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Production Department: Difference between revisions

From EVE University Wiki
COMPLETE EDITING PASS: adjusting wording, removing sentences not directly connected to the department, clean-up of punctuation, addition of new industry skills
Update to reflect the closure of Production Department and preserve historical services for reference
 
(33 intermediate revisions by 10 users not shown)
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{{eunispecific}}
{{eunispecific}}
[[File:Production_logo.png|center|350px|Production Department]]
[[File:Production_logo.png|center|350px|Production Department]]
{{Campus Group Navbar}}
{{Community Group Navbar}}


{{quote|The goal of the '''EVE University Production Department''' is to build stuff for students to lose to gate guns.}}
{{quote|The goal of the '''EVE University Production Department''' was to provide an inhouse industrial service to support content delivery.}}


== Active Programs ==
== Historical Context ==
* '''[https://forum.eveuniversity.org/viewtopic.php?f=266&t=113185&sid=b453dbd02619d6da07137b830a3200d6#p905940 Fleet Support Program]''': It aims to support content creation from FC's by providing doctrine fits of the FC's choice at staging stations of the FC's choice.
The EVE University Production Department historically provided industrial services to support the University's logistical needs, including doctrine ship production, strategic operations support, and fuel production.
* '''Strategic Ops Support''': The Production Department provides logistical support for Strategic Ops planned by the [[FC Team]] or the [[Communities]].
* '''Flight Deck Production''': The Production Department produces fits for use at the [[Communities]] Flight Decks which are maintained by the [[Quartermaster's Department]].
* '''UNI Fuel Production''': The Production Department produces fuel for [[Ivy League]]-owned structures that is distributed by the [[Quartermaster's Department]].


== Production Staff ==
The department previously managed programs such as:
=== Management ===
The production management oversees the overall production processes, deal with requests and issues, and decides on changes to the department as a whole.
{|class="wikitable"
|-
! [[File:ArkadyMarten.jpeg|80px|link=]]
! style="padding:10px;" | Arkady Marten
! style="padding:10px;" | {{co|#00CC00|Production Manager}}
!
! [[File:PeterVanstead.jpeg|80px|link=]]
! style="padding:10px;" | Peter Vanstead
! style="padding:10px;" | {{co|#FFCC00|Production Supervisor}}
|}


=== Senior Production Officers ===
'''Fleet Support Program''': Supplying doctrine ships at EVE University's known space community hubs.
Senior Production Officers deal with daily operations that exceed regular industry operations, such as fuel production, taking care of smaller logistical processes, managing contracts for fleets and requests.
{|class="wikitable"
|-
! [[File:Arieathellare.jpg|80px|link=]]
! style="padding:10px;" | Ariea Thellare
! style="padding:10px;" | {{co|#FFCC00|Senior Production Officer}}
!
! [[File:Harry_Heinee.jpg|80px|link=]]
! style="padding:10px;" | Harry Heinee
! style="padding:10px;" | {{co|#FFCC00|Senior Production Officer}}
!
! [[File:Lazaren.jpeg|80px|link=]]
! style="padding:10px;" | Lazaren
! style="padding:10px;" | {{co|#FFCC00|Senior Production Officer}}
!
! [[File:JackRipperJr.jpeg|80px|link=]]
! style="padding:10px;" | Jack RipperJr
! style="padding:10px;" | {{co|#FFCC00|Senior Production Officer}}
|-
! [[File:PanchoGila.jpeg|80px|link=]]
! style="padding:10px;" | Pancho Gila
! style="padding:10px;" | {{co|#FFCC00|Senior Production Officer}}
|}


=== Production Officers ===
'''Strategic Operations Support''': Providing logistical support for strat-ops planned by the [[FC Team]] or EVE University [[Communities]].
Production officers are the core of the actual production process, as they are taking care of all manufacturing, science and reaction jobs.
{|class="wikitable"
|-
! [[File:QuazimodemCathulu.jpeg|80px|link=]]
! style="padding:10px;" | Quazimodem Cathulu
! style="padding:10px;" | {{co|#FFCC00|Production Officer}}
!
! [[File:AmoeborinCell.jpeg|80px|link=]]
! style="padding:10px;" | Amoeborin Cell
! style="padding:10px;" | {{co|#FFCC00|Production Officer}}
!
! [[File:MarcelenDistel.jpeg|80px|link=]]
! style="padding:10px;" | Marcel en Distel
! style="padding:10px;" | {{co|#FFCC00|Production Officer}}
!
! [[File:SeraphinaSansil.jpeg|80px|link=]]
! style="padding:10px;" | Seraphina Sansil
! style="padding:10px;" | {{co|#FFCC00|Production Officer}}
|-
! [[File:BruceWii.jpeg|80px|link=]]
! style="padding:10px;" | Bruce Wii
! style="padding:10px;" | {{co|#FFCC00|Production Officer}}
!
! [[File:MaeveNightshade.jpeg|80px|link=]]
! style="padding:10px;" | Maeve Nightshade
! style="padding:10px;" | {{co|#FFCC00|Production Officer}}
!
! [[File:Draffut.jpeg|80px|link=]]
! style="padding:10px;" | Draffut
! style="padding:10px;" | {{co|#FFCC00|Production Officer}}
!
! [[File:JehDeeTech.jpeg|80px|link=]]
! style="padding:10px;" | JDTech
! style="padding:10px;" | {{co|#FFCC00|Production Officer}}
|-
! [[File:Gortack.jpeg|80px|link=]]
! style="padding:10px;" | Gortack
! style="padding:10px;" | {{co|#FFCC00|Production Officer}}
!
! [[File:ErganEto.jpeg|80px|link=]]
! style="padding:10px;" | Ergan Eto
! style="padding:10px;" | {{co|#FFCC00|Production Officer}}
!
! [[File:KathrynIvanova.jpeg|80px|link=]]
! style="padding:10px;" | Kathryn Ivanova
! style="padding:10px;" | {{co|#FFCC00|Production Officer}}
|-
! [[File:SandaenMaulerant.jpeg|80px|link=]]
! style="padding:10px;" | Sandaen Maulerant
! style="padding:10px;" | {{co|#FFCC00|For-Profit Officer}}
!
! [[File:CorneliusSanchez.jpeg|80px|link=]]
! style="padding:10px;" | Cornelius Sanchez
! style="padding:10px;" | {{co|#FFCC00|For-Profit Officer}}
|}


=== Notable External People ===
'''Flight Deck Production''': Manufacturing fits for use in the [[Communities]] Flight Decks and other programs maintained by the [[Quartermaster's Department]].


{|class="wikitable"
'''UNI Fuel Production''': Producing fuel for [[Ivy League]]-owned structures, distributed by the [[Quartermaster's Department]].
|-
! !! Reason
|-
| style="padding:10px;" | Faye Enkelli || style="padding:10px;" | Logo Designer
|-
| style="padding:10px;" | Falling Snow KumaMoto || style="padding:10px;" | Original Department Wikipage Creator
|}


== Joining the Production Department ==
== Closure and Transition ==
The Production Department regularly recruits new members at various levels to ensure the smooth operation of the university logistical services. During recruitment drives, the department manager will post on the EVE University forums and/or send out a corporation-wide evemail with information regarding the open position(s) and directions on how to apply. There are no official clone state or skill point requirements for positions and only Freshmen title is required. As you might imagine, the Production Department necessarily has access to corporation assets and isk. With the proliferation of spies, saboteurs, thieves, and other nefarious creatures in EVE Online, the department must place a heavy emphasis on proven trustworthiness when reviewing applications. Member positions are unpaid, but certain expenses such as industry skillbooks for tasks in the department are reimbursed, and free slots on characters can be used for personal industry jobs. Our department is open to current Unistas only.
As announced in the December 2024 State of the Alliance address by CEO Laura Karpinski, the Production Department was formally disbanded as part of a strategic restructure. The new Supply Chain Department was established within the Logistics Directorate to place greater emphasis on purchasing from Jita, reflecting the relocation of EVE University's headquarters to Korsiki (7 jumps from Jita) in early 2025. This restructuring aimed to improve efficiency by expanding the University's Buyback team to include dedicated Procurement services rather than relying on internal production efforts.


==== Communication ====
For reference, the December 2024 State of the Alliance address can be viewed here: [https://www.youtube.com/watch?v=wAjaVf0AxEA].
Department members will gain access to the following EVE University services for communication:
 
* A dedicated [[Discord]] channel, through the {{co|#00CC00|Production Manager}}
* The Logistics and Staff Office subforum
* Various department specific spreadsheets
 
==== Requirements and Infos ====
We recognize that EVE University is first and foremost a place of learning, which is the reason we have basically no application requirement. Some of the roles in the department can be done with next to no training and minimal skill points. Other industrial jobs require months or even years of dedicated training for both the character and the human player. The following pages provide some general information regarding the deep complexity of industry in EVE Online:
 
* [[Industry]] gives basic information regarding industry and the ingame industry window.
* [[Manufacturing]] explains how to build things.
* [[Research]] provides instructions for improving blueprint originals in terms of time efficiency and material efficiency. Also describes the procedure for copying blueprint originals to produce blueprint copies, and why a person would want to do this.
* [[Invention]] takes the reader on a trip down the rabbit hole that is advanced T2 module, drone, ammunition, and ship production.
* [[Hauling]] explains how to safely and efficiently move stuff from A to B (without getting blown up at C).
 
==== Skills ====
The links provided above discuss some skill point investments that are relevant for specific tasks. While the department does not require any skill to join, the following skills can help you become a more efficient member of the department. The skills are grouped roughly by the Industry areas they relate to.
 
* {{sk|Industry|icon=yes|mult=yes}} and {{sk|Advanced Industry|icon=yes|mult=yes}} both reduce manufacturing time and are prerequisites for a great many production-related tasks. Advanced Industry also reduces research time.
* {{sk|Mass Production|icon=yes|mult=yes}} and {{sk|Advanced Mass Production|icon=yes|mult=yes}} result in additional manufacturing job slots.
* {{sk|Laboratory Operation|icon=yes|mult=yes}} and {{sk|Advanced Laboratory Operation|icon=yes|mult=yes}} provide additional slots for science jobs.
* {{sk|Reactions|icon=yes|mult=yes}} and {{sk|Mass Reactions|icon=yes|mult=yes}} both reduce reaction time, while Mass Reactions also provides additional slots for reaction jobs.
* {{sk|Science|icon=yes|mult=yes}} improves blueprint copying speed and is a prerequisite for a great many production-related things.
* {{sk|Research|icon=yes|mult=yes}} improves blueprint time efficiency research speed and is a prerequisite for building some rigs and T2 ships.
* {{sk|Metallurgy|icon=yes|mult=yes}} improves blueprint material efficiency research speed and is a prerequisite for building some rigs and T2 ships.
* {{sk|Remote Reactions|icon=yes|mult=yes}}, {{sk|Scientific Networking|icon=yes|mult=yes}}, and {{sk|Supply Chain Management|icon=yes|mult=yes}} are convenience skills that allow the start (and completion) of industry jobs from a distance.
* {{sk|Jury Rigging|icon=yes|mult=yes}} allows construction of rigs and subsystems. Level III in this skill is required to open up all of the other rigging skills, which then allow construction of the relevant rigs.
* {{sk|Cybernetics|icon=yes|mult=yes}} allows players to use increasingly powerful (and expensive) implants, some of which can improve production-related performance.
* Science Skills:
** {{sk|Gallente Encryption Methods|icon=yes|mult=yes}} and their other racial counterparts are prerequisites for invention of racial T2 ships and items. Higher levels give higher invention success rates.
** {{sk|Gallente Starship Engineering|icon=yes|mult=yes}} and their other racial counterparts are prerequisites for invention and manufacturing of racial T2 ships and increase the invention success rates.
** {{sk|Mechanical Engineering|icon=yes|mult=yes}} is a prerequisite for invention and manufacturing of all T2 ships and increase the invention success rates.
** {{sk|Electronic Engineering|icon=yes|mult=yes}}, {{sk|Laser Physics|icon=yes|mult=yes}}, and the other Physics and Engineering skills are prerequisite for invention and manufacturing of T2 (non-ship) items and increase the invention success rate.
** {{sk|Advanced Small Ship Construction|icon=yes|mult=yes}} and the other Advanced Construction skill are prerequisites for the manufacturing of T2 ships of the respective size. They reduce the manufacturing times of those items slightly.
*** {{sk|Astronautic Engineering|icon=yes|mult=yes}} is a useless skill that does not serve any purpose in the game anymore, so it can be ignored.
 
It should be noted that most of the above skills rely on attributes of Intelligence and Memory, for those students who are familiar with [[Skills and learning#Neural Remaps|Neural Remaps]].
 
* Skills generally '''not used''' by the Production Department:
** {{sk|Drug Manufacturing|icon=yes|mult=yes}}
** {{sk|Outpost Construction|icon=yes|mult=yes}}
** {{sk|Sleeper Encryption Methods|icon=yes|mult=yes}}
** {{sk|Propulsion Subsystem Technology|icon=yes|mult=yes}} and the other Subsystem Technologies
** {{sk|Triglavian Encryption Methods|icon=yes|mult=yes}}, {{sk|Triglavian Quantum Engineering|icon=yes|mult=yes}}
** {{sk|Sleeper Technology|icon=yes|mult=yes}}, {{sk|Takmahl Technology|icon=yes|mult=yes}}, {{sk|Talocan Technology|icon=yes|mult=yes}}, {{sk|Yan Jung Technology|icon=yes|mult=yes}}
** {{sk|Upwell Encryption Methods|icon=yes|mult=yes}}


{{EVEUniversityNav}}
{{EVEUniversityNav}}


[[Category:EVE University Departments]]
[[Category:EVE University Departments]]

Latest revision as of 06:00, 19 March 2025

E-UNI Emblem.png
This page is specific to EVE University. Other corporations or groups in the game may operate differently.
For a summary of EVE University's rules and code of conduct, see EVE University Rules.


Production Department
Production Department


The goal of the EVE University Production Department was to provide an inhouse industrial service to support content delivery.

Historical Context

The EVE University Production Department historically provided industrial services to support the University's logistical needs, including doctrine ship production, strategic operations support, and fuel production.

The department previously managed programs such as:

Fleet Support Program: Supplying doctrine ships at EVE University's known space community hubs.

Strategic Operations Support: Providing logistical support for strat-ops planned by the FC Team or EVE University Communities.

Flight Deck Production: Manufacturing fits for use in the Communities Flight Decks and other programs maintained by the Quartermaster's Department.

UNI Fuel Production: Producing fuel for Ivy League-owned structures, distributed by the Quartermaster's Department.

Closure and Transition

As announced in the December 2024 State of the Alliance address by CEO Laura Karpinski, the Production Department was formally disbanded as part of a strategic restructure. The new Supply Chain Department was established within the Logistics Directorate to place greater emphasis on purchasing from Jita, reflecting the relocation of EVE University's headquarters to Korsiki (7 jumps from Jita) in early 2025. This restructuring aimed to improve efficiency by expanding the University's Buyback team to include dedicated Procurement services rather than relying on internal production efforts.

For reference, the December 2024 State of the Alliance address can be viewed here: [1].