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Active module: Difference between revisions

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Djavin novienta (talk | contribs)
Redirected page to Modules
 
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A module that differs from a [[passive module]] in that it must be manually activated by the player for the effects to take place. Generally, these modules will require capacitor to run.
#redirect [[Modules]]
 
Examples include most weapons, active hardners or resistance boosters like Damage Controls. Also repairers, like Shield boosters or Armour repairers.