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A few seconds later, a CONCORD battleship will enter the grid and instantly kill any criminals. CONCORD ships do not shoot capsules, but if a criminal then boards another ship in space, CONCORD will appear and destroy that ship. | A few seconds later, a CONCORD battleship will enter the grid and instantly kill any criminals. CONCORD ships do not shoot capsules, but if a criminal then boards another ship in space, CONCORD will appear and destroy that ship. | ||
The time it takes for CONCORD to react varies. The higher the security status of a star system, the lower CONCORD's reaction time. If CONCORD units have already been triggered in the system, the reaction time also | The time it takes for CONCORD to react varies. The higher the security status of a star system, the lower CONCORD's reaction time. If CONCORD units have already been triggered in the system, the reaction time also reduces. | ||
=== Prohibited actions === | === Prohibited actions === | ||
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The actual CONCORD faction, an organization similar to that of a player alliance, is called '''CONCORD Assembly'''. | The actual CONCORD faction, an organization similar to that of a player alliance, is called '''CONCORD Assembly'''. | ||
You can lose standing by destroying CONCORD ships in pirate-faction missions and by doing storyline missions for pirate factions. If you lose enough standing, you will be attacked by faction navy ships (not CONCORD criminal response ships) in CONCORD-controlled high-security systems. Since the Havoc expansion, standings with this faction can be gained through derived standings with the four main Empire factions. | |||
{| class="wikitable" | {| class="wikitable" | ||
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* [https://www.eveonline.com/news/view/exploit-notification-delaying-concord-response Exploit Notification Delaying CONCORD Response] | * [https://www.eveonline.com/news/view/exploit-notification-delaying-concord-response Exploit Notification Delaying CONCORD Response] | ||
{{FactionsNav}} | |||
[[Category:Factions]] | [[Category:Factions]] | ||