More actions
m Link maintenance. Change unneeded piped link, making use of redirect and link-end trick. First char is not case sensitive. Add link. Update link. Consolidate CSS. Convert formula to <math>. {{Update}} to top. |
m Remove color for readability on light-mode. Remove font-size from table, already built-in in wikitable class. |
||
| (3 intermediate revisions by 2 users not shown) | |||
| Line 4: | Line 4: | ||
.tooltip-trigger { | .tooltip-trigger { | ||
/* outline:none; | /* outline: none; | ||
position: relative; | position: relative; | ||
top: 0; | top: 0; | ||
| Line 22: | Line 22: | ||
padding: 0.6em; | padding: 0.6em; | ||
/* width: 300px ; */ | /* width: 300px ; */ | ||
color: #ffffff; | /* color: #ffffff; */ | ||
background: | background-color: var(--background-color-neutral); | ||
border: 1px solid #aaaaaa; | border: 1px solid #aaaaaa; | ||
border-radius: 8px; | border-radius: 8px; | ||
text-decoration: none; | text-decoration: none; | ||
box-shadow: 2px 2px 4px #000000; | |||
font-size: 90%; } | font-size: 90%; } | ||
table.drones { | table.drones { | ||
text-align:center; | text-align:center; | ||
} | } | ||
table.drones tr th { | table.drones tr th { | ||
background-color: | background-color: var(--background-color-warning-subtle); | ||
padding: 0.2em 0.5em; | padding: 0.2em 0.5em; | ||
white-space: nowrap; | white-space: nowrap; | ||
| Line 47: | Line 46: | ||
}} | }} | ||
{{ | {{Hatnote|This article focuses on how to use drones. For a general description of drones and how they work, see [[Drones]]. If you are looking for ships that use drones, see [[Drone Capable Ships]].}} | ||
{{Weapon Systems Links}} | {{Weapon Systems Links}} | ||
| Line 58: | Line 57: | ||
For this reason, it's a good idea to be able to field at least a full flight of five [[Drones#Light, medium and heavy drones|light drones]] when you begin to attempt level 3 missions. Even if you're flying a battlecruiser with a 50{{m3}} drone bay for level 3 missions, it may be wise to bring five light drones rather than five mediums. because larger drones, too, have trouble with small, fast targets. | For this reason, it's a good idea to be able to field at least a full flight of five [[Drones#Light, medium and heavy drones|light drones]] when you begin to attempt level 3 missions. Even if you're flying a battlecruiser with a 50{{m3}} drone bay for level 3 missions, it may be wise to bring five light drones rather than five mediums. because larger drones, too, have trouble with small, fast targets. | ||
Standard [[Missions#Mission | Standard [[Missions#Mission levels|level 4 mission]] battleship fits include a flight of light drones. Most battleships also have the dronebay space to bring at least a flight of medium drones as well, which will help you deal with NPC cruisers and battlecruisers. At this point it's good to have Tech 2 light and medium drones, as they are considerably superior to Tech 1 drones. | ||
If you're flying a battleship with a reasonable drone bay and decent support skills, such that your primary weapons can kill cruisers reasonably fast, you may also want to consider bringing a flight of light drones and three or more [[Drones#Sentry Drones|sentry/heavy drones]]. The sentries or heavies can do some DPS to cruiser targets (sentries work quite well on them when their angular velocity is low) and can augment your DPS against battlecruisers and battleships. This may entail extra skill training. | If you're flying a battleship with a reasonable drone bay and decent support skills, such that your primary weapons can kill cruisers reasonably fast, you may also want to consider bringing a flight of light drones and three or more [[Drones#Sentry Drones|sentry/heavy drones]]. The sentries or heavies can do some DPS to cruiser targets (sentries work quite well on them when their angular velocity is low) and can augment your DPS against battlecruisers and battleships. This may entail extra skill training. | ||
| Line 118: | Line 117: | ||
The following ships are good choices as droneboats for high-level PvE content (level 4 missions, low- and nullsec combat sites): | The following ships are good choices as droneboats for high-level PvE content (level 4 missions, low- and nullsec combat sites): | ||
{| class="wikitable drones" style=" | {| class="wikitable drones" style="max-width: 70em;" | ||
|- | |- | ||
! Race | ! Race | ||
| Line 163: | Line 162: | ||
* Level 4 missions: heavy or sentry drones, and light drones | * Level 4 missions: heavy or sentry drones, and light drones | ||
Rats from each of the pirate factions in EVE are [[NPC damage types|vulnerable to different damage types]]. There are drones from all four empire factions available to you; not only does each faction's drones [[Drones#Faction comparison|do a different damage type]], but they also have different stats (e.g. Gallente drones do a lot of damage but are slow, while Minmatar drones are fast but do less damage). The table below summarises which faction's drones are most effective | Rats from each of the pirate factions in EVE are [[NPC damage types|vulnerable to different damage types]]. There are drones from all four empire factions available to you; not only does each faction's drones [[Drones#Faction comparison|do a different damage type]], but they also have different stats (e.g. Gallente drones do a lot of damage but are slow, while Minmatar drones are fast but do less damage). The table below summarises which faction's drones are most effective against which NPC enemies: | ||
{| class="wikitable drones" | {| class="wikitable drones" | ||
|- | |- | ||
! rowspan=2 | Faction | ! rowspan=2 | Faction | ||
! colspan=2 | Light/Med/Heavy drones | ! colspan=2 style="text-align: center;" | Light/Med/Heavy drones | ||
! colspan=2 | Sentry drones | ! colspan=2 style="text-align: center;" | Sentry drones | ||
|- | |- | ||
! <span style="cursor:help;" title="Best drone family to use.">Best</span> | ! <span style="cursor:help;" title="Best drone family to use.">Best</span> | ||
| Line 218: | Line 217: | ||
| <span class="tooltip-trigger">[[File:Logo_faction_gallente_federation.png|64px|link=]]<span class="tooltip"><div>Damage: [[File:icon_damage_therm.png|24px|link=|Thermal damage]]</div><div>[[File:Garde.png|40px]]<br>'''Garde''' (sentry)</div></span></span> | | <span class="tooltip-trigger">[[File:Logo_faction_gallente_federation.png|64px|link=]]<span class="tooltip"><div>Damage: [[File:icon_damage_therm.png|24px|link=|Thermal damage]]</div><div>[[File:Garde.png|40px]]<br>'''Garde''' (sentry)</div></span></span> | ||
|- | |- | ||
| colspan=5 style="background-color: | | colspan=5 style="background-color: var(--background-color-warning-subtle); text-align:left; line-height: 130%; font-size: 95%; font-weight: normal;" | Mouse over the faction icons to see drone names. | ||
|} | |} | ||
<small><references /></small> | <small><references /></small> | ||
| Line 329: | Line 327: | ||
* Drones often require more micromanagement than launchers or turrets. | * Drones often require more micromanagement than launchers or turrets. | ||
{| class="wikitable drones" style=" | {| class="wikitable drones" style="max-width: 70em;" | ||
|- | |- | ||
! Race | ! Race | ||
| Line 380: | Line 378: | ||
In fleet situations, drones can be used to temporarily mimic the capabilities of specialized fleet members, particularly in the case of EWAR drones. However, this application is generally ineffective over long engagements, and EWAR drones should be replaced by specialized ships once those ships arrive. For example, in all cases where webs are being applied, once additional tackle ships are in range, webbing drones are no longer needed. Drone ships, such as the {{sh|Vexor}} and {{sh|Myrmidon}} that have large drone capacities, can deploy the specialized drones to gain a tactical advantage, and then deploy combat drones to bring addition damage to play once the target is brought under control. In small gangs, the FC will likely need a dual roll ship to apply these drones effectively. In larger fleets, smaller ships like the {{sh|Algos}} can stay at range and allow the bulk of the fleet to focus on the primary target. | In fleet situations, drones can be used to temporarily mimic the capabilities of specialized fleet members, particularly in the case of EWAR drones. However, this application is generally ineffective over long engagements, and EWAR drones should be replaced by specialized ships once those ships arrive. For example, in all cases where webs are being applied, once additional tackle ships are in range, webbing drones are no longer needed. Drone ships, such as the {{sh|Vexor}} and {{sh|Myrmidon}} that have large drone capacities, can deploy the specialized drones to gain a tactical advantage, and then deploy combat drones to bring addition damage to play once the target is brought under control. In small gangs, the FC will likely need a dual roll ship to apply these drones effectively. In larger fleets, smaller ships like the {{sh|Algos}} can stay at range and allow the bulk of the fleet to focus on the primary target. | ||
Also, unlike modules, drones can be deployed against multiple targets (e.g. three ECM drones can be applied against one {{sh|Guardian}} and two against another). Even if they are not a superior force, they can be sufficiently annoying to force an opposing fleet to use less than optimal tactics (e.g. bring an additional | Also, unlike modules, drones can be deployed against multiple targets (e.g. three ECM drones can be applied against one {{sh|Guardian}} and two against another). Even if they are not a superior force, they can be sufficiently annoying to force an opposing fleet to use less than optimal tactics (e.g. bring an additional Guardian into the fleet to support the battle, possibly replacing a DPS ship). | ||
The primary question the FC must answer is "do I have the capacity to bring in a dedicated support ship, such as a {{sh|Blackbird}} for ECM". If so, then the dedicated support ship will always be a superior choice. But, if the FC is forced to forgo the support ship to have sufficient DPS to be effective, these drones can provide significant capability. | The primary question the FC must answer is "do I have the capacity to bring in a dedicated support ship, such as a {{sh|Blackbird}} for ECM". If so, then the dedicated support ship will always be a superior choice. But, if the FC is forced to forgo the support ship to have sufficient DPS to be effective, these drones can provide significant capability. | ||
| Line 402: | Line 400: | ||
=== Scenarios === | === Scenarios === | ||
==== Gate Camps ==== | ==== Gate Camps ==== | ||
Null Sec gate camps often include [[Interdictors]] ({{sh|Eris}}, {{sh|Flycatcher}}, {{sh|Heretic}}, {{sh|Sabre}}) to provide temporary bubbles, as once they are up, no ship within the bubble can warp away. They are effective without having to target a ship, and they are short lived (2 minutes versus the Mobile Warp Disruptor's 30 day life span). In order to keep the target ship from warping off, it has to be kept in the bubble. This is more difficult than it sounds as the Interdiction Bubbles stay were they are launched. The Interdictor can launch more bubbles, but it has a limited supply and a long reload time. | Null Sec gate camps often include [[Interdictors]] ({{sh|Eris}}, {{sh|Flycatcher}}, {{sh|Heretic}}, {{sh|Sabre}}) to provide temporary bubbles, as once they are up, no ship within the bubble can warp away. They are effective without having to target a ship, and they are short lived (2 minutes versus the Mobile Warp Disruptor's 30 day life span). In order to keep the target ship from warping off, it has to be kept in the bubble. This is more difficult than it sounds as the Interdiction Bubbles stay were they are launched. The Interdictor can launch more bubbles, but it has a limited supply and a long reload time. | ||
| Line 410: | Line 407: | ||
==== Kiting takedowns ==== | ==== Kiting takedowns ==== | ||
This situation is similar to the gate camp. The biggest problem with fighting kiting fleets is getting close enough to a target to provide an effective warp-in for the rest of the fleet. Given the long range of drones, if combat utility drones can be applied early, they can slow the target ship just enough to allow tackle to get close enough to provide an effective warp-in early in the engagement. | This situation is similar to the gate camp. The biggest problem with fighting kiting fleets is getting close enough to a target to provide an effective warp-in for the rest of the fleet. Given the long range of drones, if combat utility drones can be applied early, they can slow the target ship just enough to allow tackle to get close enough to provide an effective warp-in early in the engagement. | ||
| Line 424: | Line 420: | ||
: <math> \displaystyle Chance\ to\ Jam = ( 1 - \left( 1 - \frac {Your\ ECM\ Strength} {Target's\ Sensor\ Strenght} \right) ^ {The\ numbers\ of\ jammers\ of\ this\ strenght} ) \times 100\% </math> | : <math> \displaystyle Chance\ to\ Jam = ( 1 - \left( 1 - \frac {Your\ ECM\ Strength} {Target's\ Sensor\ Strenght} \right) ^ {The\ numbers\ of\ jammers\ of\ this\ strenght} ) \times 100\% </math> | ||
The | The Vespa EC-600 drone has a strength of <math>1.5</math>. The {{sh|Guardian}} has a RADAR sensor strength of <math>19</math>. If we apply <math>three</math> Vespa EC-600 drones to a Guardian, the chance to break its locks (as a percentage) is: | ||
: <math> \begin{align} | : <math> \begin{align} | ||
( 1 - \left( 1 - \frac {1.5} {19} \right) ^ 3 ) & \times 100\% \\ | ( 1 - \left( 1 - \frac {1.5} {19} \right) ^ 3 ) & \times 100\% \\ | ||
| Line 437: | Line 433: | ||
==== Logistics support for tacklers ==== | ==== Logistics support for tacklers ==== | ||
As shown in [[Drones#Logistics drones|Logistics Drones]], a full flight of five medium logistics drones can repair 120 DPS. This won't keep a tackle ship alive forever, but when taking down a single ship of T1 cruiser size or below, this can extend the tackle's life by 20% or more (assuming the DPS ship produces 600 DPS or less). For example, a Tristan can be armor fit to provide 5K EHP. Against a Thorax or Vexor with up to 600DPS, the Tristan may survive 10 seconds. Extending that time to 12 seconds with armor logi drones may just provide the additional lock time a larger, more capable ship needs to become effective on the field. If these drones are applied by dual role ship, it is unlikely that the fleet will be giving up DPS during the time the drones are supporting the tackle ship. To be most effective in the role, the dual role ship will need to have the tackle ship locked and the drones applied before the tackle engages. | As shown in [[Drones#Logistics drones|Logistics Drones]], a full flight of five medium logistics drones can repair 120 DPS. This won't keep a tackle ship alive forever, but when taking down a single ship of T1 cruiser size or below, this can extend the tackle's life by 20% or more (assuming the DPS ship produces 600 DPS or less). For example, a Tristan can be armor fit to provide 5K EHP. Against a Thorax or Vexor with up to 600DPS, the Tristan may survive 10 seconds. Extending that time to 12 seconds with armor logi drones may just provide the additional lock time a larger, more capable ship needs to become effective on the field. If these drones are applied by dual role ship, it is unlikely that the fleet will be giving up DPS during the time the drones are supporting the tackle ship. To be most effective in the role, the dual role ship will need to have the tackle ship locked and the drones applied before the tackle engages. | ||