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The '''signature radius''' is, for all intents and purposes, how "big" a ship appears on sensors. While the signature radius does not describe how big the ship appears visually, most other aspects are governed by the signature size of the ship. | The '''signature radius''' is, for all intents and purposes, how "big" a ship appears on sensors. While the signature radius does not describe how big the ship appears visually, most other aspects are governed by the signature size of the ship. | ||
== General information == | == General information == | ||
A ship's signature is generally related to its size (a frigate is smaller and has a smaller signature radius than a battleship), and while all ships of a certain size tend to have similar signature radii, there are three ship classes with notably smaller signature radii than their peers: | A ship's signature is generally related to its size (a frigate is smaller and has a smaller signature radius than a battleship), and while all ships of a certain size tend to have similar signature radii, there are three ship classes with notably smaller signature radii than their peers: | ||
* [[Cruiser#Logistics|Logistics cruisers]] (Tech 2) | * [[Cruiser#Logistics|Logistics cruisers]] (Tech 2) | ||
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}} | }} | ||
{| class="wikitable radius" | {| class="wikitable radius" | ||
|- style="background-color: | |- style="background-color: var(--background-color-warning-subtle);" | ||
! Ship class | ! Ship class | ||
! style="cursor: help;" | <span title="Signature radius">Sig. radius</span> | ! style="cursor: help;" | <span title="Signature radius">Sig. radius</span> | ||
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|- | |- | ||
|Frigate | |Frigate | ||
| | |38m | ||
|- | |- | ||
|Destroyer | |Destroyer | ||
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|- | |- | ||
|Cruiser | |Cruiser | ||
| | |120m | ||
|- | |- | ||
|Industrial | |Industrial | ||
| | |195m | ||
|- | |- | ||
|Mining Barge | |Mining Barge | ||
| | |200m | ||
|- | |- | ||
|Battlecruiser | |Battlecruiser | ||
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|- | |- | ||
|Battleship | |Battleship | ||
| | |400m | ||
|- | |- | ||
| Jump Freighter | |Jump Freighter | ||
| | |9,840m | ||
|- | |- | ||
|Carrier | |Carrier | ||
| | |9,960m | ||
|- | |- | ||
|Freighter | |Freighter | ||
| | |10,515m | ||
|- | |- | ||
|Dreadnought | |Dreadnought | ||
| | |11,200m | ||
|- | |- | ||
|Supercarrier | |Supercarrier | ||
| | |18,940m | ||
|- | |- | ||
|Titan | |Titan | ||
| | |23,397m | ||
|} | |} | ||
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== Signature radius and weapon damage == | == Signature radius and weapon damage == | ||
A smaller signature radius can help to reduce incoming damage from turrets, missiles and bombs (the only weapon system that is not affected by signature radius is the [smartbomb]]s). You can find more information about this effect and the equations in the dedicated articles about [[Turret Damage]], [[Missile Damage]] and [[Bombs]]. | A smaller signature radius can help to reduce incoming damage from turrets, missiles and bombs (the only weapon system that is not affected by signature radius is the [[smartbomb]]s). You can find more information about this effect and the equations in the dedicated articles about [[Turret Damage]], [[Missile Damage]] and [[Bombs]]. | ||
== Modifying signature radius == | == Modifying signature radius == | ||
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* '''[[Fitting Modules and Rigs Guide#Microwarpdrives|Microwarpdrives]]''' (MWDs): These propulsion modules increase your signature radius by 500% while active (less for faction modules) in exchange for a 500% increase in speed. This means that while the MWD is active, all turret-based ships have a much greater chance to hit you. This can be offset by your increased speed, as long as you do not fly directly at the attacker. Against missiles, the increase in signature radius has no real effect on incoming damage, as the increase in velocity counters it. | * '''[[Fitting Modules and Rigs Guide#Microwarpdrives|Microwarpdrives]]''' (MWDs): These propulsion modules increase your signature radius by 500% while active (less for faction modules) in exchange for a 500% increase in speed. This means that while the MWD is active, all turret-based ships have a much greater chance to hit you. This can be offset by your increased speed, as long as you do not fly directly at the attacker. Against missiles, the increase in signature radius has no real effect on incoming damage, as the increase in velocity counters it. | ||
* '''[[Electronic warfare#Target | * '''[[Electronic warfare#Target painting|Target Painters]]''': These EWAR modules increase the target's signature radius by 25-30%. This increase in signature radius can greatly boost damage if the target is smaller than the missile/turret type used against it, or if it's moving too quickly for the explosion radius of the missile/tracking of the turret. If your turrets hit often or the missile's explosion velocity is much larger than the target's velocity, target painters will have very little effect. | ||
* '''[[Fitting Modules and Rigs Guide#Shield Extenders|Shield Extenders]]''': The small, medium, large, and x-large shield extenders add a flat 1, 2, 7, and 25 m to the ship's signature radius, respectively. | * '''[[Fitting Modules and Rigs Guide#Shield Extenders|Shield Extenders]]''': The small, medium, large, and x-large shield extenders add a flat 1, 2, 7, and 25 m to the ship's signature radius, respectively. | ||
* '''[[Fitting Modules and Rigs Guide#Shield|Shield Rigs]]''': Each increases the ship's signature radius by 10%. Note this penalty can be reduced (down to 5%) with the {{sk|Shield Rigging}} skill. | * '''[[Fitting Modules and Rigs Guide#Shield|Shield Rigs]]''': Each increases the ship's signature radius by 10%. Note this penalty can be reduced (down to 5%) with the {{sk|Shield Rigging}} skill. | ||