Difference between revisions of "Prison Transfer"
(storyline mission according to eve survival) |
(Add {{MissionBriefing}}. Add objective=. Remove {{Mission stub}}.) |
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− | {{ | + | {{NPCTableCSS}} {{MissionLinks}} |
+ | {{Missiondetails | ||
+ | |Level= 4 | ||
+ | |Storyline= yes | ||
+ | |Type= Encounter | ||
+ | |Objective= Retrieve and deliver the Caldari operative(0.1{{m3}}). | ||
+ | |Faction1= Caldari | ||
+ | |DamageToDeal1= | ||
+ | |DamageToResist1= | ||
+ | |WebPoint= | ||
+ | |EWAR= | ||
+ | |ShipSizeLimit= | ||
+ | |ShipSuggestion= Properly tanked battleship, Speed Tanked Ishtar | ||
+ | |Rewards= | ||
+ | |StandingLoss= | ||
+ | |Extra= | ||
+ | }} | ||
+ | {{MissionBriefing | ||
+ | |I've got a delicate yet dangerous task that just wouldn't suit anyone other than a capsuleer. Here's the situation: | ||
− | + | We caught a Caldari operative trying to walk out of the University of Callie with, and I say this literally, an armful of data cores stolen from the university's research hospital. We've had him locked down at a penal instillation in <System> since then, but our more convincing interrogators have changed his mind about giving up some information. | |
− | + | The catch is that he's demanded to be transferred to a more "dignified" location before he offers his full cooperation. That's where you come in. | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | Pick up the Caldari operative and bring him back here immediately. | |
+ | }} | ||
+ | Space type: Deadspace, no gates | ||
− | + | {{Note box| | |
+ | '''Caution:''' This is an initial report based on several runs of the mission from different people. Variations are unknown, but have not been observed thus far. Observers have been extremely well-tanked and have not come across any scramblers/webs/nos/etc. That said, they still may exist. | ||
+ | }} | ||
+ | |||
+ | === Warp-in === | ||
+ | Warp-in Point: 25km from Cell Block D (probably a Spawn Container in Overview settings{{verify}}). No hostiles on initial warp-in. | ||
− | |||
− | |||
Approaching Cell Block D within 5km triggers the first spawn and temporarily despawns Cell Block D. | Approaching Cell Block D within 5km triggers the first spawn and temporarily despawns Cell Block D. | ||
+ | |||
All spawns appear within 5km of Cell Block D and auto-aggro at close range. | All spawns appear within 5km of Cell Block D and auto-aggro at close range. | ||
− | + | {{NPCTableHead|Wave 1}} | |
− | + | {{NPCTableRow|Cruiser|3|State Shukuro Buke/Ashur}} | |
− | + | {{NPCTableRow|Battleship|2|State Shukuro Daijo|trigger= Triggers wave 2}} | |
+ | |} | ||
− | + | {{NPCTableHead|Wave 2}} | |
− | + | {{NPCTableRow|Destroyer|3|State Yumi/Kissaki|trigger= Triggers wave 3}} | |
− | + | {{NPCTableRow|Battleship|3|State Shukuro Daijo}} | |
+ | |} | ||
− | + | {{NPCTableHead|Wave 3}} | |
− | + | {{NPCTableRow|Battlecruiser|3|State Kanpaku/State Shukuro Bajo}} | |
− | + | {{NPCTableRow|Battleship|3|State Shukuro Daijo|trigger= Triggers wave 4}} | |
+ | |} | ||
− | + | {{NPCTableHead|Wave 4}} | |
− | + | {{NPCTableRow|Destroyer|3|State Yumi/State Kai Gunto|trigger= Triggers wave 5}} | |
− | + | {{NPCTableRow|Battleship|2|State Shukuro Daijo/Bishamon}} | |
+ | |} | ||
− | + | {{NPCTableHead|Wave 5}} | |
− | + | {{NPCTableRow|Destroyer|3|State Kissaki/Tsuba}} | |
− | + | {{NPCTableRow|Battleship|3|State Shukuro Daijo/Taisho|trigger= Triggers wave 6}} | |
+ | |} | ||
− | + | {{NPCTableHead|Wave 6}} | |
− | + | {{NPCTableRow|Battlecruiser|3|State Shukuro Bajo/Samurai}} | |
− | + | {{NPCTableRow|Battleship|3|State Shukuro Daijo/Taisho|trigger= Triggers mission complete}} | |
+ | |} | ||
Once mission completion has been triggered, Cell Block D respawns and you can retrieve the Caldari Operative. | Once mission completion has been triggered, Cell Block D respawns and you can retrieve the Caldari Operative. | ||
Standings:<br> | Standings:<br> | ||
− | Besides the "Derived Modification" normally received for any Storyline Mission, you will get standings losses of at most -0.02% each for "Combat - Ship Kill" for the Caldari State. These secondary standing losses are on the standard 15 minute standings timer, so divide how long it takes you by 15 minutes and round up, and that is how many of these you will get. These are unavoidable | + | Besides the "Derived Modification" normally received for any [[Storyline Mission]], you will get standings losses of at most -0.02% each for "Combat - Ship Kill" for the Caldari State. These secondary standing losses are on the standard 15 minute standings timer, so divide how long it takes you by 15 minutes and round up, and that is how many of these you will get. These are unavoidable but negligible. With {{Sk|Social}} at level 4, expect a 9% gain with the faction you are working for and a 36% gain with the corporation you are working for. |
{{Missionrelated}} | {{Missionrelated}} | ||
− | + | [[Category:Storyline missions]] |
Latest revision as of 13:44, 31 July 2024
Missions |
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Mission Reports |
Mission Guides |
Special Missions |
Helpful Links |
Mission briefing |
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I've got a delicate yet dangerous task that just wouldn't suit anyone other than a capsuleer. Here's the situation:
We caught a Caldari operative trying to walk out of the University of Callie with, and I say this literally, an armful of data cores stolen from the university's research hospital. We've had him locked down at a penal instillation in <System> since then, but our more convincing interrogators have changed his mind about giving up some information. The catch is that he's demanded to be transferred to a more "dignified" location before he offers his full cooperation. That's where you come in. Pick up the Caldari operative and bring him back here immediately. |
Space type: Deadspace, no gates
Warp-in
Warp-in Point: 25km from Cell Block D (probably a Spawn Container in Overview settings[Verify]). No hostiles on initial warp-in.
Approaching Cell Block D within 5km triggers the first spawn and temporarily despawns Cell Block D.
All spawns appear within 5km of Cell Block D and auto-aggro at close range.
WD | EWAR | L
| ||
---|---|---|---|---|
3 x Cruiser State Shukuro Buke/Ashur | ||||
2 x Battleship State Shukuro Daijo |
WD | EWAR | L
| ||
---|---|---|---|---|
3 x Destroyer State Yumi/Kissaki | ||||
3 x Battleship State Shukuro Daijo |
WD | EWAR | L
| ||
---|---|---|---|---|
3 x Battlecruiser State Kanpaku/State Shukuro Bajo | ||||
3 x Battleship State Shukuro Daijo |
WD | EWAR | L
| ||
---|---|---|---|---|
3 x Destroyer State Yumi/State Kai Gunto | ||||
2 x Battleship State Shukuro Daijo/Bishamon |
WD | EWAR | L
| ||
---|---|---|---|---|
3 x Destroyer State Kissaki/Tsuba | ||||
3 x Battleship State Shukuro Daijo/Taisho |
WD | EWAR | L
| ||
---|---|---|---|---|
3 x Battlecruiser State Shukuro Bajo/Samurai | ||||
3 x Battleship State Shukuro Daijo/Taisho |
Once mission completion has been triggered, Cell Block D respawns and you can retrieve the Caldari Operative.
Standings:
Besides the "Derived Modification" normally received for any Storyline Mission, you will get standings losses of at most -0.02% each for "Combat - Ship Kill" for the Caldari State. These secondary standing losses are on the standard 15 minute standings timer, so divide how long it takes you by 15 minutes and round up, and that is how many of these you will get. These are unavoidable but negligible. With Social at level 4, expect a 9% gain with the faction you are working for and a 36% gain with the corporation you are working for.
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