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Projectile ammunition: Difference between revisions

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== Tech 1 ammunition==
== Tech 1 ammunition==
{| class="wikitable" style="font-size: 90%; margin: 1em auto;"
{| class="wikitable"
|+ T1 Ammunition Types
|+ T1 Ammunition Types
|-  style="background-color :#222222 color: #BFBB7D;;"
|-  style="background-color: #222222;;"
! scope="col" style="color: #BFBB7D;" | Name
! scope="col" style="color: #BFBB7D;" | Name
! scope="col" style="color: #BFBB7D;" | Optimal Range
! scope="col" style="color: #BFBB7D;" | Optimal Range
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== Tech 2 ammunition==
== Tech 2 ammunition==
{| class="wikitable" style="font-size: 90%; margin: 1em auto;"
{| class="wikitable"
|+ Autocannon Ammo
|+ Autocannon Ammo
|- style="background-color: #222222;"
|- style="background-color: #222222;"
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|}
|}


{| class="wikitable" style="font-size: 90%; margin: 1em auto;"
{| class="wikitable"
|+ Artillery Ammo
|+ Artillery Ammo
|- style="background-color: #222222;"
|- style="background-color: #222222;"
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Due to the tracking penalty compared to normal short-range ammunition, you must consider whether or not you'll be able to keep your target's angular velocity low, and what countermeasures you will take--potentially including loading different ammunition--if a target closes in.
Due to the tracking penalty compared to normal short-range ammunition, you must consider whether or not you'll be able to keep your target's angular velocity low, and what countermeasures you will take--potentially including loading different ammunition--if a target closes in.


Barrage can struggle against ships with invulnerability-field shield tanks and Tech 2 Amarr ships, which both have very high explosive resists and are weaker to EM or thermal damage.
Barrage can struggle against ships with Multispectrum Shield Hardener tanks and Tech 2 Amarr ships, which both have very high explosive resists and are weaker to EM or thermal damage.


==== Hail ====
==== Hail ====
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However, remember the tiering by damage. Some assume that since, for example, Guristas' lowest resist is to kinetic damage, titanium sabot is the best ammo to kill them. Actually, the higher damage of phased plasma makes up for the slightly worse resists.
However, remember the tiering by damage. Some assume that since, for example, Guristas' lowest resist is to kinetic damage, titanium sabot is the best ammo to kill them. Actually, the higher damage of phased plasma makes up for the slightly worse resists.


{| class="wikitable" style="text-align:left; font-size:90%; margin: 1em auto;"
{| class="wikitable"
|- style="background-color: #222222;
|- style="background-color: #222222;
! scope="col" style="color: #BFBB7D;" | Pirate Faction
! scope="col" style="color: #BFBB7D;" | Pirate Faction
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== See also ==
== See also ==
* [[Turrets]], for a more general overview of all three kinds of turret and their associated ammunition
* [[Turrets]], for a more general overview of all three kinds of turret and their associated ammunition


[[Category:Weapons]]
[[Category:Weapons]]