More actions
Elan Vital (talk | contribs) Added sample host opening speech, sample MOTD, Discord Ping |
m Replaced references to Stacmon with Korsiki. BM folder may have changed name (MOTD section) |
||
| (9 intermediate revisions by one other user not shown) | |||
| Line 7: | Line 7: | ||
* All fights are 1v1 in empire frigates (Amarr, Caldari, Gallente, Minmatar). Specifically, UFC-eligible ships must be | * All fights are 1v1 in empire frigates (Amarr, Caldari, Gallente, Minmatar). Specifically, UFC-eligible ships must be | ||
** Tech 1 empire frigates with Tech 1 modules (meta 4 or below) | ** Tech 1 empire frigates with Tech 1 modules (meta 4 or below) | ||
** | ** Using base Tech 1 ammunition, drones, and charges | ||
** | ** T2 Damage Control modules are allowed and represent the one exception to the rules | ||
* While EVE University provides properly fitted ships free on contract for the event, you are welcome to bring fits of your own design as long as they are compliant with the rules. | * While EVE University provides properly fitted ships free on contract for the event, you are welcome to bring fits of your own design as long as they are compliant with the rules. | ||
| Line 15: | Line 15: | ||
===Rules and Procedure=== | ===Rules and Procedure=== | ||
* EVE Uni Fight Club (UFC) employs a set of bookmarks to mark out its fighting arenas, which should be stored in a shared folder like corporate bookmarks for universal access. | * EVE Uni Fight Club (UFC) employs a set of bookmarks to mark out its fighting arenas, which should be stored in a shared folder like corporate bookmarks for universal access. | ||
* Each arena consists of three bookmarks: Center, Red | * Each arena consists of three bookmarks: Blue, Center, and Red. Red and Blue are positioned opposite each other, each 10km from the Center bookmark. Arenas must be at least 600km away from the Bleachers. | ||
[[File:Fight-club-arena.jpg|frameless|none]] | |||
* The Bleachers bookmark serves as both a ready room and a spectator area. | * The Bleachers bookmark serves as both a ready room and a spectator area. | ||
* The number of arenas should match the desired number of simultaneous fights. Traditionally, UFC employs four arenas with the Bleachers at the center and each arena positioned equidistantly more than 600km away in one of the "compass directions" provided by the tactical overlay. | * The number of arenas should match the desired number of simultaneous fights. Traditionally, UFC employs four arenas with the Bleachers at the center and each arena positioned equidistantly more than 600km away in one of the "compass directions" provided by the tactical overlay. | ||
| Line 34: | Line 35: | ||
| scheduling = Allow at least two hours for UFC. | | scheduling = Allow at least two hours for UFC. | ||
| recommendations = Do not keep score. UFC is not about winning or losing. It is about having fun while learning how to become a better pilot in EVE Online. Everyone wins by undocking. | | recommendations = Do not keep score. UFC is not about winning or losing. It is about having fun while learning how to become a better pilot in EVE Online. Everyone wins by undocking. | ||
| additional information = Sample Host Script for Uni Fight Club/New friend Speech Checklist | | additional information = Sample Host Script for Uni Fight Club/New friend Speech Checklist<br> | ||
NOTE: This is a script that Élan Vital used for UFC in 2022-2023. It should only serve as an example and should be updated to reflect current EVE University policy and game mechanics | NOTE: This is a script that Élan Vital used for UFC in 2022-2023. It should only serve as an example and should be updated to reflect current EVE University policy and game mechanics | ||
| Line 40: | Line 42: | ||
Uni Fight Club/New Friend Speech | Uni Fight Club/New Friend Speech | ||
- welcome (can be theatrical, with references to Fight Club / Wrestling / Robot Wars / etc.) | - welcome (can be theatrical, with references to Fight Club / Wrestling / Robot Wars / etc.) | ||
- check to see how many attendees have never attended a Fight Club (get a sense of how deep you need to go into the rules) | |||
- run-down of event, goals of Fight Club | - run-down of event, goals of Fight Club | ||
- attendees free to arrive when they want, leave when they had enough | - attendees free to arrive when they want, leave when they had enough | ||
| Line 51: | Line 54: | ||
-> ask for x'ups, then pair up pilots with their arena in fleet chat (example: pilot A, pilot B CION) | -> ask for x'ups, then pair up pilots with their arena in fleet chat (example: pilot A, pilot B CION) | ||
-> pilots should start approaching center bookmark upon getting their arena assigned | -> pilots should start approaching center bookmark upon getting their arena assigned | ||
-> each pilot individually decides on red or blue bookmark without mentioning it aloud | -> each pilot individually decides on red, center, or blue bookmark without mentioning it aloud | ||
-> at the start signal, immediately initiate warp to the chosen bookmark at 0km (no warping at range!) | -> at the start signal, immediately initiate warp to the chosen bookmark at 0km (no warping at range!) | ||
-> combat then commences with no further countdown | -> combat then commences with no further countdown | ||
-> IMPORTANT: call for combat comms during fights. It is distracting if people are talking and you can't hear a pilot surrender if people are talking | |||
-> grid not limited, but fly away from bleachers if kiting (host note: if a fight is running long, ships are far apart, not really a fight/no damage being exchanged, it is your prerogative to end the fight as a draw) | -> grid not limited, but fly away from bleachers if kiting (host note: if a fight is running long, ships are far apart, not really a fight/no damage being exchanged, it is your prerogative to end the fight as a draw) | ||
-> combat stops when one ship is down to 25% hull | -> combat stops when one ship is down to 25% hull | ||
| Line 59: | Line 63: | ||
-> if not tackled, pilots are free to warp off to bring fight to a draw. no shame in leaving a fight you can't win. | -> if not tackled, pilots are free to warp off to bring fight to a draw. no shame in leaving a fight you can't win. | ||
-> respect when a pilot concedes | -> respect when a pilot concedes | ||
-> no podding/no drugs | -> no podding/no drugs/no implants | ||
-> after fight, warp back to Dairek's Chateau for repairs and/or new ship | -> after fight, warp back to Dairek's Chateau for repairs and/or new ship | ||
-> debrief: fits, fighting strategy, result, areas for improvement | -> debrief: fits, fighting strategy, result, areas for improvement | ||
| Line 69: | Line 73: | ||
- UFC fits available for 0 isk on contract at Slays - Dairek's Chateau | - UFC fits available for 0 isk on contract at Slays - Dairek's Chateau | ||
- SRP for personal ships that get destroyed (limit of 2) | - SRP for personal ships that get destroyed (limit of 2) | ||
- have | - have Korsiki shared BM folder online | ||
- join UFC fleet, use Watch List to make it easy to follow the fights | - join UFC fleet, use Watch List to make it easy to follow the fights | ||
| Line 76: | Line 80: | ||
MOTD for Fight Club Fleet: | MOTD for Fight Club Fleet: | ||
- | - Korsiki BM folder - 08 Fight Club | ||
- name of UFC bookmarks for reference | - name of UFC bookmarks for reference | ||
- link to consolidated info post with UFC fits | - link to consolidated info post with UFC fits | ||
| Line 91: | Line 95: | ||
-UFC Breacher DualRep | -UFC Breacher DualRep | ||
-UFC Tristan Neuts | -UFC Tristan Neuts | ||
- If you see that the stocks are low, you | - If you see that the stocks are low, you should ping <proper Uni role for refreshing UFC contracts> | ||
- Ping on Discord at least once 3 hours beforehand. Typically, a ping an hour before and at the start are good, too. | - Ping on Discord at least once 3 hours beforehand. Typically, a ping an hour before and at the start are good, too. | ||
- Using the in-game notepad to track who has fought whom is quite helpful | - Using the in-game notepad to track who has fought whom is quite helpful | ||