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Caldari Navy Hookbill: Difference between revisions

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  * SHIP ATTRIBUTES SECTION (last update : 12/08/2015)
  * SHIP ATTRIBUTES SECTION (last update : 2024-11-15)
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  * on editing the attributes, please make sure that you don't
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  | dronebay=
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| quote= It may not be Navy's prettiest, but it looks a darn sight better than the wrecks it leaves behind.
| quote_attribution= Unknown Caldari pilot
  | info=Long struggling with a reputation for being the ugly duckling of the Caldari ship repertoire, the Hookbill recently got a new lease on life, being upgraded from a routine patrol vessel into a fleet-standard frigate. With the advancements brought on by the upgrade, the time is nigh for this little slugger to prove itself on battlefields throughout Caldari space and beyond.
  | info=Long struggling with a reputation for being the ugly duckling of the Caldari ship repertoire, the Hookbill recently got a new lease on life, being upgraded from a routine patrol vessel into a fleet-standard frigate. With the advancements brought on by the upgrade, the time is nigh for this little slugger to prove itself on battlefields throughout Caldari space and beyond.
  | bonuses=<b>Caldari Frigate bonuses (per skill level):</b><br>25% bonus to kinetic Light Missile and Rocket damage<br>20% bonus to EM, explosive, thermal Light Missile and Rocket damage<br>10% bonus to Light Missile and Rocket max velocity<br>
  | bonuses=<b>Caldari Frigate bonuses (per skill level):</b><br>25% bonus to kinetic Light Missile and Rocket damage<br>20% bonus to EM, explosive, thermal Light Missile and Rocket damage<br>10% bonus to Light Missile and Rocket max velocity<br>
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== Tactics ==
== Tactics ==
Because the Hookbill has five mid slots, it is one of the only frigates that can viably fit double webs. This can give the Hookbill outstanding range dictation, and, as rocket damage varies inversely with target velocity, allow it to consistently employ nearly its full theoretical DPS. Double webbing allows the Hookbill to stop almost anything in its tracks, and can even keep a {{ship|Dramiel}} within killing range, something few ships are capable of.
Because the Hookbill has five mid slots, it is one of the only frigates that can viably fit double webs. This can give the Hookbill outstanding range dictation, and, as rocket damage varies inversely with target velocity, allow it to consistently employ nearly its full theoretical DPS. Double webbing allows the Hookbill to stop almost anything in its tracks, and can even keep a [[Dramiel]] within killing range, something few ships are capable of.
 
The five mid slots of the Hookbill also allow for a "dual prop" setup that's popular among those who like tackle but wish they could do damage too. Most tackle ships have to use their MWD to get in close and simply accept that their speed with drop dramatically when they get into close-range and the enemy's warp scrambler turns their MWD off, or they can use an afterburner which will stay on under scram but trade speed for it making it less likely to land the tackle in the first place. By using the wide array of mid slots to fit both an afterburner and an MWD, a dual prop Hookbill doesn't need to make that choice: the MWD is used to run the target down and land the tackle, and when that gets shut off by the enemy warp scrambler they can turn the afterburner on and keep up transversal speed to make it harder for the target to shake them off.


== Notes ==
== Notes ==