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Map Beta: Difference between revisions

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[[File:Qs_neocom.jpg|thumb|‎left|50px|alt= neocom|Click for full size]]
[[File:Qs_neocom.jpg|thumb|‎left|50px|alt= neocom|Click for full size]]
To use Map Beta you first have to tell the game that you want to access it. You do this in the game settings window, which you open by pressing the {{button|ESC}} key.
To use Map Beta you first have to tell the game that you want to access it. You do this in the game settings window, which you open by pressing the {{button|ESC}} key.
Next click on the "General Settings" tab, and then go down to the "Experimental Features" section. Check the box for "Try the New Map", and it will appear in your Neocom under the name "Map Beta". (''Its icon looks like the old map, but with a red ß added to the symbol. If you want, you can drag this to your side bar.'')
Next, click on the "General Settings" tab, and then go down to the "Experimental Features" section. Check the box for "Try the New Map", and it will appear in your Neocom under the name "Map Beta". (''Its icon looks like the old map, but with a red ß added to the symbol. If you want, you can drag this to your side bar.'')


Now, go to the "Shortcuts" tab and then to the "Windows" tab in the shortcuts. There you will be able to set a hot key for "Map Beta".
Now, go to the "Shortcuts" tab and then to the "Windows" tab in the shortcuts. There you will be able to set a hotkey for "Map Beta".


The new and old maps are entirely separate. They do not interfere with one another, and you can have both of them open at once if you want to. (''Note that Map and Map Beta are both full blown maps and so are different from the "Map Browser", which is a kind of mini-map.'')
The new and old maps are entirely separate. They do not interfere with one another, and you can have both of them open at once if you want to. (''Note that Map and Map Beta are both full blown maps and so are different from the "Map Browser", which is a kind of mini-map.'')
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* Clicking on the X will {{Co|#C46960|Close}} the Map Beta window.
* Clicking on the X will {{Co|#C46960|Close}} the Map Beta window.


* Clicking on the magnifying glass icon will open the {{Co|#C46960|Search}} box. As you begin to type in the box, the search will give you a list of matching star systems and objects within those systems. Click on a star name to focus the map on that system - and draw a dotted line to there from your current position. If you click on the name of a station or other object in the list, that object will be focused in the center of the map, and the map will zoom in to show the star system in detail. Right-click on any item in the list to open the usual menu: destination, waypoint, save location, and so on.
* Clicking on the magnifying glass icon will open the {{Co|#C46960|Search}} box. As you begin to type in the box, the search will give you a list of matching star systems and objects within those systems. Click on a star name to focus the map on that system - and draw a dotted line there from your current position. If you click on the name of a station or other object in the list, that object will be focused in the center of the map, and the map will zoom in to show the star system in detail. Right-click on any item in the list to open the usual menu: destination, waypoint, save location, and so on.


* Clicking on the little square with the dot in the middle will open the {{Co|#C46960|Resize}} option box. Here you set the map window to full screen mode, dock it to either side of your screen, or tell it to float in the middle of your screen. The docked windows can be resized left or right ... the floating window can be resized in any direction ... by clicking and dragging on the edges of the window.
* Clicking on the little square with the dot in the middle will open the {{Co|#C46960|Resize}} option box. Here you set the map window to full screen mode, dock it to either side of your screen, or tell it to float in the middle of your screen. The docked windows can be resized left or right ... the floating window can be resized in any direction ... by clicking and dragging on the edges of the window.
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=== Example: Making a Safe Spot ===
=== Example: Making a Safe Spot ===
{{Example
{{Example
|You can use a close up view of a system when you are making safe spots for exploring or scouting. In the first image I have zoomed the map in to look at the system I am in. To make it easier to see things in this example, I have also turned off all of the marker icons except for stargates and personal locations. The circle with the '''X''' in it marks the current position of my ship.
|You can use a close up view of a system when you are making safe spots for exploring or scouting. In the first image, I have zoomed the map in to look at the system I am in. To make it easier to see things in this example, I have also turned off all of the marker icons except for stargates and personal locations. The circle with the '''X''' in it marks the current position of my ship.
[[File:Qs savefspot1.png|center|525px|alt=initial position for safe spot jump]]
[[File:Qs savefspot1.png|center|525px|alt=initial position for safe spot jump]]


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Below the search box you will see two check boxes.
Below the search box you will see two check boxes.
* The first one activates/deactivates your autopilot. This has the same function as the Autopilot button on your ship control panel.
* The first one activates/deactivates your autopilot. This has the same function as the Autopilot button on your ship control panel.
* The second one shows/hides your route path in space. Turning this on lights up a set of thin, green lines that let you see your trip path from your ship. (''It's not clear that these actually do anything, but they are kind of pretty.'')
* The second one shows/hides your route path in space. Turning this on lights up a set of thin, green lines that let you see your trip path from your ship. (''It's not clear that these do anything, but they are kind of pretty.'')
* The next three radio buttons are mutually exclusive; they control what happens when you select "Set Destination" or "Set Waypoint" anywhere in the game. They tell the Route Planner to include or ignore certain systems based on their security status.
* The next three radio buttons are mutually exclusive; they control what happens when you select "Set Destination" or "Set Waypoint" anywhere in the game. They tell the Route Planner to include or ignore certain systems based on their security status.
** Prefer Shorter - Ignore Security Status
** Prefer Shorter - Ignore Security Status
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Your avoidance list contains all of the systems that you have marked "avoid" at one time or another. The [[Autopilot avoidance|avoidance system]] is quite sophisticated. You can avoid systems, constellations and/or regions. {{Co|#768d31|Note: the Avoidance article references the old map. To avoid a region on the Map Beta, use the same procedure except begin by using the Search box in the [[#The Route Planner|Route Planner window]].}}
Your avoidance list contains all of the systems that you have marked "avoid" at one time or another. The [[Autopilot avoidance|avoidance system]] is quite sophisticated. You can avoid systems, constellations and/or regions. {{Co|#768d31|Note: the Avoidance article references the old map. To avoid a region on the Map Beta, use the same procedure except begin by using the Search box in the [[#The Route Planner|Route Planner window]].}}


And finally the window has three action buttons:
And finally, the window has three action buttons:
* Clear All Waypoints - clears your route entirely
* Clear All Waypoints - clears your route entirely
* Optimize Route - reorganizes your waypoints to take the shortest path consistent with your security selections
* Optimize Route - reorganizes your waypoints to take the shortest path consistent with your security selections
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For example, here is a trip that passes through Ansalle and Jufvitte on the way to Amygnon, and then back through Jufvitte to Anasalle. Perhaps this is exactly the path you want to take, in which case there is not problem. But suppose that you are on the way to home base in Amygnon and just want to drop something off at Ansalle. In that case, you are backtracking in a way that makes you take extra jumps. Pressing the "Optimize" button tells the Planner to reorganize the route so that it makes the minimum number of jumps.
For example, here is a trip that passes through Ansalle and Jufvitte on the way to Amygnon, and then back through Jufvitte to Anasalle. Perhaps this is exactly the path you want to take, in which case there is no problem. But suppose that you are on the way to home base in Amygnon and just want to drop something off at Ansalle. In that case, you are backtracking in a way that makes you take extra jumps. Pressing the "Optimize" button tells the Planner to reorganize the route so that it makes the minimum number of jumps.


You can also optimize the route by clicking the "Optimize Route" button on the main Route Planner menu window. (''This button will only be visible if the route has waypoints.'')
You can also optimize the route by clicking the "Optimize Route" button on the main Route Planner menu window. (''This button will only be visible if the route has waypoints.'')