Difference between revisions of "Liberate the Miners (Caldari)"

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{{survival copy}}{{NPCTableCSS}}{{MissionLinks}}
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{{NPCTableCSS}}{{MissionLinks}}
 
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{{Missiondetails
{{Missiondetails}}name=Liberate the Miners, Level 5
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|Name=  
 
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|Level= 5
Faction: Caldari State<br>
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|Type= Encounter
Mission type: Encounter<br>
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|Objective=
Space type: Deadspace with Gate<br>
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|Faction1= Caldari State
Web/Scramble: Stasis Towers, All Frigates 25-50% chances of Web and/or Scramble<br>
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|DamageToDeal1=
Extras: Caldari Energy Neutralizer Sentry IIIs, ECM Jamming<br>
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|DamageToResist1=
Damage dealt: Kinetic 79% / Therm 21%<br>
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|WebPoint= Stasis Towers, All Frigates 25-50% chances of Web and/or Scramble
Recommended damage dealing: Kin/Th <br>
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|EWAR= Caldari Energy Neutralizer Sentry IIIs, ECM Jamming
Recommended ships: Completed in Maelstrom w/ Passive Tank but recommend more support<br>
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|ShipSizeLimit=
 
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|ShipSuggestion= Completed in Maelstrom w/ Passive Tank but recommend more support
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|Rewards=
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|StandingLoss=
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|Extra=
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}}
 
Acceleration Gate into Deadspace
 
Acceleration Gate into Deadspace
  
 
=== Single Pocket ===
 
=== Single Pocket ===
 
 
{{NPCTableHead|Group 1}}
 
{{NPCTableHead|Group 1}}
 
{{NPCTableRow|Sentry|2|Caldari Heavy Missile Battery}}
 
{{NPCTableRow|Sentry|2|Caldari Heavy Missile Battery}}
 
{{NPCTableRow|Sentry|5|Caldari Cruise Missile Battery}}
 
{{NPCTableRow|Sentry|5|Caldari Cruise Missile Battery}}
 
{{NPCTableRow|Sentry|2|Tower Sentry Caldari III}}
 
{{NPCTableRow|Sentry|2|Tower Sentry Caldari III}}
{{NPCTableRow|Sentry|2|Caldari Stasis Tower|ewar=Web}}
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{{NPCTableRow|Sentry|2|Caldari Stasis Tower|ewar= Web}}
{{NPCTableRow|Sentry|2|Caldari Energy Neutralizer Sentry III|ewar=neut|note=Destroying Neutralizers will spawn replacements 3 times, after which there will spawn 6 jamming frigates)
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{{NPCTableRow|Sentry|2|Caldari Energy Neutralizer Sentry III|ewar= Neut| note=Destroying Neutralizers will spawn replacements 3 times, after which there will spawn 6 jamming frigates}}
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|}
  
{{NPCTableHead|Group 2
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{{NPCTableHead|Group 2}}
 
{{NPCTableRow|Battleship|4|State Shukuro Shogun}}
 
{{NPCTableRow|Battleship|4|State Shukuro Shogun}}
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|}
  
 
{{NPCTableHead|Group 3}}
 
{{NPCTableHead|Group 3}}
{{NPCTableRow|Frigate|4|Taibu State Nagasa/Shinai|point=scram|ewar=Web}}
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{{NPCTableRow|Frigate|4|Taibu State Nagasa/Shinai|point= scram|ewar= Web}}
{{NPCTableRow|Frigate|2|Taibu State Tachi|point=scram|ewar=ECM}}
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{{NPCTableRow|Frigate|2|Taibu State Tachi|point= scram|ewar= ECM}}
 
{{NPCTableRow|Battleship|4|State Shukuro Daijo/Bishamon}}
 
{{NPCTableRow|Battleship|4|State Shukuro Daijo/Bishamon}}
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|}
  
 
{{NPCTableHead|Group 4}}
 
{{NPCTableHead|Group 4}}
{{NPCTableRow|Battleship|4|State Shukuro Taisho/Tenno|ewar=ECM}}
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{{NPCTableRow|Battleship|4|State Shukuro Taisho/Tenno|ewar= ECM}}
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|}
  
 
{{NPCTableHead|Spawns}}
 
{{NPCTableHead|Spawns}}
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{{NPCTableRow|Battleship|4|State Shukuro Bishamon/Shogun}}
 
{{NPCTableRow|Battleship|4|State Shukuro Bishamon/Shogun}}
 
{{NPCTableRow|Battleship|2|State Shukuro Nagashin}}
 
{{NPCTableRow|Battleship|2|State Shukuro Nagashin}}
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|}
  
 
'''Notes:'''<br>
 
'''Notes:'''<br>
- Consider FoF missiles and setting drones to “Aggressive” for when you are unable to target because of Jammers<br>
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* Consider auto-targeting missiles and setting drones to “Aggressive” for when you are unable to target because of Jammers
- Use a Passive Tank and save time by not having to destroy Energy Neutralizer Sentries which re-spawn themselves 3 times, and then spawn frigates<br>
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* Use a Passive Tank and save time by not having to destroy Energy Neutralizer Sentries which re-spawn themselves 3 times, and then spawn frigates
- Or plan a capacitor that receives an additional 80 units/s<br>
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* Or plan a capacitor that receives an additional 80 units/s
- Maximum damage dealing of initial groups are 1,740 hp/s (Kin: 84%, Therm: 16%)<br><br>
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* Maximum damage dealing of initial groups are 1,740 hp/s (Kin: 84%, Therm: 16%)
- Final Nagashins quickly retreat to 68k orbits so try to be in close position before they spawn<br>
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- Mission flagged complete when all ships are destroyed<br>
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* Final Nagashins quickly retreat to 68k orbits so try to be in close position before they spawn
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* Mission flagged complete when all ships are destroyed
  
 
{{Missionrelated}}
 
{{Missionrelated}}
  
 
[[Category:Security missions]]
 
[[Category:Security missions]]

Latest revision as of 20:18, 10 January 2023


Level 5
Type Encounter
Faction Caldari State
Best damage to deal Kinetic damage KinThermal damage Th
Damage to resist Kinetic damage KinThermal damage Th
Warp disruption Stasis Towers, All Frigates 25-50% chances of Web and/or Scramble
EWAR Caldari Energy Neutralizer Sentry IIIs, ECM Jamming
Ship suggestion Completed in Maelstrom w/ Passive Tank but recommend more support

Acceleration Gate into Deadspace

Single Pocket

Group 1
WD EWAR L


Sentry 2 x Sentry Caldari Heavy Missile Battery
Sentry 5 x Sentry Caldari Cruise Missile Battery
Sentry 2 x Sentry Tower Sentry Caldari III
Sentry 2 x Sentry Caldari Stasis Tower Stasis Webifier
Sentry 2 x Sentry Caldari Energy Neutralizer Sentry III Destroying Neutralizers will spawn replacements 3 times, after which there will spawn 6 jamming frigates Energy Neutralizer


Group 2
WD EWAR L


Battleship 4 x Battleship State Shukuro Shogun


Group 3
WD EWAR L


Frigate 4 x Frigate Taibu State Nagasa/Shinai Warp Scrambler Stasis Webifier
Frigate 2 x Frigate Taibu State Tachi Warp Scrambler Target Jammer
Battleship 4 x Battleship State Shukuro Daijo/Bishamon


Group 4
WD EWAR L


Battleship 4 x Battleship State Shukuro Taisho/Tenno Target Jammer


Spawns
WD EWAR L


Battleship 4 x Battleship State Shukuro Shogun/Bishamon
Battleship 4 x Battleship State Zen/Oshiro Target Jammer
Battleship 4 x Battleship State Shukuro Bishamon/Shogun
Battleship 2 x Battleship State Shukuro Nagashin

Notes:

  • Consider auto-targeting missiles and setting drones to “Aggressive” for when you are unable to target because of Jammers
  • Use a Passive Tank and save time by not having to destroy Energy Neutralizer Sentries which re-spawn themselves 3 times, and then spawn frigates
  • Or plan a capacitor that receives an additional 80 units/s
  • Maximum damage dealing of initial groups are 1,740 hp/s (Kin: 84%, Therm: 16%)
  • Final Nagashins quickly retreat to 68k orbits so try to be in close position before they spawn
  • Mission flagged complete when all ships are destroyed