More actions
Salartarium (talk | contribs) m →Activities / Careers: typo |
|||
| (7 intermediate revisions by 4 users not shown) | |||
| Line 16: | Line 16: | ||
Following on this, the [[AIR Career Program]] is an amazing resource for encouraging new players to try out activities that they may not have otherwise considered. By completing goals for the four main career paths (Industry, Exploration, PvE and PvP), new players can earn a generous amount of skill points, ISK, SKINs, various ships, modules and skillbooks, and other miscellaneous rewards. See [[Guide to AIR Career Programme]] for a step-by-step guide on how to efficiently complete it. | Following on this, the [[AIR Career Program]] is an amazing resource for encouraging new players to try out activities that they may not have otherwise considered. By completing goals for the four main career paths (Industry, Exploration, PvE and PvP), new players can earn a generous amount of skill points, ISK, SKINs, various ships, modules and skillbooks, and other miscellaneous rewards. See [[Guide to AIR Career Programme]] for a step-by-step guide on how to efficiently complete it. | ||
Most activities are available to both {{Clonestate|Alpha}} and {{Clonestate|Omega}} | Most activities are available to both a {{Clonestate|Alpha}} and {{Clonestate|Omega}}, but some are restricted only to Omega Clones. | ||
{|class="wikitable" | {|class="wikitable" | ||
| Line 69: | Line 69: | ||
The flipside of this rule is that if you ''can'' afford to lose a ship, you should feel free to take risks with it in the cause of having fun. It is best to think of ships as being a bit like ammunition. | The flipside of this rule is that if you ''can'' afford to lose a ship, you should feel free to take risks with it in the cause of having fun. It is best to think of ships as being a bit like ammunition. | ||
[[Wartime Operations in EVE University|EVE University is often at war]] which means that, for players working in highsec space, there are some ships that are best flown on an [[Alternate characters|Alt]] to avoid being killed. At war, [[Trade hubs]] often harbour hostile [[Corporation diplomacy#Wars|war targets]]. Use an [[Moving your items|OOC Hauler]] and read about [[Hauling]] to reduce the risk of being killed. You should also consider using the EVE University [[Hauling | [[Wartime Operations in EVE University|EVE University is often at war]] which means that, for players working in highsec space, there are some ships that are best flown on an [[Alternate characters|Alt]] to avoid being killed. At war, [[Trade hubs]] often harbour hostile [[Corporation diplomacy#Wars|war targets]]. Use an [[Moving your items|OOC Hauler]] and read about [[Hauling]] to reduce the risk of being killed. You should also consider using the EVE University [[EVE University Hauling Service|Hauling Service]] and the [[Buyback]]. | ||
To help you with ships and modules EVE University offers [[Corporation Hangars]] with a selection of free fitted ships at each campus. If you don't have the [[ | To help you with ships and modules EVE University offers [[Corporation Hangars]] with a selection of free fitted ships at each campus. If you don't have the [[Student title]], ask someone who has to get a ship for you. If you lose a ship during a EVE University combat fleet you will usually be entitled to use the [[Ship Replacement Program]]. | ||
==== Skills ==== | ==== Skills ==== | ||
| Line 79: | Line 79: | ||
* The [[Short Skill Plan]] can put you in a PvP-ready, battle-effective Tech 1 frigate within six hours, and a battle-effective Tech 1 cruiser in less than 5 days. | * The [[Short Skill Plan]] can put you in a PvP-ready, battle-effective Tech 1 frigate within six hours, and a battle-effective Tech 1 cruiser in less than 5 days. | ||
** (These times will be roughly doubled for alpha clones.) | ** (These times will be roughly doubled for alpha clones.) | ||
* The [[ | * The [[E-Uni CORE Skill Plans]] is a good start to longer-term training for whatever your goals are. | ||
Note also the "[[Magic 14]]", 14 skills which benefit ''any'' ship you undock. | Note also the "[[Magic 14]]", 14 skills which benefit ''any'' ship you undock. | ||
| Line 85: | Line 85: | ||
To help you start your training, EVE University offers the [[Skillbook Program]] and [[The +3 Implants Program]]. | To help you start your training, EVE University offers the [[Skillbook Program]] and [[The +3 Implants Program]]. | ||
{{GettingStartedNav}} | {{GettingStartedNav}} | ||