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UniWiki:Mission formatting guidelines: Difference between revisions

From EVE University Wiki
m Add new {{Missiondetails}} parameter.
Remove some incorrect (outdated) text.
 
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{{MissionLinks}}__NOTOC__{{NPCTableCSS}} <!-- in-page CSS at the end of the page -->
{{MissionLinks}} {{NPCTableCSS}} <!-- in-page CSS at the end of the page -->
 
This article lays out how mission reports should be formatted for the wiki. Example mission details are given in wiki markup, and then repeated as they would appear on a completed mission article.
This article lays out how mission reports should be formatted for the wiki. Example mission details are given in wiki markup, and then repeated as they would appear on a completed mission article.
__TOC__


== Housekeeping ==
== Housekeeping ==
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What to fill in:
What to fill in:
; Level : - 1, 2, 3, 4, 5. If the mission is storyline, add that here. The agent level is the mission level, except for storyline<ref name="storyline"/> missions
; Level : - 1, 2, 3, 4, 5. The mission level is the agent level, except for storyline<ref name="storyline"/> missions.
; Storyline : yes if the mission is a storyline mission e.g. the "extra" mission offered for completing 16 missions of the same level for the same faction. Leave out if not.
; Storyline : yes if the mission is a storyline mission e.g. the "extra" mission offered for completing 16 missions of the same level for the same faction. Leave out if not.
; Type : - courier, encounter, mining, trade, etc. The mission type can be found in the mission journal.
; Type : - courier, encounter, mining, trade, etc. The mission type can be found in the mission journal.
{{Note box|
{{Open journal}}
With the [[Expansions#Viridian|Viridian]] expansion the mission journal was removed from the [[Neocom]] and the short-cut settings. Its keyboard short-cut was assigned to the newly introduced opportunities window. However, for the time being as of 15 June 2023, the mission journal can still be called using the [[Slash Commands|slash command]] <code>/open journal</code> in any of the chat windows.
}}
; Objective :  - kill everything, retrieve X, do a thing etc. Can be found on the right side of the agent dialog window.
; Objective :  - kill everything, retrieve X, do a thing etc. Can be found on the right side of the agent dialog window.
; Faction(1,2,3,4) : - name of the enemy faction. This will also auto-fill the damage-to-deal and damage-to-resist fields.
; Faction(1,2,3,4) : - name of the enemy faction. This will also auto-fill the damage-to-deal and damage-to-resist fields.
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<div class="guideline">
<div class="guideline">
If the mission has multiple pockets, put each of them in its own section using headings: === Warp-in ===, === 1st pocket ===, === 2nd pocket ===... The "Warp-in" section may be left out if there is nothing of note. Each section should start with a short block of text that tells readers what to do. The text can be as simple as "kill all to unlock gate".
If the mission has multiple pockets, put each of them in its own section using headings: === Warp-in ===, === 1st pocket ===, === 2nd pocket ===...
 
Heading level 3 is used because some missions are transcluded into other articles. To keep formatting the same for all missions.
 
The "Warp-in" section may be left out if there is nothing of note. Each section should start with a short block of text that tells readers what to do. The text can be as simple as "kill all to unlock gate".


After the text, there is a possible structure table, followed by NPC tables. Usually this will mean a single wave per table. Include text if there is anything noteworthy such as managing spawns, optional spawns, dangerous spawns, proximity triggers, or timed triggers.
After the text, there is a possible structure table, followed by NPC tables. Usually this will mean a single wave per table. Include text if there is anything noteworthy such as managing spawns, optional spawns, dangerous spawns, proximity triggers, or timed triggers.
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{{NPCTableHead|Structures}}
{{NPCTableHead|Structures}}
{{NPCTableRow|Station|1|Kruul's Pleasure Garden (closer)|drop= Drops commodities}}
{{NPCTableRow|Station|1|Kruul's Pleasure Garden (closer)|drop= Drops commodities}}
{{NPCTableRow|Station|1|Kruul's Pleasure Garden (Farther)|trigger= Triggers reinforcements when damaged|...}}
{{NPCTableRow|Station|1|Kruul's Pleasure Garden (Farther)|trigger= Triggers reinforcements when damaged}}
|}
|}


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<div class="guideline">
<div class="guideline">
List waves in order of appearance. If a single wave has multiple groups, split them with {{Tl|NPCTableHead}}. List rats from smallest to largest with sentries last. Try to keep NPC names short enough to avoid stretching the tables. For example if there are multiple cruisers just add /... and don't give all the individual names.
List waves in order of appearance. If a single wave has multiple groups, split them with {{Tl|NPCTableSeparator}}. List rats from smallest to largest with sentries last. Try to keep NPC names short enough to avoid stretching the tables. For example if there are multiple cruisers just add /... and don't give all the individual names.
</div>
</div>


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== Notes ==
== Notes ==
{{Reflist|refs=
{{Reflist|refs=
<ref name="storyline>All storyline agents are level 1. The level of a storyline mission is defined by the level of the missions it is awarded for.</ref>
<ref name="storyline>All storyline agents are level 1. The level of a storyline mission is defined by the level of the missions serie it is awarded for.</ref>
}}
}}




----
----
Navbox above is part of the mission article, Navbox below is part of this article.
{{UniWikiNav}}
{{UniWikiNav}}


[[Category:Wiki Information]]
[[Category:Guides]]
[[Category:Editing]]
[[Category:Editing]]
[[Category:Wiki Information]][[Category:Guides]]<!--[[Category:Security missions]]-->
<!--[[Category:Security missions]]-->


{{#css:
{{#css:
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   padding-bottom: 0.4em;
   padding-bottom: 0.4em;
   width: 80%;
   width: 80%;
   background: #202020;
   background-color: var(--background-color-neutral);
}
}
}}
}}