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Update for Version 23.01 Release 2025-09-09.1 |
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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | <onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | ||
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* SHIP ATTRIBUTES SECTION (last update : 2025-09-14) | |||
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* on editing the attributes, please make sure that you don't | |||
* leave/mistype any tags required. please follow the same | |||
* format below and edit only the values (after the = sign). | |||
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| shipid= 72811 | |||
| shipimg= | |||
| shipname= Cyclone Fleet Issue | |||
| class= Combat Battlecruiser | |||
| grouping= Faction Battlecruisers | |||
| hulltype= Cyclone Class | |||
| faction= Minmatar Republic | |||
| roles =unspecified | |||
| variations= {{Ship|Cyclone}}, {{Ship|Claymore}} | |||
| tech= F | |||
| powergrid= 1,100 MW | |||
| cpu= 600 tf | |||
| capacitor= 2,900 GJ | |||
| highs= 8 | |||
| turrets= 2 | |||
| launchers= 6 | |||
| mediums= 5 | |||
| lows= 5 | |||
| mass= 12,400,000 kg | |||
| volume= 216,000 m³ | |||
| cargohold= 450 m³ | |||
| extrahold= | |||
| extraholdtype= | |||
| dronebay= 50 m³ | |||
| bandwidth= 50 Mbit/sec | |||
| quote= Against the darkness, we stand as one. | |||
| quote_attribution= Hetman General Kanth Filmir | |||
| info= Following a hotly contested bidding process, a joint development group of engineers from the Brutor and Sebiestor Tribes were tasked with drafting a response to disturbing intelligence documents obtained in a raid on an Amarr frigate and destroyer systems research facility in the system of Arayar. How does one answer a wide range of yet unknown and emerging threats? Volume of fire. | |||
To this end, the Cyclone was redesigned with over a decade's worth of technical advancements crowned by a state of the art missile loading system, enabling it to launch an awe inspiring volume of missiles in a very short amount of time. A simple, yet effective, answer – and one that does not leave those who ask with much time to ponder it. | To this end, the Cyclone was redesigned with over a decade's worth of technical advancements crowned by a state of the art missile loading system, enabling it to launch an awe inspiring volume of missiles in a very short amount of time. A simple, yet effective, answer – and one that does not leave those who ask with much time to ponder it. | ||
| bonuses= | |||
'''Minmatar Battlecruiser bonuses (per skill level):'''<br> | |||
7.5% bonus to Heavy Missile and Heavy Assault Missile Launcher rate of fire<br> | |||
5% bonus to Heavy Missile and Heavy Assault Missile explosion velocity<br> | 5% bonus to Heavy Missile and Heavy Assault Missile explosion velocity<br> | ||
3% reduction to ship signature radius<br> | |||
'''Role Bonus:'''<br> | |||
• Can use one Command Burst module<br> | |||
50% bonus to Command Burst area of effect range<br> | 50% bonus to Command Burst area of effect range<br> | ||
25% bonus to Missile velocity | 25% bonus to Missile velocity | ||
| structurehp= 5,625 HP | |||
| armorhp= 5,625 HP | |||
| armorem= 60 | |||
| armortherm= 35 | |||
| armorkin= 25 | |||
| armorexp= 10 | |||
| shieldhp= 7,875 HP | |||
| shieldem= 0 | |||
| shieldtherm= 20 | |||
| shieldkin= 40 | |||
| shieldexp= 50 | |||
| maxvelocity= 180 m/sec | |||
| inertia= 0.68 | |||
| warpspeed= 3.5 AU/s | |||
| warptime= 11.69 s | |||
| targetrange= 50 km | |||
| maxlockedtargets= 6 | |||
| sigradius= 250 m | |||
**{{RequiredSkill|Minmatar Cruiser|III}} | | scanres= 220 mm | ||
***{{RequiredSkill|Minmatar Destroyer|III}} | | sensortype= Ladar | ||
****{{RequiredSkill|Minmatar Frigate|III}} | | sensorvalue= 18 points | ||
*****{{RequiredSkill|Spaceship Command|I}} | |||
***{{RequiredSkill|Spaceship Command|II}} | | reqskills=*{{RequiredSkill|Minmatar Battlecruiser|II}} | ||
**{{RequiredSkill|Spaceship Command|III}} | ** {{RequiredSkill|Minmatar Cruiser|III}} | ||
*** {{RequiredSkill|Minmatar Destroyer|III}} | |||
**** {{RequiredSkill|Minmatar Frigate|III}} | |||
***** {{RequiredSkill|Spaceship Command|I}} | |||
*** {{RequiredSkill|Spaceship Command|II}} | |||
** {{RequiredSkill|Spaceship Command|III}} | |||
| totaltraintime=1d 21h 16m 40s | |||
| wikireferences= | |||
| externallinks= | |||
| highlights1= Can use Command Burst module | |||
| highlights2= High Amount of High Slots | |||
| highlights3= | |||
| highlights4= | |||
}} | |||
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==Summary== | == Summary == | ||
The Cyclone Fleet Issue is a speedy missile-based battlecruiser, trading out the tank bonus from the t1 Cyclone for a stronger damage bonus. Sporting a sixth missile hardpoint and eight high slots in total, the ship is an offensive powerhouse, able to deal impressive damage for a missile hull. | |||
==Skills== | == Skills == | ||
''Further information about additional or recommended skills to pilot {{PAGENAME}} for a specific or its common role(s) can be written here.'' | ''Further information about additional or recommended skills to pilot {{PAGENAME}} for a specific or its common role(s) can be written here.'' | ||
==Tactics== | == Tactics == | ||
With its high missile damage bonus and an interesting reduction to signature radius, the Cyclone Fleet Issue can function well as a long-range kiting missile boat. Its relative speed and agility for a battlecruiser hull, combined with its lowered signature radius, allows it to outmaneuver while unleashing deadly amounts of missile damage at range. | |||
Close range brawly fits can also work to an extent, using the reduced signature to try and speed-tank damage. However, the Cyclone FI is a bit more fragile than other navy battlecruisers, so pilots should exercise caution in committing to a fight. | |||
==Notes== | == Notes == | ||
''You can add notes here.'' | ''You can add notes here.'' | ||
==Patch History== | == Patch History == | ||
{{expansion past| | {{expansion past| | ||
'''2025-09-09''' Version 23.01 Release 2025-09-09.1 ''Legion Major Update'' ([https://www.eveonline.com/news/view/patch-notes-version-23-01 Patch notes]) | |||
* Max Velocity reduced from 190m/s to 180m/s. | |||
* Signature Radius reduction per level bonus reduced from 5% to 3%. | |||
'''Revenant expansion - 2024-11-12''' ([https://www.eveonline.com/news/view/revenant-expansion-notes Expansion Notes]) | |||
* Balance Changes | |||
** Powergrid reduced from 1,215 MW to 1100 MW | |||
** Rate of fire bonus for missiles reduced from 9% to 7.5% per level | |||
[https://www.eveonline.com/news/view/patch-notes-version-20-08#2022-09-29.1 Patchnotes] | The {{PAGENAME}} was introduced with the Version 20.08 Release 2022-09-29.1 update. [https://www.eveonline.com/news/view/patch-notes-version-20-08#2022-09-29.1 Patchnotes] | ||
}} | }} | ||
{{ShipsMatrix}} | {{ShipsMatrix|expgroup= battlecruisers}} | ||
[[Category:Ship Database]][[Category:Faction Battlecruisers]] | [[Category:Ship Database]] | ||
[[Category:Faction Battlecruisers]] | |||