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m Rephrased "the Golem was a red-headed stepchild of the other Marauders", changed to less discriminatory phrasing. Consistent capitalisation of the word "Marauder". Minor language inconsistencies corrected. |
Update for Version 23.01 Release 2025-09-09.1 Remove MJD cooldown role bonus. |
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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | <onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | ||
<!----------------------------------------------------------- | <!----------------------------------------------------------- | ||
* SHIP ATTRIBUTES SECTION (last update : | * SHIP ATTRIBUTES SECTION (last update : 2025-09-09) | ||
------------------------------------------------------------- | ------------------------------------------------------------- | ||
* on editing the attributes, please make sure that you don't | * on editing the attributes, please make sure that you don't | ||
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| bandwidth=25 Mbit/sec | | bandwidth=25 Mbit/sec | ||
| info= Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in | | quote= Unwavering resolve gives rise to unstoppable force. | ||
| quote_attribution= Admiral Yakiya Tovil-Toba | |||
| info= Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today’s warship technology. While being thick-skinned, hard-hitting monsters on their own, they are also able to use Bastion technology. Similar in effect to capital reconfiguration technology, when activated the Bastion module provides resistance to electronic warfare and the ability to withstand enormous amounts of punishment, at the cost of being stationary. | |||
| bonuses= '''Marauders bonuses (per skill level):'''<br> | | bonuses= '''Marauders bonuses (per skill level):'''<br> | ||
7.5% bonus to Shield Booster amount<br> | 7.5% bonus to Shield Booster amount<br> | ||
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100% bonus to Heavy Missile, Cruise Missile and Torpedo damage<br> | 100% bonus to Heavy Missile, Cruise Missile and Torpedo damage<br> | ||
100% bonus to Tractor Beam range and velocity<br> | 100% bonus to Tractor Beam range and velocity<br> | ||
• Can fit Bastion modules<br> | • Can fit Bastion modules<br> | ||
| structurehp=7,700 HP | | structurehp=7,700 HP | ||
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== Patch History == | == Patch History == | ||
{{Expansion past| | {{Expansion past| | ||
'''Legion Major Update 2025-09-09''' [https://www.eveonline.com/news/view/patch-notes-version-23-01 Patch notes: Version 23.01] Release 2025-09-09.1 | |||
* Removed -70% Micro Jump Drive reactivation cooldown role bonus from all Marauders. | |||
'''Revenant expansion - 2024-11-12''' ([https://www.eveonline.com/news/view/revenant-expansion-notes Expansion Notes]) | |||
* Balance Changes - Marauders | |||
** 100% bonus to Shield Extender hitpoints removed | |||
** 150% bonus to Armor Plate hitpoints removed | |||
** 15% additional bonus to Reinforced Bulkhead hitpoints removed | |||
'''Version 21.06 Release 2024-02-20.1''' [https://www.eveonline.com/news/view/patch-notes-version-21-06 Patch Notes] | '''Version 21.06 Release 2024-02-20.1''' [https://www.eveonline.com/news/view/patch-notes-version-21-06 Patch Notes] | ||
* Warp speed for the Marauder Class (Paladin, Golem, Kronos, Vargur) reduced from 3.5 AU/s to 3.0 AU/s. | * Warp speed for the Marauder Class (Paladin, Golem, Kronos, Vargur) reduced from 3.5 AU/s to 3.0 AU/s. | ||
'''Viridian expansion - 2023-06-13''' [https://www.eveonline.com/news/view/viridian-expansion-notes | '''Viridian expansion - 2023-06-13''' [https://www.eveonline.com/news/view/viridian-expansion-notes Expansion Notes] | ||
* Mass 157,000,000 kg (+ 62,665,000 kg) | * Mass 157,000,000 kg (+ 62,665,000 kg) | ||
* Agility for all Marauders has been improved to keep align times at similar values | * Agility for all Marauders has been improved to keep align times at similar values | ||