Difference between revisions of "User:Pancake33"
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− | + | '''Hello World & Drebin!''' | |
− | |||
− | |||
− | |||
− | = | + | = DISCLAIMERS = |
+ | WIP <br> | ||
− | + | This page is a collection of ideas for lesson plans and community events in the Eve-Uni Abyssals group. For general information regarding Abyssals, please start [[Abyssal Deadspace| here]]<br> | |
− | |||
− | |||
− | |||
− | + | Unless otherwise specified, this page should not be seen as official or reliable. | |
− | |||
− | |||
− | + | = Desirable Starting path for new players to use Abyss as a way of learning the game = | |
− | + | Test path by using new alt doing only what is written. | |
− | + | <br> | |
− | + | Short introduction to the in-game activity. Do not link to more information yet so as to not overwhelm new players. Have a "Recommended further reading"/"Useful Links" section at the end/after each step. | |
− | + | <br> | |
+ | Explanation of what Abyss can be for new players, eg. a way for new players to gain a deep understanding of core-game mechanics while making ISK doing a very accesible activity. | ||
+ | <br> | ||
+ | Overview of steps and how to use the Abyss path. First step should mainly consist of skills that will be usefull no matter what activity you will end up doing in Eve | ||
+ | <br> | ||
+ | :: [[User:Chris Halsky|Chris Halsky]] ([[User talk:Chris Halsky|talk]]) 16:29, 10 December 2023 (UTC) Alpha to Omega path is IMO bad thing in general. Suggests that Plexing is good idea (it's not). Uriel made it that way (his choice), but we should focus on Abyss guide, not Plexing guide. | ||
− | == | + | == Introduction == |
+ | Introduce players to activity. Teach them how to start doing the activity. Provide paths to learning. | ||
− | === | + | === Prerequisites: === |
− | + | * Finish AIR introduction with Career Agents | |
− | + | * Join Eve-Uni | |
− | + | * Set up Mumble | |
− | + | * Set up Discord | |
+ | * Join Forum | ||
+ | * Join in-game chats (which ones?) | ||
+ | * Set up Uni overlay | ||
+ | * Attend/Watch Eve-Uni CORE Career class & CORE Skill Planning class | ||
− | + | === Mechanics to learn: === | |
− | + | * How to use the Uni overview | |
− | + | * How to use contracts to get T0 ships/filaments | |
− | + | * How to use Jita alt to get to market for upgrades/more filaments | |
+ | * How to use Uni buyback & Hauling services | ||
+ | <br> | ||
+ | * How to safely engage in Abyssal Deadspace activity | ||
+ | ** [https://wiki.eveuniversity.org/Home_Stationh| Home station] & Clean clones | ||
+ | ** [https://wiki.eveuniversity.org/Safe_spots| How to create a deep-safe] | ||
+ | ** [https://wiki.eveuniversity.org/Bookmarks| How to use alliance bookmarks] | ||
+ | ** Further reading: | ||
+ | *** [https://wiki.eveuniversity.org/Bookmarks_(CORE_class)| CORE Bookmarks] | ||
+ | *** [https://wiki.eveuniversity.org/D-Scan_(CORE_class)| CORE D-SCAN] | ||
+ | *** [https://forum.eveuniversity.org/viewforum.php?f=72| Intro to safe travelling class] | ||
− | + | === How to maneuver ship === | |
− | + | * Maneuvering using hot-keys | |
+ | * Target- & Module-management using hot-keys | ||
+ | * Q-clicking or How to manually steer your ship (add link) | ||
+ | * How to use drones using hot-keys | ||
+ | * How to use MWD / AB correctly | ||
− | === | + | === Understanding your ship === |
+ | * Understand the upgrade path from frigate to cruiser | ||
+ | * Abyss frigate fits and how to upgrade them | ||
+ | * Which weapons do I use and which damage do I deal? | ||
+ | * Which damage am I susceptible to? | ||
+ | * Which e-war am I susceptible to? | ||
+ | * Optimal/Effective range of my weapons | ||
+ | * Further reading: | ||
+ | ** [https://wiki.eveuniversity.org/Weapon_Systems_(CORE_class)| CORE Weapon Systems] | ||
+ | ** [https://wiki.eveuniversity.org/EWAR_(CORE_class)| CORE E-WAR] | ||
+ | ** [https://wiki.eveuniversity.org/Fitting_(CORE_class)| CORE Fitting] | ||
+ | ** [https://wiki.eveuniversity.org/Ship_Roles_(CORE_class)| CORE Ship roles] | ||
− | + | === Skills to train: === | |
− | + | * DD Frigate | |
− | + | * ? | |
− | + | * ? | |
− | |||
− | + | === Further reading: (Add links) === | |
− | + | * CORE Exploration | |
− | + | * CORE Fleets | |
− | + | * CORE Missions | |
+ | * CORE Logistics | ||
+ | * CORE Industry | ||
− | + | == Move to running T1 solo in frigate consistently == | |
− | + | Teach more specific Abyss skills. Deeper understanding of PvE mechanics. Continue on Abyss path towards cruisers. | |
− | |||
− | |||
− | |||
− | |||
− | + | === Prerequisites: === | |
− | + | * Run solo T0s | |
− | + | * Upgraded Tristan | |
− | + | === Mechanics to learn: === | |
− | + | * Abyssal Deadspaces | |
− | + | ** Which ships can run which filaments? | |
+ | ** DPS & EHP req per filament tier | ||
+ | ** Towers and Clouds | ||
− | == | + | === Ship knowledge === |
+ | * How to use heat | ||
+ | * Which damage to deal based on enemy/filament type | ||
+ | * Bosters and Implants, when and why? | ||
+ | * Control range | ||
+ | * Pods | ||
− | + | === Enemy knowledge === | |
− | + | * Which enemy do what kind of damage/e-war, make your own cheat sheet | |
− | + | * Kill orders | |
− | + | * Danger rating of enemies | |
− | + | * How to research PvE enemies | |
− | |||
− | + | === SP plan: === | |
− | + | * ? | |
− | + | * DD Cruiser | |
− | + | * L1 Fitting | |
− | + | * L2 Tank | |
− | + | * L3 ? | |
− | + | === Further reading: === | |
− | + | * Abyss tracker | |
− | + | * 3rd Party fitting tool | |
+ | * How to find a system to pop higher-tier filaments | ||
− | + | == Move up to T2 - T4 solo in cruiser == | |
− | + | No more handholding should be required. Move on to Gila. | |
− | |||
− | + | = Community building ideas = | |
− | + | Some further thoughts on community building: <br> | |
− | + | '''Have competitions for:''' | |
− | + | - fastest completion time | |
+ | - Highest tier reached in ship-type, solo/group | ||
+ | - Flying suboptimal fits to show player skill | ||
+ | - Use competition fits for runs or use your own in two separate categories | ||
+ | - Highest cost/reward ration category | ||
+ | <br> | ||
+ | Use competition to create a community that's both learning together to get better results, make ISK along the way and have fun all at the same time. | ||
+ | <br> | ||
+ | Try to get our own money vault to fund competition fits and prizes | ||
+ | <br> | ||
+ | Also, save my disaster runs. Have players stream (if possible) intentional mistakes and how to fix them. Often in tutorials they only show what to do, not what to do if you make a mistake | ||
+ | <br> | ||
+ | 3 vets running T6 on a specific budget and not knowing what the other guys are running in terms of ship, filament type etc. Maybe ban some ships, then do the runs. | ||
− | IRL skill | + | = To-Do/Issues = |
− | + | - ISK and IRL skill gain exceed SP-gain. | |
+ | - Finalize desirable IRL and SP skills | ||
+ | - Competitions? | ||
+ | - Create a clearer path to T6 | ||
+ | - Integrate into other Uni-Activities/Classes (Core-class?) | ||
+ | - Ensure market for Filaments + Ships & Modules | ||
+ | - Structure wiki | ||
+ | - Chat-lounge with cheat-sheets | ||
+ | - Migrate info from third party websites to wiki | ||
+ | - Find a way to troubleshoot individual newbros | ||
− | + | = Chat cheat sheet: = | |
− | + | * Electrical | |
− | + | ** Spark Lance = High DPS | |
− | + | ** Tessera / Drekavac = Keep at +11km range | |
− | + | ** Devoted = Fight at close range | |
− | + | ** Overmind / Karen / Leshak = Spiral into Orbit at 500 -> keep frig alive | |
− | + | ** Snarecaster / Entangle / Warden / Upholder / Tangling / Fisher / Arrester = Web | |
− | + | ** Nullcharge / Dissipator / Firewatcher / Starving / Smith / Drainer = Neut | |
− | + | ** Preserver / Renewing / Priest = Reps | |
− | + | <br> | |
− | + | **Kikimora / Drainer Marshal = Kill first | |
− | |||
− | |||
+ | {| class="wikitable" | ||
+ | ! !! Tier !! DPS !! EHP | ||
+ | |+ DPS / EHP/s checks per filament tier | ||
+ | |- | ||
+ | | [[File:abyssalFilamentL0.png|32px]] || T0 || 100 || 100 | ||
+ | |- | ||
+ | | [[File:abyssalFilamentL1.png|32px]] || T1 || 150 || 150 | ||
+ | |- | ||
+ | | [[File:abyssalFilamentL2.png|32px]] || T2 || 300 || 300 | ||
+ | |- | ||
+ | | [[File:abyssalFilamentL3.png|32px]] || T3 || 450 || 450 | ||
+ | |- | ||
+ | | [[File:abyssalFilamentL4.png|32px]] || T4 || 600 || 600 | ||
+ | |- | ||
+ | | [[File:abyssalFilamentL5.png|32px]] || T5 || 750 || 750 | ||
+ | |- | ||
+ | | [[File:abyssalFilamentL6.png|32px]] || T6 || 900 || 900 | ||
+ | |} | ||
+ | :: [[User:Chris Halsky|Chris Halsky]] ([[User talk:Chris Halsky|talk]]) 16:29, 10 December 2023 (UTC) Remark that Darks are easier on tank. | ||
− | + | = Other activities - Where to go from here = | |
− | - Learn how to scan and run anomalies | + | Once you are able to solo T1 in a frigate while using above skills you should be able to apply these skills to do cruiser runs as well as many other activities such as (integrate other parts of Uni to take advantage/give natural progression): |
− | - Learn about standings and how to run missions | + | - Tackle in a fleet (Spiral in to enemy, keep correct range to not die while keeping tackle) |
− | - Learn about mining | + | - FC in a fleet (call out targets, stay calm under pressure) |
− | - Learn about industry | + | - DPS in fleet (module and heat management, staying calm under pressure) |
− | + | - Running missions | |
+ | - Faction Warfare | ||
+ | - NullSec | ||
+ | - Learn how to scan and run anomalies | ||
+ | - Learn about standings and how to run missions | ||
+ | - Learn about mining | ||
+ | - Learn about industry |
Latest revision as of 01:31, 17 March 2024
Hello World & Drebin!
DISCLAIMERS
WIP
This page is a collection of ideas for lesson plans and community events in the Eve-Uni Abyssals group. For general information regarding Abyssals, please start here
Unless otherwise specified, this page should not be seen as official or reliable.
Desirable Starting path for new players to use Abyss as a way of learning the game
Test path by using new alt doing only what is written.
Short introduction to the in-game activity. Do not link to more information yet so as to not overwhelm new players. Have a "Recommended further reading"/"Useful Links" section at the end/after each step.
Explanation of what Abyss can be for new players, eg. a way for new players to gain a deep understanding of core-game mechanics while making ISK doing a very accesible activity.
Overview of steps and how to use the Abyss path. First step should mainly consist of skills that will be usefull no matter what activity you will end up doing in Eve
- Chris Halsky (talk) 16:29, 10 December 2023 (UTC) Alpha to Omega path is IMO bad thing in general. Suggests that Plexing is good idea (it's not). Uriel made it that way (his choice), but we should focus on Abyss guide, not Plexing guide.
Introduction
Introduce players to activity. Teach them how to start doing the activity. Provide paths to learning.
Prerequisites:
- Finish AIR introduction with Career Agents
- Join Eve-Uni
- Set up Mumble
- Set up Discord
- Join Forum
- Join in-game chats (which ones?)
- Set up Uni overlay
- Attend/Watch Eve-Uni CORE Career class & CORE Skill Planning class
Mechanics to learn:
- How to use the Uni overview
- How to use contracts to get T0 ships/filaments
- How to use Jita alt to get to market for upgrades/more filaments
- How to use Uni buyback & Hauling services
- How to safely engage in Abyssal Deadspace activity
- Home station & Clean clones
- How to create a deep-safe
- How to use alliance bookmarks
- Further reading:
How to maneuver ship
- Maneuvering using hot-keys
- Target- & Module-management using hot-keys
- Q-clicking or How to manually steer your ship (add link)
- How to use drones using hot-keys
- How to use MWD / AB correctly
Understanding your ship
- Understand the upgrade path from frigate to cruiser
- Abyss frigate fits and how to upgrade them
- Which weapons do I use and which damage do I deal?
- Which damage am I susceptible to?
- Which e-war am I susceptible to?
- Optimal/Effective range of my weapons
- Further reading:
Skills to train:
- DD Frigate
- ?
- ?
Further reading: (Add links)
- CORE Exploration
- CORE Fleets
- CORE Missions
- CORE Logistics
- CORE Industry
Move to running T1 solo in frigate consistently
Teach more specific Abyss skills. Deeper understanding of PvE mechanics. Continue on Abyss path towards cruisers.
Prerequisites:
- Run solo T0s
- Upgraded Tristan
Mechanics to learn:
- Abyssal Deadspaces
- Which ships can run which filaments?
- DPS & EHP req per filament tier
- Towers and Clouds
Ship knowledge
- How to use heat
- Which damage to deal based on enemy/filament type
- Bosters and Implants, when and why?
- Control range
- Pods
Enemy knowledge
- Which enemy do what kind of damage/e-war, make your own cheat sheet
- Kill orders
- Danger rating of enemies
- How to research PvE enemies
SP plan:
- ?
- DD Cruiser
- L1 Fitting
- L2 Tank
- L3 ?
Further reading:
- Abyss tracker
- 3rd Party fitting tool
- How to find a system to pop higher-tier filaments
Move up to T2 - T4 solo in cruiser
No more handholding should be required. Move on to Gila.
Community building ideas
Some further thoughts on community building:
Have competitions for:
- fastest completion time - Highest tier reached in ship-type, solo/group - Flying suboptimal fits to show player skill - Use competition fits for runs or use your own in two separate categories - Highest cost/reward ration category
Use competition to create a community that's both learning together to get better results, make ISK along the way and have fun all at the same time.
Try to get our own money vault to fund competition fits and prizes
Also, save my disaster runs. Have players stream (if possible) intentional mistakes and how to fix them. Often in tutorials they only show what to do, not what to do if you make a mistake
3 vets running T6 on a specific budget and not knowing what the other guys are running in terms of ship, filament type etc. Maybe ban some ships, then do the runs.
To-Do/Issues
- ISK and IRL skill gain exceed SP-gain. - Finalize desirable IRL and SP skills - Competitions? - Create a clearer path to T6 - Integrate into other Uni-Activities/Classes (Core-class?) - Ensure market for Filaments + Ships & Modules - Structure wiki - Chat-lounge with cheat-sheets - Migrate info from third party websites to wiki - Find a way to troubleshoot individual newbros
Chat cheat sheet:
- Electrical
- Spark Lance = High DPS
- Tessera / Drekavac = Keep at +11km range
- Devoted = Fight at close range
- Overmind / Karen / Leshak = Spiral into Orbit at 500 -> keep frig alive
- Snarecaster / Entangle / Warden / Upholder / Tangling / Fisher / Arrester = Web
- Nullcharge / Dissipator / Firewatcher / Starving / Smith / Drainer = Neut
- Preserver / Renewing / Priest = Reps
- Kikimora / Drainer Marshal = Kill first
Tier | DPS | EHP | |
---|---|---|---|
T0 | 100 | 100 | |
T1 | 150 | 150 | |
T2 | 300 | 300 | |
T3 | 450 | 450 | |
T4 | 600 | 600 | |
T5 | 750 | 750 | |
T6 | 900 | 900 |
- Chris Halsky (talk) 16:29, 10 December 2023 (UTC) Remark that Darks are easier on tank.
Other activities - Where to go from here
Once you are able to solo T1 in a frigate while using above skills you should be able to apply these skills to do cruiser runs as well as many other activities such as (integrate other parts of Uni to take advantage/give natural progression):
- Tackle in a fleet (Spiral in to enemy, keep correct range to not die while keeping tackle) - FC in a fleet (call out targets, stay calm under pressure) - DPS in fleet (module and heat management, staying calm under pressure) - Running missions - Faction Warfare - NullSec - Learn how to scan and run anomalies - Learn about standings and how to run missions - Learn about mining - Learn about industry