Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.
Salartarium (talk | contribs)
m proofreading
m Coding and testing
 
(130 intermediate revisions by 6 users not shown)
Line 1: Line 1:
Frequency Crystals (used by [[Turrets#Energy_Turrets|laser turrets]]), and [[ORE Basic Ship and Skill Overview#Mining_crystals|Mining Crystals]], used by modulated mining modules <ref group=Note name=modulated /> in EVE Online may receive "damage" and eventually be consumed (or in common terms, ''shatter''). These crystals have a hitpoint value much like any other destructible object, and shattering occurs when enough damage is taken by the crystal to lower its hitpoints to zero. The life expectancy of a given crystal, i.e. the average amount of time it may be used before it shatters, may be calculated from its attributes.  
<onlyinclude><!--{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=User:Evon R'al/Sandbox template|#default=ShipBoxTooltip}}|ShipArticle}}-->
{{User:Evon R'al/Sandbox template <!--  Template marker : DON'T EDIT LINE -->
<!-----------------------------------------------------------
* SHIP ATTRIBUTES SECTION (last update : 2025-03-13)
-------------------------------------------------------------
* on editing the attributes, please make sure that you don't
* leave/mistype any tags required. please follow the same
* format below and edit only the values (after the = sign).
------------------------------------------------------------->
| shipid=22428
| shipimg=Redeemer.jpg
| shipname=Redeemer
| class= Black Ops
| grouping=Black Ops
| hulltype=Armageddon Class
| faction=Amarr Empire
| variations= {{Ship|Armageddon}},<br>
{{Ship|Armageddon Navy Issue}},<br>
{{Ship|Bhaalgorn}},<br>
{{Ship|Armageddon Imperial Issue}}
| tech=2
| powergrid=17,000 MW
| cpu=505 tf
| capacitor=5,912.5 GJ
| highs=8
| turrets=6
| launchers=0
| mediums=4
| lows=7
| mass=150,300,000 kg
| volume=486,000 m³
| cargohold=800 m³
| extrahold=2,150 m³
| extraholdtype=Fuel
| dronebay=125 m³
| bandwidth=125 Mbit/sec
| quote=Acts of faith performed in the dark still serve the light.
| quote_attribution=Empress Catiz Tash-Murkon I
| info=Black Ops battleships are designed for infiltration and espionage behind enemy lines. With the use of a short-range jump drive and a portal generator, they are capable of making a special type of jump portal usable only by covert ops vessels. This enables them to stealthily plant reconnaissance and espionage forces in enemy territory. For the final word in clandestine maneuvers, look no further.
| bonuses= <b>Amarr Battleship bonuses (per skill level):</b><br>
10% reduction in Large Energy Turret activation cost
<br>
10% bonus to Large Energy Turret rate of fire
<br>
'''Black Ops bonuses (per skill level):'''<br>
7.5% bonus to Large Energy Turret tracking speed<br>
10% bonus to Energy Nosferatu and Energy Neutralizer drain amount<br>
'''Role Bonus:'''<br>
•&nbsp;Can fit Covert Cynosural Field Generator and Covert Jump Portal Generator<br>
•&nbsp;No targeting delay after Cloaking Device deactivation<br>
•&nbsp;Cloak reactivation delay reduced to 5 seconds<br>
75% reduction to effective distance traveled for jump fatigue<br>
50% reduction in Cynosural Field Generator duration<br>
650% bonus to ship max velocity when using Cloaking Devices<br>
100% bonus to Shield Extender hitpoints<br>
50% bonus to Armor Plate hitpoints<br>
5% Additional bonus to Reinforced Bulkhead hitpoints
| structurehp=4,968 HP
| shieldhp=4,375 HP
| shieldem=0
| shieldexp=68
| shieldkin=53
| shieldtherm=20
| armorhp=5,312 HP
| armorem=50
| armorexp=49
| armorkin=41
| armortherm=35
| maxvelocity=117 m/sec
| inertia=0.072
| warpspeed=3.0 AU/s
| warptime=15.00 s
| targetrange=70.60 km
| sigradius=333 m
| maxlockedtargets=7
| sensortype=RADAR
| sensorvalue=17 points
| scanres=220 mm
| reqskills=*{{RequiredSkill|Amarr Battleship|V}}
** {{RequiredSkill|Spaceship Command|IV}}
** {{RequiredSkill|Amarr Battlecruiser|III}}
*** {{RequiredSkill|Spaceship Command|III}}
*** {{RequiredSkill|Amarr Cruiser|III}}
**** {{RequiredSkill|Spaceship Command|II}}
**** {{RequiredSkill|Amarr Destroyer|III}}
***** {{RequiredSkill|Amarr Frigate|III}}
****** {{RequiredSkill|Spaceship Command|I}}
* {{RequiredSkill|Black Ops|I}}
** {{RequiredSkill|Cloaking|IV}}
*** {{RequiredSkill|CPU Management|IV}}
** {{RequiredSkill|Jump Drive Calibration|IV}}
*** {{RequiredSkill|Jump Drive Operation|V}}
**** {{RequiredSkill|Navigation|V}}
**** {{RequiredSkill|Warp Drive Operation|V}}
***** {{RequiredSkill|Navigation|I}}
**** {{RequiredSkill|Science|V}}
** {{RequiredSkill|Spaceship Command|V}}


As with most transportable objects in EVE Online, one may right-click a combat or mining crystal and choose Show Info. The information in which we are interested is within the Attributes tab of the Show Info window.
| totaltraintime=120d 8h 6m 0s
| externallinks=
| highlights1=High Amount of High Slots
| highlights2=High Amount of Low Slots
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->


== Attributes ==
<!-----------------------------------------------------------------------------------------
[[Image:ShowInfo-Simple Asteroid Mining Crystal Type A I.png|thumb]]
***************** ARTICLE SECTION :: ANYTHING BELOW IS SAFELY EDITABLE *******************
Four attributes affect the life expectancy of a crystal. These attributes function identically for both combat and mining crystals.
------------------------------------------------------------------------------------------->


=== Structure Hitpoints ===
== Summary ==
This is the total hitpoints of the crystal. All crystals in the game have exactly 1 HP.  
The '''Redeemer''' is the Amarr [[Black Ops]]. Its strong rate of fire bonus leads to impressive DPS which makes it the most popular damage dealer among Black Ops. The [[capacitor warfare]] bonus is welcome to make the typical neut in the utility high more effective. Despite that bonus, full neuting fits like it is common for the [[Sin]] are not done with the Redeemer as the damage from its turrets is considered too valuable. The Redeemer is the Black Ops with the most low slots (seven), thus it’s not surprising that it’s usually armor tanked. It’s also a popular option for dedicated bridging fits because the high number of low slots allows fitting many expanded cargoholds.


=== Volatility ===
== Skills ==
This attribute is the chance of the crystal taking damage upon every activation cycle. For example, a Volatility of 10% would mean that for each activation cycle the crystal has a 10% (1 in 10) chance of receiving damage. The actual amount of damage is fixed and is given by the '''Volatility Damage''' attribute.
''Further information about additional or recommended skills to pilot Redeemer for a specific or its common role(s) can be written here.''


Some combat crystals (Faction) have a 100% chance of damage per shot. It also means that the life expectancy of these combat crystals may be calculated exactly because every shot will always damage the crystal, i.e. a 100% chance of crystal damage inflicted per shot.
== Tactics ==
''No sub-article about Redeemer roles or piloting tactics. You can write them here.''


=== Volatility Damage ===
== Notes ==
This is the actual amount of damage the crystal may receive during an activation cycle based upon its Volatility.
''You can write additional notes for Redeemer here.''
 
=== Crystals Take Damage ===
This attribute is always either True or False. If it is True, then the crystal takes damage based upon the other attributes above, and it will eventually shatter.
 
The only crystals in the game whose <em>Crystals Take Damage</em> value is False are the Tech 1 combat crystals. These will never take damage and thus they may be used indefinitely. Note that if the value of this attribute is False, then it will not even be listed in the Attributes tab of the Show Info window.
 
=== Activation Cycles ===
In terms of Volatility, an Activation Cycle is a single cycled use of a crystal by the turret within which it is loaded. With combat crystals, each time the energy weapon is fired is considered one cycle.
 
With mining crystals, a cycle may begin with the activation of the mining laser and may end with either the deactivation of the laser or the acquisition of materials (ore or ice). This means that a cycle is completed even if a mining laser is turned off early. Repeatedly turning a mining laser on and off will risk damaging the crystal whether or not any actual materials were mined.
 
== Formula ==
The formula for determining <em>average</em> life expectancy of a crystal is simple:
: <math>\text{Life Expectancy (in cycles)} = \text{Structure Hitpoints} / \text{Volatility} / \text{Volatility Damage}</math>
 
For mining crystals, one may then multiply the expected cycles by the cycle time to calculate a crystal's life expectancy over time. Remember that Volatility is a percentage, so for example, a crystal with a Volatility of 10% must use the value 0.10 in the equation.
 
== Examples ==
As the volatility damage is chance based the following numbers are <em>only</em> an indication.
 
The Simple Asteroid Mining Crystal Type A I has a Volatility of 10%, which means that for every cycle there is a 10% chance that it will receive damage. The amount of damage it receives will be the Volatility Damage value of 0.05 HP. It will shatter when its total damage reaches the Structure Hitpoints value of 1 HP.  


This means that, on the average, the crystal has a life expectancy of <math>1 / 0.10 / 0.05 = 200</math> cycles. With a standard (unbonused) strip mining cycle time of 180 seconds, one may estimate that a crystal will endure approximately 36,000 seconds, or 10 hours, of constant mining before shattering.
== Patch history ==
{{Expansion past|
'''Version 22.02 - Release 2025-03-12.1''' - ''Revenant Major Update'' ([https://www.eveonline.com/news/view/patch-notes-version-22-02 Patch Notes])


''The warp speeds of all ships have been adjusted to bring them all together for similar sizes of ships.''


The Simple Asteroid Mining Crystal Type A II has a Volatility of 12%. It has the same 0.05 HP Volatility Damage and 1 HP Structure Hitpoints as the Tech I variant. As a result, the crystal has a life expectancy of <math>1 / 0.12 / 0.05 = 166</math> cycles, about 8 hours.
* Warp speed reduced from 3.5 AU/s to 3.0 AU/s


However, a ship using these crystals will likely not be operating unbonused; it will likely be flying with significant improvements to its mining cycle time. So, while an unbonused strip miner cycle takes 180 seconds and a Tech II A type crystal would last around 8 hours, strip miners fitted to a max-skilled [[Hulk]] <ref group=Note name=Hulk />, enhanced by a Mining Laser Optimization Charge from a [[Rorqual]] <ref group= Note name=Rorqual />, can cycle in as little as ~73 seconds, thus reducing the crystals lifespan to a mere 141 minutes.
'''20.03 Release - Build: 2013787 - 2022-03-08''' - ''"Road to Fanfest" Update'' ([https://www.eveonline.com/news/view/patch-notes-version-20-03#Ship-Balancing Patch Notes])


{{CollapseBox|The math for strip miner duration reduction
Brand new Role bonuses have been added to all battleships (excluding the Praxis).
|Only using a [[Hulk]] <ref group=Note name=Hulk /> with all relevant skills to level V.
* Role bonus for the Hulk - 15% strip miner duration reduction.
* Skill bonus for {{Sk|Exhumers|icon= yes}} - 3% strip miner duration reduction per level.


* 50% bonus to HP from all Armor Plates
* 100% bonus to HP from all Shield Extenders
* 5% additive bonus to all Reinforced Bulkhead modules, for those with discerning tastes.


: <math>\text{duration} = \text{base duration} \times ( 1- \text{Hulk Role bonus}) \times (1-(\text{Exhumers skill bonus} \times \text{level}) )</math>
'''Version 19.05 - Build: 1913030 - 2021-06-22.1''' - ''Enter the Portal'' ([https://www.eveonline.com/news/view/patch-notes-version-19-05 Patch Notes])
:: <math>180 \times (1-0.15) \times (1-(0.03 \times 5) )</math>
:: <math>180 \times (1-0.15) \times (1-0.15)</math>
:: <math>180 \times 0.85 \times 0.85 = 130.05 \text{ seconds}</math>


*Increased the cargo capacity by 100m3.
*Increased maximum target range by 30%.
*New Role Bonus: 50% reduction in Covert Cynosural Generator duration
*New Role Bonus: 650% bonus to ships maximum velocity when using a Cloaking Device (this was previously a Black Ops ship bonus and has been moved into a role bonus).
*Increased role bonus to 75% for reduction to effective distance traveled for jump fatigue.


Using the Hulk above and a boosting [[Rorqual]] <ref group= Note name=Rorqual /> using a Tech 2 Mining Foreman Boost and Mining Foreman Mindlink with all relevant skills to level V.
*Increased the Capacitor Capacity from 5312 to 5912 GJ
* Mining Foreman Burst with Mining Laser Optimization Charge - 15% strip miner duration reduction.
*Updated Amarr Battleship bonuses (per skill level):
: The Mining Laser Optimization Charge (MLOC) bonus has its own bonuses<ref group=Note name=MFB />:
**Increased the bonus to Large Energy Turret rate of fire from 5% to 10%.
* Using a Mining Foreman Boost II (MFB II) - 25% bonus to the effect strength of charges launched
*Updated Black Ops bonuses (per skill level):
* Using a Mining Foreman Mindlink (MFM) - 25% bonus to Mining Foreman Burst strength and duration
**Added: 10% bonus to Energy Nosferatu and Energy Neutralizer drain amount.
* Skill bonus for {{Sk|Mining Director|icon= yes}} (MD) - 10% bonus to the strength of Mining Foreman Burst effects per level.
**Removed: 125% bonus to ship max velocity when using Cloaking Devices.
* Skill bonus for {{Sk|Capital Industrial Ships|icon= yes}} (CIS) - 5% Mining Foreman Burst effect increase per level. (Ship bonus)




: <math>\text{MLOC bonus} = \text{base MLOC bonus} \times (1+ \text{MFB II bonus}) \times (1+ \text{MFM bonus}) \times (1 + (\text{MD skill bonus} \times \text{level}) ) \times (1 + (\text{CIS skill bonus} \times \text{level})</math>
'''18.09 Release - Build: 1810288 - 2020-09-22''' - ''"Rolling Thunder" Update'' ([https://www.eveonline.com/news/view/patch-notes-for-version-18-09 Patch Notes])
:: <math>15 \times (1+0.25) \times (1+0.25) \times (1+ (0.1 \times 5) \times (1+ (0.05 \times 5)</math>
:: <math>15 \times (1+0.25) \times (1+0.25) \times (1+ 0.5) \times (1+ 0.25)</math>
:: <math>15 \times 1.25 \times 1.25 \times 1.5 \times 1.25 = 43.9453125\%</math>
: The bonus can be even further increased by using an [[Industrial Core]]


''Furthermore, all Black Ops ships are finally getting a Fuel Bay upgrade and there will be improved resistance profiles for Black Ops Battleships.'' - [https://www.eveonline.com/news/view/rolling-thunder-new-update-on-22-sep CCP Dopamine, Rolling Thunder News Post]


: <math>\text{duration} = \text{base duration} \times (1- \text{Hulk Role bonus}) \times (1-(\text{Exhumers skill bonus} \times \text{level}) \times (1- \text{Mining Laser Optimization Charge bonus} )</math>
* Fuel bay capacity increased from 1,250 m3 to 2,150 m3 (+900 m3, +72%)
:: <math>180 \times (1-0.15) \times (1-(0.03 \times 5) \times (1-0.439453125)</math>
* Resistances increased:
:: <math>180 \times 0.85 \times 0.85 \times 0.560546875 = 72.89912109375 \text{ seconds}</math>
** Shield Resistances
}}
***Kin - From 43% to 53%
***Exp - From 55% to 68%
**Armor Resistances
***Kin - From 29% to 41%
***Exp - From 28% to 49%


''(stats correspond to a T2 hull resist bonus increase from +10%/+5% primary/secondary resist to +36.25%/+21.33% for armor, +36%/+21.66% for shield.)


However, to compensate, if further enhanced by a Mining Equipment Preservation Charge, the crystals' volatility can be reduced by up to ~44%, resulting in a new life expectancy of <math>1 / 0.067 / 0.05 = 298</math> cycles, which at ~73 seconds per cycle comes out to ~21,754 seconds, or ~6 hours of constant mining before shattering.


{{CollapseBox|The math for crystal volatility reduction
'''18.04 Release - Build: 1706308 - 2020-04-15''' - ''"Surgical Strike" Update'' ([https://www.eveonline.com/news/view/patch-notes-for-18-04-release Patch Notes])
|Using a Tech 2 Mining Foreman Boost and all relevant skills to V.
* Increased Scan Resolution by 30% for Marauders and Black Ops
* Mining Foreman Burst with Mining Equipment Preservation Charge - 15% volatility reduction.
: The Mining Equipment Preservation Charge (MEPC) bonus has its own bonuses<ref group=Note name=MFB />:
* Using a Mining Foreman Boost II (MFB II) - 25% bonus to the effect strength of charges launched
* Using a Mining Foreman Mindlink (MFM) - 25% bonus to Mining Foreman Burst strength and duration
* Skill bonus for {{Sk|Mining Director|icon= yes}} (MD) - 10% bonus to the strength of Mining Foreman Burst effects per level.
* Skill bonus for {{Sk|Capital Industrial Ships|icon= yes}} (CIS) - 5% Mining Foreman Burst effect increase per level. (Ship bonus)




: <math>\text{MEPC bonus} = \text{base MEPC bonus} \times (1+ \text{MFB II bonus}) \times (1+ \text{MFM bonus}) \times (1 + (\text{MD skill bonus} \times \text{level}) ) \times (1 + (\text{CIS skill bonus} \times \text{level})</math>
'''October 2019 Release - 2019-10-15.1'''
:: <math>15 \times (1+0.25) \times (1+0.25) \times (1+ (0.1 \times 5) \times (1+ (0.05 \times 5)</math>
:: <math>15 \times (1+0.25) \times (1+0.25) \times (1+ 0.5) \times (1+ 0.25)</math>
:: <math>15 \times 1.25 \times 1.25 \times 1.5 \times 1.25 = 43.9453125\%</math>
: The bonus can be even further increased by using an [[Industrial Core]]


''Every Cruiser, Battlecruiser and Battleship now warps faster than before.''


For a Simple Asteroid Mining Crystal Type A II
* Warp Speed increased from 2.2 AU/s to 3.5 AU/s (+1.3 AU/s)
: <math>\text{base volatility} \times (1- \text{Mining Equipment Preservation Charge bonus} )</math>
:: <math>12 \times (1- 0.439453125)</math>
:: <math>12 \times 0.560546875 = 6.7265625\%</math>
}}
}}


{{ShipsMatrix|expgroup=battleships}}


{{Note|Keep in mind that the damage is chance based. So in a (theoretical) worst case scenario, a crystal could take damage at each use. Effectively making the Volatility 100%, taking it out of the calculation. Resulting in 20 cycles for a mining crystal (<math>1 / 0.05 = 20</math>).}}
<!--[[Category:Ship Database]]
 
[[Category:Black Ops]]-->
== Quick reference ==
{| class="wikitable"
|-
! Crystal Type !! Volatility !! Volatility Damage !! Expected Cycles
|-
| Frequency Crystals (Tech I)<ref group=Note name=T1Crystal /> || N/A || N/A || (Infinite)
|-
| Frequency Crystals ([[Tech and meta levels#Faction Ammunition|Faction]]) || 100% || 0.00025HP || 4000
|-
| Frequency Crystals (Tech II) || 10% || 0.01HP || ~1000
|-
| Mining Crystals Type A (Tech I) || 10% || 0.05HP || ~200
|-
| Mining Crystals Type A (Tech II) || 12% || 0.05HP || ~166
|-
| Mining Crystals Type B (Tech I)<ref group=Note name=SimpleAstB /> || 15% || 0.05HP || ~133
|-
| Mining Crystals Type B (Tech II) || 19.6% || 0.05HP || ~102
|-
| Mining Crystals Type C (Tech I)<ref group=Note name=SimpleAstC /> || 24% || 0.05HP || ~83
|-
| Mining Crystals Type C (Tech II) || 30% || 0.05HP || ~66
|}
 
== Notes ==
<references group=Note>
<ref name=modulated>Tech 2 modules with "Modulated" in the name:
* Modulated Strip Miner II
* Modulated Deep Core Miner II
* Modulated Deep Core Strip Miner II</ref>
 
<ref name=Hulk>Applicable bonuses for the Hulk:
* Role bonus: 15% reduction in Strip Miner duration
* {{Sk|Exhumers}} bonus: 3% reduction in Strip Miner duration per level</ref>
 
<ref name=Rorqual>Applicable bonuses for the Rorqual:
* Mining Foreman Burst
** {{Sk|Capital Industrial Ships|icon= yes}} bonus: 5% bonus to Mining Foreman Burst effects strength and duration per level (Ship bonus)
** {{Sk|Mining Director|icon= yes}} - 10% bonus to the strength of Mining Foreman Burst effects per level.
** [[Command Bursts|Mining Foreman Burst II]] - 25% bonus to the effect strength of charges launched
** [[Command_Bursts#Command_Mindlink_implants|Mining Foreman Mindlink]] - 25% bonus to Mining Foreman Burst strength and duration
** [[Industrial Core]] - Tech I 30%, Tech II 36% bonus to Mining Foreman Burst strength
**  Mining Foreman Burst charges
*** Mining Laser Optimization Charge: 15% reduction in Strip Miner duration
*** Mining Equipment Preservation charge: 15% reduction in the Crystal Volatility</ref>
 
<ref name=MFB>For the formula see: [[Command_Bursts#Calculating_Command_Burst_bonuses|Calculating Command Burst bonuses]]</ref>
 
<ref name=T1Crystal>Crystals Take Damage is false so these crystals take no damage.</ref>
<ref name=SimpleAstB>As of 19 September 2022 the in-game info for the Simple Asteroid Mining Crystal B I gives the Volatility as 10%</ref>
<ref name=SimpleAstC>As of 19 September 2022 the in-game info for the Simple Asteroid Mining Crystal C I gives the Volatility as 10%</ref>
</references>
 
<!--[[Category:Mining]]
[[Category:Weapons]]-->

Latest revision as of 07:32, 14 July 2025


Black Ops: INFORMATION
fittings
8
high slots
highs
0
launcher hardpoints
launchers
6
turret hardpoints
turrets
4
middle slots
mediums
7
low slots
lows
drones & cargo
125 m³
drone capacity
drones
125 Mbit/sec
drone bandwidth
b/w
800 m³
cargo capacity
cargo
defense
4,375 HP
shields
shield electromagnetic resistance
0
shield thermal resistance
20
shield kinetic resistance
53
shield explosive resistance
68
target & nav
70.60 km
max. targeting range
tgt. range
333 m
ship signature radius
sig. radius
117 m/sec
max. velocity
max. velocity
S H I P   B O N U S E S

Amarr Battleship bonuses (per skill level):
10% reduction in Large Energy Turret activation cost
10% bonus to Large Energy Turret rate of fire
Black Ops bonuses (per skill level):
7.5% bonus to Large Energy Turret tracking speed
10% bonus to Energy Nosferatu and Energy Neutralizer drain amount
Role Bonus:
• Can fit Covert Cynosural Field Generator and Covert Jump Portal Generator
• No targeting delay after Cloaking Device deactivation
• Cloak reactivation delay reduced to 5 seconds
75% reduction to effective distance traveled for jump fatigue
50% reduction in Cynosural Field Generator duration
650% bonus to ship max velocity when using Cloaking Devices
100% bonus to Shield Extender hitpoints
50% bonus to Armor Plate hitpoints
5% Additional bonus to Reinforced Bulkhead hitpoints

Black Ops battleships are designed for infiltration and espionage behind enemy lines. With the use of a short-range jump drive and a portal generator, they are capable of making a special type of jump portal usable only by covert ops vessels. This enables them to stealthily plant reconnaissance and espionage forces in enemy territory. For the final word in clandestine maneuvers, look no further.


Summary

The Redeemer is the Amarr Black Ops. Its strong rate of fire bonus leads to impressive DPS which makes it the most popular damage dealer among Black Ops. The capacitor warfare bonus is welcome to make the typical neut in the utility high more effective. Despite that bonus, full neuting fits like it is common for the Sin are not done with the Redeemer as the damage from its turrets is considered too valuable. The Redeemer is the Black Ops with the most low slots (seven), thus it’s not surprising that it’s usually armor tanked. It’s also a popular option for dedicated bridging fits because the high number of low slots allows fitting many expanded cargoholds.

Skills

Further information about additional or recommended skills to pilot Redeemer for a specific or its common role(s) can be written here.

Tactics

No sub-article about Redeemer roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Redeemer here.

Patch history