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{{main|Alternate characters}}{{Skillplan Navbar}}
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{{eunispecific}}
A hauler alt is character trained specifically for hauling. There are many reasons to create such an alt, but it primarily it stems from a need to move things to and from places on your own timetable.
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[[File:Buyback Poster.jpg|right]]
  
This guide is designed to train an alt into [[Deep Space Transport]] and [[Blockade Runner]] in just under 96 days. This is sufficient for most personal hauler, but if needed you can train an alt into a [[Freighter]], [[Bowhead]], and [[Jump Freighter]] in under 217 days. The guide is segmented to allow you to pick and choose which ship types you wish to train your alt into based on your needs. Hauling is generally a skill that requires [[Clone_states|Omega]] and this guide assumes that your hauler alt is either on its own Omega account or that you are using [[Multiple Character Training]].
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== Buyback Service ==
  
You will want to use the appropriate skill plan for the empire faction you're training into: Armor-tanked Hauler for Gallente/Amarr and Shield-tanked Hauler for Minmatar/Caldari.
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The Buyback Program is EVE University's internal ecosystem that circulates player goods through the Uni. You can use it to sell your loot, ores, ice, gas, planetary industry, and so much more. Our Buyback Program is one of the most generous while still providing needed tax income to fund all the other programs the Uni offers to all its members. You are strongly encouraged to use the buyback program as it helps the University buy materials, ships, and supplies need for daily operation (it also pays scanners in WHC). In short, the Uni gets many of the resources it needs to be a self-sustaining organization and you get paid without having to haul anything to Jita. Don't risk losing precious cargo on a risky trip to Jita! Sell your stuff to Buyback!
  
== Why use a hauler alt? ==
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=== Buyback Instructions===
Training into a hauler can be a long train, especially if training into Jump Freighters. Training one character to do hauling as well as a variety of other activities takes significantly longer and delays being able to either well. Specialization with multiple characters means that you can do both well when training into the desired skills is completed. Additionally, training a hauler alt on a separate account means that you can haul your cargo while doing something else as opposed to choosing between two activities. A hauler alt is also useful because they can be put in an player-owned alt corp such as the [[EVE_University_Hall_of_Residence|Hall of Residence]] without much concern for things like [[Corporation_diplomacy#Wars|hisec wars]]. Without a hauler alt, hisec wars can mean losing cargo to war targets who camp trade hubs and have a proficiency in destroying anything that undocks from the main hub stations.
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Buyback uses a module of Alliance Auth to process and verify all contracts made to the Buyback Program. Log into [https://auth.eveuniversity.org/ Alliance Auth] with your main EVE University character and select the Buyback tab on the left side menu. For further instructions, please see the [[Buyback_Instructions#Buyback_Instructions|Buyback Instructions]] Wiki page
  
When hauling in with Jump Freighter, it becomes almost entirely necessary to have an alt that can haul while another alt lights an [[Jump_drives#Industrial_Cynosural_Fields|industrial cyno]] at a waypoint in order to allow the Jump Freighter to get where its going.  
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=== Supported stations===
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Because Buyback has to take everything that is sold through the Buyback Program and sort it by its destination once it's been purchased from Unistas, Buyback only accepts certain items at certain locations to cut down on the amount of logistical work required.  
  
== Why no T1 haulers?  ==
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[[Main Community]] Highsec:
T1 haulers fill a niche created by the fact that other ships simply cannot hold as much as [[haulers]]. If all you want to do is move a large amount of gas, ore, minerals, or planetary commodities from one station or structure within or to a nearby system, then you might consider training up the relevant faction's hauler to fly a [[Haulers#Specialized_transports|specialized hauler]]. For example, at {{Sk|Gallente Hauler|V}} the [[Miasmos]] can hold 63,000m3 which is almost as much as much as a Deep Space Transport's fleet hangar at max skills, but it has a paper tank that cannot hold up against any ganker. Moving anything valuable over longer distances, such as from Stacmon to Jita, puts your cargo at an unnecessary risk. Moving short distances in a T1 hauler in hisec is generally safe, but beyond that T2 haulers are necessary to prevent the loss of all your cargo.
 
  
If you are a member of EVE University and cannot train into T2 hauling ships because you are an Alpha clone, consider using the [[Hauling_Department|University Hauling Service]] to move your stuff around safely for free and the [[Buyback|University Buyback Program]] to sell goods for profit.
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Central buyback station (no refinable materials):
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* Stacmon - The Quad
  
{{ note box | Notes:
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Refinable material only buyback stations (ores must be compressed):
* There are some restrictions on where the University Hauling Service will take your goods and there is a recommended fee for hauling on goods you intend to make a profit on. See the forum post for additional information.
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* Stacmon - Furiram's Furnace
| italics= no }}
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* Slays - Dairek's Chateau
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* Averon - Between The Rock and a Stargate
  
== Skill plan ==
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Other buyback stations (no refinable materials):
The skill plans are divided up between armor-tanked and shield-tanked ships as well Transport Ships (DSTs and Blockade Runners), Freighters, and Jump Freighters.
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* Amygnon VI - Moon 1 - Garoun Investment Bank Vault
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* Averon VII - Moon 3 - Caldari Business Tribunal
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* Averon - The Rock
  
All characters start with {{Sk|Cybernetics|I}} which allows the use of +3 [[Implants#Attribute_Enhancers|training implants]] and this guide assumes you are using them, but you may wish to train {{Sk|Cybernetics|V}} to unlock +5 implants and allows you to use implant sets like Amulets (armor) or Nirvanas (shield) for additional tank and Ascendancies (warp time) or Nomads (align time) for speed.
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[[Null-Sec_Community|Null-Sec Community]]:
 +
Central buyback station (no refinable materials):
 +
* PC9-AY III - Intaki Commerce Trading Post
  
The skill plan utilizes neural remaps to reduce training time. It is not required to use the neural remap, but the difference in time is significant. Because this skill plan utilizes three neural remaps, you will want to create a new character rather than training an existing alt. If you are using an existing character, you might consider using the first and third neural remaps to train up support and ship skills as these are the most lengthy skill trains. If your existing character only has the annual remap, consider remapping for the ship skills section as that will be the longest train. The remaps are as follows:
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Refinable material only buyback stations:
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* PC9-AY - Reprocessing II (ores must be compressed)
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* T22-QI - Varris Thellere Refinery
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* 5-DSFH - Ord Mantwo
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* AK-QBU - Reclaimer (ores must be compressed)
  
* Support skills: Intelligence-Memory
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[[Trade Hubs]]:
* Navigation skills: Intelligence-Perception
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* Jita IV - Moon 4 - Caldari Navy Assembly Plant
* Ship skills: Willpower-Perception
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* Dodixie IX - Moon 20 Federation Navy Assembly
  
The skills are not all maxed, meaning that after you have trained into the ships you wish to fly you may wish to train certain skills further than this skill plan covers, especially the support and navigation skills.
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[[WHC]]:
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* J105433 - Vicennial Hall
  
== Preparing for training  ==
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=== Exceptions and Exclusions ===
It is important to read about [[hauling]] as it will save you a lot of time and frustrations. Before you even create a character, consider that the Amarr, Gallente, and Minmatar start with {{Sk|Mechanics|III}} and {{Sk|Hull Upgrades|III}}. Regardless of which faction you start with, you can train into any hauling ship. The [[Charon]] (Caldari) is generally considered the best freighter because of its carrying capacity, but the [[Obelisk]] (Gallente) offers the highest EHP and the [[Fenrir]] (Minmatar) is the fastest. The [[Providence]] (Amarr) comes in second for agility and tank which means that it might be considered a balanced option. For Deep Space Transports, the [[Occator]] (Gallente) is the fastest at aligning while the [[Impel]] (Amarr) can fit a solid amount of tank thanks to its generous number of low slots. The [[Mastodon]] (Minmatar) is a good choice for those looking for a balanced choice between align time and tank.
 
  
=== Creating an alt on an existing account  ===
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Each location Buyback covers has it's own rules for what it accepts. There are some things that Buyback consistently won't accept. The primary example is event loot. Event loot has an unstable market price that starts high at the beginning of the event and sells low towards the end of the event. We recommend you sell event loot to your corp mates using #Buy-or-Sell on Discord or taking it to market yourself if you have the means. Any other kind of short-term, variable market item, may be rejected.  
If you are creating an alt on an account with other characters, it is important to note that only one character can be training skills at a time '''unless''' you are willing to pay for Multiple Character Training. Attempting to add skills to the training queue will result in an error, so you will need to pause training on your currently training character.  
 
  
Dual Character Training, introduced in the June 2013 Odyssey expansion, allowed a player to train two characters on the same account for one month for the cost of an additional PLEX.  That became [[Multiple Character Training]] in late 2013, so you can now train both alts at the same time, and can purchase more than one month of alt training.
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== Updates ==
  
=== Neural remaps  ===
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Occasionally there will be updates to the Buyback program. Those updates will be pinged in the #Announcements channel on Discord. If you have questions about those updates, folks in Discord will be able to help you.  
You can decrease the training time required by remapping your attributes. You get 3 remaps total in your first year, so you can afford to remap Int (27)/Mem (21) and train any core skills you need followed by a remap to Per (27)/Will (21) to train the spaceship command skills to fly your ship.
 
  
{| class="wikitable"
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{{EVEUniversityNav}}
|+ Large T1 haulers
 
|-
 
! Ship
 
! Cargohold
 
! High
 
! Medium
 
! Low
 
! Notes
 
|-
 
| {{Sh|Bestower}}
 
| 4800
 
| 2
 
| 3
 
| 6
 
| Can haul over 21 652 m3 with 6 Cargo Expanders
 
|-
 
| {{Sh|Tayra}}
 
| 7300
 
| 2
 
| 5
 
| 4
 
| Largest base cargohold
 
|-
 
| {{Sh|Iteron Mark V}}
 
| 5800
 
| 2
 
| 4
 
| 5
 
| Jack of all trades, master of none
 
|-
 
| {{Sh|Mammoth}}
 
| 5500
 
| 2
 
| 4
 
| 5
 
| Has the fastest travel time
 
|}
 
  
== Fitting haulers  ==
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<!--[[Category:EVE University Services]]-->
Haulers are relatively straightforward to fit. For ore hauling, you will want to have maximum cargo capacity, meaning you want to fit Expanded Cargoholds in low slots and Cargohold Optimization in rigs.
 
 
 
For courier missions, you might want to have faster align and warp speed, so you might want to fit Nanofiber Internal Structures and Inertial Stabilizers in low slots and Hyperspatial Velocity Optimizer in rigs.
 
 
 
If you wish, you can train skills to equip shield mods such as Shield Extenders and Invulnerability Fields in the mid slots to tank belt rats for a short time.  It is also worth while to train skills for these modules to give some basic protection against high-sec ganking.
 
 
 
== Optimize with Giant Secure Containers  ==
 
There are items called ''Giant Secure Containers'' (GSC) which take up 3,000 {{m3}} in your cargo hold. The interesting thing is that you can actually put 3,900 {{m3}} of stuff in a GSC - which means you get a 30% space bonus.
 
 
 
Note: Giant Secure Containers are great but with a minor limitation, they cannot store some goods like frozen food, livestock. So keep this in mind if you are using these containers to haul goods.
 
 
 
== Advanced hauling and earning ISK via hauling  ==
 
The next step after mastering industrial hauling are [[Freighters]] and Transports.
 
 
You can use outside databases, such as [[Using external tools to haul  profitably|EVE Trade]], to find profitable trade routes. 
 
 
 
To take the first steps in making ISK with your new hauler, you might consider [[Trading|playing the market]] or running [[Making Money with Hauling - Level 4 Cargo Missions|Level 4 Cargo Missions]].
 
 
 
== Credits  ==
 
*[https://gate.eveonline.com/Profile/Raddick%20Tseng Raddick Tseng] for suggesting this, and giving some interesting statistics.
 
 
 
== See also ==
 
* [[Using external tools to haul profitably]]
 
* [[Making Money with Hauling - Level 4 Cargo Missions]]
 
 
 
== References ==
 
<references/>
 
* [https://forums-archive.eveonline.com/message/3263586 Odyssey 1.1 - Tech 1 Industrials, Round 2]
 
* [https://www.eveonline.com/news/view/rebalancing-and-renaming-industrials Dev blog: Rebalancing and renaming industrials]
 
* [https://www.eveonline.com/news/view/28-ships-later Dev blog: 28 ships later]
 
* [https://www.eveonline.com/news/view/patch-notes-version-20-04 Patch notes: Renaming T1 industrials class to haulers]
 
 
 
<!--[[Category:Hauling]]
 
[[Category:Guides]]
 
[[Category:Getting Started]]
 
[[Category:Trade]]
 
[[Category:Accounts]]-->
 

Latest revision as of 11:26, 24 June 2024

E-UNI Emblem.png This page is specific to EVE University. Other corporations or groups in the game may operate differently.
For a summary of EVE University's rules and code of conduct, see EVE University Rules.
Buyback Poster.jpg

Buyback Service

The Buyback Program is EVE University's internal ecosystem that circulates player goods through the Uni. You can use it to sell your loot, ores, ice, gas, planetary industry, and so much more. Our Buyback Program is one of the most generous while still providing needed tax income to fund all the other programs the Uni offers to all its members. You are strongly encouraged to use the buyback program as it helps the University buy materials, ships, and supplies need for daily operation (it also pays scanners in WHC). In short, the Uni gets many of the resources it needs to be a self-sustaining organization and you get paid without having to haul anything to Jita. Don't risk losing precious cargo on a risky trip to Jita! Sell your stuff to Buyback!

Buyback Instructions

Buyback uses a module of Alliance Auth to process and verify all contracts made to the Buyback Program. Log into Alliance Auth with your main EVE University character and select the Buyback tab on the left side menu. For further instructions, please see the Buyback Instructions Wiki page

Supported stations

Because Buyback has to take everything that is sold through the Buyback Program and sort it by its destination once it's been purchased from Unistas, Buyback only accepts certain items at certain locations to cut down on the amount of logistical work required.

Main Community Highsec:

Central buyback station (no refinable materials):

  • Stacmon - The Quad

Refinable material only buyback stations (ores must be compressed):

  • Stacmon - Furiram's Furnace
  • Slays - Dairek's Chateau
  • Averon - Between The Rock and a Stargate

Other buyback stations (no refinable materials):

  • Amygnon VI - Moon 1 - Garoun Investment Bank Vault
  • Averon VII - Moon 3 - Caldari Business Tribunal
  • Averon - The Rock

Null-Sec Community: Central buyback station (no refinable materials):

  • PC9-AY III - Intaki Commerce Trading Post

Refinable material only buyback stations:

  • PC9-AY - Reprocessing II (ores must be compressed)
  • T22-QI - Varris Thellere Refinery
  • 5-DSFH - Ord Mantwo
  • AK-QBU - Reclaimer (ores must be compressed)

Trade Hubs:

  • Jita IV - Moon 4 - Caldari Navy Assembly Plant
  • Dodixie IX - Moon 20 Federation Navy Assembly

WHC:

  • J105433 - Vicennial Hall

Exceptions and Exclusions

Each location Buyback covers has it's own rules for what it accepts. There are some things that Buyback consistently won't accept. The primary example is event loot. Event loot has an unstable market price that starts high at the beginning of the event and sells low towards the end of the event. We recommend you sell event loot to your corp mates using #Buy-or-Sell on Discord or taking it to market yourself if you have the means. Any other kind of short-term, variable market item, may be rejected.

Updates

Occasionally there will be updates to the Buyback program. Those updates will be pinged in the #Announcements channel on Discord. If you have questions about those updates, folks in Discord will be able to help you.