Difference between revisions of "Active module"

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A module that differs from a [[passive module]] in that it must be manually activated by the player for the effects to take place. Generally, these modules will require capacitor to run.
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#redirect [[Modules]]
 
 
Examples include most weapons, active hardners or resistance boosters like Damage Controls. Also repairers, like Shield boosters or Armour repairers.
 

Latest revision as of 22:57, 22 January 2017

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