Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Golem: Difference between revisions

From EVE University Wiki
m Rephrased "the Golem was a red-headed stepchild of the other Marauders", changed to less discriminatory phrasing. Consistent capitalisation of the word "Marauder". Minor language inconsistencies corrected.
Update for Version 23.01 Release 2025-09-09.1 Remove MJD cooldown role bonus.
 
(3 intermediate revisions by the same user not shown)
Line 1: Line 1:
<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
<!-----------------------------------------------------------
<!-----------------------------------------------------------
* SHIP ATTRIBUTES SECTION (last update : 2023-06-14)
* SHIP ATTRIBUTES SECTION (last update : 2025-09-09)
-------------------------------------------------------------
-------------------------------------------------------------
* on editing the attributes, please make sure that you don't
* on editing the attributes, please make sure that you don't
Line 37: Line 37:
| bandwidth=25 Mbit/sec
| bandwidth=25 Mbit/sec


| info= Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today's warship technology. While especially effective at support suppression and wreckage salvaging, they possess comparatively weak sensor strength and may find themselves at increased risk of sensor jamming. Nevertheless, these thick-skinned, hard-hitting monsters are the perfect ships to take on long trips behind enemy lines.
| quote= Unwavering resolve gives rise to unstoppable force.
 
| quote_attribution= Admiral Yakiya Tovil-Toba
Developer: Lai Dai
| info= Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today’s warship technology. While being thick-skinned, hard-hitting monsters on their own, they are also able to use Bastion technology. Similar in effect to capital reconfiguration technology, when activated the Bastion module provides resistance to electronic warfare and the ability to withstand enormous amounts of punishment, at the cost of being stationary.
 
Lai Dai have always favored a balanced approach to their mix of on-board systems, leading to a line-up of versatile ships but providing very little in terms of tactical specialization.
| bonuses= '''Marauders bonuses (per skill level):'''<br>
| bonuses= '''Marauders bonuses (per skill level):'''<br>
7.5% bonus to Shield Booster amount<br>
7.5% bonus to Shield Booster amount<br>
Line 51: Line 49:
100% bonus to Heavy Missile, Cruise Missile and Torpedo damage<br>
100% bonus to Heavy Missile, Cruise Missile and Torpedo damage<br>
100% bonus to Tractor Beam range and velocity<br>
100% bonus to Tractor Beam range and velocity<br>
70% reduction in Micro Jump Drive reactivation delay<br>
•&nbsp;Can fit Bastion modules<br>
•&nbsp;Can fit Bastion modules<br>
100% bonus to Shield Extender hitpoints<br>
50% bonus to Armor Plate hitpoints<br>
5% Additional bonus to Reinforced Bulkhead hitpoints


| structurehp=7,700 HP
| structurehp=7,700 HP
Line 142: Line 136:
== Patch History ==
== Patch History ==
{{Expansion past|
{{Expansion past|
'''Legion Major Update 2025-09-09''' [https://www.eveonline.com/news/view/patch-notes-version-23-01 Patch notes: Version 23.01] Release 2025-09-09.1
* Removed -70% Micro Jump Drive reactivation cooldown role bonus from all Marauders.
'''Revenant expansion - 2024-11-12''' ([https://www.eveonline.com/news/view/revenant-expansion-notes Expansion Notes])
* Balance Changes - Marauders
** 100% bonus to Shield Extender hitpoints removed
** 150% bonus to Armor Plate hitpoints removed
** 15% additional bonus to Reinforced Bulkhead hitpoints removed
'''Version 21.06 Release 2024-02-20.1''' [https://www.eveonline.com/news/view/patch-notes-version-21-06 Patch Notes]
'''Version 21.06 Release 2024-02-20.1''' [https://www.eveonline.com/news/view/patch-notes-version-21-06 Patch Notes]
* Warp speed for the Marauder Class (Paladin, Golem, Kronos, Vargur) reduced from 3.5 AU/s to 3.0 AU/s.
* Warp speed for the Marauder Class (Paladin, Golem, Kronos, Vargur) reduced from 3.5 AU/s to 3.0 AU/s.


'''Viridian expansion - 2023-06-13''' [https://www.eveonline.com/news/view/viridian-expansion-notes Patch Notes]
'''Viridian expansion - 2023-06-13''' [https://www.eveonline.com/news/view/viridian-expansion-notes Expansion Notes]
* Mass 157,000,000 kg (+ 62,665,000 kg)
* Mass 157,000,000 kg (+ 62,665,000 kg)
* Agility for all Marauders has been improved to keep align times at similar values
* Agility for all Marauders has been improved to keep align times at similar values