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Ares: Difference between revisions

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m Remove parameters caption and race; cosmetic changes
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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
  <!-----------------------------------------------------------
  <!-----------------------------------------------------------
  * SHIP ATTRIBUTES SECTION (last update : 10/1/2014)
  * SHIP ATTRIBUTES SECTION (last update : 2024-11-14)
  -------------------------------------------------------------
  -------------------------------------------------------------
  * on editing the attributes, please make sure that you don't
  * on editing the attributes, please make sure that you don't
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  | grouping=Interceptors
  | grouping=Interceptors
  | hulltype=Atron Class
  | hulltype=Atron Class
  | faction=Gallente Federation
  | faction=Gallente Federation  
| roles=Fleet Interceptor
  | variations={{Ship|Taranis}}, {{Ship|Atron}}
  | variations={{Ship|Taranis}},{{Ship|Atron}}
  | tech=2  
  | tech=2
 
| ecmprio=1
  | powergrid=33 MW
  | powergrid=33 MW
  | cpu=145 tf
  | cpu=145 tf
  | capacitor=355 GJ
  | capacitor=355 GJ
  | highs=3
  | highs=3
  | turrets=3
  | turrets=3
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  | mediums=3
  | mediums=3
  | lows=4
  | lows=4
  | mass=950,000 kg
  | mass=950,000 kg
  | volume=22,500 m³
  | volume=22,500 m³
  | cargohold=96 m³
  | cargohold=96 m³
  | dronebay=
  | dronebay=
  | bandwidth=
  | bandwidth=
  | info=Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets. <br><br>Developer: Roden Shipyards <br><br>Unlike most Gallente ship manufacturers, Roden Shipyards tends to favor missiles over drones and their ships are generally faster than other Gallente ships in their class. They generally have a substantial amount of hull modification options but limited electronic systems. <br><br>
 
  | bonuses=<b>Gallente Frigate bonuses (per skill level):</b><br>10% bonus to Small Hybrid Turret optimal range<br>10% bonus to Small Hybrid Turret tracking speed<br><b>Interceptors bonuses (per skill level):</b><br>15% reduction in Microwarpdrive signature radius penalty<br>5% bonus to Warp Scrambler and Warp Disruptor optimal range<br><b>Role Bonus:</b><br>80% reduction in Propulsion Jamming systems activation cost<br>80% reduction in Interdiction Nullifier reactivation delay and max lock range penalty<br>100% bonus to Interdiction Nullifier duration<br>
| quote= Speed and power; you need the first to land a hit, and the second to make it count.
| quote_attribution= CEO Miloise Roden
  | info= Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets.  
 
Developer: Roden Shipyards
 
Roden Shipyards is the fastest growing ship manufacturer in the Federation, thanks to an extremely aggressive R&D division and extensive connections in government and military procurement communities. Roden ships are distinguished by strong armor defenses and excellent electronic capabilities. They also tend towards gunboats with exceptional range and tracking systems, and less reliance on drones than the average Federation warship.
  | bonuses= <b>Interceptors bonuses (per skill level):</b><br>
15% reduction in Microwarpdrive signature radius penalty<br>
5% bonus to Warp Scrambler and Warp Disruptor optimal range<br>
'''Gallente Frigate bonuses (per skill level):'''<br>
10% bonus to Small Hybrid Turret optimal range<br>
10% bonus to Small Hybrid Turret tracking speed<br>
'''Role Bonus:'''<br>
80% reduction in Propulsion Jamming systems activation cost<br>
80% reduction in Interdiction Nullifier reactivation delay, max lock range penalty and scan resolution penalty<br>
100% bonus to Interdiction Nullifier duration<br>
60% bonus to warp speed and warp acceleration
 
  | structurehp=625 HP
  | structurehp=625 HP
| armorhp=400 HP
| armorem=50
| armortherm=35
| armorkin=45
| armorexp=10
  | shieldhp=300 HP
  | shieldhp=300 HP
  | shieldem=0
  | shieldem=0
| shieldtherm=20
| shieldkin=50
  | shieldexp=50
  | shieldexp=50
| shieldkin=50
 
| shieldtherm=20
| armorhp=400 HP
| armorem=50
| armorexp=10
| armorkin=45
| armortherm=35
  | maxvelocity=425 m/sec
  | maxvelocity=425 m/sec
  | inertia=3.45
  | inertia=3.45
  | warpspeed=8 AU/s
  | warpspeed=5 AU/s
  | warptime=4.54 s
  | warptime=4.54 s
  | targetrange=30.50 km
 
  | targetrange=30.5 km
| maxlockedtargets=5
  | sigradius=35 m
  | sigradius=35 m
  | maxlockedtargets=5
  | scanres=955 mm
  | sensortype=Magnetometric
  | sensortype=Magnetometric
  | sensorvalue=11 points
  | sensorvalue=11 points
| scanres=955 mm
 
  | reqskills=*{{RequiredSkill|Gallente Frigate|V}}
  | reqskills=*{{RequiredSkill|Gallente Frigate|V}}
** {{RequiredSkill|Spaceship Command|I}}
** {{RequiredSkill|Spaceship Command|I}}
* {{RequiredSkill|Interceptors|I}}
* {{RequiredSkill|Interceptors|I}}
** {{RequiredSkill|Spaceship Command|III}}
** {{RequiredSkill|Evasive Maneuvering|V}}
** {{RequiredSkill|Evasive Maneuvering|V}}
*** {{RequiredSkill|Navigation|II}}
*** {{RequiredSkill|Navigation|II}}
** {{RequiredSkill|Spaceship Command|III}}
| totaltraintime=23d 22h 40m 30s


| totaltraintime=23d 22h 40m 30s
  | externallinks=
  | externallinks=
  | highlights1=Fast Target Locking Time
  | highlights1=Fast Target Locking Time
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== Skills ==
== Skills ==
''Required Skills
* '''[[Skills:Spaceship Command#Gallente Frigate|Gallente Frigate]]''' V
* '''[[Skills:Spaceship Command#Spaceship Command|Spaceship Command]]''' III
* '''[[Skills:Spaceship Command#Interceptors|Interceptors]]''' I
* '''[[Skills:Navigation#Evasive Maneuvering|Evasive Maneuvering]]''' V
* '''[[Skills:Navigation#Navigation|Navigation]]''' II
''Recommended skills: (Medium)
''Recommended skills: (Medium)
 
* {{Sk|Interceptors|IV}} '''*** It is highly recommended NOT to fly any Interceptor before your Interceptors skill is at least IV ***'''
* [[Skills:Spaceship Command#Interceptors|Interceptors]] IV '''***It is highly recommended NOT to fly any Interceptor before your Interceptors skill is at least 4***'''
 
 
* [[Skills:Engineering#Power Grid Management|Power Grid Management]] V
 
* [[Skills:Engineering#Capacitor Management|Capacitor Management]] IV (important for capacitor stability)
 
* [[Skills:Engineering#Capacitor Systems Operation|Capacitor Systems Operation]] V (important for capacitor stability)
 
* [[Skills:Engineering#Thermodynamics|Thermodynamics]] IV (important for sustained overheating of MWD or Point)
 
 
* [[Skills:Shields#Shield Operation|Shield Operation]] III
 
* [[Skills:Shields#Shield Management|Shield Management]] III
 
* [[Skills:Shields#Shield Upgrades|Shield Upgrades]] IV
 
 
* [[Skills:Engineering#CPU Management|CPU Management]] IV
 
* [[Skills:Electronic Systems#Propulsion Jamming|Propulsion Jamming]] III
 
* [[Skills:Targeting#Signature Analysis|Signature Analysis]] V




* [[Skills:Targeting#Long Range Targeting|Long Range Targeting]] IV
* {{Sk|Power Grid Management|V}}
* {{Sk|Capacitor Management|IV}} (important for capacitor stability)
* {{Sk|Capacitor Systems Operation|V}} (important for capacitor stability)
* {{Sk|Thermodynamics|IV}} (important for sustained overheating of MWD or Point)




* [[Skills:Armor#Mechanics|Mechanics]] IV
* {{Sk|Shield Operation|III}}
* {{Sk|Shield Management|III}}
* {{Sk|Shield Upgrades|IV}}


* [[Skills:Armor#Hull Upgrades|Hull Upgrades]] IV


* {{Sk|CPU Management|IV}}
* {{Sk|Propulsion Jamming|III}}
* {{Sk|Signature Analysis|V}}


* [[Skills:Rigging#Jury Rigging|Jury Rigging]] III


* [[Skills:Rigging#Astronautics Rigging|Astronautics Rigging]] III
* {{Sk|Long Range Targeting|IV}}


* [[Skills:Rigging#Electronic Superiority Rigging|Electronic Superiority Rigging]] III


* {{Sk|Mechanics|IV}}
* {{Sk|Hull Upgrades|IV}}


* [[Skills:Navigation#Navigation|Navigation]] V


* [[Skills:Navigation#High Speed Maneuvering|High Speed Maneuvering]] IV (important for capacitor stability)
* {{Sk|Jury Rigging|III}}
* {{Sk|Astronautics Rigging|III}}
* {{Sk|Electronic Superiority Rigging|III}}


* [[Skills:Navigation#Acceleration Control|Acceleration Control]] IV


* [[Skills:Navigation#Warp Drive Operation|Warp Drive Operation]] IV
* {{Sk|Navigation|V}}
* {{Sk|High Speed Maneuvering|IV}} (important for capacitor stability)
* {{Sk|Acceleration Control|IV}}
* {{Sk|Warp Drive Operation|IV}}


== Tactics ==
== Tactics ==
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== Notes ==
== Notes ==
In ancient Greek mythology, Ares was the primary god of war and bravery, though he was also associated with slaughter and bloodlust.
In ancient Greek mythology, Ares was the primary god of war and bravery, though he was also associated with slaughter and bloodlust.


In many languages ''Ares'' and ''[[Eris]]'' sound quite similar, and pilots should take care when reporting either ship over voice comms.
In many languages ''Ares'' and ''[[Eris]]'' sound quite similar, and pilots should take care when reporting either ship over voice comms.


{{ShipsMatrix|expgroup=frigates}}
== Patch History ==
{{Expansion past|
'''Version 22.02 2025-03-12.1''' [https://www.eveonline.com/news/view/patch-notes-version-22-02#h2-2]
''Ship warp speed changes:''
* The warp speeds of all ships have been adjusted to bring them all together for similar sizes of ships.
* Grouped up all ships based on their size, such as Small, Medium, Large and Capital. Removing the 10% or +0.5AU/s bonus from Tech II ships.
* Tech II ships which need the increased warp speed for performing their specialization, such as Interceptors and Interdictors, have been given role bonuses to warp speed to keep their current warp speeds about the same while making these ships easier to identify for new players.
 
'''Version 19.06 Release 2021-07-13.1''' [https://www.eveonline.com/news/view/patch-notes-version-19-06#2021-07-13.1 Patch notes]
 
''Ship balance:''
* Role bonus for fleet interceptors (Ares, Crow, Malediction, Stiletto) has been changed to include a reduction in scan resolution penalty while using Interdiction Nullifiers, the role bonus is now:
** 80% reduction in Interdiction Nullifier reactivation delay, max lock range penalty, and scan resolution penalty.
}}
 
{{ShipsMatrix|expgroup= frigates}}


[[Category:Ship Database]]
[[Category:Ship Database]]
[[Category:Interceptors]]
[[Category:Interceptors]]