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m Remove roles= attribute; cosmetic changes |
m missing line break added |
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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | <onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | ||
<!----------------------------------------------------------- | <!----------------------------------------------------------- | ||
* SHIP ATTRIBUTES SECTION (last update : | * SHIP ATTRIBUTES SECTION (last update : 2024-11-14) | ||
------------------------------------------------------------- | ------------------------------------------------------------- | ||
* on editing the attributes, please make sure that you don't | * on editing the attributes, please make sure that you don't | ||
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| faction=Gallente Federation | | faction=Gallente Federation | ||
| variations={{Ship|Taranis}}, {{Ship|Atron}} | | variations={{Ship|Taranis}}, {{Ship|Atron}} | ||
| tech=2 | | tech=2 | ||
| powergrid=33 MW | | powergrid=33 MW | ||
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| bandwidth= | | bandwidth= | ||
| quote= Speed and power; you need the first to land a hit, and the second to make it count. | |||
| quote_attribution= CEO Miloise Roden | |||
| info= Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets. | | info= Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets. | ||
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80% reduction in Propulsion Jamming systems activation cost<br> | 80% reduction in Propulsion Jamming systems activation cost<br> | ||
80% reduction in Interdiction Nullifier reactivation delay, max lock range penalty and scan resolution penalty<br> | 80% reduction in Interdiction Nullifier reactivation delay, max lock range penalty and scan resolution penalty<br> | ||
100% bonus to Interdiction Nullifier duration | 100% bonus to Interdiction Nullifier duration<br> | ||
60% bonus to warp speed and warp acceleration | |||
| structurehp=625 HP | | structurehp=625 HP | ||
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| maxvelocity=425 m/sec | | maxvelocity=425 m/sec | ||
| inertia=3.45 | | inertia=3.45 | ||
| warpspeed= | | warpspeed=5 AU/s | ||
| warptime=4.54 s | | warptime=4.54 s | ||
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== Patch History == | == Patch History == | ||
{{Expansion past| | {{Expansion past| | ||
'''Version 22.02 2025-03-12.1''' [https://www.eveonline.com/news/view/patch-notes-version-22-02#h2-2] | |||
''Ship warp speed changes:'' | |||
* The warp speeds of all ships have been adjusted to bring them all together for similar sizes of ships. | |||
* Grouped up all ships based on their size, such as Small, Medium, Large and Capital. Removing the 10% or +0.5AU/s bonus from Tech II ships. | |||
* Tech II ships which need the increased warp speed for performing their specialization, such as Interceptors and Interdictors, have been given role bonuses to warp speed to keep their current warp speeds about the same while making these ships easier to identify for new players. | |||
'''Version 19.06 Release 2021-07-13.1''' [https://www.eveonline.com/news/view/patch-notes-version-19-06#2021-07-13.1 Patch notes] | '''Version 19.06 Release 2021-07-13.1''' [https://www.eveonline.com/news/view/patch-notes-version-19-06#2021-07-13.1 Patch notes] | ||