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The Right to Rule: Difference between revisions

From EVE University Wiki
m Add parameter to {{AmarrEpicArcNav}} to expand relevant chapter.
Hirmuolio Pine (talk | contribs)
m remove notoc
 
(3 intermediate revisions by 2 users not shown)
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<noinclude>{{NPCTableCSS}} __NOTOC__ {{AmarrEpicArcNav|chapter 3a}}</noinclude>
<noinclude>{{NPCTableCSS}} {{AmarrEpicArcNav|chapter 3a}}
</noinclude>
 
{{Missiondetails
{{Missiondetails
|Level=
|Level=
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|ShipSizeLimit=  
|ShipSizeLimit=  
|ShipSuggestion=  
|ShipSuggestion=  
|Rewards= Imperial Navy Modified 'Noble' Implant + 10% Amarr faction standing + time bonus
|Rewards= Imperial Navy Modified 'Noble' Implant + 10% Amarr faction standing + 1,860,000 time bonus
|Extra=
|Extra=
}}
}}
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{{NPCTableRow|Elite Cruiser|4|Centum Loyal Hellhound/Fiend}}
{{NPCTableRow|Elite Cruiser|4|Centum Loyal Hellhound/Fiend}}
{{NPCTableRow|Battlecruiser|2|Centatis Behemoth/Wraith}}
{{NPCTableRow|Battlecruiser|2|Centatis Behemoth/Wraith}}
{{NPCTableRow|Battleship|3|Centus Plague/Beast Lord|ewar= TD}}
{{NPCTableRow|Battleship|2-3|Centus Plague/Beast Lord|ewar= TD}}
|}
|}


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Notes:
Notes:
* The Acceleration Gate is 3km away.
* The Acceleration Gate is 3km away.
* No aggro from Initial Group B at warp-in, however it will aggro if you get too close.
* No aggro from Initial Group B at warp-in, however it will aggro if you get too close, and they must also be cleared to unlock the gate.
* Drones cannot be safely deployed without drawing aggro.
* Drones cannot be safely deployed without drawing aggro, but the aggro won't switch to you when you recall them.
* Wave 1 seems to be time triggered to spawn 30-60 seconds after warp-in.
* Wave 1 seems to be time triggered to spawn 30-60 seconds after warp-in.


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{{NPCTableSeparator|Group A (30 km)}}
{{NPCTableSeparator|Group A (30 km)}}
{{NPCTableRow|Elite Cruiser|4|Centum Loyal Torturer/...}}
{{NPCTableRow|Elite Cruiser|4|Centum Loyal Torturer/...}}
{{NPCTableRow|Battleship|3|Centus Mutant/Savage Lord}}
{{NPCTableRow|Battleship|2-3|Centus Mutant/Savage Lord}}
{{NPCTableSeparator|Group B (10 km)}}
{{NPCTableSeparator|Group B (10-20 km)}}
{{NPCTableRow|Battlecruiser|6|Centatis Devil/Daemon}}
{{NPCTableRow|Battlecruiser|6|Centatis Devil/Daemon}}
|}
|}
{{NPCTableHead|Wave 1}}
{{NPCTableHead|Wave 1}}
{{NPCTableRow|Elite Frigate|3|Centii Loyal Enslaver/...}}
{{NPCTableRow|Elite Frigate|3|Centii Loyal Enslaver/...}}
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{{NPCTableRow|Battleship|1|Centus Tyrant|trigger= triggers Chain group 1 (x4)}}
{{NPCTableRow|Battleship|1|Centus Tyrant|trigger= triggers Chain group 1 (x4)}}
|}
|}
{{NPCTableHead|Chain group 1 (x4)}}
{{NPCTableHead|Chain group 1 (x4)}}
{{NPCTableRow|Elite Frigate|3|Centii Loyal Enslaver/Butcher|trigger= Triggers chain group 2}}
{{NPCTableRow|Elite Frigate|3|Centii Loyal Enslaver/Butcher|trigger= Triggers chain group 2}}
{{NPCTableRow|Battleship|2-3|Centus Overlord/Dark Lord|trigger= Triggers chain group 2}}
{{NPCTableRow|Battleship|2-3|Centus Overlord/Dark Lord|trigger= Triggers chain group 2}}
|}
|}
{{NPCTableHead|Chain group 2 (x4)}}
{{NPCTableHead|Chain group 2 (x4)}}
{{NPCTableRow|Elite Cruiser |1-2|Centum Loyal Hellhound/Torturer}}
{{NPCTableRow|Elite Cruiser |1-2|Centum Loyal Hellhound/Torturer}}
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* Harkan's Behemoth Battleship is much faster than the other ships making it easy to separate him from the other ships.
* Harkan's Behemoth Battleship is much faster than the other ships making it easy to separate him from the other ships.
* Destroying Harkan's Behemoth Battleship flags the mission objective as completed.
* Destroying Harkan's Behemoth Battleship flags the mission objective as completed.
* Marauders seem to be able to prevent additional waves from spawning by triggering the next wave within a few seconds. This may or may not work on Room 3.


'''Blitz:''' Get Harkan's Behemoth Battleship to aggro and lead him away from the spawn area, concentrate attack only on him and ignore the other ships.
'''Blitz:''' Get Harkan's Behemoth Battleship to aggro and lead him away from the spawn area, concentrate attack only on him and ignore the other ships.
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{{NPCTableRow|Elite Battleship|1|Harkan's Behemoth |trigger= Triggers waves 1-3, Mission objective|ewar= Neut|ewar2= TD}}
{{NPCTableRow|Elite Battleship|1|Harkan's Behemoth |trigger= Triggers waves 1-3, Mission objective|ewar= Neut|ewar2= TD}}
|}
|}
{{NPCTableHead|Harkan shield damage wave}}
{{NPCTableHead|Harkan shield damage wave}}
{{NPCTableRow|Destroyer|1-2|Centior Cannibal}}
{{NPCTableRow|Destroyer|1-2|Centior Cannibal}}
{{NPCTableRow|Cruiser|1-2|Centum Execrator|ewar= TD}}
{{NPCTableRow|Cruiser|1-2|Centum Execrator|ewar= TD}}
|}
|}
{{NPCTableHead|Harkan armor damage wave}}
{{NPCTableHead|Harkan armor damage wave}}
{{NPCTableRow|Destroyer|1-2|Centior Abomination}}
{{NPCTableRow|Destroyer|1-2|Centior Abomination}}
{{NPCTableRow|Cruiser|1-2|Centum Slaughterer|ewar= TD}}
{{NPCTableRow|Cruiser|1-2|Centum Slaughterer|ewar= TD}}
|}
|}
{{NPCTableHead|Harkan destroyed wave}}
{{NPCTableHead|Harkan destroyed wave}}
{{NPCTableRow|Destroyer|1-2|Centior Abomination}}
{{NPCTableRow|Destroyer|1-2|Centior Abomination}}
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Attacking any ship in "Harkan destroyed wave" will trigger chain Group 1. The chain groups will spawn four times if triggered.
Attacking any ship in "Harkan destroyed wave" will trigger chain Group 1. The chain groups will spawn four times if triggered.
{{NPCTableHead|Repeating chain group}}
{{NPCTableHead|Repeating chain group}}
{{NPCTableSeparator|Group 1 (x4)}}
{{NPCTableSeparator|Group 1 (x4)}}