10)]], you can choose to use a free corvette (with a second civilian gun instead of the mining laser) for [[Soldier of Fortune#The Stand (5 of 10)|The Stand (5/10)]], but it requires to pilot the ship the right way (orbit at 1000m with afterburner on) and warp to the site using missions details sheet since mission tracking UI on the left won't let you warp on the site without the granted frigate. | |||
=== [[Industrialist (Entrepreneur)|Industrialist - Entrepreneur]] === | === [[Industrialist (Entrepreneur)|Industrialist - Entrepreneur]] === | ||
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=== [[Industrialist (Producer)|Industrialist - Producer]] === | === [[Industrialist (Producer)|Industrialist - Producer]] === | ||
* [[Industrialist (Producer)#Making Mountains of Molehills (4 of 10)|Making Mountains of Molehills (4/10)]] and [[Industrialist (Producer)#Making Mountains of Molehills (8 of 10)|(8/10)]] require 7,000 and 2,640 units of Tritanium respectively, which you can reprocess from the ores you mine or buy from the market. Should you wish to mine and reprocess yourself, a {{sh|Venture}} mining frigate given by [[Industrialist (Entrepreneur)#Balancing the Books (2 of 10)|Industrialist - Entrepreneur mission: Balancing the Books (2/10)]] may come in handy due to its mining speed and spacious orehold capacity. Alternatively, [[Frigates#Exploration|exploration frigates]] given out by [[Explorer# | * [[Industrialist (Producer)#Making Mountains of Molehills (4 of 10)|Making Mountains of Molehills (4/10)]] and [[Industrialist (Producer)#Making Mountains of Molehills (8 of 10)|(8/10)]] require 7,000 and 2,640 units of Tritanium respectively, which you can reprocess from the ores you mine or buy from the market. Should you wish to mine and reprocess yourself, a {{sh|Venture}} mining frigate given by [[Industrialist (Entrepreneur)#Balancing the Books (2 of 10)|Industrialist - Entrepreneur mission: Balancing the Books (2/10)]] may come in handy due to its mining speed and spacious orehold capacity. Alternatively, [[Frigates#Exploration|exploration frigates]] given out by [[Explorer#An Introduction to Cosmic Signatures (2 of 5)|Explorer mission: An Introduction to Cosmic Signatures (2/5)]] is also a good candidate for mining for this mission (although not for mining in general) as they usually have the largest cargohold capacity within the non-mining frigate class to minimize the number of mining trips you have to make. | ||
* [[Industrialist (Producer)#Making Mountains of Molehills (10 of 10)|Making Mountains of Molehills (10/10)]] requires a faction-specific frigate which you can either manufacture or purchase from the market. Alternatively, if you have already completed [[Explorer# | * [[Industrialist (Producer)#Making Mountains of Molehills (9 of 10)|Making Mountains of Molehills (9 of 10)]] Mining 4,000 units of Kernite before completing this mission and then reprocessing it will complete both the mining and reprocessing Kernite [[AIR Career Program]] industrialist tasks. This is the only hisec source of Kernite otherwise a trip to lowsec will be required to mine Kernite. | ||
* [[Industrialist (Producer)#Making Mountains of Molehills (10 of 10)|Making Mountains of Molehills (10/10)]] requires a faction-specific frigate which you can either manufacture or purchase from the market. Alternatively, if you have already completed [[Explorer#Gas Site Scanning (5 of 5)|Explorer mission: Gas Site Scanning (5/5)]] and have the rewarded frigate intact, you can turn it in to immediately complete the mission. | |||
== Rewards == | == Rewards == | ||
The career agent missions reward a moderate amount of ISK (about 5-6M ISK in total), as well as a number of useful ships and modules. Additionally, completing the last mission for each of the five career agents increases your [[NPC standings|standings]] with the agent's faction. While this is only slightly useful for new characters (who start off with neutral standings to all the empire factions), it's a way for older characters to recover from low faction standings. Lastly, the completion of your first Career agents provides you with a free [[Expert_Systems#AIR_Expert_Systems|AIR Expert system]], which temporarily gives you a significant boost to your skills of the respective career path. The expert systems are rewarded through the [[AIR_Career_Program|Air Career Programme.]] | |||
The career agent missions reward a moderate amount of ISK (about 5-6M ISK in total), as well as a number of useful ships and modules. Additionally, completing the last mission for each of the five career agents increases your [[NPC standings|standings]] with the agent's faction. While this is only slightly useful for new characters (who start off with neutral standings to all the empire factions), it's a way for older characters to recover from low faction standings. | |||
{| class="wikitable" | {| class="wikitable" | ||