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Cerberus: Difference between revisions

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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
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* SHIP ATTRIBUTES SECTION (last update : 2022-10-08)
* SHIP ATTRIBUTES SECTION (last update : 2025-03-13)
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* on editing the attributes, please make sure that you don't
* on editing the attributes, please make sure that you don't
* leave/mistype any tags required. please follow the same
* leave/mistype any tags required. please follow the same
* format below and edit only the values (after the = sign).
* format below and edit only the values (after the = sign).
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| shipid=11993
| shipid=11993
| shipimg=Cerberus.jpg
| shipimg=Cerberus.jpg
| shipname=Cerberus
| shipname=Cerberus
| class=Heavy Assault Cruiser
| class=Heavy Assault Cruiser
| grouping=Heavy Assault Cruisers
| grouping=Heavy Assault Cruisers
| hulltype=Caracal Class
| hulltype=Caracal Class
| faction=Caldari State
| faction=Caldari State
| variations= {{Ship|Caracal}}, {{Ship|Caracal Navy Issue}}
| variations= {{Ship|Caracal}}, {{Ship|Caracal Navy Issue}}
| tech=2
| tech=2


| powergrid= 820 MW
| powergrid= 820 MW
| cpu= 535 tf
| cpu= 535 tf
| capacitor=1,200 GJ
| capacitor=1,200 GJ


| highs=6
| highs=6
| turrets=0
| turrets=0
| launchers=6
| launchers=6
| mediums=5
| mediums=5
| lows=4
| lows=4


| mass=12,720,000 kg
| mass=12,720,000 kg
| volume=92,000 m³
| volume=92,000 m³


| cargohold=650 m³
| cargohold=650 m³


| dronebay=15 m³
| dronebay=15 m³
| bandwidth=15 Mbit/sec
| bandwidth=15 Mbit/sec


| info= No cruiser currently in existence can match the superiority of the Cerberus's onboard missile system. With a well-trained pilot jacked in, this fanged horror is capable of unleashing a hail of missiles to send even the most seasoned armor tankers running for cover.
| quote= The principles of rocket science are simple, the results are not.
| quote_attribution= Dr. Holene Vailakkel
| info= No cruiser currently in existence can match the superiority of the Cerberus's onboard missile system. With a well-trained pilot jacked in, this fanged horror is capable of unleashing a hail of missiles to send even the most seasoned armor tankers running for cover.


Developer: Lai Dai
Developer: Lai Dai


Moving away from their traditionally balanced all-round designs, Lai Dai have created a very specialized - and dangerous - missile boat in the Cerberus. Many have speculated that due to recent friction between Caldari megacorporations, LD may be looking to beef up their own police force with these missile-spewing monstrosities.
Moving away from their traditionally balanced all-round designs, Lai Dai have created a very specialized - and dangerous - missile boat in the Cerberus. Many have speculated that due to recent friction between Caldari megacorporations, LD may be looking to beef up their own police force with these missile-spewing monstrosities.
| bonuses=<b>Heavy Assault Cruisers bonuses (per skill level):</b><br>
 
| bonuses=<b>Heavy Assault Cruisers bonuses (per skill level):</b><br>
7.5% bonus to Shield Booster amount<br>
7.5% bonus to Shield Booster amount<br>
5% bonus to Rapid Light Missile, Heavy Missile and Heavy Assault Missile Launcher Rate of Fire<br>
5% bonus to Rapid Light Missile, Heavy Missile and Heavy Assault Missile Launcher Rate of Fire<br>
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20% bonus to Heavy Assault Missile max velocity<br>
20% bonus to Heavy Assault Missile max velocity<br>
'''Role Bonus:'''<br>
'''Role Bonus:'''<br>
50% reduction in Microwarpdrive signature radius penalty<br>
•&nbsp;Can fit Assault Damage Controls
•&nbsp;Can fit Assault Damage Controls


| structurehp=1,400 HP
| structurehp=1,400 HP


| armorhp=1,200 HP
| armorhp=1,200 HP
| armorem=50
| armorem=50
| armortherm=86.25
| armortherm=86.25
| armorkin=62.5
| armorkin=62.5
| armorexp=10
| armorexp=10


| shieldhp=2,000 HP
| shieldhp=2,000 HP
| shieldem=0
| shieldem=0
| shieldtherm=80
| shieldtherm=80
| shieldkin=70
| shieldkin=70
| shieldexp=50
| shieldexp=50


| maxvelocity=220 m/sec
| maxvelocity=220 m/sec
| inertia=0.463
| inertia=0.463
| warpspeed=4.5 AU/s
| warpspeed=4.0 AU/s
| warptime=8.16 s
| warptime=8.16 s


| targetrange= 60 km
| targetrange= 60 km
| maxlockedtargets=6
| maxlockedtargets=6
| sigradius=135 m
| sigradius=135 m
| scanres=282 mm
| scanres=282 mm
| sensortype=Gravimetric
| sensortype=Gravimetric
| sensorvalue=24 points
| sensorvalue=24 points


| reqskills= * {{RequiredSkill|Caldari Cruiser|V}}
| reqskills= * {{RequiredSkill|Caldari Cruiser|V}}
** {{RequiredSkill|Spaceship Command|II}}
** {{RequiredSkill|Spaceship Command|II}}
** {{RequiredSkill|Caldari Destroyer|III}}
** {{RequiredSkill|Caldari Destroyer|III}}
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** {{RequiredSkill|Capacitor Management|IV}}
** {{RequiredSkill|Capacitor Management|IV}}
*** {{RequiredSkill|Power Grid Management|III}}
*** {{RequiredSkill|Power Grid Management|III}}
| totaltraintime=63d 9h 37m 40s
| totaltraintime=63d 9h 37m 40s


| externallinks=
| externallinks=
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->


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== Summary ==
== Summary ==
The '''Cerberus''' is a missile ship with extended range. This ship is definitively designed to use kinetic heavy assault missiles, with the Caldari Cruiser skill bonus doubling their range and increasing all kinetic missile damage by 20%. Heavy missile fits are also possible, but they do not benefit from the range bonus.
The '''Cerberus''' is a missile ship with extended range. This ship is definitively designed to use kinetic heavy assault missiles, with the Caldari Cruiser skill bonus doubling their range and increasing all kinetic missile damage by 25%. Heavy missile fits are also possible, but they do not benefit from the range bonus.
Fit with Rapid light launchers, this monster becomes a definitive anti-tackle "flyswatter", especially paired with webs and/or target painter support.
Fit with Rapid light launchers, this monster becomes a definitive anti-tackle "flyswatter", especially paired with webs and/or target painter support.


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''You can write additional notes for Cerberus here.''
''You can write additional notes for Cerberus here.''


== Patch History ==
== Patch history ==
{{Expansion past
{{Expansion past|
|'''2022-11-08''' Version 20.10 [https://www.eveonline.com/news/view/patch-notes-version-20-10#ships Patch notes] [https://www.eveonline.com/news/view/uprising-expansion-now-live News: Uprising Expansion]
'''Version 22.02 -  Release 2025-03-12.1''' ([https://www.eveonline.com/news/view/patch-notes-version-22-02 Patch Notes])
 
''The warp speeds of all ships have been adjusted to bring them all together for similar sizes of ships.''
 
* Warp speed reduced from 4.5 AU/s to 4.0 AU/s
 
'''2024-11-26''' Version 22.02 Release 2024-11-26.1 [https://www.eveonline.com/news/view/patch-notes-version-22-02 Patch Notes]
* 50% reduction in Microwarpdrive signature radius penalty Role Bonus added back
 
'''2022-11-08''' Version 20.10 [https://www.eveonline.com/news/view/patch-notes-version-20-10#ships Patch notes] [https://www.eveonline.com/news/view/uprising-expansion-now-live News: Uprising Expansion]
* Heavy Assault Cruiser rebalance
* Heavy Assault Cruiser rebalance
*# Reduce heavy HAC dominance in fleet combat which has persisted since their 2017 balance pass.
*# Reduce heavy HAC dominance in fleet combat which has persisted since their 2017 balance pass.