Difference between revisions of "Komodo"

From EVE University Wiki
Jump to: navigation, search
(Added quote introduced in the Revenant expansion (2024-11-12).)
 
(12 intermediate revisions by 4 users not shown)
Line 4: Line 4:
 
  -------------------------------------------------------------
 
  -------------------------------------------------------------
 
  * on editing the attributes, please make sure that you don't
 
  * on editing the attributes, please make sure that you don't
  * leave/misstype any tags required. please follow the same
+
  * leave/mistype any tags required. please follow the same
 
  * format below and edit only the values (after the = sign).
 
  * format below and edit only the values (after the = sign).
 
  ------------------------------------------------------------->
 
  ------------------------------------------------------------->
Line 10: Line 10:
 
  | shipimg=Komodo.jpg
 
  | shipimg=Komodo.jpg
 
  | shipname=Komodo
 
  | shipname=Komodo
| caption=Komodo
 
 
  | class=Titan
 
  | class=Titan
  | grouping=Pirate Faction Ships
+
  | grouping= Pirate Faction Titans
 
  | hulltype=Leviathan Class
 
  | hulltype=Leviathan Class
  | faction=Guristas
+
  | faction=Guristas  
| race=Caldari
+
  | variations= {{Ship|Leviathan}}
| roles=unspecified
+
  | tech=F  
  | variations={{Ship|Leviathan}}
+
 
  | tech=F
 
| ecmprio=0 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
 
 
  | powergrid=840,000 MW
 
  | powergrid=840,000 MW
 
  | cpu=1,375 tf
 
  | cpu=1,375 tf
 
  | capacitor=140,000 GJ
 
  | capacitor=140,000 GJ
 +
 
  | highs=8
 
  | highs=8
 
  | turrets=0
 
  | turrets=0
Line 28: Line 26:
 
  | mediums=8
 
  | mediums=8
 
  | lows=5
 
  | lows=5
 +
 
  | mass=2,300,000,000 kg
 
  | mass=2,300,000,000 kg
  | volume=132,500,000 m&#179;
+
  | volume=132,500,000
  | cargohold=13,750 m&#179;
+
 
| extrahold=60,000 m&#179;
+
  | cargohold=13,750
 
  | extraholdtype=Fuel
 
  | extraholdtype=Fuel
  | extrahold2=5,000,000 m&#179;
+
  | extrahold=60,000
 
  | extrahold2type=Ship Maintenance Bay
 
  | extrahold2type=Ship Maintenance Bay
  | extrahold3=100,000 m&#179;
+
  | extrahold2=5,000,000 m³
 
  | extrahold3type=Fleet Hangar
 
  | extrahold3type=Fleet Hangar
  | fighterbay=45,000 m&#179;
+
| extrahold3=100,000 m³
 +
 
 +
  | fighterbay=45,000
 
  | fightertubes=2
 
  | fightertubes=2
 
  | lightfightersquadlimit=2
 
  | lightfightersquadlimit=2
 
  | supportfightersquadlimit=
 
  | supportfightersquadlimit=
 
  | heavyfightersquadlimit=1
 
  | heavyfightersquadlimit=1
  | info=''"We're the Ninth Mega now, have been for a long time and we're necessary to the entire setup. The Caldari State was getting stale, hidebound, all that 'Heiian' bullshit. Think the Big Eight give a fedo's fart for that? That's holoprop mindflood. Strictly for the dopes. The proles looking for an excuse not to stick it to Big Daddy Mega. And the eggers who spout 'Glory to the State'. They're the worst. All that power and they bow down before Mother State and Daddy Mega. Sickening."<br><br>
+
 
"What? Ah yeah, Ninth Mega. What do I mean? Look, the Big Eight, right? They carve up the State between them. They get together, decide what each Mega will run, make it look good for the masses, bit of competition here, a bit of warfare there. That's all show. They're vertically integrated megacorps that run entire sectors of the economy because they've all signed up to a plan. Well, we're the anti-plan. We're the Ninth Mega because someone's got to take care of crime, right? That's us, the Mega of Crime!"''<br><br>
+
| quote=We're the anti-plan. We're the Ninth Mega.
 +
| quote_attribution=Korako 'The Rabbit' Kosakami
 +
  | info=''"We're the Ninth Mega now, have been for a long time and we're necessary to the entire setup. The Caldari State was getting stale, hidebound, all that 'Heiian' bullshit. Think the Big Eight give a fedo's fart for that? That's holoprop mindflood. Strictly for the dopes. The proles looking for an excuse not to stick it to Big Daddy Mega. And the eggers who spout 'Glory to the State'. They're the worst. All that power and they bow down before Mother State and Daddy Mega. Sickening."
 +
 
 +
 
 +
"What? Ah yeah, Ninth Mega. What do I mean? Look, the Big Eight, right? They carve up the State between them. They get together, decide what each Mega will run, make it look good for the masses, bit of competition here, a bit of warfare there. That's all show. They're vertically integrated megacorps that run entire sectors of the economy because they've all signed up to a plan. Well, we're the anti-plan. We're the Ninth Mega because someone's got to take care of crime, right? That's us, the Mega of Crime!"''
 +
 
 +
 
 
– Korako 'The Rabbit' Kosakami, interview with Ret Gloriaxx of the Scope's Galactic Hour with Ret Gloriaxx
 
– Korako 'The Rabbit' Kosakami, interview with Ret Gloriaxx of the Scope's Galactic Hour with Ret Gloriaxx
  | bonuses=<b>Caldari Titan bonuses (per skill level):</b><br>4% bonus to all shield resistances<br>15% bonus to XL Cruise Missile Launchers, XL Torpedo Launchers and Rapid Torpedo Launcher rate of fire<br>6+ bonus to ship warp core strength<br><b>Gallente Titan bonuses (per skill level):</b><br>50% bonus to kinetic XL Cruise, XL Torpedo and Torpedo damage<br>40% bonus to EM, explosive and thermal XL Cruise, XL Torpedo and Torpedo damage<br>6+ bonus to ship warp core strength<br><b>Role Bonus:</b><br>&bull;&nbsp;Can fit Doomsday devices<br>&bull;&nbsp;Can fit a Phenomena Generator module<br>&bull;&nbsp;Can fit Jump Portal Generator<br>&bull;&nbsp;Can fit Clone Vat Bay<br>&bull;&nbsp;Can use three Command Burst modules<br>&bull;&nbsp;Can launch Light and Heavy Fighters<br>100% bonus to Fighter damage and hitpoints<br>200% bonus to Command Burst area of effect range<br>300% bonus to Armor Plates and Shield Extenders<br>100% bonus to Torpedo Velocity<br>80% bonus to Sensor Dampener resistance<br>80% bonus to Weapon Disruption resistance<br>80% bonus to Stasis effect resistance<br>80% increase to Remote Electronic Assistance impedance<br>5x penalty to Entosis Link duration
+
  | bonuses= '''Gallente Titan bonuses (per skill level):'''<br>
 +
50% bonus to thermal and kinetic XL Cruise, XL Torpedo and Torpedo damage<br>
 +
40% bonus to EM and explosive XL Cruise, XL Torpedo and Torpedo damage<br>
 +
6+ bonus to ship warp core strength<br>
 +
'''Caldari Titan bonuses (per skill level):'''<br>
 +
4% bonus to all shield resistances<br>
 +
15% bonus to XL Cruise Missile and XL Torpedo Launcher rate of fire<br>
 +
6+ bonus to ship warp core strength<br>
 +
'''Role Bonus:'''<br>
 +
&nbsp;Can fit Doomsday devices<br>
 +
&nbsp;Can fit a Phenomena Generator module<br>
 +
&nbsp;Can fit Jump Portal Generator<br>
 +
&nbsp;Can fit Clone Vat Bay<br>
 +
&nbsp;Can use three Command Burst modules<br>
 +
&nbsp;Can launch Light and Heavy Fighters<br>
 +
100% bonus to Fighter damage and hitpoints<br>
 +
200% bonus to Command Burst area of effect range<br>
 +
300% bonus to Armor Plates and Shield Extenders<br>
 +
100% bonus to Torpedo Velocity<br>
 +
80% bonus to Sensor Dampener resistance<br>
 +
80% bonus to Weapon Disruption resistance<br>
 +
80% bonus to Stasis effect resistance<br>
 +
80% increase to Remote Electronic Assistance impedance<br>
 +
5x penalty to Entosis Link duration
 +
 
 
  | structurehp=525,000 HP
 
  | structurehp=525,000 HP
 +
 +
| armorhp=450,000 HP
 +
| armorem=50
 +
| armortherm=45
 +
| armorkin=25
 +
| armorexp=10
 +
 
  | shieldhp=950,000 HP
 
  | shieldhp=950,000 HP
 
  | shieldem=0
 
  | shieldem=0
 +
| shieldtherm=20
 +
| shieldkin=40
 
  | shieldexp=50
 
  | shieldexp=50
| shieldkin=40
+
 
| shieldtherm=20
 
| armorhp=450,000 HP
 
| armorem=50
 
| armorexp=10
 
| armorkin=25
 
| armortherm=45
 
 
  | maxvelocity=65 m/sec
 
  | maxvelocity=65 m/sec
  | inertia=0.0315
+
  | inertia=0.032
 
  | warpspeed=1.37 AU/s
 
  | warpspeed=1.37 AU/s
  | warptime=100.43 s
+
  | warptime=102 s
  | targetrange=250.00 km
+
 
 +
  | targetrange=250 km
 +
| maxlockedtargets=8
 
  | sigradius=23,590 m
 
  | sigradius=23,590 m
  | maxlockedtargets=8
+
  | scanres=65 mm
 
  | sensortype=Gravimetric
 
  | sensortype=Gravimetric
 
  | sensorvalue=290 points
 
  | sensorvalue=290 points
| scanres=65 mm
 
  | reqskills=*{{RequiredSkill|Capital Ships|V}}
 
**{{RequiredSkill|Advanced Spaceship Command|V}}
 
***{{RequiredSkill|Spaceship Command|V}}
 
*{{RequiredSkill|Caldari Titan|I}}
 
**{{RequiredSkill|Capital Ships|V}}
 
***{{RequiredSkill|Advanced Spaceship Command|V}}
 
****{{RequiredSkill|Spaceship Command|V}}
 
**{{RequiredSkill|Caldari Battleship|III}}
 
***{{RequiredSkill|Spaceship Command|IV}}
 
***{{RequiredSkill|Caldari Battlecruiser|III}}
 
****{{RequiredSkill|Spaceship Command|III}}
 
****{{RequiredSkill|Caldari Cruiser|III}}
 
*****{{RequiredSkill|Spaceship Command|II}}
 
*****{{RequiredSkill|Caldari Destroyer|III}}
 
******{{RequiredSkill|Caldari Frigate|III}}
 
*******{{RequiredSkill|Spaceship Command|I}}
 
*{{RequiredSkill|Gallente Titan|I}}
 
**{{RequiredSkill|Capital Ships|V}}
 
***{{RequiredSkill|Advanced Spaceship Command|V}}
 
****{{RequiredSkill|Spaceship Command|V}}
 
**{{RequiredSkill|Gallente Battleship|III}}
 
***{{RequiredSkill|Spaceship Command|IV}}
 
***{{RequiredSkill|Gallente Battlecruiser|III}}
 
****{{RequiredSkill|Spaceship Command|III}}
 
****{{RequiredSkill|Gallente Cruiser|III}}
 
*****{{RequiredSkill|Spaceship Command|II}}
 
*****{{RequiredSkill|Gallente Destroyer|III}}
 
******{{RequiredSkill|Gallente Frigate|III}}
 
*******{{RequiredSkill|Spaceship Command|I}}
 
**{{RequiredSkill|Leadership|V}}
 
**{{RequiredSkill|Jump Portal Generation|I}}
 
***{{RequiredSkill|Science|V}}
 
***{{RequiredSkill|Astrometrics|V}}
 
****{{RequiredSkill|Science|III}}
 
***{{RequiredSkill|Jump Drive Operation|V}}
 
****{{RequiredSkill|Navigation|V}}
 
****{{RequiredSkill|Warp Drive Operation|V}}
 
*****{{RequiredSkill|Navigation|I}}
 
****{{RequiredSkill|Science|V}}
 
  
 +
  | reqskills= * {{RequiredSkill|Capital Ships|V}}
 +
** {{RequiredSkill|Advanced Spaceship Command|V}}
 +
*** {{RequiredSkill|Spaceship Command|V}}
 +
* {{RequiredSkill|Caldari Titan|I}}
 +
** {{RequiredSkill|Capital Ships|V}}
 +
*** {{RequiredSkill|Advanced Spaceship Command|V}}
 +
**** {{RequiredSkill|Spaceship Command|V}}
 +
** {{RequiredSkill|Caldari Battleship|III}}
 +
*** {{RequiredSkill|Spaceship Command|IV}}
 +
*** {{RequiredSkill|Caldari Battlecruiser|III}}
 +
**** {{RequiredSkill|Spaceship Command|III}}
 +
**** {{RequiredSkill|Caldari Cruiser|III}}
 +
***** {{RequiredSkill|Spaceship Command|II}}
 +
***** {{RequiredSkill|Caldari Destroyer|III}}
 +
****** {{RequiredSkill|Caldari Frigate|III}}
 +
******* {{RequiredSkill|Spaceship Command|I}}
 +
* {{RequiredSkill|Gallente Titan|I}}
 +
** {{RequiredSkill|Capital Ships|V}}
 +
*** {{RequiredSkill|Advanced Spaceship Command|V}}
 +
**** {{RequiredSkill|Spaceship Command|V}}
 +
** {{RequiredSkill|Gallente Battleship|III}}
 +
*** {{RequiredSkill|Spaceship Command|IV}}
 +
*** {{RequiredSkill|Gallente Battlecruiser|III}}
 +
**** {{RequiredSkill|Spaceship Command|III}}
 +
**** {{RequiredSkill|Gallente Cruiser|III}}
 +
***** {{RequiredSkill|Spaceship Command|II}}
 +
***** {{RequiredSkill|Gallente Destroyer|III}}
 +
****** {{RequiredSkill|Gallente Frigate|III}}
 +
******* {{RequiredSkill|Spaceship Command|I}}
 +
** {{RequiredSkill|Leadership|V}}
 +
** {{RequiredSkill|Jump Portal Generation|I}}
 +
*** {{RequiredSkill|Science|V}}
 +
*** {{RequiredSkill|Astrometrics|V}}
 +
**** {{RequiredSkill|Science|III}}
 +
*** {{RequiredSkill|Jump Drive Operation|V}}
 +
**** {{RequiredSkill|Navigation|V}}
 +
**** {{RequiredSkill|Warp Drive Operation|V}}
 +
***** {{RequiredSkill|Navigation|I}}
 +
**** {{RequiredSkill|Science|V}}
 
  | totaltraintime=198d 1h 5m 55s
 
  | totaltraintime=198d 1h 5m 55s
 +
 
  | externallinks=
 
  | externallinks=
 
  | highlights1=Can launch Light and Heavy Fighters
 
  | highlights1=Can launch Light and Heavy Fighters
Line 118: Line 155:
 
------------------------------------------------------------------------------------------->
 
------------------------------------------------------------------------------------------->
  
==Summary==
+
== Summary ==
Staying true to the [[Guristas]] philosophy of combining [[missiles]] and [[drones]] in combat, the '''Komodo''' is unique in that it can command one squadron of heavy [[fighters]] and one squadron of light fighters, with the hull bonuses giving each squadron the damage of two, as well as doubling their durability. The Komodo is the only [[Titan]] to feature any kind of resist bonus with its 4% shield resist bonus per level of [[Caldari Titan]]. The ''Komodo'' requires the Caldari and [[Gallente Titan]] skills to fly.
+
Staying true to the [[Guristas]] philosophy of combining [[missiles]] and [[drones]] in combat, the '''Komodo''' is unique in that it can command one squadron of heavy [[fighters]] and one squadron of light fighters, with the hull bonuses giving each squadron the damage of two, as well as doubling their durability. The Komodo is the only [[Titan]] to feature any kind of resist bonus with its 4% shield resist bonus per level of {{Sk|Caldari Titan}}. In fact, the shield resist bonus makes the Komodo the near uncontested most tanky ship in the game. The ''Komodo'' requires the Caldari and {{Sk|Gallente Titan}} skills to fly.
  
Blueprint copies for this ship can be acquired by destroying Guristas Shipyards in lowsec and nullsec. A large capital fleet is required to accomplish this task. The blueprint itself is stored inside an armored cache that only [[Hauling#Freighters|freighters]] can pick up.
+
Blueprint copies for this ship can be acquired from the insurgency LP stores in Zarzakh or the pirate FOB in insurgency systems.
  
==Skills==
+
== Skills ==
''Further information about additional or recommended skills to pilot Komodo for a specific or it's common role(s) can be written here.''
+
''Further information about additional or recommended skills to pilot Komodo for a specific or its common role(s) can be written here.''
  
==Tactics==
+
== Tactics ==
 
''No sub-article about Komodo roles or piloting tactics. You can write them here.''
 
''No sub-article about Komodo roles or piloting tactics. You can write them here.''
  
==Patch History==
+
== Notes ==
 +
The Komodo Dragons are a type of reptilian lizard found in Indonesia.
 +
 
 +
== Patch History ==
 
{{Expansion past|
 
{{Expansion past|
'''18.04 Release - Build: 1706308 - 2020-04-15''' - ''"Surgical Strike" Update'' ([https://www.eveonline.com/article/q8tteh/patch-notes-for-18-04-release Patch Notes])
+
'''18.04 Release - Build: 1706308 - 2020-04-15''' - ''"Surgical Strike" Update'' ([https://www.eveonline.com/news/view/patch-notes-for-18-04-release Patch Notes])
:''Surgical Strike will bring Capital survivability more in line with the rest of New Eden [...]'' -[https://www.eveonline.com/article/q8f2l8/surgical-strike-coming-15-april Surgical Strike Dev Blog]
+
:''Surgical Strike will bring Capital survivability more in line with the rest of New Eden [...]'' -[https://www.eveonline.com/news/view/surgical-strike-coming-15-april Surgical Strike Dev Blog]
 
 
 
* Bonus to Armor Plates and Shield Extenders reduced from 500% to 300% (-200%)
 
* Bonus to Armor Plates and Shield Extenders reduced from 500% to 300% (-200%)
 
}}
 
}}
  
==Notes==
+
{{ShipsMatrix|expgroup= pirates}}
The Komodo Dragons are a type of reptilian lizard found in Indonesia.
 
  
{{ShipsMatrix|expgroup=pirates}}
+
[[Category:Ship Database]]
[[Category:Ship Database]][[Category:Pirate Faction Ships]][[Category:Titans]]
+
[[Category:Pirate Faction Ships]]
 +
[[Category:Pirate Faction Titans]]

Latest revision as of 22:23, 16 November 2024

EVE University Database
 
Ship Database
Komodo
CornerTFh.png
Komodo
Guristas
Guristas
Pirate Faction Titans
Leviathan Class
Highlight
Can launch Light and Heavy Fighters
HIGHLIGHTS
Highlight
High amount of High Slots
HIGHLIGHTS
Highlight
High amount of Medium Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES
We're the anti-plan. We're the Ninth Mega.
– Korako 'The Rabbit' Kosakami


"We're the Ninth Mega now, have been for a long time and we're necessary to the entire setup. The Caldari State was getting stale, hidebound, all that 'Heiian' bullshit. Think the Big Eight give a fedo's fart for that? That's holoprop mindflood. Strictly for the dopes. The proles looking for an excuse not to stick it to Big Daddy Mega. And the eggers who spout 'Glory to the State'. They're the worst. All that power and they bow down before Mother State and Daddy Mega. Sickening."


"What? Ah yeah, Ninth Mega. What do I mean? Look, the Big Eight, right? They carve up the State between them. They get together, decide what each Mega will run, make it look good for the masses, bit of competition here, a bit of warfare there. That's all show. They're vertically integrated megacorps that run entire sectors of the economy because they've all signed up to a plan. Well, we're the anti-plan. We're the Ninth Mega because someone's got to take care of crime, right? That's us, the Mega of Crime!"


– Korako 'The Rabbit' Kosakami, interview with Ret Gloriaxx of the Scope's Galactic Hour with Ret Gloriaxx

SHIP BONUSES

Gallente Titan bonuses (per skill level):
50% bonus to thermal and kinetic XL Cruise, XL Torpedo and Torpedo damage
40% bonus to EM and explosive XL Cruise, XL Torpedo and Torpedo damage
6+ bonus to ship warp core strength
Caldari Titan bonuses (per skill level):
4% bonus to all shield resistances
15% bonus to XL Cruise Missile and XL Torpedo Launcher rate of fire
6+ bonus to ship warp core strength
Role Bonus:
• Can fit Doomsday devices
• Can fit a Phenomena Generator module
• Can fit Jump Portal Generator
• Can fit Clone Vat Bay
• Can use three Command Burst modules
• Can launch Light and Heavy Fighters
100% bonus to Fighter damage and hitpoints
200% bonus to Command Burst area of effect range
300% bonus to Armor Plates and Shield Extenders
100% bonus to Torpedo Velocity
80% bonus to Sensor Dampener resistance
80% bonus to Weapon Disruption resistance
80% bonus to Stasis effect resistance
80% increase to Remote Electronic Assistance impedance
5x penalty to Entosis Link duration

Required Skills
Training Time what's this?
198d 1h 5m 55s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Leviathan
Leviathan.jpg
Leviathan
Titans Leviathan Class
Icon highlights.pngHigh Amount of High Slots
Icon highlights.pngHigh Amount of Medium Slots
Icon highlights.pngHas Large Cargohold
Icon hi slot.png8 (6/0) Icon mid slot.png8 Icon low slot.png5
Icon powergrid.png755,000 MW Icon cpu.png1,250 tf
Icon velocity.png60 m/sec
Icon capacity.png13,750 m³

Ship Attributes

Fittings
Powergrid
powergrid
840,000 MW
CPU
cpu output
1,375 tf
Capacitor
capacitor
140,000 GJ
High
high slots
8
Launchers
launcher slots
6
Turrets
turret slots
0
Medium
medium slots
8
Low
low slots
5
Rig
rigs
3
 
capital
Calibration
calibration
350
Navigation
Max Velocity
max. velocity
65 m/sec
Inertia Modifier
inertia modifier (agility)
0.032
Warp Speed
inertia modifier (agility)
1.37 AU/s
Base Time to Warp
base time to warp
102 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Fighters
Fighter Bay Capacity
fighter bay capacity
45,000 m³
Fighter Squad Tubes
fighter squad tubes
2
Light Fighter Squad Limit
light fighter squad limit
2
Heavy Fighter Squad Limit
heavy fighter squad limit
1
Targeting
Max Tgt. Range
max. targeting range
250 km
Max Locked Targets
max. locked targets
8
Gravimetric Sensor
Gravimetric sensor strength
290 points
Sig. Radius
signature radius
23,590 m
Scan Res.
scan resolution
65 mm
Structure
Structure Hitpoints
structure hitpoints
525,000 HP
Mass
ship mass
2,300,000,000 kg
Volume
ship volume
132,500,000 m³
Cargo Capacity
cargo capacity
13,750 m³
Fuel Capacity
capacity
60,000 m³
Ship Maintenance Bay Capacity
capacity
5,000,000 m³
Fleet Hangar Capacity
capacity
100,000 m³
Armor
Armor Hitpoints
armor hitpoints
450,000 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
45
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
950,000 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

Staying true to the Guristas philosophy of combining missiles and drones in combat, the Komodo is unique in that it can command one squadron of heavy fighters and one squadron of light fighters, with the hull bonuses giving each squadron the damage of two, as well as doubling their durability. The Komodo is the only Titan to feature any kind of resist bonus with its 4% shield resist bonus per level of Caldari Titan. In fact, the shield resist bonus makes the Komodo the near uncontested most tanky ship in the game. The Komodo requires the Caldari and Gallente Titan skills to fly.

Blueprint copies for this ship can be acquired from the insurgency LP stores in Zarzakh or the pirate FOB in insurgency systems.

Skills

Further information about additional or recommended skills to pilot Komodo for a specific or its common role(s) can be written here.

Tactics

No sub-article about Komodo roles or piloting tactics. You can write them here.

Notes

The Komodo Dragons are a type of reptilian lizard found in Indonesia.

Patch History