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Gate camps: Difference between revisions

From EVE University Wiki
Uryence (talk | contribs)
m Crashing gate: Tweak re command bursts.
Warping: pass over the full paragraph, changing wording style from "you" to third-person account, adjusted wording to more clearly distinguish whether something is desirable for the gate campers or the pilot trying to escape from a gate camp
 
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=== Warping ===
=== Warping ===


To enter warp, the ship must point itself towards its warp destination and accelerate to 75% of its maximum speed ''before'' the camp can apply warp disruption to it.
To enter warp, a ship must point itself towards its warp destination and accelerate to 75% of its maximum speed ''before'' another ship manages to apply some form of warp disruption ("[[Tackling|tackle]]").


To prevent this, you can use ships with range bonuses to their [[Tackling|tackle]] modules, such as [[interceptors]] or the [[Keres]], and ships with local or remote sensor boosting to increase their scan resolution, reducing target locking time. Additionally, in nullsec, wormholes, and Pochven, the gate can be bubbled with a warp disruption field from an [[interdictor]], a [[HIC]], or an anchored bubble, and any ship which spawns within the bubble(s) will be unable to warp off unless it is interdiction-nullified.
To increase the chance of successfully tackling another ship, gate campers may use ships with range bonuses to their tackle modules, such as [[interceptors]] or the [[Keres]], and ships with local or remote sensor boosting to increase their scan resolution, reducing target locking time. Additionally, in nullsec, wormholes, and Pochven, the gate can be bubbled with a warp disruption field from an [[interdictor]], a [[HIC]], or an anchored bubble, and any ship which spawns within the bubble(s) will be unable to warp off unless it is interdiction-nullified.


Fast ships might be able to outpace their attackers, move beyond warp disruption range, and leave. Camps therefore often try to web such targets. To do this you can use ships with web range bonuses such as the [[Hyena]], [[Cruor]] or [[Rapier]], and/or ships with web strength bonuses such as the [[Daredevil]] or [[Vigilant]].
Fast ships might be able to outpace their attackers, move beyond warp disruption range, and leave. Camps therefore often try to web such targets. To do this they may use ships with web range bonuses such as the [[Hyena]], [[Cruor]] or [[Rapier]], and/or ships with web strength bonuses such as the [[Daredevil]] or [[Vigilant]].


Ships with micro-jump modules fitted—potentially command destroyers, deep space transports, and T1/T2 battlecruiser and battleship hulls—can also micro-jump out of a bubble or away from warp disruption; they cannot micro-jump if they are warp-''scrambled''. Campers therefore often try to warp-scramble such targets.
Ships with micro-jump modules fitted—potentially command destroyers, deep space transports, and T1/T2 battlecruiser and battleship hulls—can also micro-jump out of a bubble or away from warp disruption; they cannot micro-jump if they are warp-''scrambled'', however. Campers therefore often try to warp-scramble such targets.


=== Crashing gate ===
=== Crashing gate ===