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Missiles: Difference between revisions

From EVE University Wiki
Salartarium (talk | contribs)
m proofreading
m Equipment: Removed "small" from list of launchers with a rapid variant that fire missiles one size class below their nominal.
 
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== Equipment ==
== Equipment ==
There are a total of four size classes for missiles, each with a short range and a long range launcher. Additionally, small, medium, large and XL launchers have 'rapid' launchers that shoot missiles of one size class below normal.
There are a total of four size classes for missiles, each with a short range and a long range launcher. Additionally, medium, large and XL launchers have 'rapid' launchers that shoot missiles of one size class below normal.


Each launcher class can launch missiles of that class. E.g., Light Missile Launchers launch Light Missiles, as do Rapid Light Missile Launchers. Heavy Assault Missile Launchers launch Heavy Assault Missiles. Torpedo Launchers launch Torpedoes. And so on. Different types of launchers within the class vary the firing rate and other characteristics of the launchers.
Each launcher class can launch missiles of that class. E.g., Light Missile Launchers launch Light Missiles, as do Rapid Light Missile Launchers. Heavy Assault Missile Launchers launch Heavy Assault Missiles. Torpedo Launchers launch Torpedoes. And so on. Different types of launchers within the class vary the firing rate and other characteristics of the launchers.
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The small clip and long reload of rapid launchers make them very good weapons to [[Overheating|Overheat]], as they can be overheated for part of their clip for further increased fire rate and DPS, repaired (using Nanite Repair Paste) during their long reload time (during which time their rack heat also dissipates), and then overheated again in the next clip.
The small clip and long reload of rapid launchers make them very good weapons to [[Overheating|Overheat]], as they can be overheated for part of their clip for further increased fire rate and DPS, repaired (using Nanite Repair Paste) during their long reload time (during which time their rack heat also dissipates), and then overheated again in the next clip.


Rapid Torpedo Launchers are considered the '[[Turrets#Capital Ship Turrets|High-Angle Weapons]]' of missiles, and thus can only be fitted to the [[Phoenix]] and [[Caiman]].
Rapid Torpedo Launchers are considered the '[[Turrets#Capital Ship Turrets|High-Angle Weapons]]' of missiles, and thus can only be fitted to the [[Phoenix]], [[Phoenix Navy Issue]], and [[Caiman]].


As Rapid Light Missile Launchers fire frigate-sized Light Missiles, they are considered 'small weapons' and gain the damage bonus of the [[Wormhole space#Wolf Rayet|Wolf Rayet system effect]].
As Rapid Light Missile Launchers fire frigate-sized Light Missiles, they are considered 'small weapons' and gain the damage bonus of the [[Wormhole space#Wolf Rayet|Wolf Rayet system effect]].
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* Rapid Heavy Missile Launchers (RHML) (battleships)
* Rapid Heavy Missile Launchers (RHML) (battleships)
* Rapid Torpedo Launcher (dreadnoughts)
* Rapid Torpedo Launcher (dreadnoughts)
=== Festival Launchers ===
Festival Launchers are special edition launchers used to fire festival charges that normally consist of fireworks or snowballs. These items are typically used during in-game events, holidays, or celebrations to add an audiovisual and festive element to the game. These effects are purely visual and do not cause damage nor affect gameplay mechanics. Occasionally [[AIR Daily Goals]] or an event will ask you to hit an NPC or player with a festival charge. This includes not decloaking ships and causing a damage notification. Locking a target will cause them to be yellow-boxed and festival charges will produce sound and visual effects when hitting their target. Festival launchers are popular during community gatherings, in-game weddings, anniversaries, and other player-driven events. They help enhance the celebratory atmosphere and bring players together. They are often distributed in crates with a launcher and a set of festival charges matching the current event.
* Festival Launchers have a cycle time of 4s
* Display Launchers have a cycle time of 20s
* Fireworks come in various colors, lights, and effects and can be grouped into those with a small, medium, or large radius of effect. [https://www.youtube.com/playlist?list=PL2p6gfKc4FEHJtvaYXunij1DoKMFRIN0h Firework types demonstration YouTube playlist]
* Snowballs are typically distributed during a Yoiul Festival or [[Winter Nexus]]. Snowballs will melt after an event but can be exchanged for fresh ammo with a Meltwater-Snowball Exchanger at Yoiul Festival Snowball Exchange stations during the next event.
[[File:Yoiul Festival Snowball Exchange front.jpg|thumb|Frontal view of a Yoiul Festival Snowball Exchange  station]]
[[File:Yoiul Festival Snowball Exchange back.jpg|thumb|Back view of a Yoiul Festival Snowball Exchange station]]
Festival charges have the longest flight time of any missile type while the launchers have the lowest fitting requirements.


=== Other equipment ===
=== Other equipment ===