Difference between revisions of "User:Amoni Panala/WIP/3"

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{{main|Alternate characters}}{{Template:Skillplan Navbar}}
 
{{main|Alternate characters}}{{Template:Skillplan Navbar}}
Scanner alts are alts that have been trained for scanning and/or exploration. The benefit of training a scanner alt varies depending on use-case, but training a perfect scanner can take 157 days from fresh character to fully trained using [[Skills_and_learning#Neural_remaps|neural remaps]] and +3 [[Implants#Attribute_Enhancers|implants]]. As such, training your main character to be a perfect scanner may not be the best use of your training time. This guide is broken into three tiers of scanner:  
+
Scanner alts are alts that have been trained for scanning and/or exploration. The benefit of training a scanner alt varies depending on use-case, but training a perfect scanner can take 224 days from fresh character to fully trained using [[Skills_and_learning#Neural_remaps|neural remaps]] and +3 [[Implants#Attribute_Enhancers|implants]]. As such, training your main character to be a perfect scanner may not be the best use of your training time. This guide is broken into three tiers of scanner:  
  
 
*Basic scanner: Alpha exploration, seeding, and emergency backup scanner
 
*Basic scanner: Alpha exploration, seeding, and emergency backup scanner
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{{Sk|Explosive Armor Compensation|IV|mult=yes}} 1 day, 17 hours, 23 minutes, 39 seconds
 
{{Sk|Explosive Armor Compensation|IV|mult=yes}} 1 day, 17 hours, 23 minutes, 39 seconds
  
== Cloaky Eyes, Scanner and Support ==
 
  
 +
{{SkillQueue
 +
|name=Exploration skills
 +
|desc=Perfect explo skills
 +
|Hacking 2
 +
Archeology 2
 +
Hacking 3
 +
Archaeologyy 3
 +
Hacking 4
 +
Archaeologyy 4
 +
Hacking 5
 +
Archaeologyy 5}}
 +
 +
 +
{{Sk|Hacking|V|mult=yes}} 14 days, 15 hours, 14 minutes, 30 seconds
 +
 +
{{Sk|Archaeology|V|mult=yes}} 14 days, 15 hours, 14 minutes, 30 seconds
 +
 +
== Perfect Scanner ==
 +
 +
The perfect scanner is designed to have perfect scanning skills. It is widely used by people who live in wormholes, but it is not required for those wishing to wormhole dive for [[gas cloud harvesting|gas]], [[ore]], or [[combat anomalies]]. Perfect scanning skills significantly reduce the amount of time spent scanning down [[cosmic signatures]]. By the rule 80-20, that being that it is generally a good idea to put in 20% effort where it yields 80% benefit, this skill plan is only intended for wormholers and combat scanners who need to scan down things on a daily basis. Take note that the armor-tanked train is slightly shorter, but it means limiting yourself to either the Helios or the Anathema. Both are valid options for a perfect scanner, they simply lack the same efficiencies offered by the Buzzard.
 +
 +
The skill plan has been broken up by remaps
 +
* Intelligence-Memory for support, scanning, and tank skills
 +
* Intelligence-Perception for navigation skills
 +
* Memory-Perception for ship skills
 +
 +
Additionally, there are two different Int-Mem skill plans: one for armor tank, one for shield tank. There are four different Mem-Per skill plans based on which scanning ship you intend to train into.
  
 +
'''Remapping (active) : i27 p17 c17 w17 m21'''
 
{{SkillQueue
 
{{SkillQueue
|name=Cloaky Eyes, Scanner and Support
+
|name=Shield tank, support, and scanning skills
|width=400px
+
|desc=Caldari/Minmatar
|desc=This is a fully fleshed out Covert Ops skill plan. It is only suggested if you want to provide out of corp eyes against enemies or if you have use for a highly efficient scanner. Covert Ops ships have much better bonuses to scanning, can warp cloaked and can scan down ships, structures, bubbles, you name it.
+
|Shield Operation I
|Covert Ops I
+
Jury Rigging I
Covert Ops II
+
Shield Operation II
Covert Ops III
+
Jury Rigging II
 +
Jury Rigging III
 +
Shield Upgrades II
 +
Shield Management II
 +
Tactical Shield Manipulation II
 +
Shield Operation III
 +
Shield Upgrades III
 +
Shield Management III
 +
Tactical Shield Manipulation III
 +
Shield Operation IV
 +
Shield Upgrades IV
 +
Shield Management IV
 +
Tactical Shield Manipulation IV
 +
Tactical Shield Manipulation V
 +
Shield Management V
 +
Capacitor Management IV
 
Electronics Upgrades IV
 
Electronics Upgrades IV
 +
Shield Operation V
 +
Capacitor Management V
 +
Astrometrics IV
 +
Kinetic Shield Compensation I
 +
Explosive Shield Compensation I
 +
EM Shield Compensation I
 +
Thermal Shield Compensation I
 +
Astronautics Rigging I
 +
Shield Rigging I
 +
Astrometric Pinpointing I
 +
Kinetic Shield Compensation II
 +
Explosive Shield Compensation II
 +
EM Shield Compensation II
 +
Thermal Shield Compensation II
 +
Astronautics Rigging II
 +
Shield Rigging II
 +
Cybernetics II
 +
Astrometric Acquisition II
 +
Astrometric Rangefinding II
 +
Astrometric Pinpointing II
 +
Kinetic Shield Compensation III
 +
Thermal Shield Compensation III
 +
EM Shield Compensation III
 +
Explosive Shield Compensation III
 +
Astronautics Rigging III
 +
Cybernetics III
 +
Shield Rigging III
 +
Astrometric Rangefinding III
 +
Astrometric Pinpointing III
 +
Astrometric Acquisition III
 +
Mechanics IV
 +
Kinetic Shield Compensation IV
 +
Explosive Shield Compensation IV
 +
EM Shield Compensation IV
 +
Hull Upgrades IV
 +
Cybernetics IV
 +
Astronautics Rigging IV
 +
Shield Rigging IV
 +
Thermal Shield Compensation IV
 +
Astrometric Rangefinding IV
 +
Astrometric Pinpointing IV
 +
Astrometric Acquisition IV
 +
Power Grid Management V
 +
CPU Management V
 +
Cybernetics V
 +
Astrometric Rangefinding V
 +
Astrometric Acquisition V
 +
Astrometric Pinpointing V
 +
Astrometrics V
 
Electronics Upgrades V
 
Electronics Upgrades V
 +
Cloaking I
 +
Cloaking II
 +
Cloaking III
 +
Cloaking IV}}
 +
 +
{{Sk|Shield Operation|V|mult=yes}} 4 days, 21 hours, 4 minutes, 50 seconds
 +
 +
{{Sk|Jury Rigging|III|mult=yes}} 7 hours, 19 minutes, 2 seconds
 +
 +
{{Sk|Shield Rigging|IV|mult=yes}} 2 days, 14 hours, 5 minutes, 30 seconds
 +
 +
{{Sk|Astronautics Rigging|IV|mult=yes}} 2 days, 14 hours, 5 minutes, 30 seconds
 +
 +
{{Sk|Electronics Upgrades|V|mult=yes}} 9 days, 18 hours, 9 minutes, 40 seconds
 +
 +
{{Sk|Cloaking|IV|mult=yes}} 5 days, 4 hours, 11 minutes
 +
 +
{{Sk|Astrometric Acquisition|V|mult=yes}} 24 days, 9 hours, 24 minutes, 9 seconds
 +
 +
{{Sk|Astrometric Rangefinding|V|mult=yes}} 39 days, 38 minutes, 42 seconds
 +
 +
{{Sk|Capacitor Systems Operation|IV|mult=yes}} 20 hours, 41 minutes, 49 seconds
 +
 +
{{Sk|Capacitor Management|V|mult=yes}} 2 days, 14 hours, 5 minutes, 30 seconds
 +
 +
{{Sk|Astrometrics|V|mult=yes}} 14 days, 15 hours, 14 minutes, 30 seconds
 +
 +
{{Sk|Astrometric Pinpointing|V|mult=yes}} 24 days, 9 hours, 24 minutes, 9 seconds
 +
 +
{{Sk|Hull Upgrades|IV|mult=yes}} 1 day, 17 hours, 23 minutes, 39 seconds
 +
 +
{{Sk|Mechanics|IV|mult=yes}} 20 hours, 41 minutes, 49 seconds
 +
 +
{{Sk|Shield Upgrades|IV|mult=yes}} 1 day, 17 hours, 23 minutes, 39 seconds
 +
 +
{{Sk|Tactical Shield Manipulation|IV|mult=yes}} 3 days, 10 hours, 47 minutes, 19 seconds
 +
 +
{{Sk|Kinetic Shield Compensation|IV|mult=yes}} 1 day, 17 hours, 23 minutes, 39 seconds
 +
 +
{{Sk|Thermal Shield Compensation|IV|mult=yes}} 1 day, 17 hours, 23 minutes, 39 seconds
 +
 +
{{Sk|EM Shield Compensation|IV|mult=yes}} 1 day, 17 hours, 23 minutes, 39 seconds
 +
 +
{{Sk|Explosive Shield Compensation|IV|mult=yes}} 1 day, 17 hours, 23 minutes, 39 seconds
 +
 +
 +
{{SkillQueue
 +
|name=Armor tank, support, and scanning skills
 +
|desc=Amarr/Gallente
 +
|Armor Layering I
 +
Jury Rigging I
 +
Armor Layering  II
 +
Jury Rigging II
 +
Jury Rigging III
 +
Armor Layering  III
 +
Shield Upgrades III
 +
Armor Layering IV
 +
Capacitor Management IV
 +
Electronics Upgrades IV
 +
Armor Layering V
 +
Capacitor Management V
 
Astrometrics IV
 
Astrometrics IV
 +
Kinetic Armor Compensation I
 +
Explosive Armor Compensation I
 +
EM Armor Compensation I
 +
Thermal Armor Compensation I
 +
Astronautics Rigging I
 +
Armor Rigging I
 +
Astrometric Pinpointing I
 +
Kinetic Armor Compensation II
 +
Explosive Armor Compensation II
 +
EM Armor Compensation II
 +
Thermal Armor Compensation II
 +
Astronautics Rigging II
 +
Armor Rigging II
 +
Cybernetics II
 +
Astrometric Acquisition II
 +
Astrometric Rangefinding II
 +
Astrometric Pinpointing II
 +
Kinetic Armor Compensation III
 +
Thermal Armor Compensation III
 +
EM Armor Compensation III
 +
Explosive Armor Compensation III
 +
Astronautics Rigging III
 +
Cybernetics III
 +
Armor Rigging III
 +
Astrometric Rangefinding III
 +
Astrometric Pinpointing III
 +
Astrometric Acquisition III
 +
Mechanics IV
 +
Kinetic Armor Compensation IV
 +
Explosive Armor Compensation IV
 +
EM Armor Compensation IV
 +
Thermal Armor Compensation IV
 +
Hull Upgrades IV
 +
Cybernetics IV
 +
Astronautics Rigging IV
 +
Armor Rigging IV
 +
Astrometric Rangefinding IV
 +
Astrometric Pinpointing IV
 +
Astrometric Acquisition IV
 +
Mechanics V
 +
Power Grid Management V
 +
CPU Management V
 +
Hull Upgrades V
 +
Cybernetics V
 +
Astrometric Rangefinding V
 +
Astrometric Acquisition V
 +
Astrometric Pinpointing V
 +
Astrometrics V
 +
Electronics Upgrades V
 +
Cloaking I
 
Cloaking II
 
Cloaking II
 
Cloaking III
 
Cloaking III
Cloaking IV
+
Cloaking IV}}
Energy Grid Upgrades III
+
 
Warp Drive Operation II
+
{{Sk|Armor Layering|V|mult=yes}} 14 days, 15 hours, 14 minutes, 30 seconds
 +
 
 +
{{Sk|Jury Rigging|III|mult=yes}} 7 hours, 19 minutes, 2 seconds
 +
 
 +
{{Sk|Armor Rigging|IV|mult=yes}} 2 days, 14 hours, 5 minutes, 30 seconds
 +
 
 +
{{Sk|Astronautics Rigging|IV|mult=yes}} 2 days, 14 hours, 5 minutes, 30 seconds
 +
 
 +
{{Sk|Electronics Upgrades|V|mult=yes}} 9 days, 18 hours, 9 minutes, 40 seconds
 +
 
 +
{{Sk|Cloaking|IV|mult=yes}} 5 days, 4 hours, 11 minutes
 +
 
 +
{{Sk|Astrometric Acquisition|V|mult=yes}} 24 days, 9 hours, 24 minutes, 9 seconds
 +
 
 +
{{Sk|Astrometric Rangefinding|V|mult=yes}} 39 days, 38 minutes, 42 seconds
 +
 
 +
{{Sk|Capacitor Systems Operation|IV|mult=yes}} 20 hours, 41 minutes, 49 seconds
 +
 
 +
{{Sk|Capacitor Management|V|mult=yes}} 2 days, 14 hours, 5 minutes, 30 seconds
 +
 
 +
{{Sk|Astrometrics|V|mult=yes}} 14 days, 15 hours, 14 minutes, 30 seconds
 +
 
 +
{{Sk|Astrometric Pinpointing|V|mult=yes}} 24 days, 9 hours, 24 minutes, 9 seconds
 +
 
 +
{{Sk|Hull Upgrades|V|mult=yes}} 9 day, 18 hours, 9 minutes, 40 seconds
 +
 
 +
{{Sk|Mechanics|V|mult=yes}} 4 days, 21 hours, 4 minutes, 50 seconds
 +
 
 +
{{Sk|Kinetic Armor Compensation|IV|mult=yes}} 1 day, 17 hours, 23 minutes, 39 seconds
 +
 
 +
{{Sk|Thermal Armor Compensation|IV|mult=yes}} 1 day, 17 hours, 23 minutes, 39 seconds
 +
 
 +
{{Sk|EM Armor Compensation|IV|mult=yes}} 1 day, 17 hours, 23 minutes, 39 seconds
 +
 
 +
{{Sk|Explosive Armor Compensation|IV|mult=yes}} 1 day, 17 hours, 23 minutes, 39 seconds
 +
 
 +
 
 +
'''Remapping active: i27 p21 c17 w17 m17'''
 +
{{SkillQueue
 +
|name=Navigation skills - all factions
 +
|Acceleration Control I
 +
Evasive Maneuvering II
 +
Acceleration Control II
 +
High Speed Maneuvering II
 
Warp Drive Operation III
 
Warp Drive Operation III
 +
Acceleration Control III
 +
Evasive Maneuvering III
 +
High Speed Maneuvering III
 +
Evasive Maneuvering IV
 +
Acceleration Control IV
 +
High Speed Maneuvering IV
 +
Navigation IV
 
Warp Drive Operation IV
 
Warp Drive Operation IV
Evasive Maneuvering II
+
Warp Drive Operation V}}
Evasive Maneuvering III
+
 
}}
+
 
 +
{{Sk|Evasive Maneuvering|IV|mult=yes}} 1 day, 17 hours, 23 minutes, 39 seconds
  
 +
{{Sk|Acceleration Control|IV|mult=yes}} 3 days, 10 hours, 47 minutes, 19 seconds
  
{{ note box | Notes:
+
{{Sk|High Speed Maneuvering|IV|mult=yes}} 4 days, 7 hours, 29 minutes, 10 seconds
  
*You can train Covert Ops IV if you want to use some of the crazier fits
+
{{Sk|Navigation|IV|mult=yes}} 20 hours, 41 minutes, 49 seconds
*Cloaking IV allows you to fit a covert ops cloak
 
*Energy Grid Upgrades III allows you to use Tech 2 Cap rechargers | italics = no }}
 
  
 +
{{Sk|Warp Drive Operation|V|mult=yes}} 4 days, 21 hours, 4 minutes, 50 seconds
  
You will also need to train (depending on the race of your alt):
 
  
 +
'''Remap active: i17 p21 c17 w27 m17'''
 
{{SkillQueue
 
{{SkillQueue
|name=Amarr
+
|name=Ship skills - Caldari (Buzzard)
|width=400px
+
|Caldari Frigate I
|Amarr Frigate V
+
Caldari Frigate II
}}
+
Caldari Frigate III
 +
Spaceship Command IV
 +
Caldari Frigate IV
 +
Spaceship Command V
 +
Caldari Frigate V
 +
Covert Ops I
 +
Covert Ops II
 +
Covert Ops III
 +
Covert Ops IV
 +
Covert Ops V}}
  
 
{{SkillQueue
 
{{SkillQueue
|name=Caldari
+
|name=Ship skills - Minmatar (Cheetah)
|width=400px
+
|Minmatar  Frigate I
|Caldari Frigate V
+
Minmatar  Frigate II
}}
+
Minmatar  Frigate III
 +
Spaceship Command IV
 +
Minmatar  Frigate IV
 +
Spaceship Command V
 +
Minmatar  Frigate V
 +
Covert Ops I
 +
Covert Ops II
 +
Covert Ops III
 +
Covert Ops IV
 +
Covert Ops V}}
  
 
{{SkillQueue
 
{{SkillQueue
|name=Gallente
+
|name=Ship skills - Amarr (Anathema)
|width=400px
+
|Amarr Frigate I
|Gallente Frigate V
+
Amarr Frigate II
}}
+
Amarr Frigate III
 +
Spaceship Command IV
 +
Amarr Frigate IV
 +
Spaceship Command V
 +
Amarr Frigate V
 +
Covert Ops I
 +
Covert Ops II
 +
Covert Ops III
 +
Covert Ops IV
 +
Covert Ops V}}
  
 
{{SkillQueue
 
{{SkillQueue
|name=Minmatar
+
|name=Ship skills - Gallente (Helios)
|width=400px
+
|GallenteFrigate I
|Minmatar Frigate V
+
Gallente Frigate II
}}
+
Gallente Frigate III
 +
Spaceship Command IV
 +
Gallente Frigate IV
 +
Spaceship Command V
 +
Gallente Frigate V
 +
Covert Ops I
 +
Covert Ops II
 +
Covert Ops III
 +
Covert Ops IV
 +
Covert Ops V}}
 +
 
 +
<Empire Frigate> V (x2) 9 days, 18 hours, 9 minutes, 40 seconds
 +
 
 +
{{Sk|Spaceship Command|V|mult=yes}} 4 days, 21 hours, 4 minutes, 50 seconds
 +
 
 +
{{Sk|Covert Ops|V|mult=yes}} 19 days, 12 hours, 19 minutes, 20 seconds
 +
 
 +
=== Scanner example fits ===
  
 +
You can fit exploration fits to suit whatever need you have, but generally speaking you'll want '''scan rangefinding arrau''', '''scan pinpointing arrau''', and '''scan acquisition array'''. Scan pinpointing array requires {{Sk|Astrometrics|IV}} and at least {{Sk|Astrometric Pinpointing|I}}.
  
''Total Training Time:'' ~32d 12h 32m
+
{{ShipFitting
 +
| ship=Heron
 +
| fitName=Alpha seed example fit
 +
| fitID=
 +
| high1name=Core probe launcher I
 +
| high1typeID=17938
 +
| high2name=open
 +
| high3name=open
 +
| high4name=open
 +
| high5name=open
 +
| mid1name=5MN Cold-Gas Enduring Microwarpdrive
 +
| mid1typeID=5971
 +
| mid2name=Scan Rangefinding Array I
 +
| mid2typeID=33180
 +
| mid3name=Rangefinding Array I
 +
| mid3typeID=33180
 +
| mid4name=Scan Acquisition Array I
 +
| mid4typeID=33176
 +
| mid5name=Ta3 Compact Ship Scanner
 +
| mid5typeID=6527
 +
| low1name=Inertial Stabilizers I
 +
| low1typeID=1403
 +
| low2name=Inertial Stabilizers I
 +
| low2typeID=1403
 +
| rig1name=Small Gravity Capacitor Upgrade I
 +
| rig1typeID=31213
 +
| rig2name=Small Hyperspatial Velocity Optimizer I
 +
| rig2typeID=31159
 +
| rig3name=open
 +
| charge1name=Core Scanner Probe I x16
 +
| charge1typeID=30013
 +
| charge2name=Data Analyzer I
 +
| charge2typeID=22175
 +
| skills=
 +
| showSKILLS=N
 +
| notes=The ship scanner scans structures for fits while the data analyzer will allow you to get the reinforcement timer.
 +
| showNOTES=N
 +
| difficulty=0
 +
| version=2023.12.23
 +
| showTOC=N
 +
| alphacanuse=Y
 +
}}{{ShipFitting
 +
| ship=Heron
 +
| fitName=Alpha explorer
 +
| fitID=
 +
| high1name=Core probe launcher I
 +
| high1typeID=17938
 +
| high2name=open
 +
| high3name=open
 +
| high4name=open
 +
| high5name=open
 +
| mid1name=5MN Cold-Gas Enduring Microwarpdrive
 +
| mid1typeID=5971
 +
| mid2name=Scan Rangefinding Array I
 +
| mid2typeID=33180
 +
| mid3name=Rangefinding Array I
 +
| mid3typeID=33180
 +
| mid4name=Scan Acquisition Array I
 +
| mid4typeID=33176
 +
| mid5name=Relic Analyzer I
 +
| mid5typeID=22177
 +
| low1name=Inertial Stabilizers I
 +
| low1typeID=1403
 +
| low2name=Inertial Stabilizers I
 +
| low2typeID=1403
 +
| rig1name=Small Gravity Capacitor Upgrade I
 +
| rig1typeID=31213
 +
| rig2name=Small Hyperspatial Velocity Optimizer I
 +
| rig2typeID=31159
 +
| rig3name=open
 +
| charge1name=Core Scanner Probe I x16
 +
| charge1typeID=30013
 +
| charge2name=Data Analyzer I
 +
| charge2typeID=22175
 +
| skills=
 +
| showSKILLS=N
 +
| notes=
 +
| showNOTES=N
 +
| difficulty=0
 +
| version=2023.12.23
 +
| showTOC=N
 +
| alphacanuse=Y
 +
}}
 +
{{ShipFitting
 +
| ship=Buzzard
 +
| fitName=Exploration example fit
 +
| fitID=
 +
| high1name=Core Probe Launcher II
 +
| high1typeID=4258
 +
| high2name=Covert Ops Cloaking Device II
 +
| high2typeID=11578
 +
| high3name=Compact Interdiction Nullifier
 +
| high3typeID=58966
 +
| high4name=open
 +
| high5name=open
 +
| mid1name=1MN Y-S8 Compact Afterburner
 +
| mid1typeID=6001
 +
| mid2name=Scan Rangefinding Array I
 +
| mid2typeID=33180
 +
| mid3name=Zeugma Integrated Analyzer
 +
| mid3typeID=41534
 +
| mid4name=Scan Acquisition Array I
 +
| mid4typeID=33176
 +
| mid5name=Scan Pinpointing Array I
 +
| mid5typeID=33178
 +
| low1name=Inertial Stabilizers II
 +
| low1typeID=1405
 +
| low2name=Inertial Stabilizers II
 +
| low2typeID=1405
 +
| rig1name=Small Gravity Capacitor Upgrade I
 +
| rig1typeID=31213
 +
| rig2name=Small Hyperspatial Velocity Optimizer I
 +
| rig2typeID=31159
 +
| rig3name=open
 +
| charge1name=Sisters Core Scanner Probe x16
 +
| charge1typeID=30488
 +
| skills=
 +
| showSKILLS=N
 +
| notes=
 +
| showNOTES=N
 +
| difficulty=0
 +
| version=2023.12.23
 +
| showTOC=N
 +
| alphacanuse=N
 +
}}{{ShipFitting
 +
| ship=Buzzard
 +
| fitName=Perfect scanner example fit
 +
| fitID=
 +
| high1name= Sisters Expanded Probe Launcher
 +
| high1typeID=28756
 +
| high2name=Covert Ops Cloaking Device II
 +
| high2typeID=11578
 +
| high3name=Compact Interdiction Nullifier
 +
| high3typeID=58966
 +
| high4name=open
 +
| high5name=open
 +
| mid1name=1MN Y-S8 Compact Afterburner
 +
| mid1typeID=6001
 +
| mid2name=Scan Rangefinding Array II
 +
| mid2typeID=33201
 +
| mid3name=Rangefinding Array II
 +
| mid3typeID=33201
 +
| mid4name=Scan Acquisition Array II
 +
| mid4typeID=33197
 +
| mid5name=Scan Pinpointing Array II
 +
| mid5typeID=33199
 +
| low1name=Inertial Stabilizers II
 +
| low1typeID=1405
 +
| low2name=Inertial Stabilizers II
 +
| low2typeID=1405
 +
| rig1name=Small Gravity Capacitor Upgrade I
 +
| rig1typeID=31213
 +
| rig2name=Small Hyperspatial Velocity Optimizer I
 +
| rig2typeID=31159
 +
| rig3name=open
 +
| charge1name=Sisters Core Scanner Probe x16
 +
| charge1typeID=30488
 +
| charge2name=Sisters Combat Scanner Probe x16
 +
| charge2typeID=30486
 +
| skills=
 +
| showSKILLS=N
 +
| notes=
 +
| showNOTES=N
 +
| difficulty=0
 +
| version=2023.12.23
 +
| showTOC=N
 +
| alphacanuse=N
 +
}}
  
==== Fittings ====
 
Please refer to the [[Scouting#Fittings|Scouting]] guide for fittings.
 
  
 
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Latest revision as of 11:18, 18 March 2024

Main article: Alternate characters

Scanner alts are alts that have been trained for scanning and/or exploration. The benefit of training a scanner alt varies depending on use-case, but training a perfect scanner can take 224 days from fresh character to fully trained using neural remaps and +3 implants. As such, training your main character to be a perfect scanner may not be the best use of your training time. This guide is broken into three tiers of scanner:

  • Basic scanner: Alpha exploration, seeding, and emergency backup scanner
  • Exploration scanner: exploration, scanning down a chain
    • This plan assumes your character is on an Omega account
  • Perfect scanner: scanning down wormhole chains quickly and efficiently, combat scanning
    • This plan assumes your character is on an Omega account


Preparation

Creating a character in any empire is fine as all the T2 scanning ships are more than adequate. The issue comes down to personal preference and how efficient you want your character to be. Regardless of starting empire faction, perfect scanners might benefit from training into the Buzzard or Magnate as these two get bonuses to scanning-related stats. The Buzzard is a favorite because of its generous 5 mid slots which allows it to fit extra scanning equipment. If you're trying to do exploration quickly for ISK, training into a Cheetah may be worthwhile as the fastest of the four. The Helios is the slowest, but makes up for it by being well-rounded with generous mid slots and tank.

Note that only the basic scanner skill plan and exploration skill plan have exploration skills in their skill plans. A perfect scanner can add exploration skills to the queue, but generally a perfect scanner is not needed for exploration.

Pause Training

If you are creating an alt on an account with other characters, it is important to note that only one character can be training skills at a time. Attempting to add skills to the training queue will result in an error, so you will need to pause training on your currently training character, or activate Multiple Character Training.

Neural Remap

For basic scanner skill plan, no neural remap is required.

For exploration scanner skill plan, you may wish to remap to Intelligence-Memory after training ship and navigation skills.

The perfect scanner will require all three neural remaps for efficiency.

Implants

All characters start with Cybernetics I which allows the use of +3 implants. This will greatly improve your train time. If all you're going to train the alt for is as a scanner, you don't need the Social Adaptation Chip - Basic (Slot 5) as none of the skills in these plans have Charisma as a primary or secondary attribute.

Basic scanner

No neural remap for the basic scanner plan. This skill plan is intended for Alpha clone characters who wish to get into exploration, seed alts, and emergency backup scanners. Seed alts are alts that have been trained with just enough scanning proficiency that they can be safe-logged in a wormhole system for later use to log in and either spy on the activity of the people living there or scan a way for an eviction fleet to get inside.

Use the skill plan appropriate to the empire faction of the character. Below that is the skills you can add to make your scanner capable of Alpha-level exploration.

Caldari basic scanner

Heron
Expand this box to view a Skill queue to use in-game

Caldari Frigate 2
Evasive Maneuvering 2
Energy Grid Upgrades 2
Astrometric Acquisition 2
High Speed Maneuvering 2
Warp Drive Operation 3
Astrometric Rangefinding 2
Caldari Frigate 3
Evasive Maneuvering 3
Energy Grid Upgrades 3
Shield Upgrades 3
Shield Management 3
High Speed Maneuvering 3
Caldari Frigate 4
Spaceship Command 4
Navigation 4


Minmatar basic scanner

Probe
Expand this box to view a Skill queue to use in-game

Minmatar Frigate 2
Evasive Maneuvering 2
Energy Grid Upgrades 2
Astrometric Acquisition 2
High Speed Maneuvering 2
Warp Drive Operation 3
Astrometric Rangefinding 2
Minmatar Frigate 3
Evasive Maneuvering 3
Energy Grid Upgrades 3
Shield Upgrades 3
Shield Management 3
High Speed Maneuvering 3
Minmatar Frigate 4
Spaceship Command 4
Navigation 4


Astrometric Acquisition II (5x) 6 hours, 28 minutes, 8 seconds

Warp Drive Operation III (1x) 7 hours, 19 minutes

Astrometric Rangefinding II (8x) 10 hours, 20 minutes, 56 seconds

Evasive Maneuvering III (2x) 14 hours, 38 minutes, 3 seconds

Energy Grid Upgrades III (2x) 14 hours, 38 minutes, 3 seconds

Shield Upgrades III (2x) 14 hours, 38 minutes, 3 seconds

Shield Management III (3x) 21 hours, 57 minutes, 8 seconds

High Speed Maneuvering III (5x) 1 days, 12 hours, 35 minutes, 11 seconds

Caldari/Minmatar Frigate IV (x2) 3 days, 10 hours, 47 minutes, 19 seconds

Spaceship Command IV (1x) 1 day, 17 hours, 23 minutes, 39 seconds

Navigation IV (1x) 1 day, 17 hours, 23 minutes, 39 seconds


Gallente basic scanner

Imicus
Expand this box to view a Skill queue to use in-game

Gallente Frigate 2
Evasive Maneuvering 2
Energy Grid Upgrades 2
Astrometric Acquisition 2
High Speed Maneuvering 2
Warp Drive Operation 3
Astrometric Rangefinding 2
Gallente Frigate 3
Evasive Maneuvering 3
Energy Grid Upgrades 3
High Speed Maneuvering 3
Gallente Frigate 4
Spaceship Command 4
Navigation 4
Hull Upgrades 4


Amarr basic scanner

Magnate
Expand this box to view a Skill queue to use in-game

Amarr Frigate 2
Evasive Maneuvering 2
Energy Grid Upgrades 2
Astrometric Acquisition 2
High Speed Maneuvering 2
Warp Drive Operation 3
Astrometric Rangefinding 2
Amarr Frigate 3
Evasive Maneuvering 3
Energy Grid Upgrades 3
High Speed Maneuvering 3
Amarr Frigate 4
Spaceship Command 4
Navigation 4
Hull Upgrades IV


Astrometric Acquisition II (5x) 6 hours, 28 minutes, 8 seconds

Warp Drive Operation III (1x) 7 hours, 19 minutes

Astrometric Rangefinding II (8x) 10 hours, 20 minutes, 56 seconds

Evasive Maneuvering III (2x) 14 hours, 38 minutes, 3 seconds

Energy Grid Upgrades III (2x) 14 hours, 38 minutes, 3 seconds

High Speed Maneuvering III (5x) 1 days, 12 hours, 35 minutes, 11 seconds

Gallente/Amarr Frigate IV (x2) 3 days, 10 hours, 47 minutes, 19 seconds

Spaceship Command IV (1x) 1 day, 17 hours, 23 minutes, 39 seconds

Navigation IV (1x) 1 day, 17 hours, 23 minutes, 39 seconds

Hull Upgrades IV (2x) 3 days, 10 hours, 47 minutes, 19 seconds


Below are optional exploration skills if you are making an Alpha-clone explorer.

Exploration skills (optional)

Alpha-level explo skills
Expand this box to view a Skill queue to use in-game

Hacking 2
Archeology 2
Hacking 3
Archaeologyy 3


Hacking III (3x) 3 hours, 52 minutes, 52 seconds

Archaeology III (3x) 3 hours, 52 minutes, 52 seconds

Exploration scanner

No remap for the ship skills. The main difference between each of these ship skills is the empire frigate skill.


Caldari ship skills

Buzzard
Expand this box to view a Skill queue to use in-game

Caldari Frigate I
Acceleration Control I
Evasive Maneuvering II
Caldari Frigate II
Acceleration Control II
Warp Drive Operation III
Evasive Maneuvering III
Caldari Frigate III
Acceleration Control III
Warp Drive Operation IV
Navigation IV
Spaceship Command IV
Caldari Frigate IV
Evasive Maneuvering IV
Acceleration Control IV
Electronics Upgrades IV
Warp Drive Operation V
Navigation V
Caldari Frigate V
Evasive Maneuvering V
Electronics Upgrades V
Covert Ops I
Covert Ops II
Covert Ops III
Covert Ops IV


Minmatar ship skills

Cheetah
Expand this box to view a Skill queue to use in-game

Minmatar Frigate I
Acceleration Control I
Evasive Maneuvering II
Minmatar Frigate II
Acceleration Control II
Warp Drive Operation III
Evasive Maneuvering III
Minmatar Frigate III
Acceleration Control III
Warp Drive Operation IV
Navigation IV
Spaceship Command IV
Minmatar Frigate IV
Evasive Maneuvering IV
Acceleration Control IV
Electronics Upgrades IV
Warp Drive Operation V
Navigation V
Minmatar Frigate V
Evasive Maneuvering V
Electronics Upgrades V
Covert Ops I
Covert Ops II
Covert Ops III
Covert Ops IV


Amarr ship skills

Anathema
Expand this box to view a Skill queue to use in-game

Amarr Frigate I
Acceleration Control I
Evasive Maneuvering II
Amarr Frigate II
Acceleration Control II
Warp Drive Operation III
Evasive Maneuvering III
Amarr Frigate III
Acceleration Control III
Warp Drive Operation IV
Navigation IV
Spaceship Command IV
Amarr Frigate IV
Evasive Maneuvering IV
Acceleration Control IV
Electronics Upgrades IV
Warp Drive Operation V
Navigation V
Amarr Frigate V
Evasive Maneuvering V
Electronics Upgrades V
Covert Ops I
Covert Ops II
Covert Ops III
Covert Ops IV


Gallente ship skills

Helios
Expand this box to view a Skill queue to use in-game

Gallente Frigate I
Acceleration Control I
Evasive Maneuvering II
Gallente Frigate II
Acceleration Control II
Warp Drive Operation III
Evasive Maneuvering III
Gallente Frigate III
Acceleration Control III
Warp Drive Operation IV
Navigation IV
Spaceship Command IV
Gallente Frigate IV
Evasive Maneuvering IV
Acceleration Control IV
Electronics Upgrades IV
Warp Drive Operation V
Navigation V
Gallente Frigate V
Evasive Maneuvering V
Electronics Upgrades V
Covert Ops I
Covert Ops II
Covert Ops III
Covert Ops IV


<Empire> Frigate V (x2) 9 days, 18 hours, 9 minutes, 40 seconds

Acceleration Control IV (4x) 3 days, 10 hours, 47 minutes, 19 seconds

Evasive Maneuvering V (2x) 9 days, 18 hours, 9 minutes, 40 seconds

Warp Drive Operation V (1x) 4 days, 21 hours, 4 minutes, 50 seconds

Navigation V (1x) 4 days, 21 hours, 4 minutes, 50 seconds

Spaceship Command IV (1x) 20 hours, 41 minutes, 49 seconds

Electronics Upgrades V (2x) 9 days, 18 hours, 9 minutes, 40 seconds

Covert Ops IV (4x) 3 days, 10 hours, 47 minutes, 19 seconds


Below are tank, support, and scanning skills. Caldari-Minmatar will train shield tank and Amarr-Gallente will train armor tank.

Remap here before training these skills.

Remapping (active) : i27 p17 c17 w17 m21

Shield/support/scanning skills

Caldari/Minmatar
Expand this box to view a Skill queue to use in-game

Shield Operation I
Jury Rigging I
Shield Operation II
Jury Rigging II
Shield Operation III
Jury Rigging III
Shield Compensation I
Shield Rigging I
Astronautics Rigging I
Cloaking I
Shield Rigging II
Astronautics Rigging II
Astrometric Acquisition II
Astrometric Rangefinding II
Cloaking II
Shield Rigging III
Astronautics Rigging III
Astrometric Acquisition III
Astrometric Rangefinding III
Cloaking III
Capacitor Systems Operation IV
Shield Rigging IV
Astronautics Rigging IV
Capacitor Management IV
Astrometrics IV
Astrometric Acquisition IV
Astrometric Rangefinding IV
Cloaking IV
Astrometric Pinpointing I
Astrometric Pinpointing II
Astrometric Pinpointing III
Astrometric Pinpointing IV
Astrometrics V
Hull Upgrades IV
Mechanics IV
Shield Operation IV
Shield Management II
Shield Management III
Shield Management IV
Shield Upgrades II
Shield Upgrades III
Shield Upgrades IV
Tactical Shield Manipulation II
Tactical Shield Manipulation III
Tactical Shield Manipulation IV
Shield Compensation II
Shield Compensation III
Kinetic Shield Compensation I
Kinetic Shield Compensation II
Kinetic Shield Compensation III
Kinetic Shield Compensation IV
Explosive Shield Compensation I
Explosive Shield Compensation II
Explosive Shield Compensation III
Explosive Shield Compensation IV
EM Shield Compensation I
EM Shield Compensation II
EM Shield Compensation III
EM Shield Compensation IV
Thermal Shield Compensation I
Thermal Shield Compensation II
Thermal Shield Compensation III
Thermal Shield Compensation IV


Shield Operation IV (1x) 20 hours, 41 minutes, 49 seconds

Jury Rigging III (2x) 7 hours, 19 minutes, 2 seconds

Shield Compensation III (2x) 7 hours, 19 minutes, 2 seconds

Shield Rigging IV (3x) 2 days, 14 hours, 5 minutes, 30 seconds

Astronautics Rigging IV (3x) 2 days, 14 hours, 5 minutes, 30 seconds

Cloaking IV (6x) 5 days, 4 hours, 11 minutes

Astrometric Acquisition IV (5x) 4 days, 7 hours, 29 minutes, 10 seconds

Astrometric Rangefinding IV (8x) 6 days, 21 hours, 34 minutes, 38 seconds

Capacitor Systems Operation IV (1x) 20 hours, 41 minutes, 49 seconds

Capacitor Management V (3x) 2 days, 14 hours, 5 minutes, 30 seconds

Astrometrics V (3x) 14 days, 15 hours, 14 minutes, 30 seconds

Astrometric Pinpointing IV (5x) 4 days, 7 hours, 29 minutes, 10 seconds

Hull Upgrades IV (2x) 1 day, 17 hours, 23 minutes, 39 seconds

Mechanics IV (1x) 20 hours, 41 minutes, 49 seconds

Shield Upgrades IV (2x) 1 day, 17 hours, 23 minutes, 39 seconds

Tactical Shield Manipulation IV (4x) 3 days, 10 hours, 47 minutes, 19 seconds

Kinetic Shield Compensation IV (2x) 1 day, 17 hours, 23 minutes, 39 seconds

Thermal Shield Compensation IV (2x) 1 day, 17 hours, 23 minutes, 39 seconds

EM Shield Compensation IV (2x) 1 day, 17 hours, 23 minutes, 39 seconds

Explosive Shield Compensation IV (2x) 1 day, 17 hours, 23 minutes, 39 seconds


Armor/support/scanning skills

Amarr/Gallente
Expand this box to view a Skill queue to use in-game

Jury Rigging I
Armor Layering I
Jury Rigging II
Armor Layering II
Jury Rigging III
Armor Layering III
Armor Rigging I
Astronautics Rigging I
Cloaking I
Shield Rigging II
Astronautics Rigging II
Astrometric Acquisition II
Astrometric Rangefinding II
Cloaking II
Armor Rigging III
Astronautics Rigging III
Astrometric Acquisition III
Astrometric Rangefinding III
Cloaking III
Capacitor Systems Operation IV
Armor Rigging IV
Astronautics Rigging IV
Capacitor Management IV
Armor Layering IV
Astrometrics IV
Astrometric Acquisition IV
Astrometric Rangefinding IV
Cloaking IV
Astrometric Pinpointing I
Astrometric Pinpointing II
Astrometric Pinpointing III
Astrometric Pinpointing IV
Astrometrics V
Hull Upgrades IV
Mechanics IV
Kinetic Armor Compensation I
Kinetic Armor Compensation II
Kinetic Armor Compensation III
Kinetic Armor Compensation IV
Explosive Armor Compensation I
Explosive Armor Compensation II
Explosive Armor Compensation III
Explosive Armor Compensation IV
EM Armor Compensation I
EM Armor Compensation II
EM Armor Compensation III
EM Shield Compensation IV
Thermal Armor Compensation I
Thermal Armor Compensation II
Thermal Armor Compensation III
Thermal Armor Compensation IV


Jury Rigging III (2x) 7 hours, 19 minutes, 2 seconds

Armor Layering IV (3x) 2 days, 14 hours, 5 minutes, 30 seconds

Armor Rigging IV (3x) 2 days, 14 hours, 5 minutes, 30 seconds

Astronautics Rigging IV (3x) 2 days, 14 hours, 5 minutes, 30 seconds

Cloaking IV (6x) 5 days, 4 hours, 11 minutes

Astrometric Acquisition IV (5x) 4 days, 7 hours, 29 minutes, 10 seconds

Astrometric Rangefinding IV (8x) 6 days, 21 hours, 34 minutes, 38 seconds

Capacitor Systems Operation IV (1x) 20 hours, 41 minutes, 49 seconds

Capacitor Management V (3x) 2 days, 14 hours, 5 minutes, 30 seconds

Astrometrics V (3x) 14 days, 15 hours, 14 minutes, 30 seconds

Astrometric Pinpointing IV (5x) 4 days, 7 hours, 29 minutes, 10 seconds

Hull Upgrades IV (2x) 1 day, 17 hours, 23 minutes, 39 seconds

Mechanics IV (1x) 20 hours, 41 minutes, 49 seconds

Kinetic Armor Compensation IV (2x) 1 day, 17 hours, 23 minutes, 39 seconds

Thermal Armor Compensation IV (2x) 1 day, 17 hours, 23 minutes, 39 seconds

EM Armor Compensation IV (2x) 1 day, 17 hours, 23 minutes, 39 seconds

Explosive Armor Compensation IV (2x) 1 day, 17 hours, 23 minutes, 39 seconds


Exploration skills

Perfect explo skills
Expand this box to view a Skill queue to use in-game

Hacking 2
Archeology 2
Hacking 3
Archaeologyy 3
Hacking 4
Archaeologyy 4
Hacking 5
Archaeologyy 5


Hacking V (3x) 14 days, 15 hours, 14 minutes, 30 seconds

Archaeology V (3x) 14 days, 15 hours, 14 minutes, 30 seconds

Perfect Scanner

The perfect scanner is designed to have perfect scanning skills. It is widely used by people who live in wormholes, but it is not required for those wishing to wormhole dive for gas, ore, or combat anomalies. Perfect scanning skills significantly reduce the amount of time spent scanning down cosmic signatures. By the rule 80-20, that being that it is generally a good idea to put in 20% effort where it yields 80% benefit, this skill plan is only intended for wormholers and combat scanners who need to scan down things on a daily basis. Take note that the armor-tanked train is slightly shorter, but it means limiting yourself to either the Helios or the Anathema. Both are valid options for a perfect scanner, they simply lack the same efficiencies offered by the Buzzard.

The skill plan has been broken up by remaps

  • Intelligence-Memory for support, scanning, and tank skills
  • Intelligence-Perception for navigation skills
  • Memory-Perception for ship skills

Additionally, there are two different Int-Mem skill plans: one for armor tank, one for shield tank. There are four different Mem-Per skill plans based on which scanning ship you intend to train into.

Remapping (active) : i27 p17 c17 w17 m21

Shield tank, support, and scanning skills

Caldari/Minmatar
Expand this box to view a Skill queue to use in-game

Shield Operation I
Jury Rigging I
Shield Operation II
Jury Rigging II
Jury Rigging III
Shield Upgrades II
Shield Management II
Tactical Shield Manipulation II
Shield Operation III
Shield Upgrades III
Shield Management III
Tactical Shield Manipulation III
Shield Operation IV
Shield Upgrades IV
Shield Management IV
Tactical Shield Manipulation IV
Tactical Shield Manipulation V
Shield Management V
Capacitor Management IV
Electronics Upgrades IV
Shield Operation V
Capacitor Management V
Astrometrics IV
Kinetic Shield Compensation I
Explosive Shield Compensation I
EM Shield Compensation I
Thermal Shield Compensation I
Astronautics Rigging I
Shield Rigging I
Astrometric Pinpointing I
Kinetic Shield Compensation II
Explosive Shield Compensation II
EM Shield Compensation II
Thermal Shield Compensation II
Astronautics Rigging II
Shield Rigging II
Cybernetics II
Astrometric Acquisition II
Astrometric Rangefinding II
Astrometric Pinpointing II
Kinetic Shield Compensation III
Thermal Shield Compensation III
EM Shield Compensation III
Explosive Shield Compensation III
Astronautics Rigging III
Cybernetics III
Shield Rigging III
Astrometric Rangefinding III
Astrometric Pinpointing III
Astrometric Acquisition III
Mechanics IV
Kinetic Shield Compensation IV
Explosive Shield Compensation IV
EM Shield Compensation IV
Hull Upgrades IV
Cybernetics IV
Astronautics Rigging IV
Shield Rigging IV
Thermal Shield Compensation IV
Astrometric Rangefinding IV
Astrometric Pinpointing IV
Astrometric Acquisition IV
Power Grid Management V
CPU Management V
Cybernetics V
Astrometric Rangefinding V
Astrometric Acquisition V
Astrometric Pinpointing V
Astrometrics V
Electronics Upgrades V
Cloaking I
Cloaking II
Cloaking III
Cloaking IV


Shield Operation V (1x) 4 days, 21 hours, 4 minutes, 50 seconds

Jury Rigging III (2x) 7 hours, 19 minutes, 2 seconds

Shield Rigging IV (3x) 2 days, 14 hours, 5 minutes, 30 seconds

Astronautics Rigging IV (3x) 2 days, 14 hours, 5 minutes, 30 seconds

Electronics Upgrades V (2x) 9 days, 18 hours, 9 minutes, 40 seconds

Cloaking IV (6x) 5 days, 4 hours, 11 minutes

Astrometric Acquisition V (5x) 24 days, 9 hours, 24 minutes, 9 seconds

Astrometric Rangefinding V (8x) 39 days, 38 minutes, 42 seconds

Capacitor Systems Operation IV (1x) 20 hours, 41 minutes, 49 seconds

Capacitor Management V (3x) 2 days, 14 hours, 5 minutes, 30 seconds

Astrometrics V (3x) 14 days, 15 hours, 14 minutes, 30 seconds

Astrometric Pinpointing V (5x) 24 days, 9 hours, 24 minutes, 9 seconds

Hull Upgrades IV (2x) 1 day, 17 hours, 23 minutes, 39 seconds

Mechanics IV (1x) 20 hours, 41 minutes, 49 seconds

Shield Upgrades IV (2x) 1 day, 17 hours, 23 minutes, 39 seconds

Tactical Shield Manipulation IV (4x) 3 days, 10 hours, 47 minutes, 19 seconds

Kinetic Shield Compensation IV (2x) 1 day, 17 hours, 23 minutes, 39 seconds

Thermal Shield Compensation IV (2x) 1 day, 17 hours, 23 minutes, 39 seconds

EM Shield Compensation IV (2x) 1 day, 17 hours, 23 minutes, 39 seconds

Explosive Shield Compensation IV (2x) 1 day, 17 hours, 23 minutes, 39 seconds


Armor tank, support, and scanning skills

Amarr/Gallente
Expand this box to view a Skill queue to use in-game

Armor Layering I
Jury Rigging I
Armor Layering  II
Jury Rigging II
Jury Rigging III
Armor Layering  III
Shield Upgrades III
Armor Layering IV
Capacitor Management IV
Electronics Upgrades IV
Armor Layering V
Capacitor Management V
Astrometrics IV
Kinetic Armor Compensation I
Explosive Armor Compensation I
EM Armor Compensation I
Thermal Armor Compensation I
Astronautics Rigging I
Armor Rigging I
Astrometric Pinpointing I
Kinetic Armor Compensation II
Explosive Armor Compensation II
EM Armor Compensation II
Thermal Armor Compensation II
Astronautics Rigging II
Armor Rigging II
Cybernetics II
Astrometric Acquisition II
Astrometric Rangefinding II
Astrometric Pinpointing II
Kinetic Armor Compensation III
Thermal Armor Compensation III
EM Armor Compensation III
Explosive Armor Compensation III
Astronautics Rigging III
Cybernetics III
Armor Rigging III
Astrometric Rangefinding III
Astrometric Pinpointing III
Astrometric Acquisition III
Mechanics IV
Kinetic Armor Compensation IV
Explosive Armor Compensation IV
EM Armor Compensation IV
Thermal Armor Compensation IV
Hull Upgrades IV
Cybernetics IV
Astronautics Rigging IV
Armor Rigging IV
Astrometric Rangefinding IV
Astrometric Pinpointing IV
Astrometric Acquisition IV
Mechanics V
Power Grid Management V
CPU Management V
Hull Upgrades V
Cybernetics V
Astrometric Rangefinding V
Astrometric Acquisition V
Astrometric Pinpointing V
Astrometrics V
Electronics Upgrades V
Cloaking I
Cloaking II
Cloaking III
Cloaking IV


Armor Layering V (3x) 14 days, 15 hours, 14 minutes, 30 seconds

Jury Rigging III (2x) 7 hours, 19 minutes, 2 seconds

Armor Rigging IV (3x) 2 days, 14 hours, 5 minutes, 30 seconds

Astronautics Rigging IV (3x) 2 days, 14 hours, 5 minutes, 30 seconds

Electronics Upgrades V (2x) 9 days, 18 hours, 9 minutes, 40 seconds

Cloaking IV (6x) 5 days, 4 hours, 11 minutes

Astrometric Acquisition V (5x) 24 days, 9 hours, 24 minutes, 9 seconds

Astrometric Rangefinding V (8x) 39 days, 38 minutes, 42 seconds

Capacitor Systems Operation IV (1x) 20 hours, 41 minutes, 49 seconds

Capacitor Management V (3x) 2 days, 14 hours, 5 minutes, 30 seconds

Astrometrics V (3x) 14 days, 15 hours, 14 minutes, 30 seconds

Astrometric Pinpointing V (5x) 24 days, 9 hours, 24 minutes, 9 seconds

Hull Upgrades V (2x) 9 day, 18 hours, 9 minutes, 40 seconds

Mechanics V (1x) 4 days, 21 hours, 4 minutes, 50 seconds

Kinetic Armor Compensation IV (2x) 1 day, 17 hours, 23 minutes, 39 seconds

Thermal Armor Compensation IV (2x) 1 day, 17 hours, 23 minutes, 39 seconds

EM Armor Compensation IV (2x) 1 day, 17 hours, 23 minutes, 39 seconds

Explosive Armor Compensation IV (2x) 1 day, 17 hours, 23 minutes, 39 seconds


Remapping active: i27 p21 c17 w17 m17

Navigation skills - all factions

Expand this box to view a Skill queue to use in-game

Acceleration Control I
Evasive Maneuvering II
Acceleration Control II
High Speed Maneuvering II
Warp Drive Operation III
Acceleration Control III
Evasive Maneuvering III
High Speed Maneuvering III
Evasive Maneuvering IV
Acceleration Control IV
High Speed Maneuvering IV
Navigation IV
Warp Drive Operation IV
Warp Drive Operation V


Evasive Maneuvering IV (2x) 1 day, 17 hours, 23 minutes, 39 seconds

Acceleration Control IV (4x) 3 days, 10 hours, 47 minutes, 19 seconds

High Speed Maneuvering IV (5x) 4 days, 7 hours, 29 minutes, 10 seconds

Navigation IV (1x) 20 hours, 41 minutes, 49 seconds

Warp Drive Operation V (1x) 4 days, 21 hours, 4 minutes, 50 seconds


Remap active: i17 p21 c17 w27 m17

Ship skills - Caldari (Buzzard)

Expand this box to view a Skill queue to use in-game

Caldari Frigate I
Caldari Frigate II
Caldari Frigate III
Spaceship Command IV
Caldari Frigate IV
Spaceship Command V
Caldari Frigate V
Covert Ops I
Covert Ops II
Covert Ops III
Covert Ops IV
Covert Ops V


Ship skills - Minmatar (Cheetah)

Expand this box to view a Skill queue to use in-game

Minmatar  Frigate I
Minmatar  Frigate II
Minmatar  Frigate III
Spaceship Command IV
Minmatar  Frigate IV
Spaceship Command V
Minmatar  Frigate V
Covert Ops I
Covert Ops II
Covert Ops III
Covert Ops IV
Covert Ops V


Ship skills - Amarr (Anathema)

Expand this box to view a Skill queue to use in-game

Amarr Frigate I
Amarr Frigate II
Amarr Frigate III
Spaceship Command IV
Amarr Frigate IV
Spaceship Command V
Amarr Frigate V
Covert Ops I
Covert Ops II
Covert Ops III
Covert Ops IV
Covert Ops V


Ship skills - Gallente (Helios)

Expand this box to view a Skill queue to use in-game

GallenteFrigate I
Gallente Frigate II
Gallente Frigate III
Spaceship Command IV
Gallente Frigate IV
Spaceship Command V
Gallente Frigate V
Covert Ops I
Covert Ops II
Covert Ops III
Covert Ops IV
Covert Ops V


<Empire Frigate> V (x2) 9 days, 18 hours, 9 minutes, 40 seconds

Spaceship Command V (1x) 4 days, 21 hours, 4 minutes, 50 seconds

Covert Ops V (4x) 19 days, 12 hours, 19 minutes, 20 seconds

Scanner example fits

You can fit exploration fits to suit whatever need you have, but generally speaking you'll want scan rangefinding arrau, scan pinpointing arrau, and scan acquisition array. Scan pinpointing array requires Astrometrics IV and at least Astrometric Pinpointing I.


Heron: Alpha seed example fit
EFT
[Heron, Alpha seed example fit]
Core probe launcher I

5MN Cold-Gas Enduring Microwarpdrive
Scan Rangefinding Array I
Rangefinding Array I
Scan Acquisition Array I
Ta3 Compact Ship Scanner

Inertial Stabilizers I
Inertial Stabilizers I

Small Gravity Capacitor Upgrade I
Small Hyperspatial Velocity Optimizer I



Core Scanner Probe I x16
Data Analyzer I

Fitting template high slot label.png
icon?size=64&.png
Icon hi slot.png
Icon hi slot.png
Icon hi slot.png
Icon hi slot.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
Icon rigs.png
FITTING DIFFICULTY
EVE VERSION
2023.12.23
ALPHA CAN USE
YES
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • The ship scanner scans structures for fits while the data analyzer will allow you to get the reinforcement timer.
Heron: Alpha explorer
EFT
[Heron, Alpha explorer]
Core probe launcher I

5MN Cold-Gas Enduring Microwarpdrive
Scan Rangefinding Array I
Rangefinding Array I
Scan Acquisition Array I
Relic Analyzer I

Inertial Stabilizers I
Inertial Stabilizers I

Small Gravity Capacitor Upgrade I
Small Hyperspatial Velocity Optimizer I



Core Scanner Probe I x16
Data Analyzer I

Fitting template high slot label.png
icon?size=64&.png
Icon hi slot.png
Icon hi slot.png
Icon hi slot.png
Icon hi slot.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
Icon rigs.png
FITTING DIFFICULTY
EVE VERSION
2023.12.23
ALPHA CAN USE
YES
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES


Buzzard: Exploration example fit
EFT
[Buzzard, Exploration example fit]
Core Probe Launcher II
Covert Ops Cloaking Device II
Compact Interdiction Nullifier

1MN Y-S8 Compact Afterburner
Scan Rangefinding Array I
Zeugma Integrated Analyzer
Scan Acquisition Array I
Scan Pinpointing Array I

Inertial Stabilizers II
Inertial Stabilizers II

Small Gravity Capacitor Upgrade I
Small Hyperspatial Velocity Optimizer I



Sisters Core Scanner Probe x16

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Icon hi slot.png
Icon hi slot.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
Icon rigs.png
FITTING DIFFICULTY
EVE VERSION
2023.12.23
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
Buzzard: Perfect scanner example fit
EFT
[Buzzard, Perfect scanner example fit]
Sisters Expanded Probe Launcher
Covert Ops Cloaking Device II
Compact Interdiction Nullifier

1MN Y-S8 Compact Afterburner
Scan Rangefinding Array II
Rangefinding Array II
Scan Acquisition Array II
Scan Pinpointing Array II

Inertial Stabilizers II
Inertial Stabilizers II

Small Gravity Capacitor Upgrade I
Small Hyperspatial Velocity Optimizer I



Sisters Core Scanner Probe x16
Sisters Combat Scanner Probe x16

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Icon hi slot.png
Icon hi slot.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
Icon rigs.png
FITTING DIFFICULTY
EVE VERSION
2023.12.23
ALPHA CAN USE
NO
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES