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− | {{main|Alternate characters}}{{Skillplan Navbar}} | + | {{eunispecific}} |
− | A hauler alt is character trained specifically for hauling. There are many reasons to create such an alt, but it primarily it stems from a need to move things to and from places on your own timetable.
| + | [[File:Buyback Poster.jpg|right]] |
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− | This guide is designed to train an alt into [[Deep Space Transport]] and [[Blockade Runner]] in just under 96 days. This is sufficient for most personal hauler, but if needed you can train an alt into a [[Freighter]], [[Bowhead]], and [[Jump Freighter]] in under 217 days. The guide is segmented to allow you to pick and choose which ship types you wish to train your alt into based on your needs. Hauling is generally a skill that requires [[Clone_states|Omega]] and this guide assumes that your hauler alt is either on its own Omega account or that you are using [[Multiple Character Training]].
| + | == Buyback Service == |
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− | You will want to use the appropriate skill plan for the empire faction you're training into: Armor-tanked Hauler for Gallente/Amarr and Shield-tanked Hauler for Minmatar/Caldari. | + | The Buyback Program is EVE University's internal ecosystem that circulates player goods through the Uni. You can use it to sell your loot, ores, ice, gas, planetary industry, and so much more. Our Buyback Program is one of the most generous while still providing needed tax income to fund all the other programs the Uni offers to all its members. You are strongly encouraged to use the buyback program as it helps the University buy materials, ships, and supplies need for daily operation (it also pays scanners in WHC). In short, the Uni gets many of the resources it needs to be a self-sustaining organization and you get paid without having to haul anything to Jita. Don't risk losing precious cargo on a risky trip to Jita! Sell your stuff to Buyback! |
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− | == Why use a hauler alt? == | + | === Buyback Instructions=== |
− | Training into a hauler can be a long train, especially if training into Jump Freighters. Training one character to do hauling as well as a variety of other activities takes significantly longer and delays being able to either well. Specialization with multiple characters means that you can do both well when training into the desired skills is completed. Additionally, training a hauler alt on a separate account means that you can haul your cargo while doing something else as opposed to choosing between two activities. A hauler alt is also useful because they can be put in an player-owned alt corp such as the [[EVE_University_Hall_of_Residence|Hall of Residence]] without much concern for things like [[Corporation_diplomacy#Wars|hisec wars]]. Without a hauler alt, hisec wars can mean losing cargo to war targets who camp trade hubs and have a proficiency in destroying anything that undocks from the main hub stations.
| + | Buyback uses a module of Alliance Auth to process and verify all contracts made to the Buyback Program. Log into [https://auth.eveuniversity.org/ Alliance Auth] with your main EVE University character and select the Buyback tab on the left side menu. For further instructions, please see the [[Buyback_Instructions#Buyback_Instructions|Buyback Instructions]] Wiki page |
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− | When hauling in with Jump Freighter, it becomes almost entirely necessary to have an alt that can haul while another alt lights an [[Jump_drives#Industrial_Cynosural_Fields|industrial cyno]] at a waypoint in order to allow the Jump Freighter to get where its going.
| + | === Supported stations=== |
| + | Because Buyback has to take everything that is sold through the Buyback Program and sort it by its destination once it's been purchased from Unistas, Buyback only accepts certain items at certain locations to cut down on the amount of logistical work required. |
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− | ===Training multiple characters===
| + | [[Main Community]] Highsec: |
− | If you are creating an alt on an account with other characters, it is important to note that only one character can be training skills at a time '''unless''' you are willing to pay for Multiple Character Training. Attempting to add skills to the training queue will result in an error, so you will need to pause training on your currently training character.
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− | Dual Character Training, introduced in the June 2013 Odyssey expansion, allowed a player to train two characters on the same account for one month for the cost of an additional PLEX. That became [[Multiple Character Training]] in late 2013, so you can now train both alts at the same time, and can purchase more than one month of alt training.
| + | Central buyback station (no refinable materials): |
| + | * Stacmon - The Quad |
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− | == Why no T1 haulers? ==
| + | Refinable material only buyback stations (ores must be compressed): |
− | T1 haulers fill a niche created by the fact that other ships simply cannot hold as much as [[haulers]]. If all you want to do is move a large amount of gas, ore, minerals, or planetary commodities from one station or structure within or to a nearby system, then you might consider training up the relevant faction's hauler to fly a [[Haulers#Specialized_transports|specialized hauler]]. For example, at {{Sk|Gallente Hauler|V}} the [[Miasmos]] can hold 63,000m3 which is almost as much as much as a Deep Space Transport's fleet hangar at max skills, but it has a paper tank that cannot hold up against any ganker. Moving anything valuable over longer distances, such as from Stacmon to Jita, puts your cargo at an unnecessary risk. Moving short distances in a T1 hauler in hisec is generally safe, but beyond that T2 haulers are necessary to prevent the loss of all your cargo.
| + | * Stacmon - Furiram's Furnace |
| + | * Slays - Dairek's Chateau |
| + | * Averon - Between The Rock and a Stargate |
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− | If you are a member of EVE University and cannot train into T2 hauling ships because you are an Alpha clone, consider using the [[Hauling_Department|University Hauling Service]] to move your stuff around safely for free and the [[Buyback|University Buyback Program]] to sell goods for profit.
| + | Other buyback stations (no refinable materials): |
| + | * Amygnon VI - Moon 1 - Garoun Investment Bank Vault |
| + | * Averon VII - Moon 3 - Caldari Business Tribunal |
| + | * Averon - The Rock |
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− | {{ note box | Notes:
| + | [[Null-Sec_Community|Null-Sec Community]]: |
− | * There are some restrictions on where the University Hauling Service will take your goods and there is a recommended fee for hauling on goods you intend to make a profit on. See the forum post for additional information. | + | Central buyback station (no refinable materials): |
− | | italics= no }}
| + | * PC9-AY III - Intaki Commerce Trading Post |
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− | == Preparing for training ==
| + | Refinable material only buyback stations: |
− | It is important to read about [[hauling]] as it will save you a lot of time and frustrations. Before you even create a character, consider that the Amarr, Gallente, and Minmatar start with {{Sk|Mechanics|III}} and {{Sk|Hull Upgrades|III}}. Regardless of which faction you start with, you can train into any hauling ship. The [[Charon]] (Caldari) is generally considered the best freighter because of its carrying capacity, but the [[Obelisk]] (Gallente) offers the highest EHP and the [[Fenrir]] (Minmatar) is the fastest. The [[Providence]] (Amarr) comes in second for agility and tank which means that it might be considered a balanced option. For Deep Space Transports, the [[Occator]] (Gallente) is the fastest at aligning while the [[Impel]] (Amarr) can fit a solid amount of tank thanks to its generous number of low slots. The [[Mastodon]] (Minmatar) is a good choice for those looking for a balanced choice between align time and tank.
| + | * PC9-AY - Reprocessing II (ores must be compressed) |
| + | * T22-QI - Varris Thellere Refinery |
| + | * 5-DSFH - Ord Mantwo |
| + | * AK-QBU - Reclaimer (ores must be compressed) |
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− | The [[Bowhead]] is a unique freighter in that it does not have a large cargo hold like the other freighters. Instead it features a massive ship maintenance bay which allows it to haul fitted ships. Note that the Bowhead is shield-tanked and if you want to train both a regular freighter and the Bowhead, you might consider training into one of the shield-tanked transport ships for the fastest train. Otherwise, you could train support skills for both shield and armor-tanked hauling ships.
| + | [[Trade Hubs]]: |
| + | * Jita IV - Moon 4 - Caldari Navy Assembly Plant |
| + | * Dodixie IX - Moon 20 Federation Navy Assembly |
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− | == Skill plan ==
| + | [[WHC]]: |
− | The skill plans are divided up between armor-tanked and shield-tanked ships as well Transport Ships (DSTs and Blockade Runners), Freighters, and Jump Freighters.
| + | * J105433 - Vicennial Hall |
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− | All characters start with {{Sk|Cybernetics|I}} which allows the use of +3 [[Implants#Attribute_Enhancers|training implants]] and this guide assumes you are using them, but you may wish to train {{Sk|Cybernetics|V}} to unlock +5 implants and allows you to use implant sets like Amulets (armor) or Nirvanas (shield) for additional tank and Ascendancies (warp time) or Nomads (align time) for speed.
| + | === Exceptions and Exclusions === |
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− | The skill plan utilizes neural remaps to reduce training time. It is not required to use the neural remap, but the difference in time is significant. Because this skill plan utilizes three neural remaps, you will want to create a new character rather than training an existing alt. If you are using an existing character, you might consider using the first and third neural remaps to train up support and ship skills as these are the most lengthy skill trains. If your existing character only has the annual remap, consider remapping for the ship skills section as that will be the longest train. The remaps are as follows: | + | Each location Buyback covers has it's own rules for what it accepts. There are some things that Buyback consistently won't accept. The primary example is event loot. Event loot has an unstable market price that starts high at the beginning of the event and sells low towards the end of the event. We recommend you sell event loot to your corp mates using #Buy-or-Sell on Discord or taking it to market yourself if you have the means. Any other kind of short-term, variable market item, may be rejected. |
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− | * Support skills: Intelligence-Memory
| + | == Updates == |
− | * Navigation skills: Intelligence-Perception
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− | * Ship skills: Willpower-Perception
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− | The skills are not all maxed, meaning that after you have trained into the ships you wish to fly you may wish to train certain skills further than this skill plan covers, especially the support and navigation skills.
| + | Occasionally there will be updates to the Buyback program. Those updates will be pinged in the #Announcements channel on Discord. If you have questions about those updates, folks in Discord will be able to help you. |
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− | The skill plan has also been optimized for the dopamine effect of hearing that a skill has completed training by organizing skills from shortest to longest train wherever possible.
| + | {{EVEUniversityNav}} |
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− | ===Support skills===
| + | <!--[[Category:EVE University Services]]--> |
− | First remap: '''Remapping (active) : i27 p17 c17 w17 m21'''
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− | {{SkillQueue
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− | |name=Armor-tanked support skills
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− | |desc=Gallente/Amarr
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− | |Jury Rigging I
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− | Armor Layering I
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− | Cloaking I
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− | Industry II
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− | Jury Rigging II
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− | Armor Layering II
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− | Cloaking II
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− | Industry III
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− | Jury Rigging III
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− | Armor Layering III
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− | Cloaking III
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− | Industry IV
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− | Hull Upgrades IV
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− | Armor Layering IV
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− | Explosive Armor Compensation I
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− | EM Armor Compensation I
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− | Kinetic Armor Compensation I
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− | Thermal Armor Compensation I
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− | Armor Rigging I
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− | Astronautics Rigging I
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− | EM Armor Compensation II
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− | Thermal Armor Compensation II
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− | Kinetic Armor Compensation II
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− | Explosive Armor Compensation II
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− | Astronautics Rigging II
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− | Armor Rigging II
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− | Explosive Armor Compensation III
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− | Kinetic Armor Compensation III
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− | Thermal Armor Compensation III
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− | EM Armor Compensation III
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− | Armor Rigging III
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− | Astronautics Rigging III
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− | Mechanics IV
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− | Capacitor Systems Operation IV
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− | EM Armor Compensation IV
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− | Thermal Armor Compensation IV
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− | Kinetic Armor Compensation IV
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− | Explosive Armor Compensation IV
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− | Capacitor Management IV
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− | Astronautics Rigging IV
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− | Armor Rigging IV
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− | Industry V
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− | Capacitor Systems Operation V
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− | Cloaking IV
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− | Capacitor Management V}}
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− | | |
− | {{SkillQueue
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− | |name=Shield-tanked support skills
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− | |desc=Caldari/Minmatar
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− | |Shield Operation I
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− | Jury Rigging I
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− | Cloaking I
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− | Shield Operation II
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− | Shield Upgrades II
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− | Industry II
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− | Jury Rigging II
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− | Tactical Shield Manipulation II
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− | Cloaking II
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− | Shield Operation III
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− | Industry III
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− | Jury Rigging III
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− | Astronautics Rigging I
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− | Shield Rigging I
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− | Astronautics Rigging II
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− | Shield Rigging II
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− | Shield Upgrades III
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− | Shield Rigging III
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− | Astronautics Rigging III
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− | Tactical Shield Manipulation III
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− | Cloaking III
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− | Shield Operation IV
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− | Industry IV
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− | Mechanics IV
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− | Capacitor Systems Operation IV
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− | Shield Upgrades IV
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− | Capacitor Management IV
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− | Tactical Shield Manipulation IV
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− | Shield Rigging IV
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− | Astronautics Rigging IV
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− | Capacitor Management V
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− | Industry V
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− | Capacitor Systems Operation V}}
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− | ===Navigation===
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− | Second remap: '''Remapping (active) : i27 p21 c17 w17 m17'''
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− | {{SkillQueue
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− | |name=Navigation skills - Transport Ships/Freighter
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− | |desc=Valid for all empire factions
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− | |Acceleration Control I
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− | Acceleration Control II
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− | High Speed Maneuvering II
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− | Warp Drive Operation III
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− | Acceleration Control III
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− | High Speed Maneuvering III
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− | Warp Drive Operation IV
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− | Acceleration Control IV
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− | Navigation IV
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− | High Speed Maneuvering IV
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− | Warp Drive Operation V
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− | Micro Jump Drive Operation I}}
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− | | |
− | {{SkillQueue
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− | |name=Navigation skills - Jump Freighter
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− | |desc=Only use this if you are planning to train into jump freighter
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− | |Navigation IV
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− | Navigation V
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− | Warp Drive Operation III
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− | Warp Drive Operation IV
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− | Warp Drive Operation V
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− | Jump Drive Operation I
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− | Evasive Maneuvering II
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− | High Speed Maneuvering II
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− | Jump Drive Operation II
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− | Evasive Maneuvering III
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− | High Speed Maneuvering III
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− | Jump Drive Operation III
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− | High Speed Maneuvering IV
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− | Jump Drive Operation IV
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− | Evasive Maneuvering IV
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− | Jump Drive Operation V
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− | Micro Jump Drive Operation I
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− | Jump Fuel Conservation I
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− | Jump Drive Calibration I
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− | Jump Fuel Conservation II
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− | Jump Drive Calibration II
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− | Jump Fuel Conservation III
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− | Jump Drive Calibration III
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− | Jump Fuel Conservation IV
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− | Jump Drive Calibration IV
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− | Jump Drive Calibration V}}
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− | ===Ship skills===
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− | Third remap: '''Remapping (active) : i17 p27 c17 w21 m17'''
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− | == Fitting haulers ==
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− | Haulers are relatively straightforward to fit. For ore hauling, you will want to have maximum cargo capacity, meaning you want to fit Expanded Cargoholds in low slots and Cargohold Optimization in rigs.
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− | For courier missions, you might want to have faster align and warp speed, so you might want to fit Nanofiber Internal Structures and Inertial Stabilizers in low slots and Hyperspatial Velocity Optimizer in rigs.
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− | If you wish, you can train skills to equip shield mods such as Shield Extenders and Invulnerability Fields in the mid slots to tank belt rats for a short time. It is also worth while to train skills for these modules to give some basic protection against high-sec ganking.
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− | == Optimize with Giant Secure Containers ==
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− | There are items called ''Giant Secure Containers'' (GSC) which take up 3,000 {{m3}} in your cargo hold. The interesting thing is that you can actually put 3,900 {{m3}} of stuff in a GSC - which means you get a 30% space bonus.
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− | Note: Giant Secure Containers are great but with a minor limitation, they cannot store some goods like frozen food, livestock. So keep this in mind if you are using these containers to haul goods.
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− | == Advanced hauling and earning ISK via hauling ==
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− | The next step after mastering industrial hauling are [[Freighters]] and Transports.
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− | You can use outside databases, such as [[Using external tools to haul profitably|EVE Trade]], to find profitable trade routes.
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− | To take the first steps in making ISK with your new hauler, you might consider [[Trading|playing the market]] or running [[Making Money with Hauling - Level 4 Cargo Missions|Level 4 Cargo Missions]].
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− | == Credits ==
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− | *[https://gate.eveonline.com/Profile/Raddick%20Tseng Raddick Tseng] for suggesting this, and giving some interesting statistics.
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− | == See also ==
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− | * [[Using external tools to haul profitably]]
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− | * [[Making Money with Hauling - Level 4 Cargo Missions]]
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− | == References ==
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− | <references/>
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− | * [https://forums-archive.eveonline.com/message/3263586 Odyssey 1.1 - Tech 1 Industrials, Round 2]
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− | * [https://www.eveonline.com/news/view/rebalancing-and-renaming-industrials Dev blog: Rebalancing and renaming industrials]
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− | * [https://www.eveonline.com/news/view/28-ships-later Dev blog: 28 ships later]
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− | * [https://www.eveonline.com/news/view/patch-notes-version-20-04 Patch notes: Renaming T1 industrials class to haulers]
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− | <!--[[Category:Hauling]] | |
− | [[Category:Guides]]
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− | [[Category:Getting Started]]
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− | [[Category:Trade]]
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− | [[Category:Accounts]]-->
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