Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

CONCORD: Difference between revisions

From EVE University Wiki
1. Removed reference to CONCORD attacking you with low security status in High-Security systems in the "Sanctum" region, as this is false. CONCORD-controlled Systems have faction police, that looks the same as CONCORD ships but behave like any other faction-police ships (Reference: https://wiki.eveuniversity.org/Security_status, Section: "Travel restrictions")
Add navbox
 
(5 intermediate revisions by 4 users not shown)
Line 15: Line 15:
A few seconds later, a CONCORD battleship will enter the grid and instantly kill any criminals. CONCORD ships do not shoot capsules, but if a criminal then boards another ship in space, CONCORD will appear and destroy that ship.
A few seconds later, a CONCORD battleship will enter the grid and instantly kill any criminals. CONCORD ships do not shoot capsules, but if a criminal then boards another ship in space, CONCORD will appear and destroy that ship.


The time it takes for CONCORD to react varies. The higher the security status of a star system, the lower CONCORD's reaction time. If CONCORD units have already been triggered in the system, the reaction time also increases.
The time it takes for CONCORD to react varies. The higher the security status of a star system, the lower CONCORD's reaction time. If CONCORD units have already been triggered in the system, the reaction time also reduces.


=== Prohibited actions ===
=== Prohibited actions ===
Line 63: Line 63:
== CONCORD Assembly ==
== CONCORD Assembly ==
The actual CONCORD faction, an organization similar to that of a player alliance, is called '''CONCORD Assembly'''.
The actual CONCORD faction, an organization similar to that of a player alliance, is called '''CONCORD Assembly'''.
You can lose standing by destroying CONCORD ships in pirate-faction missions and by doing storyline missions for pirate factions. If you lose enough standing, you will be attacked by faction navy ships (not CONCORD criminal response ships) in CONCORD-controlled high-security systems. Since the Havoc expansion, standings with this faction can be gained through derived standings with the four main Empire factions.
{| class="wikitable"
{| class="wikitable"
| [[Image:Logo faction concord assembly.png|128px|Consolidated Cooperation and Relations Command (CONCORD)]]
| [[Image:Logo faction concord assembly.png|128px|Consolidated Cooperation and Relations Command (CONCORD)]]
Line 69: Line 72:
CONCORD is an independent organization founded a century ago to facilitate negotiations between the races to improve relations, as well as to foster inter-stellar trade through policing and regulations. Starting as a fledgling meeting ground for diplomats CONCORD has in the decades since it was founded slowly increased its power and influence. It has become an entity independent of the races, as it is able to largely fund its own operation through customs, confiscation of contraband goods, and other means.
CONCORD is an independent organization founded a century ago to facilitate negotiations between the races to improve relations, as well as to foster inter-stellar trade through policing and regulations. Starting as a fledgling meeting ground for diplomats CONCORD has in the decades since it was founded slowly increased its power and influence. It has become an entity independent of the races, as it is able to largely fund its own operation through customs, confiscation of contraband goods, and other means.
|}
|}
=== Divisions ===
=== Divisions ===
'''CONCORD Assembly''' consists of nine divisions, similar to player corporations.
'''CONCORD Assembly''' consists of nine divisions, similar to player corporations.
Line 146: Line 150:
{| class="wikitable"
{| class="wikitable"
| style="padding:0px;" | [[image:CONCORD Police Captain.png|64px|CONCORD Police Captain]]
| style="padding:0px;" | [[image:CONCORD Police Captain.png|64px|CONCORD Police Captain]]
| style="padding:10px;" | The '''CONCORD Police Captains''' will warp scramble, web and jam you, completely drain your capacitor as well as disabling your drones<small>&nbsp;<ref>Strictly speaking it is still possible to do some damage for a few more seconds until the '''CONCORD Police Commander''' locks you up and kills you if you use cap injectors and smartbombs, or friend or foe (FoF) missiles. Although FoF missiles only target people who engage you, so couldn't help aid you in a gank unless they shot back, and then it would still split between the '''CONCORD Police Captains''' and your victim.</ref></small>. Their damage is formidable.
| style="padding:10px;" | The '''CONCORD Police Captains''' will warp scramble, web and jam you, completely drain your capacitor as well as disabling your drones<small>&nbsp;<ref>Strictly speaking it is still possible to do some damage for a few more seconds until the '''CONCORD Police Commander''' locks you up and kills you if you use cap injectors and smartbombs, or auto-targeting missiles. Although auto-targeting missiles only target people who engage you, so couldn't help aid you in a gank unless they shot back, and then it would still split between the '''CONCORD Police Captains''' and your victim.</ref></small>. Their damage is formidable.
|-
|-
| style="padding:0px;" | [[image:CONCORD Police Commander.png|64px|CONCORD Police Commander]]
| style="padding:0px;" | [[image:CONCORD Police Commander.png|64px|CONCORD Police Commander]]
Line 176: Line 180:
* [https://www.eveonline.com/news/view/exploit-notification-delaying-concord-response Exploit Notification Delaying CONCORD Response]
* [https://www.eveonline.com/news/view/exploit-notification-delaying-concord-response Exploit Notification Delaying CONCORD Response]


{{FactionsNav}}
[[Category:Factions]]
[[Category:Factions]]